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authorJustin Clark-Casey (justincc)2012-04-13 22:32:33 +0100
committerJustin Clark-Casey (justincc)2012-04-13 22:32:33 +0100
commitab7c0e75472b354e34325fdf6280b77edb0567fe (patch)
tree929494086201cd4514b0ae763fc0c282b65fb6f6 /OpenSim
parentAdd uri to various log messages when region registration fails. Upgrade some... (diff)
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Remove hardcoded god requirement from osSetRegionWaterHeight, osSetRegionSunSettings and, osSetEstateSunSettings no matter the threat level.
Change threat level on osSetRegionSunSettings and osSetEstateSunSettings from nuisance to high to match similar functions. If you had enabled these functions but had relied on the hardcoded god check in the code, then please adjust your OSSL permissions config. Thanks to Oren Hurvitz for pointing this out.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs61
1 files changed, 25 insertions, 36 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index a5dcba4..2c0de93 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1179,12 +1179,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1179 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); 1179 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
1180 1180
1181 m_host.AddScriptLPS(1); 1181 m_host.AddScriptLPS(1);
1182 //Check to make sure that the script's owner is the estate manager/master 1182
1183 //World.Permissions.GenericEstatePermission( 1183 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1184 if (World.Permissions.IsGod(m_host.OwnerID))
1185 {
1186 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1187 }
1188 } 1184 }
1189 1185
1190 /// <summary> 1186 /// <summary>
@@ -1195,27 +1191,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1195 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1191 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1196 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) 1192 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
1197 { 1193 {
1198 CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings"); 1194 CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings");
1199 1195
1200 m_host.AddScriptLPS(1); 1196 m_host.AddScriptLPS(1);
1201 //Check to make sure that the script's owner is the estate manager/master
1202 //World.Permissions.GenericEstatePermission(
1203 if (World.Permissions.IsGod(m_host.OwnerID))
1204 {
1205 while (sunHour > 24.0)
1206 sunHour -= 24.0;
1207 1197
1208 while (sunHour < 0) 1198 while (sunHour > 24.0)
1209 sunHour += 24.0; 1199 sunHour -= 24.0;
1210 1200
1201 while (sunHour < 0)
1202 sunHour += 24.0;
1211 1203
1212 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; 1204 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
1213 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 1205 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
1214 World.RegionInfo.RegionSettings.FixedSun = sunFixed; 1206 World.RegionInfo.RegionSettings.FixedSun = sunFixed;
1215 World.RegionInfo.RegionSettings.Save(); 1207 World.RegionInfo.RegionSettings.Save();
1216 1208
1217 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); 1209 World.EventManager.TriggerEstateToolsSunUpdate(
1218 } 1210 World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
1219 } 1211 }
1220 1212
1221 /// <summary> 1213 /// <summary>
@@ -1225,26 +1217,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1225 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1217 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1226 public void osSetEstateSunSettings(bool sunFixed, double sunHour) 1218 public void osSetEstateSunSettings(bool sunFixed, double sunHour)
1227 { 1219 {
1228 CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings"); 1220 CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings");
1229 1221
1230 m_host.AddScriptLPS(1); 1222 m_host.AddScriptLPS(1);
1231 //Check to make sure that the script's owner is the estate manager/master
1232 //World.Permissions.GenericEstatePermission(
1233 if (World.Permissions.IsGod(m_host.OwnerID))
1234 {
1235 while (sunHour > 24.0)
1236 sunHour -= 24.0;
1237 1223
1238 while (sunHour < 0) 1224 while (sunHour > 24.0)
1239 sunHour += 24.0; 1225 sunHour -= 24.0;
1240 1226
1241 World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; 1227 while (sunHour < 0)
1242 World.RegionInfo.EstateSettings.SunPosition = sunHour; 1228 sunHour += 24.0;
1243 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1244 World.RegionInfo.EstateSettings.Save();
1245 1229
1246 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); 1230 World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed;
1247 } 1231 World.RegionInfo.EstateSettings.SunPosition = sunHour;
1232 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1233 World.RegionInfo.EstateSettings.Save();
1234
1235 World.EventManager.TriggerEstateToolsSunUpdate(
1236 World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
1248 } 1237 }
1249 1238
1250 /// <summary> 1239 /// <summary>