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author | SignpostMarv | 2012-10-06 22:40:26 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-10-29 23:38:59 +0000 |
commit | 3d8f59aac38e57cf573809b0456053aa0cc8500d (patch) | |
tree | 717088ef9fe0e43ccc054ac786484161c1988e5e /OpenSim | |
parent | Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ... (diff) | |
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refactoring StopSound into a private static method to skip repeating m_scene.TryGetSceneObjectPart
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs index 7ce13d1..b4b8e79 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModuleNonShared.cs | |||
@@ -185,6 +185,11 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
185 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) | 185 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) |
186 | return; | 186 | return; |
187 | 187 | ||
188 | StopSound(m_host); | ||
189 | } | ||
190 | |||
191 | private static void StopSound(SceneObjectPart m_host) | ||
192 | { | ||
188 | m_host.AdjustSoundGain(0); | 193 | m_host.AdjustSoundGain(0); |
189 | // Xantor 20080528: Clear prim data of sound instead | 194 | // Xantor 20080528: Clear prim data of sound instead |
190 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) | 195 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) |
@@ -253,7 +258,7 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
253 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; | 258 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; |
254 | 259 | ||
255 | if (m_host.Sound != UUID.Zero) | 260 | if (m_host.Sound != UUID.Zero) |
256 | StopSound(objectID); | 261 | StopSound(m_host); |
257 | 262 | ||
258 | m_host.Sound = soundID; | 263 | m_host.Sound = soundID; |
259 | m_host.SoundGain = volume; | 264 | m_host.SoundGain = volume; |