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authorUbitUmarov2017-10-26 19:01:16 +0100
committerUbitUmarov2017-10-26 19:01:16 +0100
commit16a8e166ff2f853d97df0e72c360c99ad7d7f43f (patch)
tree444f507e825e417ca2ad9c0bd37e2627625a8526 /OpenSim
parentMerge branch 'master' into httptests (diff)
parentFixed typo in a comment. (diff)
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Merge branch 'master' into httptests
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs62
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs40
2 files changed, 60 insertions, 42 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9cceb06..059a846 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -457,6 +457,9 @@ namespace OpenSim.Region.Framework.Scenes
457 /// </summary> 457 /// </summary>
458 private object m_originRegionIDAccessLock = new object(); 458 private object m_originRegionIDAccessLock = new object();
459 459
460
461 private AutoResetEvent m_updateAgentReceivedAfterTransferEvent = new AutoResetEvent(false);
462
460 /// <summary> 463 /// <summary>
461 /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent 464 /// Used by the entity transfer module to signal when the presence should not be closed because a subsequent
462 /// teleport is reusing the connection. 465 /// teleport is reusing the connection.
@@ -1950,30 +1953,32 @@ namespace OpenSim.Region.Framework.Scenes
1950 // (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination, 1953 // (which triggers Scene.IncomingUpdateChildAgent(AgentData cAgentData) here in the destination,
1951 // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the 1954 // m_originRegionID is UUID.Zero; after, it's non-Zero. The CompleteMovement sequence initiated from the
1952 // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero 1955 // viewer (in turn triggered by the source region sending it a TeleportFinish event) waits until it's non-zero
1953// m_updateAgentReceivedAfterTransferEvent.WaitOne(10000);
1954 int count = 50;
1955 UUID originID = UUID.Zero;
1956
1957 lock (m_originRegionIDAccessLock)
1958 originID = m_originRegionID;
1959 1956
1960 while (originID.Equals(UUID.Zero) && count-- > 0) 1957 try
1961 { 1958 {
1962 lock (m_originRegionIDAccessLock) 1959 if(m_updateAgentReceivedAfterTransferEvent.WaitOne(10000))
1963 originID = m_originRegionID; 1960 {
1964 1961 UUID originID = UUID.Zero;
1965 m_log.DebugFormat("[SCENE PRESENCE]: Agent {0} waiting for update in {1}", client.Name, Scene.Name);
1966 Thread.Sleep(200);
1967 }
1968 1962
1969 if (originID.Equals(UUID.Zero)) 1963 lock (m_originRegionIDAccessLock)
1970 { 1964 originID = m_originRegionID;
1971 // Movement into region will fail 1965 if (originID.Equals(UUID.Zero))
1972 m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} never arrived in {1}", client.Name, Scene.Name); 1966 {
1973 return false; 1967 // Movement into region will fail
1968 m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} at {1} got invalid origin region id ", client.Name, Scene.Name);
1969 return false;
1970 }
1971 return true;
1972 }
1973 else
1974 {
1975 m_log.WarnFormat("[SCENE PRESENCE]: Update agent {0} at {1} did not receive agent update ", client.Name, Scene.Name);
1976 return false;
1977 }
1974 } 1978 }
1979 catch { }
1975 1980
1976 return true; 1981 return false;
1977 } 1982 }
1978 1983
1979 public void RotateToLookAt(Vector3 lookAt) 1984 public void RotateToLookAt(Vector3 lookAt)
@@ -2283,6 +2288,13 @@ namespace OpenSim.Region.Framework.Scenes
2283 } 2288 }
2284 } 2289 }
2285 2290
2291 if(gotCrossUpdate)
2292 {
2293 if(IgnoredControls != ScriptControlled.CONTROL_ZERO)
2294 ControllingClient.SendTakeControls((int)IgnoredControls, false, true);
2295
2296 }
2297
2286 m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts)); 2298 m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
2287 if (openChildAgents) 2299 if (openChildAgents)
2288 { 2300 {
@@ -4574,7 +4586,7 @@ namespace OpenSim.Region.Framework.Scenes
4574 return; 4586 return;
4575 4587
4576 CopyFrom(cAgentData); 4588 CopyFrom(cAgentData);
4577 4589 m_updateAgentReceivedAfterTransferEvent.Set();
4578 } 4590 }
4579 4591
4580 private static Vector3 marker = new Vector3(-1f, -1f, -1f); 4592 private static Vector3 marker = new Vector3(-1f, -1f, -1f);
@@ -4787,6 +4799,10 @@ namespace OpenSim.Region.Framework.Scenes
4787 AddToPhysicalScene(isFlying); 4799 AddToPhysicalScene(isFlying);
4788 } 4800 }
4789*/ 4801*/
4802
4803 if (Scene.AttachmentsModule != null)
4804 Scene.AttachmentsModule.CopyAttachments(cAgent, this);
4805
4790 try 4806 try
4791 { 4807 {
4792 lock (scriptedcontrols) 4808 lock (scriptedcontrols)
@@ -4794,6 +4810,7 @@ namespace OpenSim.Region.Framework.Scenes
4794 if (cAgent.Controllers != null) 4810 if (cAgent.Controllers != null)
4795 { 4811 {
4796 scriptedcontrols.Clear(); 4812 scriptedcontrols.Clear();
4813 IgnoredControls = ScriptControlled.CONTROL_ZERO;
4797 4814
4798 foreach (ControllerData c in cAgent.Controllers) 4815 foreach (ControllerData c in cAgent.Controllers)
4799 { 4816 {
@@ -4804,6 +4821,7 @@ namespace OpenSim.Region.Framework.Scenes
4804 sc.eventControls = (ScriptControlled)c.EventControls; 4821 sc.eventControls = (ScriptControlled)c.EventControls;
4805 4822
4806 scriptedcontrols[sc.itemID] = sc; 4823 scriptedcontrols[sc.itemID] = sc;
4824 IgnoredControls |= sc.ignoreControls; // this is not correct, aparently only last applied should count
4807 } 4825 }
4808 } 4826 }
4809 } 4827 }
@@ -4824,8 +4842,6 @@ namespace OpenSim.Region.Framework.Scenes
4824 if (cAgent.MotionState != 0) 4842 if (cAgent.MotionState != 0)
4825 Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState; 4843 Animator.currentControlState = (ScenePresenceAnimator.motionControlStates) cAgent.MotionState;
4826 4844
4827 if (Scene.AttachmentsModule != null)
4828 Scene.AttachmentsModule.CopyAttachments(cAgent, this);
4829 4845
4830 crossingFlags = cAgent.CrossingFlags; 4846 crossingFlags = cAgent.CrossingFlags;
4831 gotCrossUpdate = (crossingFlags != 0); 4847 gotCrossUpdate = (crossingFlags != 0);
@@ -5108,6 +5124,8 @@ namespace OpenSim.Region.Framework.Scenes
5108 ControllingClient = null; 5124 ControllingClient = null;
5109 LifecycleState = ScenePresenceState.Removed; 5125 LifecycleState = ScenePresenceState.Removed;
5110 IsDeleted = true; 5126 IsDeleted = true;
5127 m_updateAgentReceivedAfterTransferEvent.Dispose();
5128 m_updateAgentReceivedAfterTransferEvent = null;
5111 } 5129 }
5112 5130
5113 public void AddAttachment(SceneObjectGroup gobj) 5131 public void AddAttachment(SceneObjectGroup gobj)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index ba07f9c..6e28fe0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -261,7 +261,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
261 } 261 }
262 262
263 // Returns if OSSL is enabled. Throws a script exception if OSSL is not allowed.. 263 // Returns if OSSL is enabled. Throws a script exception if OSSL is not allowed..
264 // for safe funtions always active 264 // for safe funtions always active
265 public void CheckThreatLevel() 265 public void CheckThreatLevel()
266 { 266 {
267 m_host.AddScriptLPS(1); 267 m_host.AddScriptLPS(1);
@@ -1056,7 +1056,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1056 targetID, 1056 targetID,
1057 part.SitTargetPosition); 1057 part.SitTargetPosition);
1058 } 1058 }
1059 1059
1060 // Get a list of all the avatars/agents in the region 1060 // Get a list of all the avatars/agents in the region
1061 public LSL_List osGetAgents() 1061 public LSL_List osGetAgents()
1062 { 1062 {
@@ -1074,7 +1074,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1074 1074
1075 public string osGetAgentIP(string agent) 1075 public string osGetAgentIP(string agent)
1076 { 1076 {
1077 CheckThreatLevel(ThreatLevel.Severe, "osGetAgentIP"); 1077 CheckThreatLevel(ThreatLevel.Severe, "osGetAgentIP");
1078 if(!(World.Permissions.IsGod(m_host.OwnerID))) // user god always needed 1078 if(!(World.Permissions.IsGod(m_host.OwnerID))) // user god always needed
1079 return ""; 1079 return "";
1080 1080
@@ -1651,7 +1651,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1651 else 1651 else
1652 { 1652 {
1653 if (UUID.TryParse(arg, out uuid)) 1653 if (UUID.TryParse(arg, out uuid))
1654 { 1654 {
1655 if(newLand.OwnerID != uuid) 1655 if(newLand.OwnerID != uuid)
1656 { 1656 {
1657 changed = true; 1657 changed = true;
@@ -1760,7 +1760,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1760 1760
1761 if(changedSeeAvs && avatar.currentParcelUUID == parcelID ) 1761 if(changedSeeAvs && avatar.currentParcelUUID == parcelID )
1762 avatar.currentParcelUUID = parcelID; // force parcel flags review 1762 avatar.currentParcelUUID = parcelID; // force parcel flags review
1763 1763
1764 if(avatar.ControllingClient == null) 1764 if(avatar.ControllingClient == null)
1765 return; 1765 return;
1766 1766
@@ -3593,7 +3593,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
3593 3593
3594 public int osGetSimulatorMemoryKB() 3594 public int osGetSimulatorMemoryKB()
3595 { 3595 {
3596 CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemory"); 3596 CheckThreatLevel(ThreatLevel.Moderate, "osGetSimulatorMemoryKB");
3597 3597
3598 long pws = System.Diagnostics.Process.GetCurrentProcess().WorkingSet64; 3598 long pws = System.Diagnostics.Process.GetCurrentProcess().WorkingSet64;
3599 3599
@@ -4500,7 +4500,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4500 /// LSL_Vector CenterOfMass, center mass relative to root prim 4500 /// LSL_Vector CenterOfMass, center mass relative to root prim
4501 /// LSL_Vector Inertia, elements of diagonal of inertia Ixx,Iyy,Izz divided by total mass 4501 /// LSL_Vector Inertia, elements of diagonal of inertia Ixx,Iyy,Izz divided by total mass
4502 /// LSL_Vector aux, elements of upper triagle of inertia Ixy (= Iyx), Ixz (= Izx), Iyz(= Izy) divided by total mass 4502 /// LSL_Vector aux, elements of upper triagle of inertia Ixy (= Iyx), Ixz (= Izx), Iyz(= Izy) divided by total mass
4503 /// </returns> 4503 /// </returns>
4504 public LSL_List osGetInertiaData() 4504 public LSL_List osGetInertiaData()
4505 { 4505 {
4506 CheckThreatLevel(); 4506 CheckThreatLevel();
@@ -4513,8 +4513,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4513 4513
4514 SceneObjectGroup sog = m_host.ParentGroup; 4514 SceneObjectGroup sog = m_host.ParentGroup;
4515 if(sog== null || sog.IsDeleted) 4515 if(sog== null || sog.IsDeleted)
4516 return result; 4516 return result;
4517 4517
4518 sog.GetInertiaData(out TotalMass, out CenterOfMass, out Inertia, out aux ); 4518 sog.GetInertiaData(out TotalMass, out CenterOfMass, out Inertia, out aux );
4519 if(TotalMass > 0) 4519 if(TotalMass > 0)
4520 { 4520 {
@@ -4538,7 +4538,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4538 /// <summary> 4538 /// <summary>
4539 /// set inertial data 4539 /// set inertial data
4540 /// replaces the automatic calculation of mass, center of mass and inertia 4540 /// replaces the automatic calculation of mass, center of mass and inertia
4541 /// 4541 ///
4542 /// </summary> 4542 /// </summary>
4543 /// <param name="Mass">total mass of linkset</param> 4543 /// <param name="Mass">total mass of linkset</param>
4544 /// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param> 4544 /// <param name="centerOfMass">location of center of mass relative to root prim in local coords</param>
@@ -4562,7 +4562,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4562 // need more checks 4562 // need more checks
4563 4563
4564 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); 4564 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
4565 Vector3 Inertia; 4565 Vector3 Inertia;
4566 float m = (float)mass; 4566 float m = (float)mass;
4567 4567
4568 Inertia.X = m * (float)principalInertiaScaled.x; 4568 Inertia.X = m * (float)principalInertiaScaled.x;
@@ -4578,7 +4578,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4578 /// <summary> 4578 /// <summary>
4579 /// set inertial data as a sphere 4579 /// set inertial data as a sphere
4580 /// replaces the automatic calculation of mass, center of mass and inertia 4580 /// replaces the automatic calculation of mass, center of mass and inertia
4581 /// 4581 ///
4582 /// </summary> 4582 /// </summary>
4583 /// <param name="Mass">total mass of linkset</param> 4583 /// <param name="Mass">total mass of linkset</param>
4584 /// <param name="boxsize">size of the Box</param> 4584 /// <param name="boxsize">size of the Box</param>
@@ -4600,7 +4600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4600 // need more checks 4600 // need more checks
4601 4601
4602 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); 4602 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
4603 Vector3 Inertia; 4603 Vector3 Inertia;
4604 float lx = (float)boxSize.x; 4604 float lx = (float)boxSize.x;
4605 float ly = (float)boxSize.y; 4605 float ly = (float)boxSize.y;
4606 float lz = (float)boxSize.z; 4606 float lz = (float)boxSize.z;
@@ -4620,7 +4620,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4620 /// <summary> 4620 /// <summary>
4621 /// set inertial data as a sphere 4621 /// set inertial data as a sphere
4622 /// replaces the automatic calculation of mass, center of mass and inertia 4622 /// replaces the automatic calculation of mass, center of mass and inertia
4623 /// 4623 ///
4624 /// </summary> 4624 /// </summary>
4625 /// <param name="Mass">total mass of linkset</param> 4625 /// <param name="Mass">total mass of linkset</param>
4626 /// <param name="radius">radius of the sphere</param> 4626 /// <param name="radius">radius of the sphere</param>
@@ -4639,9 +4639,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4639 return; 4639 return;
4640 4640
4641 // need more checks 4641 // need more checks
4642 4642
4643 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); 4643 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
4644 Vector3 Inertia; 4644 Vector3 Inertia;
4645 float r = (float)radius; 4645 float r = (float)radius;
4646 float m = (float)mass; 4646 float m = (float)mass;
4647 float t = 0.4f * m * r * r; 4647 float t = 0.4f * m * r * r;
@@ -4656,7 +4656,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4656 /// <summary> 4656 /// <summary>
4657 /// set inertial data as a cylinder 4657 /// set inertial data as a cylinder
4658 /// replaces the automatic calculation of mass, center of mass and inertia 4658 /// replaces the automatic calculation of mass, center of mass and inertia
4659 /// 4659 ///
4660 /// </summary> 4660 /// </summary>
4661 /// <param name="Mass">total mass of linkset</param> 4661 /// <param name="Mass">total mass of linkset</param>
4662 /// <param name="radius">radius of the cylinder</param> 4662 /// <param name="radius">radius of the cylinder</param>
@@ -4678,9 +4678,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4678 return; 4678 return;
4679 4679
4680 // need more checks 4680 // need more checks
4681 4681
4682 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z); 4682 Vector3 CenterOfMass = new Vector3((float)centerOfMass.x,(float)centerOfMass.y,(float)centerOfMass.z);
4683 Vector3 Inertia; 4683 Vector3 Inertia;
4684 float m = (float)mass; 4684 float m = (float)mass;
4685 float r = (float)radius; 4685 float r = (float)radius;
4686 r *= r; 4686 r *= r;
@@ -4702,7 +4702,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
4702 /// <summary> 4702 /// <summary>
4703 /// removes inertial data manual override 4703 /// removes inertial data manual override
4704 /// default automatic calculation is used again 4704 /// default automatic calculation is used again
4705 /// 4705 ///
4706 /// </summary> 4706 /// </summary>
4707 public void osClearInertia() 4707 public void osClearInertia()
4708 { 4708 {