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authorUbitUmarov2012-04-13 17:50:03 +0100
committerUbitUmarov2012-04-13 17:50:03 +0100
commit5da77e047a59601cdb6f78f30af4a32a094d861d (patch)
treec044b6381d1b96f28b6083258ab72980e21a0d23 /OpenSim
parentmake llGetGeometricCenter() work as in current SL. Now this is not real geom ... (diff)
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don't do Animator.UpdateMovementAnimations() in scenepresence RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum()
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b51d41b..c4b75bd 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -753,7 +753,7 @@ namespace OpenSim.Region.Framework.Scenes
753 if (m_movementAnimationUpdateCounter >= 2) 753 if (m_movementAnimationUpdateCounter >= 2)
754 { 754 {
755 m_movementAnimationUpdateCounter = 0; 755 m_movementAnimationUpdateCounter = 0;
756 if (Animator != null) 756 if (Animator != null && ParentID == 0) // don't do it sitting
757 { 757 {
758 Animator.UpdateMovementAnimations(); 758 Animator.UpdateMovementAnimations();
759 } 759 }
@@ -1077,11 +1077,12 @@ namespace OpenSim.Region.Framework.Scenes
1077 public void TeleportWithMomentum(Vector3 pos) 1077 public void TeleportWithMomentum(Vector3 pos)
1078 { 1078 {
1079 bool isFlying = Flying; 1079 bool isFlying = Flying;
1080 Vector3 vel = Velocity;
1080 RemoveFromPhysicalScene(); 1081 RemoveFromPhysicalScene();
1081 CheckLandingPoint(ref pos); 1082 CheckLandingPoint(ref pos);
1082 AbsolutePosition = pos; 1083 AbsolutePosition = pos;
1083 AddToPhysicalScene(isFlying); 1084 AddToPhysicalScene(isFlying);
1084 1085 Velocity = vel;
1085 SendTerseUpdateToAllClients(); 1086 SendTerseUpdateToAllClients();
1086 } 1087 }
1087 1088