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authorMelanie2010-09-30 02:47:07 +0200
committerMelanie2010-09-30 02:47:07 +0200
commitac7a4a7d38454c9c2263b54f847b28a5a7567b83 (patch)
tree4fb7dae19de56a7ed46ed8a6c8d6207098a4b9d4 /OpenSim
parentFix a potential key collision (diff)
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Fix an inventory fetch issue
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 4d97db7..21c36d3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -515,6 +515,9 @@ namespace OpenSim.Region.Framework.Scenes
515 public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID, 515 public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID,
516 bool fetchFolders, bool fetchItems, int sortOrder) 516 bool fetchFolders, bool fetchItems, int sortOrder)
517 { 517 {
518 if (folderID == UUID.Zero)
519 return;
520
518 // FIXME MAYBE: We're not handling sortOrder! 521 // FIXME MAYBE: We're not handling sortOrder!
519 522
520 // TODO: This code for looking in the folder for the library should be folded somewhere else 523 // TODO: This code for looking in the folder for the library should be folded somewhere else