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authorUbitUmarov2012-10-09 01:04:29 +0100
committerUbitUmarov2012-10-09 01:04:29 +0100
commit4c512ada58532f97baa7a356cec5a2e2720d7466 (patch)
treed56d2b8a677eb502a4fa1451f22cab6b01b469db /OpenSim
parentChange ray to land colision range limitation so it has no impact on other (diff)
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fire a extra terseupdate when stopping (like in loosing physics). In some
cases things seem not to stop
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
index 535a4e2..1beb761 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs
@@ -2401,6 +2401,9 @@ namespace OpenSim.Region.Physics.OdePlugin
2401 _target_velocity = Vector3.Zero; 2401 _target_velocity = Vector3.Zero;
2402 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE) 2402 if (m_vehicle != null && m_vehicle.Type != Vehicle.TYPE_NONE)
2403 m_vehicle.Stop(); 2403 m_vehicle.Stop();
2404
2405 _zeroFlag = false;
2406 base.RequestPhysicsterseUpdate();
2404 } 2407 }
2405 2408
2406 if (Body != IntPtr.Zero) 2409 if (Body != IntPtr.Zero)