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authorUbitUmarov2019-04-11 23:47:01 +0100
committerUbitUmarov2019-04-11 23:47:01 +0100
commita824258c8888f207a425ed0f62adacbafe32d7c5 (patch)
treeb919ff63927f8f7de53da532d78bad974e7e268a /OpenSim
parentupdate warp3d.dll (diff)
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warp3d: reduce work prims textures to at most 256x256
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index 99cf121..f927573 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -790,7 +790,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
790 try 790 try
791 { 791 {
792 using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset)) 792 using (Bitmap img = (Bitmap)m_imgDecoder.DecodeToImage(asset))
793 ret = new warp_Texture(img); 793 ret = new warp_Texture(img, 8); // reduce textures size to 256x256
794 } 794 }
795 catch (Exception e) 795 catch (Exception e)
796 { 796 {