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authorUbitUmarov2014-07-27 12:02:59 +0100
committerUbitUmarov2014-07-27 12:02:59 +0100
commit55df2b317c720888f42b9a4ec7d750f3657cecb4 (patch)
treea4ecc5b6c94161f7088aa8cc703b5d172425adb1 /OpenSim
parentchange how sounds work. May be bad.. needs testing (diff)
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dont send packets twice
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 50dae2a..b7c8594 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -1079,7 +1079,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1079 // packet so that it isn't sent before a queued update packet. 1079 // packet so that it isn't sent before a queued update packet.
1080 bool requestQueue = type == PacketType.KillObject; 1080 bool requestQueue = type == PacketType.KillObject;
1081 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority)) 1081 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue, highPriority))
1082 if (!outgoingPacket.Client.EnqueueOutgoing(outgoingPacket, requestQueue))
1083 { 1082 {
1084 SendPacketFinal(outgoingPacket); 1083 SendPacketFinal(outgoingPacket);
1085 return true; 1084 return true;