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authorJustin Clark-Casey (justincc)2012-04-28 00:08:04 +0100
committerJustin Clark-Casey (justincc)2012-04-28 00:08:04 +0100
commit2bad430ed860987f82e9f074b2a467749d9fddc6 (patch)
tree41a04b01770ec513b867526a321f3d8691f52e43 /OpenSim
parentRevert "Revert "Implement bulk inventory update over CAPS (not recursive by d... (diff)
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Put scene object related console commands into new "Objects" help category rather than "Regions"
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs22
2 files changed, 17 insertions, 13 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 59b6b21..4ec64ee 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -225,7 +225,7 @@ namespace OpenSim
225 /// </summary> 225 /// </summary>
226 private void RegisterConsoleCommands() 226 private void RegisterConsoleCommands()
227 { 227 {
228 m_console.Commands.AddCommand("Regions", false, "force update", 228 m_console.Commands.AddCommand("Objects", false, "force update",
229 "force update", 229 "force update",
230 "Force the update of all objects on clients", 230 "Force the update of all objects on clients",
231 HandleForceUpdate); 231 HandleForceUpdate);
@@ -306,7 +306,7 @@ namespace OpenSim
306 + " If this is not given then the oar is saved to region.oar in the current directory.", 306 + " If this is not given then the oar is saved to region.oar in the current directory.",
307 SaveOar); 307 SaveOar);
308 308
309 m_console.Commands.AddCommand("Regions", false, "edit scale", 309 m_console.Commands.AddCommand("Objects", false, "edit scale",
310 "edit scale <name> <x> <y> <z>", 310 "edit scale <name> <x> <y> <z>",
311 "Change the scale of a named prim", HandleEditScale); 311 "Change the scale of a named prim", HandleEditScale);
312 312
@@ -349,7 +349,7 @@ namespace OpenSim
349 "show ratings", 349 "show ratings",
350 "Show rating data", HandleShow); 350 "Show rating data", HandleShow);
351 351
352 m_console.Commands.AddCommand("Regions", false, "backup", 352 m_console.Commands.AddCommand("Objects", false, "backup",
353 "backup", 353 "backup",
354 "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand); 354 "Persist currently unsaved object changes immediately instead of waiting for the normal persistence call.", RunCommand);
355 355
@@ -410,7 +410,7 @@ namespace OpenSim
410 "modules unload <name>", 410 "modules unload <name>",
411 "Unload a module", HandleModules); 411 "Unload a module", HandleModules);
412 412
413 m_console.Commands.AddCommand("Regions", false, "kill uuid", 413 m_console.Commands.AddCommand("Objects", false, "kill uuid",
414 "kill uuid <UUID>", 414 "kill uuid <UUID>",
415 "Kill an object by UUID", KillUUID); 415 "Kill an object by UUID", KillUUID);
416 } 416 }
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index 8da9139..5e928f3 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -78,45 +78,49 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
78 m_scene = scene; 78 m_scene = scene;
79 m_console = MainConsole.Instance; 79 m_console = MainConsole.Instance;
80 80
81 m_console.Commands.AddCommand("Regions", false, "delete object owner", 81 m_console.Commands.AddCommand("Objects", false, "delete object owner",
82 "delete object owner <UUID>", 82 "delete object owner <UUID>",
83 "Delete a scene object by owner", HandleDeleteObject); 83 "Delete a scene object by owner", HandleDeleteObject);
84 m_console.Commands.AddCommand("Regions", false, "delete object creator", 84
85 m_console.Commands.AddCommand("Objects", false, "delete object creator",
85 "delete object creator <UUID>", 86 "delete object creator <UUID>",
86 "Delete a scene object by creator", HandleDeleteObject); 87 "Delete a scene object by creator", HandleDeleteObject);
87 m_console.Commands.AddCommand("Regions", false, "delete object uuid", 88
89 m_console.Commands.AddCommand("Objects", false, "delete object uuid",
88 "delete object uuid <UUID>", 90 "delete object uuid <UUID>",
89 "Delete a scene object by uuid", HandleDeleteObject); 91 "Delete a scene object by uuid", HandleDeleteObject);
90 m_console.Commands.AddCommand("Regions", false, "delete object name", 92
93 m_console.Commands.AddCommand("Objects", false, "delete object name",
91 "delete object name <name>", 94 "delete object name <name>",
92 "Delete a scene object by name", HandleDeleteObject); 95 "Delete a scene object by name", HandleDeleteObject);
93 m_console.Commands.AddCommand("Regions", false, "delete object outside", 96
97 m_console.Commands.AddCommand("Objects", false, "delete object outside",
94 "delete object outside", 98 "delete object outside",
95 "Delete all scene objects outside region boundaries", HandleDeleteObject); 99 "Delete all scene objects outside region boundaries", HandleDeleteObject);
96 100
97 m_console.Commands.AddCommand( 101 m_console.Commands.AddCommand(
98 "Regions", 102 "Objects",
99 false, 103 false,
100 "show object uuid", 104 "show object uuid",
101 "show object uuid <UUID>", 105 "show object uuid <UUID>",
102 "Show details of a scene object with the given UUID", HandleShowObjectByUuid); 106 "Show details of a scene object with the given UUID", HandleShowObjectByUuid);
103 107
104 m_console.Commands.AddCommand( 108 m_console.Commands.AddCommand(
105 "Regions", 109 "Objects",
106 false, 110 false,
107 "show object name", 111 "show object name",
108 "show object name <name>", 112 "show object name <name>",
109 "Show details of scene objects with the given name", HandleShowObjectByName); 113 "Show details of scene objects with the given name", HandleShowObjectByName);
110 114
111 m_console.Commands.AddCommand( 115 m_console.Commands.AddCommand(
112 "Regions", 116 "Objects",
113 false, 117 false,
114 "show part uuid", 118 "show part uuid",
115 "show part uuid <UUID>", 119 "show part uuid <UUID>",
116 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid); 120 "Show details of a scene object parts with the given UUID", HandleShowPartByUuid);
117 121
118 m_console.Commands.AddCommand( 122 m_console.Commands.AddCommand(
119 "Regions", 123 "Objects",
120 false, 124 false,
121 "show part name", 125 "show part name",
122 "show part name <name>", 126 "show part name <name>",