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authorMelanie Thielker2008-08-25 17:50:44 +0000
committerMelanie Thielker2008-08-25 17:50:44 +0000
commit64e4c34c1a111a39b9ab883cb41340dac08be52a (patch)
tree704d097be5c98c92a1ca15d304878d8c933792b8 /OpenSim
parentUpdate svn properties. (diff)
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Add ScriptDelayFactor under LL-Functions in OpenSim.ini. Defaulted
at 1.0, it allows delays to function as coded. Smaller values will reduce, larger values will increase the delays. A value of 0 is permitted and results in on delay being applied.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs28
1 files changed, 22 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 786288b..602a3c8 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -71,12 +71,28 @@ namespace OpenSim.Region.ScriptEngine.Common
71 m_itemID = itemID; 71 m_itemID = itemID;
72 72
73 //m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]"); 73 //m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
74
75 IConfigSource config = new IniConfigSource(Application.iniFilePath);
76 if (config.Configs["LL-Functions"] == null)
77 config.AddConfig("LL-Functions");
78
79 m_delayFactor = config.Configs["LL-Functions"].GetFloat("ScriptDelayFactor", 1.0f);
80
74 } 81 }
75 82
76 private DateTime m_timer = DateTime.Now; 83 private DateTime m_timer = DateTime.Now;
77 private string m_state = "default"; 84 private string m_state = "default";
78 private bool m_waitingForScriptAnswer=false; 85 private bool m_waitingForScriptAnswer=false;
86 private float m_delayFactor = 1.0f;
87
79 88
89 private void ScriptSleep(int delay)
90 {
91 delay = (int)((float)delay * m_delayFactor);
92 if(delay == 0)
93 return;
94 System.Threading.Thread.Sleep(delay);
95 }
80 96
81 public string State 97 public string State
82 { 98 {
@@ -1613,7 +1629,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1613 SetPos(m_host, pos); 1629 SetPos(m_host, pos);
1614 1630
1615 // sleep for 0.2 seconds 1631 // sleep for 0.2 seconds
1616 System.Threading.Thread.Sleep(200); 1632 ScriptSleep(200);
1617 } 1633 }
1618 1634
1619 private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos) 1635 private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos)
@@ -1660,7 +1676,7 @@ namespace OpenSim.Region.ScriptEngine.Common
1660 SetRot(m_host, rot); 1676 SetRot(m_host, rot);
1661 1677
1662 // sleep for 0.2 seconds 1678 // sleep for 0.2 seconds
1663 System.Threading.Thread.Sleep(200); 1679 ScriptSleep(200);
1664 } 1680 }
1665 1681
1666 private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot) 1682 private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot)
@@ -2290,7 +2306,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2290 llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0); 2306 llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
2291 found = true; 2307 found = true;
2292 //script delay 2308 //script delay
2293 System.Threading.Thread.Sleep((int)((groupmass * velmag) / 10)); 2309 ScriptSleep((int)((groupmass * velmag) / 10));
2294 break; 2310 break;
2295 } 2311 }
2296 } 2312 }
@@ -2325,7 +2341,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2325 public void llSleep(double sec) 2341 public void llSleep(double sec)
2326 { 2342 {
2327 m_host.AddScriptLPS((int)(sec * 100)); 2343 m_host.AddScriptLPS((int)(sec * 100));
2328 Thread.Sleep((int)(sec * 1000)); 2344 System.Threading.Thread.Sleep((int)(sec * 1000));
2329 } 2345 }
2330 2346
2331 public double llGetMass() 2347 public double llGetMass()
@@ -2917,7 +2933,7 @@ namespace OpenSim.Region.ScriptEngine.Common
2917 parentPrim.GetProperties(client); 2933 parentPrim.GetProperties(client);
2918 2934
2919 // sleep for 1 second 2935 // sleep for 1 second
2920 System.Threading.Thread.Sleep(1000); 2936 ScriptSleep(1000);
2921 2937
2922 } 2938 }
2923 2939
@@ -5268,7 +5284,7 @@ namespace OpenSim.Region.ScriptEngine.Common
5268 // the rest of the permission checks are done in RezScript, so check the pin there as well 5284 // the rest of the permission checks are done in RezScript, so check the pin there as well
5269 World.RezScript(srcId, m_host, destId, pin, running, start_param); 5285 World.RezScript(srcId, m_host, destId, pin, running, start_param);
5270 // this will cause the delay even if the script pin or permissions were wrong - seems ok 5286 // this will cause the delay even if the script pin or permissions were wrong - seems ok
5271 System.Threading.Thread.Sleep(3000); 5287 ScriptSleep(3000);
5272 } 5288 }
5273 5289
5274 // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval) 5290 // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)