diff options
author | Oren Hurvitz | 2014-04-23 08:44:00 +0300 |
---|---|---|
committer | Oren Hurvitz | 2014-04-23 16:42:23 +0300 |
commit | 7eb12f96ec91b5c2dec5468af5088dbaed12d4e8 (patch) | |
tree | 431fb4521f09fa520b975f8fe017802121c12a35 /OpenSim | |
parent | Removed references to Community.CsharpSqlite*.dll. This eliminates some warni... (diff) | |
download | opensim-SC-7eb12f96ec91b5c2dec5468af5088dbaed12d4e8.zip opensim-SC-7eb12f96ec91b5c2dec5468af5088dbaed12d4e8.tar.gz opensim-SC-7eb12f96ec91b5c2dec5468af5088dbaed12d4e8.tar.bz2 opensim-SC-7eb12f96ec91b5c2dec5468af5088dbaed12d4e8.tar.xz |
Hypergrid: don't send Local assets to other grids
This commit also contains other changes, but they're all just for clarity. The only actual behavior change is to avoid Posting local assets.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | 69 |
1 files changed, 34 insertions, 35 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs index cbf32ad..04615a9 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGAssetMapper.cs | |||
@@ -118,45 +118,44 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
118 | if (string.IsNullOrEmpty(url)) | 118 | if (string.IsNullOrEmpty(url)) |
119 | return false; | 119 | return false; |
120 | 120 | ||
121 | if (asset != null) | 121 | if (!url.EndsWith("/") && !url.EndsWith("=")) |
122 | { | 122 | url = url + "/"; |
123 | if (!url.EndsWith("/") && !url.EndsWith("=")) | ||
124 | url = url + "/"; | ||
125 | |||
126 | bool success = true; | ||
127 | // See long comment in AssetCache.AddAsset | ||
128 | if (!asset.Temporary || asset.Local) | ||
129 | { | ||
130 | // We need to copy the asset into a new asset, because | ||
131 | // we need to set its ID to be URL+UUID, so that the | ||
132 | // HGAssetService dispatches it to the remote grid. | ||
133 | // It's not pretty, but the best that can be done while | ||
134 | // not having a global naming infrastructure | ||
135 | AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type, asset.Metadata.CreatorID); | ||
136 | Copy(asset, asset1); | ||
137 | asset1.ID = url + asset.ID; | ||
138 | |||
139 | AdjustIdentifiers(asset1.Metadata); | ||
140 | if (asset1.Metadata.Type == (sbyte)AssetType.Object) | ||
141 | asset1.Data = AdjustIdentifiers(asset.Data); | ||
142 | else | ||
143 | asset1.Data = asset.Data; | ||
144 | 123 | ||
145 | string id = m_scene.AssetService.Store(asset1); | 124 | if (asset == null) |
146 | if (String.IsNullOrEmpty(id)) | 125 | { |
147 | { | 126 | m_log.Warn("[HG ASSET MAPPER]: Tried to post asset to remote server, but asset not in local cache."); |
148 | m_log.DebugFormat("[HG ASSET MAPPER]: Failed to post asset {0} to asset server {1}: the server did not accept the asset", asset.ID, url); | 127 | return false; |
149 | success = false; | ||
150 | } | ||
151 | else | ||
152 | m_log.DebugFormat("[HG ASSET MAPPER]: Posted asset {0} to asset server {1}", asset1.ID, url); | ||
153 | } | ||
154 | return success; | ||
155 | } | 128 | } |
129 | |||
130 | // See long comment in AssetCache.AddAsset | ||
131 | if (asset.Temporary || asset.Local) | ||
132 | return true; | ||
133 | |||
134 | // We need to copy the asset into a new asset, because | ||
135 | // we need to set its ID to be URL+UUID, so that the | ||
136 | // HGAssetService dispatches it to the remote grid. | ||
137 | // It's not pretty, but the best that can be done while | ||
138 | // not having a global naming infrastructure | ||
139 | AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type, asset.Metadata.CreatorID); | ||
140 | Copy(asset, asset1); | ||
141 | asset1.ID = url + asset.ID; | ||
142 | |||
143 | AdjustIdentifiers(asset1.Metadata); | ||
144 | if (asset1.Metadata.Type == (sbyte)AssetType.Object) | ||
145 | asset1.Data = AdjustIdentifiers(asset.Data); | ||
156 | else | 146 | else |
157 | m_log.Warn("[HG ASSET MAPPER]: Tried to post asset to remote server, but asset not in local cache."); | 147 | asset1.Data = asset.Data; |
158 | 148 | ||
159 | return false; | 149 | string id = m_scene.AssetService.Store(asset1); |
150 | if (String.IsNullOrEmpty(id)) | ||
151 | { | ||
152 | m_log.DebugFormat("[HG ASSET MAPPER]: Asset server {0} did not accept {1}", url, asset.ID); | ||
153 | return false; | ||
154 | } | ||
155 | else { | ||
156 | m_log.DebugFormat("[HG ASSET MAPPER]: Posted copy of asset {0} from local asset server to {1}", asset1.ID, url); | ||
157 | return true; | ||
158 | } | ||
160 | } | 159 | } |
161 | 160 | ||
162 | private void Copy(AssetBase from, AssetBase to) | 161 | private void Copy(AssetBase from, AssetBase to) |