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authorJustin Clark-Casey (justincc)2013-02-06 01:17:19 +0000
committerJustin Clark-Casey (justincc)2013-02-06 01:17:19 +0000
commit5c94346bd7fd218ede591182b045aeb4a57b108e (patch)
treef83bd890581a0cda00c6e0a24407f149d0981460 /OpenSim
parent* the root prim was being given an OffsetPosition in addition to setting the ... (diff)
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refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll
Renames functions to better reflect what they do. This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs122
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs104
2 files changed, 137 insertions, 89 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs
new file mode 100644
index 0000000..d8aa258
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Scripting/ScriptUtils.cs
@@ -0,0 +1,122 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32
33namespace OpenSim.Region.Framework.Scenes.Scripting
34{
35 /// <summary>
36 /// Utility functions for use by scripts manipulating the scene.
37 /// </summary>
38 public static class ScriptUtils
39 {
40 /// <summary>
41 /// Get an asset id given an item name and an item type.
42 /// </summary>
43 /// <returns>UUID.Zero if the name and type did not match any item.</returns>
44 /// <param name='part'></param>
45 /// <param name='name'></param>
46 /// <param name='type'></param>
47 public static UUID GetAssetIdFromItemName(SceneObjectPart part, string name, int type)
48 {
49 TaskInventoryItem item = part.Inventory.GetInventoryItem(name);
50
51 if (item != null && item.Type == type)
52 return item.AssetID;
53 else
54 return UUID.Zero;
55 }
56
57 /// <summary>
58 /// accepts a valid UUID, -or- a name of an inventory item.
59 /// Returns a valid UUID or UUID.Zero if key invalid and item not found
60 /// in prim inventory.
61 /// </summary>
62 /// <param name="part">Scene object part to search for inventory item</param>
63 /// <param name="key"></param>
64 /// <returns></returns>
65 public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier)
66 {
67 UUID key;
68
69 // if we can parse the string as a key, use it.
70 // else try to locate the name in inventory of object. found returns key,
71 // not found returns UUID.Zero
72 if (!UUID.TryParse(identifier, out key))
73 {
74 TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
75
76 if (item != null)
77 key = item.AssetID;
78 else
79 key = UUID.Zero;
80 }
81
82 return key;
83 }
84
85
86 /// <summary>
87 /// Return the UUID of the asset matching the specified key or name
88 /// and asset type.
89 /// </summary>
90 /// <param name="part">Scene object part to search for inventory item</param>
91 /// <param name="identifier"></param>
92 /// <param name="type"></param>
93 /// <returns></returns>
94 public static UUID GetAssetIdFromKeyOrItemName(SceneObjectPart part, string identifier, AssetType type)
95 {
96 UUID key;
97
98 if (!UUID.TryParse(identifier, out key))
99 {
100 TaskInventoryItem item = part.Inventory.GetInventoryItem(identifier);
101 if (item != null && item.Type == (int)type)
102 key = item.AssetID;
103 }
104 else
105 {
106 lock (part.TaskInventory)
107 {
108 foreach (KeyValuePair<UUID, TaskInventoryItem> item in part.TaskInventory)
109 {
110 if (item.Value.Type == (int)type && item.Value.Name == identifier)
111 {
112 key = item.Value.ItemID;
113 break;
114 }
115 }
116 }
117 }
118
119 return key;
120 }
121 }
122} \ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 0db6fe3..4fa3c60 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -45,6 +45,7 @@ using OpenSim.Region.CoreModules.World.Terrain;
45using OpenSim.Region.Framework.Interfaces; 45using OpenSim.Region.Framework.Interfaces;
46using OpenSim.Region.Framework.Scenes; 46using OpenSim.Region.Framework.Scenes;
47using OpenSim.Region.Framework.Scenes.Animation; 47using OpenSim.Region.Framework.Scenes.Animation;
48using OpenSim.Region.Framework.Scenes.Scripting;
48using OpenSim.Region.Physics.Manager; 49using OpenSim.Region.Physics.Manager;
49using OpenSim.Region.ScriptEngine.Shared; 50using OpenSim.Region.ScriptEngine.Shared;
50using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; 51using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
@@ -333,79 +334,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
333 } 334 }
334 } 335 }
335 336
336 protected UUID InventoryKey(string name, int type)
337 {
338 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name);
339
340 if (item != null && item.Type == type)
341 return item.AssetID;
342 else
343 return UUID.Zero;
344 }
345
346 /// <summary>
347 /// accepts a valid UUID, -or- a name of an inventory item.
348 /// Returns a valid UUID or UUID.Zero if key invalid and item not found
349 /// in prim inventory.
350 /// </summary>
351 /// <param name="k"></param>
352 /// <returns></returns>
353 protected UUID KeyOrName(string k)
354 {
355 UUID key;
356
357 // if we can parse the string as a key, use it.
358 // else try to locate the name in inventory of object. found returns key,
359 // not found returns UUID.Zero
360 if (!UUID.TryParse(k, out key))
361 {
362 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k);
363
364 if (item != null)
365 key = item.AssetID;
366 else
367 key = UUID.Zero;
368 }
369
370 return key;
371 }
372
373 /// <summary>
374 /// Return the UUID of the asset matching the specified key or name
375 /// and asset type.
376 /// </summary>
377 /// <param name="k"></param>
378 /// <param name="type"></param>
379 /// <returns></returns>
380 protected UUID KeyOrName(string k, AssetType type)
381 {
382 UUID key;
383
384 if (!UUID.TryParse(k, out key))
385 {
386 TaskInventoryItem item = m_host.Inventory.GetInventoryItem(k);
387 if (item != null && item.Type == (int)type)
388 key = item.AssetID;
389 }
390 else
391 {
392 lock (m_host.TaskInventory)
393 {
394 foreach (KeyValuePair<UUID, TaskInventoryItem> item in m_host.TaskInventory)
395 {
396 if (item.Value.Type == (int)type && item.Value.Name == k)
397 {
398 key = item.Value.ItemID;
399 break;
400 }
401 }
402 }
403 }
404
405
406 return key;
407 }
408
409 //These are the implementations of the various ll-functions used by the LSL scripts. 337 //These are the implementations of the various ll-functions used by the LSL scripts.
410 public LSL_Float llSin(double f) 338 public LSL_Float llSin(double f)
411 { 339 {
@@ -1816,7 +1744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1816 { 1744 {
1817 UUID textureID = new UUID(); 1745 UUID textureID = new UUID();
1818 1746
1819 textureID = InventoryKey(texture, (int)AssetType.Texture); 1747 textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture);
1820 if (textureID == UUID.Zero) 1748 if (textureID == UUID.Zero)
1821 { 1749 {
1822 if (!UUID.TryParse(texture, out textureID)) 1750 if (!UUID.TryParse(texture, out textureID))
@@ -2450,7 +2378,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2450 if (m_SoundModule != null) 2378 if (m_SoundModule != null)
2451 { 2379 {
2452 m_SoundModule.SendSound(m_host.UUID, 2380 m_SoundModule.SendSound(m_host.UUID,
2453 KeyOrName(sound, AssetType.Sound), volume, false, 0, 2381 ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
2454 0, false, false); 2382 0, false, false);
2455 } 2383 }
2456 } 2384 }
@@ -2460,7 +2388,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2460 m_host.AddScriptLPS(1); 2388 m_host.AddScriptLPS(1);
2461 if (m_SoundModule != null) 2389 if (m_SoundModule != null)
2462 { 2390 {
2463 m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), 2391 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
2464 volume, 20, false); 2392 volume, 20, false);
2465 } 2393 }
2466 } 2394 }
@@ -2470,7 +2398,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2470 m_host.AddScriptLPS(1); 2398 m_host.AddScriptLPS(1);
2471 if (m_SoundModule != null) 2399 if (m_SoundModule != null)
2472 { 2400 {
2473 m_SoundModule.LoopSound(m_host.UUID, KeyOrName(sound), 2401 m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
2474 volume, 20, true); 2402 volume, 20, true);
2475 } 2403 }
2476 } 2404 }
@@ -2492,7 +2420,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2492 if (m_SoundModule != null) 2420 if (m_SoundModule != null)
2493 { 2421 {
2494 m_SoundModule.SendSound(m_host.UUID, 2422 m_SoundModule.SendSound(m_host.UUID,
2495 KeyOrName(sound, AssetType.Sound), volume, false, 0, 2423 ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
2496 0, true, false); 2424 0, true, false);
2497 } 2425 }
2498 } 2426 }
@@ -2504,7 +2432,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2504 if (m_SoundModule != null) 2432 if (m_SoundModule != null)
2505 { 2433 {
2506 m_SoundModule.SendSound(m_host.UUID, 2434 m_SoundModule.SendSound(m_host.UUID,
2507 KeyOrName(sound, AssetType.Sound), volume, true, 0, 0, 2435 ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0,
2508 false, false); 2436 false, false);
2509 } 2437 }
2510 } 2438 }
@@ -2521,7 +2449,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
2521 { 2449 {
2522 m_host.AddScriptLPS(1); 2450 m_host.AddScriptLPS(1);
2523 if (m_SoundModule != null) 2451 if (m_SoundModule != null)
2524 m_SoundModule.PreloadSound(m_host.UUID, KeyOrName(sound), 0); 2452 m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0);
2525 ScriptSleep(1000); 2453 ScriptSleep(1000);
2526 } 2454 }
2527 2455
@@ -3352,7 +3280,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3352 if (presence != null) 3280 if (presence != null)
3353 { 3281 {
3354 // Do NOT try to parse UUID, animations cannot be triggered by ID 3282 // Do NOT try to parse UUID, animations cannot be triggered by ID
3355 UUID animID = InventoryKey(anim, (int)AssetType.Animation); 3283 UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation);
3356 if (animID == UUID.Zero) 3284 if (animID == UUID.Zero)
3357 presence.Animator.AddAnimation(anim, m_host.UUID); 3285 presence.Animator.AddAnimation(anim, m_host.UUID);
3358 else 3286 else
@@ -3374,7 +3302,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3374 3302
3375 if (presence != null) 3303 if (presence != null)
3376 { 3304 {
3377 UUID animID = KeyOrName(anim); 3305 UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim);
3378 3306
3379 if (animID == UUID.Zero) 3307 if (animID == UUID.Zero)
3380 presence.Animator.RemoveAnimation(anim); 3308 presence.Animator.RemoveAnimation(anim);
@@ -4319,7 +4247,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4319 4247
4320 private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt) 4248 private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt)
4321 { 4249 {
4322 UUID assetID = KeyOrName(destination); 4250 UUID assetID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, destination);
4323 4251
4324 // The destinaion is not an asset ID and also doesn't name a landmark. 4252 // The destinaion is not an asset ID and also doesn't name a landmark.
4325 // Use it as a sim name 4253 // Use it as a sim name
@@ -4386,7 +4314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4386 m_host.AddScriptLPS(1); 4314 m_host.AddScriptLPS(1);
4387 4315
4388 // TODO: Parameter check logic required. 4316 // TODO: Parameter check logic required.
4389 m_host.CollisionSound = KeyOrName(impact_sound, AssetType.Sound); 4317 m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound);
4390 m_host.CollisionSoundVolume = (float)impact_volume; 4318 m_host.CollisionSoundVolume = (float)impact_volume;
4391 } 4319 }
4392 4320
@@ -5912,7 +5840,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
5912 if (m_SoundModule != null) 5840 if (m_SoundModule != null)
5913 { 5841 {
5914 m_SoundModule.TriggerSoundLimited(m_host.UUID, 5842 m_SoundModule.TriggerSoundLimited(m_host.UUID,
5915 KeyOrName(sound, AssetType.Sound), volume, 5843 ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume,
5916 bottom_south_west, top_north_east); 5844 bottom_south_west, top_north_east);
5917 } 5845 }
5918 } 5846 }
@@ -6346,7 +6274,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
6346 break; 6274 break;
6347 6275
6348 case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: 6276 case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
6349 prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); 6277 prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1));
6350 break; 6278 break;
6351 6279
6352 case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: 6280 case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
@@ -7269,9 +7197,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
7269 UUID sculptId; 7197 UUID sculptId;
7270 7198
7271 if (!UUID.TryParse(map, out sculptId)) 7199 if (!UUID.TryParse(map, out sculptId))
7272 { 7200 sculptId = ScriptUtils.GetAssetIdFromItemName(m_host, map, (int)AssetType.Texture);
7273 sculptId = InventoryKey(map, (int)AssetType.Texture);
7274 }
7275 7201
7276 if (sculptId == UUID.Zero) 7202 if (sculptId == UUID.Zero)
7277 return; 7203 return;