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authorMelanie2012-07-13 00:01:01 +0200
committerMelanie2012-07-13 00:01:01 +0200
commit4e97237460028281871d989a1fb833706366301c (patch)
treed400a26b232c8f32c04452c272543908a3bfcee0 /OpenSim
parent Use faster any contact point collision detection for Volumedetect, plus (diff)
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Revert " lltargetomega efective spinrate now multiplied by gain ( need check )"
Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null effect on nonphysical spinning objects. This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ca62bac..d2dab6f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -3822,7 +3822,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3822 3822
3823 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) 3823 protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
3824 { 3824 {
3825 spinrate *= gain;
3826 part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate))); 3825 part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
3827 } 3826 }
3828 3827