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authorMelanie2012-03-07 01:04:09 +0000
committerMelanie2012-03-07 01:04:09 +0000
commita1b28a61a698492bbfd202b90211d700789d42ad (patch)
treee2ee13cecfe48356f05002bded89b6533683c7ee /OpenSim
parentAlways zero the PhysActor on dupes to prevent side effects on the orignal prim (diff)
parentminor: make NPC tests run in a given order, comment out log lines in mock reg... (diff)
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to '')
-rw-r--r--OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs22
-rw-r--r--OpenSim/Tests/Torture/NPCTortureTests.cs7
-rw-r--r--OpenSim/Tests/Torture/ObjectTortureTests.cs15
-rw-r--r--OpenSim/Tests/Torture/ScriptTortureTests.cs1
4 files changed, 25 insertions, 20 deletions
diff --git a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
index 79bb9c2..295e868 100644
--- a/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
+++ b/OpenSim/Tests/Common/Mock/MockRegionDataPlugin.cs
@@ -177,9 +177,9 @@ namespace OpenSim.Data.Null
177 // Therefore, we need to store parts rather than groups. 177 // Therefore, we need to store parts rather than groups.
178 foreach (SceneObjectPart prim in obj.Parts) 178 foreach (SceneObjectPart prim in obj.Parts)
179 { 179 {
180 m_log.DebugFormat( 180// m_log.DebugFormat(
181 "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}", 181// "[MOCK REGION DATA PLUGIN]: Storing part {0} {1} in object {2} {3} in region {4}",
182 prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID); 182// prim.Name, prim.UUID, obj.Name, obj.UUID, regionUUID);
183 183
184 m_sceneObjectParts[prim.UUID] = prim; 184 m_sceneObjectParts[prim.UUID] = prim;
185 } 185 }
@@ -193,9 +193,9 @@ namespace OpenSim.Data.Null
193 { 193 {
194 if (part.ParentGroup.UUID == obj) 194 if (part.ParentGroup.UUID == obj)
195 { 195 {
196 m_log.DebugFormat( 196// m_log.DebugFormat(
197 "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}", 197// "[MOCK REGION DATA PLUGIN]: Removing part {0} {1} as part of object {2} from {3}",
198 part.Name, part.UUID, obj, regionUUID); 198// part.Name, part.UUID, obj, regionUUID);
199 m_sceneObjectParts.Remove(part.UUID); 199 m_sceneObjectParts.Remove(part.UUID);
200 } 200 }
201 } 201 }
@@ -215,8 +215,8 @@ namespace OpenSim.Data.Null
215 { 215 {
216 if (prim.IsRoot) 216 if (prim.IsRoot)
217 { 217 {
218 m_log.DebugFormat( 218// m_log.DebugFormat(
219 "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID); 219// "[MOCK REGION DATA PLUGIN]: Loading root part {0} {1} in {2}", prim.Name, prim.UUID, regionUUID);
220 objects[prim.UUID] = new SceneObjectGroup(prim); 220 objects[prim.UUID] = new SceneObjectGroup(prim);
221 } 221 }
222 } 222 }
@@ -240,9 +240,9 @@ namespace OpenSim.Data.Null
240 } 240 }
241 else 241 else
242 { 242 {
243 m_log.WarnFormat( 243// m_log.WarnFormat(
244 "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.", 244// "[MOCK REGION DATA PLUGIN]: Database contains an orphan child prim {0} {1} in region {2} pointing to missing parent {3}. This prim will not be loaded.",
245 prim.Name, prim.UUID, regionUUID, prim.ParentUUID); 245// prim.Name, prim.UUID, regionUUID, prim.ParentUUID);
246 } 246 }
247 } 247 }
248 } 248 }
diff --git a/OpenSim/Tests/Torture/NPCTortureTests.cs b/OpenSim/Tests/Torture/NPCTortureTests.cs
index 65732db..0224505 100644
--- a/OpenSim/Tests/Torture/NPCTortureTests.cs
+++ b/OpenSim/Tests/Torture/NPCTortureTests.cs
@@ -76,6 +76,7 @@ namespace OpenSim.Tests.Torture
76 public void TearDown() 76 public void TearDown()
77 { 77 {
78 scene.Close(); 78 scene.Close();
79 scene = null;
79 GC.Collect(); 80 GC.Collect();
80 GC.WaitForPendingFinalizers(); 81 GC.WaitForPendingFinalizers();
81 82
@@ -102,7 +103,7 @@ namespace OpenSim.Tests.Torture
102 } 103 }
103 104
104 [Test] 105 [Test]
105 public void TestAddRemove100NPCs() 106 public void Test_0001_AddRemove100NPCs()
106 { 107 {
107 TestHelpers.InMethod(); 108 TestHelpers.InMethod();
108// log4net.Config.XmlConfigurator.Configure(); 109// log4net.Config.XmlConfigurator.Configure();
@@ -111,7 +112,7 @@ namespace OpenSim.Tests.Torture
111 } 112 }
112 113
113 [Test] 114 [Test]
114 public void TestAddRemove1000NPCs() 115 public void Test_0002_AddRemove1000NPCs()
115 { 116 {
116 TestHelpers.InMethod(); 117 TestHelpers.InMethod();
117// log4net.Config.XmlConfigurator.Configure(); 118// log4net.Config.XmlConfigurator.Configure();
@@ -120,7 +121,7 @@ namespace OpenSim.Tests.Torture
120 } 121 }
121 122
122 [Test] 123 [Test]
123 public void TestAddRemove2000NPCs() 124 public void Test_0003_AddRemove2000NPCs()
124 { 125 {
125 TestHelpers.InMethod(); 126 TestHelpers.InMethod();
126// log4net.Config.XmlConfigurator.Configure(); 127// log4net.Config.XmlConfigurator.Configure();
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
index 7e9946b..978a308 100644
--- a/OpenSim/Tests/Torture/ObjectTortureTests.cs
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Tests.Torture
66// } 66// }
67 67
68 [Test] 68 [Test]
69 public void Test0001_10K_1PrimObjects() 69 public void Test_0001_10K_1PrimObjects()
70 { 70 {
71 TestHelpers.InMethod(); 71 TestHelpers.InMethod();
72// log4net.Config.XmlConfigurator.Configure(); 72// log4net.Config.XmlConfigurator.Configure();
@@ -75,7 +75,7 @@ namespace OpenSim.Tests.Torture
75 } 75 }
76 76
77 [Test] 77 [Test]
78 public void Test0002_100K_1PrimObjects() 78 public void Test_0002_100K_1PrimObjects()
79 { 79 {
80 TestHelpers.InMethod(); 80 TestHelpers.InMethod();
81// log4net.Config.XmlConfigurator.Configure(); 81// log4net.Config.XmlConfigurator.Configure();
@@ -84,7 +84,7 @@ namespace OpenSim.Tests.Torture
84 } 84 }
85 85
86 [Test] 86 [Test]
87 public void Test0003_200K_1PrimObjects() 87 public void Test_0003_200K_1PrimObjects()
88 { 88 {
89 TestHelpers.InMethod(); 89 TestHelpers.InMethod();
90// log4net.Config.XmlConfigurator.Configure(); 90// log4net.Config.XmlConfigurator.Configure();
@@ -93,7 +93,7 @@ namespace OpenSim.Tests.Torture
93 } 93 }
94 94
95 [Test] 95 [Test]
96 public void Test0011_100_100PrimObjects() 96 public void Test_0011_100_100PrimObjects()
97 { 97 {
98 TestHelpers.InMethod(); 98 TestHelpers.InMethod();
99// log4net.Config.XmlConfigurator.Configure(); 99// log4net.Config.XmlConfigurator.Configure();
@@ -102,7 +102,7 @@ namespace OpenSim.Tests.Torture
102 } 102 }
103 103
104 [Test] 104 [Test]
105 public void Test0012_1K_100PrimObjects() 105 public void Test_0012_1K_100PrimObjects()
106 { 106 {
107 TestHelpers.InMethod(); 107 TestHelpers.InMethod();
108// log4net.Config.XmlConfigurator.Configure(); 108// log4net.Config.XmlConfigurator.Configure();
@@ -111,7 +111,7 @@ namespace OpenSim.Tests.Torture
111 } 111 }
112 112
113 [Test] 113 [Test]
114 public void Test0013_2K_100PrimObjects() 114 public void Test_0013_2K_100PrimObjects()
115 { 115 {
116 TestHelpers.InMethod(); 116 TestHelpers.InMethod();
117// log4net.Config.XmlConfigurator.Configure(); 117// log4net.Config.XmlConfigurator.Configure();
@@ -123,6 +123,9 @@ namespace OpenSim.Tests.Torture
123 { 123 {
124 UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000"); 124 UUID ownerId = new UUID("F0000000-0000-0000-0000-000000000000");
125 125
126 // Using a local variable for scene, at least on mono 2.6.7, means that it's much more likely to be garbage
127 // collected when we teardown this test. If it's done in a member variable, even if that is subsequently
128 // nulled out, the garbage collect can be delayed.
126 TestScene scene = SceneHelpers.SetupScene(); 129 TestScene scene = SceneHelpers.SetupScene();
127 130
128// Process process = Process.GetCurrentProcess(); 131// Process process = Process.GetCurrentProcess();
diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Torture/ScriptTortureTests.cs
index 87932cb..2ef55b3 100644
--- a/OpenSim/Tests/Torture/ScriptTortureTests.cs
+++ b/OpenSim/Tests/Torture/ScriptTortureTests.cs
@@ -95,6 +95,7 @@ namespace OpenSim.Tests.Torture
95 public void TearDown() 95 public void TearDown()
96 { 96 {
97 m_scene.Close(); 97 m_scene.Close();
98 m_scene = null;
98 GC.Collect(); 99 GC.Collect();
99 GC.WaitForPendingFinalizers(); 100 GC.WaitForPendingFinalizers();
100 } 101 }