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authorAdam Frisby2007-06-26 04:45:24 +0000
committerAdam Frisby2007-06-26 04:45:24 +0000
commit34c7a0e43a55e60466ce5527722cbdc5c946cd34 (patch)
tree3713623e7f4cf7fafdd1ca77a6c2cc74e8149c48 /OpenSim
parent* Committing terrain filter demo (diff)
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* Terrain filters! - Think photoshop-style filters for terrain.
* Terrain filters may be written in either C# or JavaScript and loaded at runtime Use: terrain csfilter somefile.cs -- Loads a C# filter terrain jsfilter somefile.js -- Loads a JavaScript filter Once a terrain filter has been loaded, you can use the command as normal, eg terrain demofilter
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj39
-rw-r--r--OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs31
-rw-r--r--OpenSim/OpenSim.Terrain.BasicTerrain/TerrainFilter.cs97
-rw-r--r--OpenSim/OpenSim/OpenSimMain.cs13
4 files changed, 156 insertions, 24 deletions
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
index 694521b..419880e 100644
--- a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
+++ b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.csproj
@@ -1,4 +1,4 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup> 2 <PropertyGroup>
3 <ProjectType>Local</ProjectType> 3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion> 4 <ProductVersion>8.0.50727</ProductVersion>
@@ -6,7 +6,8 @@
6 <ProjectGuid>{2270B8FE-0000-0000-0000-000000000000}</ProjectGuid> 6 <ProjectGuid>{2270B8FE-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> 7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> 8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon> 9 <ApplicationIcon>
10 </ApplicationIcon>
10 <AssemblyKeyContainerName> 11 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName> 12 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.Terrain.BasicTerrain</AssemblyName> 13 <AssemblyName>OpenSim.Terrain.BasicTerrain</AssemblyName>
@@ -15,9 +16,11 @@
15 <DefaultTargetSchema>IE50</DefaultTargetSchema> 16 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign> 17 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType> 18 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder> 19 <AppDesignerFolder>
20 </AppDesignerFolder>
19 <RootNamespace>OpenSim.Terrain.BasicTerrain</RootNamespace> 21 <RootNamespace>OpenSim.Terrain.BasicTerrain</RootNamespace>
20 <StartupObject></StartupObject> 22 <StartupObject>
23 </StartupObject>
21 <FileUpgradeFlags> 24 <FileUpgradeFlags>
22 </FileUpgradeFlags> 25 </FileUpgradeFlags>
23 </PropertyGroup> 26 </PropertyGroup>
@@ -28,7 +31,8 @@
28 <ConfigurationOverrideFile> 31 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile> 32 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants> 33 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile> 34 <DocumentationFile>
35 </DocumentationFile>
32 <DebugSymbols>True</DebugSymbols> 36 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment> 37 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize> 38 <Optimize>False</Optimize>
@@ -37,7 +41,8 @@
37 <RemoveIntegerChecks>False</RemoveIntegerChecks> 41 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors> 42 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel> 43 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn> 44 <NoWarn>
45 </NoWarn>
41 </PropertyGroup> 46 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> 47 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks> 48 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@@ -46,7 +51,8 @@
46 <ConfigurationOverrideFile> 51 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile> 52 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants> 53 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile> 54 <DocumentationFile>
55 </DocumentationFile>
50 <DebugSymbols>False</DebugSymbols> 56 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment> 57 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize> 58 <Optimize>True</Optimize>
@@ -55,30 +61,32 @@
55 <RemoveIntegerChecks>False</RemoveIntegerChecks> 61 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors> 62 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel> 63 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn> 64 <NoWarn>
65 </NoWarn>
59 </PropertyGroup> 66 </PropertyGroup>
60 <ItemGroup> 67 <ItemGroup>
61 <Reference Include="libTerrain-BSD.dll" > 68 <Reference Include="libTerrain-BSD.dll">
62 <HintPath>..\..\bin\libTerrain-BSD.dll</HintPath> 69 <HintPath>..\..\bin\libTerrain-BSD.dll</HintPath>
63 <Private>False</Private> 70 <Private>False</Private>
64 </Reference> 71 </Reference>
65 <Reference Include="openjpegnet.dll" > 72 <Reference Include="Microsoft.JScript" />
73 <Reference Include="openjpegnet.dll">
66 <HintPath>..\..\bin\openjpegnet.dll</HintPath> 74 <HintPath>..\..\bin\openjpegnet.dll</HintPath>
67 <Private>False</Private> 75 <Private>False</Private>
68 </Reference> 76 </Reference>
69 <Reference Include="System" > 77 <Reference Include="System">
70 <HintPath>System.dll</HintPath> 78 <HintPath>System.dll</HintPath>
71 <Private>False</Private> 79 <Private>False</Private>
72 </Reference> 80 </Reference>
73 <Reference Include="System.Data" > 81 <Reference Include="System.Data">
74 <HintPath>System.Data.dll</HintPath> 82 <HintPath>System.Data.dll</HintPath>
75 <Private>False</Private> 83 <Private>False</Private>
76 </Reference> 84 </Reference>
77 <Reference Include="System.Drawing" > 85 <Reference Include="System.Drawing">
78 <HintPath>System.Drawing.dll</HintPath> 86 <HintPath>System.Drawing.dll</HintPath>
79 <Private>False</Private> 87 <Private>False</Private>
80 </Reference> 88 </Reference>
81 <Reference Include="System.Xml" > 89 <Reference Include="System.Xml">
82 <HintPath>System.Xml.dll</HintPath> 90 <HintPath>System.Xml.dll</HintPath>
83 <Private>False</Private> 91 <Private>False</Private>
84 </Reference> 92 </Reference>
@@ -92,6 +100,7 @@
92 <Compile Include="Properties\AssemblyInfo.cs"> 100 <Compile Include="Properties\AssemblyInfo.cs">
93 <SubType>Code</SubType> 101 <SubType>Code</SubType>
94 </Compile> 102 </Compile>
103 <Compile Include="TerrainFilter.cs" />
95 </ItemGroup> 104 </ItemGroup>
96 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> 105 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
97 <PropertyGroup> 106 <PropertyGroup>
@@ -100,4 +109,4 @@
100 <PostBuildEvent> 109 <PostBuildEvent>
101 </PostBuildEvent> 110 </PostBuildEvent>
102 </PropertyGroup> 111 </PropertyGroup>
103</Project> 112</Project> \ No newline at end of file
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
index d1d54ad..2bda5ba 100644
--- a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs
@@ -48,6 +48,11 @@ namespace OpenSim.Terrain
48 public class TerrainEngine 48 public class TerrainEngine
49 { 49 {
50 /// <summary> 50 /// <summary>
51 /// Plugin library for scripts
52 /// </summary>
53 public FilterHost customFilters = new FilterHost();
54
55 /// <summary>
51 /// A [normally] 256x256 heightmap 56 /// A [normally] 256x256 heightmap
52 /// </summary> 57 /// </summary>
53 public Channel heightmap; 58 public Channel heightmap;
@@ -193,8 +198,10 @@ namespace OpenSim.Terrain
193 resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n"; 198 resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n";
194 resultText += "terrain erode thermal <talus> <rounds> <carry>\n"; 199 resultText += "terrain erode thermal <talus> <rounds> <carry>\n";
195 resultText += "terrain multiply <val> - multiplies a terrain by <val>\n"; 200 resultText += "terrain multiply <val> - multiplies a terrain by <val>\n";
196 resultText += "terrain revert - reverts the terrain to the stored original"; 201 resultText += "terrain revert - reverts the terrain to the stored original\n";
197 resultText += "terrain bake - saves the current terrain into the revert map"; 202 resultText += "terrain bake - saves the current terrain into the revert map\n";
203 resultText += "terrain csfilter <filename.cs> - loads a new filter from the specified .cs file\n";
204 resultText += "terrain jsfilter <filename.js> - loads a new filter from the specified .js file\n";
198 return false; 205 return false;
199 206
200 case "revert": 207 case "revert":
@@ -285,9 +292,25 @@ namespace OpenSim.Terrain
285 } 292 }
286 break; 293 break;
287 294
295 case "csfilter":
296 customFilters.LoadFilterCSharp(args[1]);
297 break;
298 case "jsfilter":
299 customFilters.LoadFilterJScript(args[1]);
300 break;
301
288 default: 302 default:
289 resultText = "Unknown terrain command"; 303 // Run any custom registered filters
290 return false; 304 if (customFilters.filters.ContainsKey(command))
305 {
306 customFilters.filters[command].Filter(heightmap, args);
307 break;
308 }
309 else
310 {
311 resultText = "Unknown terrain command";
312 return false;
313 }
291 } 314 }
292 return true; 315 return true;
293 } 316 }
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainFilter.cs b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainFilter.cs
new file mode 100644
index 0000000..6a83c8a
--- /dev/null
+++ b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainFilter.cs
@@ -0,0 +1,97 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5using System.CodeDom.Compiler;
6using System.CodeDom;
7using Microsoft.CSharp;
8using Microsoft.JScript;
9
10using libTerrain;
11
12namespace OpenSim.Terrain
13{
14 public interface ITerrainFilter
15 {
16 void Filter(Channel heightmap, string[] args);
17 string Register();
18 }
19
20 public class TestFilter : ITerrainFilter
21 {
22 public void Filter(Channel heightmap, string[] args)
23 {
24 Console.WriteLine("Hello world");
25 }
26
27 public string Register()
28 {
29 return "demofilter";
30 }
31 }
32
33 public class FilterHost
34 {
35 public Dictionary<string, ITerrainFilter> filters = new Dictionary<string, ITerrainFilter>();
36
37 private void LoadFilter(ICodeCompiler compiler, string filename)
38 {
39 CompilerParameters compilerParams = new CompilerParameters();
40 CompilerResults compilerResults;
41 compilerParams.GenerateExecutable = false;
42 compilerParams.GenerateInMemory = true;
43 compilerParams.IncludeDebugInformation = false;
44 compilerParams.ReferencedAssemblies.Add("libTerrain-BSD.dll");
45 compilerParams.ReferencedAssemblies.Add("OpenSim.Terrain.BasicTerrain.dll");
46 compilerParams.ReferencedAssemblies.Add("System.dll");
47
48 compilerResults = compiler.CompileAssemblyFromFile(compilerParams, filename);
49
50 if (compilerResults.Errors.Count > 0)
51 {
52 Console.WriteLine("Compile errors:");
53 foreach (CompilerError error in compilerResults.Errors)
54 {
55 Console.WriteLine(error.Line.ToString() + ": " + error.ErrorText.ToString());
56 }
57 }
58 else
59 {
60 foreach (Type pluginType in compilerResults.CompiledAssembly.GetExportedTypes())
61 {
62 Type testInterface = pluginType.GetInterface("ITerrainFilter",true);
63
64 if (testInterface != null)
65 {
66 ITerrainFilter filter = (ITerrainFilter)compilerResults.CompiledAssembly.CreateInstance(pluginType.ToString());
67
68 string filterName = filter.Register();
69 Console.WriteLine("Plugin: " + filterName + " loaded.");
70
71 if (!filters.ContainsKey(filterName))
72 {
73 filters.Add(filterName, filter);
74 }
75 else
76 {
77 filters[filterName] = filter;
78 }
79 }
80 }
81 }
82
83 }
84
85 public void LoadFilterCSharp(string filename)
86 {
87 CSharpCodeProvider compiler = new CSharpCodeProvider();
88 LoadFilter(compiler.CreateCompiler(), filename);
89 }
90
91 public void LoadFilterJScript(string filename)
92 {
93 JScriptCodeProvider compiler = new JScriptCodeProvider();
94 LoadFilter(compiler.CreateCompiler(), filename);
95 }
96 }
97}
diff --git a/OpenSim/OpenSim/OpenSimMain.cs b/OpenSim/OpenSim/OpenSimMain.cs
index ef4aa62..a6ad15d 100644
--- a/OpenSim/OpenSim/OpenSimMain.cs
+++ b/OpenSim/OpenSim/OpenSimMain.cs
@@ -434,11 +434,14 @@ namespace OpenSim
434 break; 434 break;
435 435
436 case "terrain": 436 case "terrain":
437 //string result = ""; 437 string result = "";
438 /* if (!((World)m_localWorld).Terrain.RunTerrainCmd(cmdparams, ref result)) 438 for (int i = 0; i < m_localWorld.Count; i++)
439 { 439 {
440 m_log.Error( result); 440 if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result))
441 }*/ 441 {
442 m_log.Error(result);
443 }
444 }
442 break; 445 break;
443 446
444 case "shutdown": 447 case "shutdown":