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authorMelanie2010-07-20 21:38:31 +0100
committerDiva Canto2010-07-20 14:53:27 -0700
commit9c4380feb27c8c029c6942fd31f2ebff302d8134 (patch)
tree7ccb6495b7660ea162a9cfa78d569c020c19b112 /OpenSim
parentWhen a god uses mass permission setting, the V bit is cleared from next (diff)
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Remove a merge artefact
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs4
1 files changed, 0 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 0ec15c1..21c5368 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -603,10 +603,6 @@ namespace OpenSim.Region.Framework.Scenes
603 { 603 {
604 item.AssetID = m_items[item.ItemID].AssetID; 604 item.AssetID = m_items[item.ItemID].AssetID;
605 } 605 }
606 else if ((InventoryType)item.Type == InventoryType.Notecard)
607 {
608 ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
609 }
610 606
611 if (fireScriptEvents) 607 if (fireScriptEvents)
612 m_part.TriggerScriptChangedEvent(Changed.INVENTORY); 608 m_part.TriggerScriptChangedEvent(Changed.INVENTORY);