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author | Melanie | 2010-03-04 11:02:01 +0000 |
---|---|---|
committer | Melanie | 2010-03-04 11:02:01 +0000 |
commit | 107a0a49053e5c6776ab81ca6120bf24f0441c8e (patch) | |
tree | 85f74d8519d6c148ce3371bfd66da34c044f1dc3 /OpenSim | |
parent | Merge branch 'master' into careminster-presence-refactor (diff) | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
download | opensim-SC-107a0a49053e5c6776ab81ca6120bf24f0441c8e.zip opensim-SC-107a0a49053e5c6776ab81ca6120bf24f0441c8e.tar.gz opensim-SC-107a0a49053e5c6776ab81ca6120bf24f0441c8e.tar.bz2 opensim-SC-107a0a49053e5c6776ab81ca6120bf24f0441c8e.tar.xz |
Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
23 files changed, 945 insertions, 241 deletions
diff --git a/OpenSim/Framework/ChildAgentDataUpdate.cs b/OpenSim/Framework/ChildAgentDataUpdate.cs index fee71f0..a1ac84c 100644 --- a/OpenSim/Framework/ChildAgentDataUpdate.cs +++ b/OpenSim/Framework/ChildAgentDataUpdate.cs | |||
@@ -41,14 +41,14 @@ namespace OpenSim.Framework | |||
41 | public Guid AgentID; | 41 | public Guid AgentID; |
42 | public bool alwaysrun; | 42 | public bool alwaysrun; |
43 | public float AVHeight; | 43 | public float AVHeight; |
44 | public sLLVector3 cameraPosition; | 44 | public Vector3 cameraPosition; |
45 | public float drawdistance; | 45 | public float drawdistance; |
46 | public float godlevel; | 46 | public float godlevel; |
47 | public uint GroupAccess; | 47 | public uint GroupAccess; |
48 | public sLLVector3 Position; | 48 | public Vector3 Position; |
49 | public ulong regionHandle; | 49 | public ulong regionHandle; |
50 | public byte[] throttles; | 50 | public byte[] throttles; |
51 | public sLLVector3 Velocity; | 51 | public Vector3 Velocity; |
52 | 52 | ||
53 | public ChildAgentDataUpdate() | 53 | public ChildAgentDataUpdate() |
54 | { | 54 | { |
@@ -177,14 +177,13 @@ namespace OpenSim.Framework | |||
177 | Size = new Vector3(); | 177 | Size = new Vector3(); |
178 | Size.Z = cAgent.AVHeight; | 178 | Size.Z = cAgent.AVHeight; |
179 | 179 | ||
180 | Center = new Vector3(cAgent.cameraPosition.x, cAgent.cameraPosition.y, cAgent.cameraPosition.z); | 180 | Center = cAgent.cameraPosition; |
181 | Far = cAgent.drawdistance; | 181 | Far = cAgent.drawdistance; |
182 | Position = new Vector3(cAgent.Position.x, cAgent.Position.y, cAgent.Position.z); | 182 | Position = cAgent.Position; |
183 | RegionHandle = cAgent.regionHandle; | 183 | RegionHandle = cAgent.regionHandle; |
184 | Throttles = cAgent.throttles; | 184 | Throttles = cAgent.throttles; |
185 | Velocity = new Vector3(cAgent.Velocity.x, cAgent.Velocity.y, cAgent.Velocity.z); | 185 | Velocity = cAgent.Velocity; |
186 | } | 186 | } |
187 | |||
188 | } | 187 | } |
189 | 188 | ||
190 | public class AgentGroupData | 189 | public class AgentGroupData |
diff --git a/OpenSim/Framework/MultipartForm.cs b/OpenSim/Framework/MultipartForm.cs new file mode 100644 index 0000000..8ba6d22 --- /dev/null +++ b/OpenSim/Framework/MultipartForm.cs | |||
@@ -0,0 +1,117 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Net; | ||
4 | using System.IO; | ||
5 | using System.Text; | ||
6 | |||
7 | namespace OpenSim.Framework | ||
8 | { | ||
9 | public static class MultipartForm | ||
10 | { | ||
11 | #region Helper Classes | ||
12 | |||
13 | public abstract class Element | ||
14 | { | ||
15 | public string Name; | ||
16 | } | ||
17 | |||
18 | public class File : Element | ||
19 | { | ||
20 | public string Filename; | ||
21 | public string ContentType; | ||
22 | public byte[] Data; | ||
23 | |||
24 | public File(string name, string filename, string contentType, byte[] data) | ||
25 | { | ||
26 | Name = name; | ||
27 | Filename = filename; | ||
28 | ContentType = contentType; | ||
29 | Data = data; | ||
30 | } | ||
31 | } | ||
32 | |||
33 | public class Parameter : Element | ||
34 | { | ||
35 | public string Value; | ||
36 | |||
37 | public Parameter(string name, string value) | ||
38 | { | ||
39 | Name = name; | ||
40 | Value = value; | ||
41 | } | ||
42 | } | ||
43 | |||
44 | #endregion Helper Classes | ||
45 | |||
46 | public static HttpWebResponse Post(HttpWebRequest request, List<Element> postParameters) | ||
47 | { | ||
48 | string boundary = Boundary(); | ||
49 | |||
50 | // Set up the request properties | ||
51 | request.Method = "POST"; | ||
52 | request.ContentType = "multipart/form-data; boundary=" + boundary; | ||
53 | |||
54 | #region Stream Writing | ||
55 | |||
56 | using (MemoryStream formDataStream = new MemoryStream()) | ||
57 | { | ||
58 | foreach (var param in postParameters) | ||
59 | { | ||
60 | if (param is File) | ||
61 | { | ||
62 | File file = (File)param; | ||
63 | |||
64 | // Add just the first part of this param, since we will write the file data directly to the Stream | ||
65 | string header = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"{1}\"; filename=\"{2}\";\r\nContent-Type: {3}\r\n\r\n", | ||
66 | boundary, | ||
67 | file.Name, | ||
68 | !String.IsNullOrEmpty(file.Filename) ? file.Filename : "tempfile", | ||
69 | file.ContentType); | ||
70 | |||
71 | formDataStream.Write(Encoding.UTF8.GetBytes(header), 0, header.Length); | ||
72 | formDataStream.Write(file.Data, 0, file.Data.Length); | ||
73 | } | ||
74 | else | ||
75 | { | ||
76 | Parameter parameter = (Parameter)param; | ||
77 | |||
78 | string postData = string.Format("--{0}\r\nContent-Disposition: form-data; name=\"{1}\"\r\n\r\n{2}\r\n", | ||
79 | boundary, | ||
80 | parameter.Name, | ||
81 | parameter.Value); | ||
82 | formDataStream.Write(Encoding.UTF8.GetBytes(postData), 0, postData.Length); | ||
83 | } | ||
84 | } | ||
85 | |||
86 | // Add the end of the request | ||
87 | byte[] footer = Encoding.UTF8.GetBytes("\r\n--" + boundary + "--\r\n"); | ||
88 | formDataStream.Write(footer, 0, footer.Length); | ||
89 | |||
90 | request.ContentLength = formDataStream.Length; | ||
91 | |||
92 | // Copy the temporary stream to the network stream | ||
93 | formDataStream.Seek(0, SeekOrigin.Begin); | ||
94 | using (Stream requestStream = request.GetRequestStream()) | ||
95 | formDataStream.CopyTo(requestStream, (int)formDataStream.Length); | ||
96 | } | ||
97 | |||
98 | #endregion Stream Writing | ||
99 | |||
100 | return request.GetResponse() as HttpWebResponse; | ||
101 | } | ||
102 | |||
103 | private static string Boundary() | ||
104 | { | ||
105 | Random rnd = new Random(); | ||
106 | string formDataBoundary = String.Empty; | ||
107 | |||
108 | while (formDataBoundary.Length < 15) | ||
109 | formDataBoundary = formDataBoundary + rnd.Next(); | ||
110 | |||
111 | formDataBoundary = formDataBoundary.Substring(0, 15); | ||
112 | formDataBoundary = "-----------------------------" + formDataBoundary; | ||
113 | |||
114 | return formDataBoundary; | ||
115 | } | ||
116 | } | ||
117 | } | ||
diff --git a/OpenSim/Framework/RegionCommsListener.cs b/OpenSim/Framework/RegionCommsListener.cs index 718a556..3e0955d 100644 --- a/OpenSim/Framework/RegionCommsListener.cs +++ b/OpenSim/Framework/RegionCommsListener.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Framework | |||
45 | private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent; | 45 | private GenericCall2 handlerExpectChildAgent = null; // OnExpectChildAgent; |
46 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser | 46 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser |
47 | private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate; | 47 | private UpdateNeighbours handlerNeighboursUpdate = null; // OnNeighboursUpdate; |
48 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 48 | // private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
49 | private LogOffUser handlerLogOffUser = null; | 49 | private LogOffUser handlerLogOffUser = null; |
50 | private GetLandData handlerGetLandData = null; | 50 | private GetLandData handlerGetLandData = null; |
51 | 51 | ||
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index 828bbfc..05f9cf9 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs | |||
@@ -654,7 +654,7 @@ namespace OpenSim.Framework | |||
654 | 654 | ||
655 | private void ReadNiniConfig(IConfigSource source, string name) | 655 | private void ReadNiniConfig(IConfigSource source, string name) |
656 | { | 656 | { |
657 | bool creatingNew = false; | 657 | // bool creatingNew = false; |
658 | 658 | ||
659 | if (source.Configs.Count == 0) | 659 | if (source.Configs.Count == 0) |
660 | { | 660 | { |
@@ -671,7 +671,7 @@ namespace OpenSim.Framework | |||
671 | 671 | ||
672 | source.AddConfig(name); | 672 | source.AddConfig(name); |
673 | 673 | ||
674 | creatingNew = true; | 674 | // creatingNew = true; |
675 | } | 675 | } |
676 | 676 | ||
677 | if (name == String.Empty) | 677 | if (name == String.Empty) |
@@ -681,7 +681,7 @@ namespace OpenSim.Framework | |||
681 | { | 681 | { |
682 | source.AddConfig(name); | 682 | source.AddConfig(name); |
683 | 683 | ||
684 | creatingNew = true; | 684 | // creatingNew = true; |
685 | } | 685 | } |
686 | 686 | ||
687 | IConfig config = source.Configs[name]; | 687 | IConfig config = source.Configs[name]; |
@@ -700,15 +700,8 @@ namespace OpenSim.Framework | |||
700 | 700 | ||
701 | RegionID = new UUID(regionUUID); | 701 | RegionID = new UUID(regionUUID); |
702 | originRegionID = RegionID; // What IS this?! | 702 | originRegionID = RegionID; // What IS this?! |
703 | 703 | ||
704 | |||
705 | // Region name | ||
706 | // | ||
707 | RegionName = name; | 704 | RegionName = name; |
708 | |||
709 | |||
710 | // Region location | ||
711 | // | ||
712 | string location = config.GetString("Location", String.Empty); | 705 | string location = config.GetString("Location", String.Empty); |
713 | 706 | ||
714 | if (location == String.Empty) | 707 | if (location == String.Empty) |
@@ -724,12 +717,9 @@ namespace OpenSim.Framework | |||
724 | 717 | ||
725 | 718 | ||
726 | // Datastore (is this implemented? Omitted from example!) | 719 | // Datastore (is this implemented? Omitted from example!) |
727 | // | ||
728 | DataStore = config.GetString("Datastore", String.Empty); | 720 | DataStore = config.GetString("Datastore", String.Empty); |
729 | 721 | ||
730 | |||
731 | // Internal IP | 722 | // Internal IP |
732 | // | ||
733 | IPAddress address; | 723 | IPAddress address; |
734 | 724 | ||
735 | if (config.Contains("InternalAddress")) | 725 | if (config.Contains("InternalAddress")) |
diff --git a/OpenSim/Framework/UntrustedWebRequest.cs b/OpenSim/Framework/UntrustedWebRequest.cs new file mode 100644 index 0000000..1af7c41 --- /dev/null +++ b/OpenSim/Framework/UntrustedWebRequest.cs | |||
@@ -0,0 +1,203 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.IO; | ||
4 | using System.Net; | ||
5 | using System.Net.Security; | ||
6 | using System.Text; | ||
7 | using log4net; | ||
8 | |||
9 | namespace OpenSim.Framework | ||
10 | { | ||
11 | /// <summary> | ||
12 | /// Used for requests to untrusted endpoints that may potentially be | ||
13 | /// malicious | ||
14 | /// </summary> | ||
15 | public static class UntrustedHttpWebRequest | ||
16 | { | ||
17 | /// <summary>Setting this to true will allow HTTP connections to localhost</summary> | ||
18 | private const bool DEBUG = true; | ||
19 | |||
20 | private static readonly ILog m_log = | ||
21 | LogManager.GetLogger( | ||
22 | System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | ||
23 | |||
24 | private static readonly ICollection<string> allowableSchemes = new List<string> { "http", "https" }; | ||
25 | |||
26 | /// <summary> | ||
27 | /// Creates an HttpWebRequest that is hardened against malicious | ||
28 | /// endpoints after ensuring the given Uri is safe to retrieve | ||
29 | /// </summary> | ||
30 | /// <param name="uri">Web location to request</param> | ||
31 | /// <returns>A hardened HttpWebRequest if the uri was determined to be safe</returns> | ||
32 | /// <exception cref="ArgumentNullException">If uri is null</exception> | ||
33 | /// <exception cref="ArgumentException">If uri is unsafe</exception> | ||
34 | public static HttpWebRequest Create(Uri uri) | ||
35 | { | ||
36 | return Create(uri, DEBUG, 1000 * 5, 1000 * 20, 10); | ||
37 | } | ||
38 | |||
39 | /// <summary> | ||
40 | /// Creates an HttpWebRequest that is hardened against malicious | ||
41 | /// endpoints after ensuring the given Uri is safe to retrieve | ||
42 | /// </summary> | ||
43 | /// <param name="uri">Web location to request</param> | ||
44 | /// <param name="allowLoopback">True to allow connections to localhost, otherwise false</param> | ||
45 | /// <param name="readWriteTimeoutMS">Read write timeout, in milliseconds</param> | ||
46 | /// <param name="timeoutMS">Connection timeout, in milliseconds</param> | ||
47 | /// <param name="maximumRedirects">Maximum number of allowed redirects</param> | ||
48 | /// <returns>A hardened HttpWebRequest if the uri was determined to be safe</returns> | ||
49 | /// <exception cref="ArgumentNullException">If uri is null</exception> | ||
50 | /// <exception cref="ArgumentException">If uri is unsafe</exception> | ||
51 | public static HttpWebRequest Create(Uri uri, bool allowLoopback, int readWriteTimeoutMS, int timeoutMS, int maximumRedirects) | ||
52 | { | ||
53 | if (uri == null) | ||
54 | throw new ArgumentNullException("uri"); | ||
55 | |||
56 | if (!IsUriAllowable(uri, allowLoopback)) | ||
57 | throw new ArgumentException("Uri " + uri + " was rejected"); | ||
58 | |||
59 | HttpWebRequest httpWebRequest = (HttpWebRequest)HttpWebRequest.Create(uri); | ||
60 | httpWebRequest.MaximumAutomaticRedirections = maximumRedirects; | ||
61 | httpWebRequest.ReadWriteTimeout = readWriteTimeoutMS; | ||
62 | httpWebRequest.Timeout = timeoutMS; | ||
63 | httpWebRequest.KeepAlive = false; | ||
64 | |||
65 | return httpWebRequest; | ||
66 | } | ||
67 | |||
68 | public static string PostToUntrustedUrl(Uri url, string data) | ||
69 | { | ||
70 | try | ||
71 | { | ||
72 | byte[] requestData = System.Text.Encoding.UTF8.GetBytes(data); | ||
73 | |||
74 | HttpWebRequest request = Create(url); | ||
75 | request.Method = "POST"; | ||
76 | request.ContentLength = requestData.Length; | ||
77 | request.ContentType = "application/x-www-form-urlencoded"; | ||
78 | |||
79 | using (Stream requestStream = request.GetRequestStream()) | ||
80 | requestStream.Write(requestData, 0, requestData.Length); | ||
81 | |||
82 | using (WebResponse response = request.GetResponse()) | ||
83 | { | ||
84 | using (Stream responseStream = response.GetResponseStream()) | ||
85 | return responseStream.GetStreamString(); | ||
86 | } | ||
87 | } | ||
88 | catch (Exception ex) | ||
89 | { | ||
90 | m_log.Warn("POST to untrusted URL " + url + " failed: " + ex.Message); | ||
91 | return null; | ||
92 | } | ||
93 | } | ||
94 | |||
95 | public static string GetUntrustedUrl(Uri url) | ||
96 | { | ||
97 | try | ||
98 | { | ||
99 | HttpWebRequest request = Create(url); | ||
100 | |||
101 | using (WebResponse response = request.GetResponse()) | ||
102 | { | ||
103 | using (Stream responseStream = response.GetResponseStream()) | ||
104 | return responseStream.GetStreamString(); | ||
105 | } | ||
106 | } | ||
107 | catch (Exception ex) | ||
108 | { | ||
109 | m_log.Warn("GET from untrusted URL " + url + " failed: " + ex.Message); | ||
110 | return null; | ||
111 | } | ||
112 | } | ||
113 | |||
114 | /// <summary> | ||
115 | /// Determines whether a URI is allowed based on scheme and host name. | ||
116 | /// No requireSSL check is done here | ||
117 | /// </summary> | ||
118 | /// <param name="allowLoopback">True to allow loopback addresses to be used</param> | ||
119 | /// <param name="uri">The URI to test for whether it should be allowed.</param> | ||
120 | /// <returns> | ||
121 | /// <c>true</c> if [is URI allowable] [the specified URI]; otherwise, <c>false</c>. | ||
122 | /// </returns> | ||
123 | private static bool IsUriAllowable(Uri uri, bool allowLoopback) | ||
124 | { | ||
125 | if (!allowableSchemes.Contains(uri.Scheme)) | ||
126 | { | ||
127 | m_log.WarnFormat("Rejecting URL {0} because it uses a disallowed scheme.", uri); | ||
128 | return false; | ||
129 | } | ||
130 | |||
131 | // Try to interpret the hostname as an IP address so we can test for internal | ||
132 | // IP address ranges. Note that IP addresses can appear in many forms | ||
133 | // (e.g. http://127.0.0.1, http://2130706433, http://0x0100007f, http://::1 | ||
134 | // So we convert them to a canonical IPAddress instance, and test for all | ||
135 | // non-routable IP ranges: 10.*.*.*, 127.*.*.*, ::1 | ||
136 | // Note that Uri.IsLoopback is very unreliable, not catching many of these variants. | ||
137 | IPAddress hostIPAddress; | ||
138 | if (IPAddress.TryParse(uri.DnsSafeHost, out hostIPAddress)) | ||
139 | { | ||
140 | byte[] addressBytes = hostIPAddress.GetAddressBytes(); | ||
141 | |||
142 | // The host is actually an IP address. | ||
143 | switch (hostIPAddress.AddressFamily) | ||
144 | { | ||
145 | case System.Net.Sockets.AddressFamily.InterNetwork: | ||
146 | if (!allowLoopback && (addressBytes[0] == 127 || addressBytes[0] == 10)) | ||
147 | { | ||
148 | m_log.WarnFormat("Rejecting URL {0} because it is a loopback address.", uri); | ||
149 | return false; | ||
150 | } | ||
151 | break; | ||
152 | case System.Net.Sockets.AddressFamily.InterNetworkV6: | ||
153 | if (!allowLoopback && IsIPv6Loopback(hostIPAddress)) | ||
154 | { | ||
155 | m_log.WarnFormat("Rejecting URL {0} because it is a loopback address.", uri); | ||
156 | return false; | ||
157 | } | ||
158 | break; | ||
159 | default: | ||
160 | m_log.WarnFormat("Rejecting URL {0} because it does not use an IPv4 or IPv6 address.", uri); | ||
161 | return false; | ||
162 | } | ||
163 | } | ||
164 | else | ||
165 | { | ||
166 | // The host is given by name. We require names to contain periods to | ||
167 | // help make sure it's not an internal address. | ||
168 | if (!allowLoopback && !uri.Host.Contains(".")) | ||
169 | { | ||
170 | m_log.WarnFormat("Rejecting URL {0} because it does not contain a period in the host name.", uri); | ||
171 | return false; | ||
172 | } | ||
173 | } | ||
174 | |||
175 | return true; | ||
176 | } | ||
177 | |||
178 | /// <summary> | ||
179 | /// Determines whether an IP address is the IPv6 equivalent of "localhost/127.0.0.1". | ||
180 | /// </summary> | ||
181 | /// <param name="ip">The ip address to check.</param> | ||
182 | /// <returns> | ||
183 | /// <c>true</c> if this is a loopback IP address; <c>false</c> otherwise. | ||
184 | /// </returns> | ||
185 | private static bool IsIPv6Loopback(IPAddress ip) | ||
186 | { | ||
187 | if (ip == null) | ||
188 | throw new ArgumentNullException("ip"); | ||
189 | |||
190 | byte[] addressBytes = ip.GetAddressBytes(); | ||
191 | for (int i = 0; i < addressBytes.Length - 1; i++) | ||
192 | { | ||
193 | if (addressBytes[i] != 0) | ||
194 | return false; | ||
195 | } | ||
196 | |||
197 | if (addressBytes[addressBytes.Length - 1] != 1) | ||
198 | return false; | ||
199 | |||
200 | return true; | ||
201 | } | ||
202 | } | ||
203 | } | ||
diff --git a/OpenSim/Framework/WebUtil.cs b/OpenSim/Framework/WebUtil.cs new file mode 100644 index 0000000..d9782ff --- /dev/null +++ b/OpenSim/Framework/WebUtil.cs | |||
@@ -0,0 +1,330 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Collections.Specialized; | ||
4 | using System.IO; | ||
5 | using System.Net; | ||
6 | using System.Net.Security; | ||
7 | using System.Reflection; | ||
8 | using System.Text; | ||
9 | using System.Web; | ||
10 | using log4net; | ||
11 | using OpenSim.Framework.Servers.HttpServer; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | namespace OpenSim.Framework | ||
15 | { | ||
16 | /// <summary> | ||
17 | /// Miscellaneous static methods and extension methods related to the web | ||
18 | /// </summary> | ||
19 | public static class WebUtil | ||
20 | { | ||
21 | private static readonly ILog m_log = | ||
22 | LogManager.GetLogger( | ||
23 | MethodBase.GetCurrentMethod().DeclaringType); | ||
24 | |||
25 | /// <summary> | ||
26 | /// Send LLSD to an HTTP client in application/llsd+json form | ||
27 | /// </summary> | ||
28 | /// <param name="response">HTTP response to send the data in</param> | ||
29 | /// <param name="body">LLSD to send to the client</param> | ||
30 | public static void SendJSONResponse(OSHttpResponse response, OSDMap body) | ||
31 | { | ||
32 | byte[] responseData = Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(body)); | ||
33 | |||
34 | response.ContentEncoding = Encoding.UTF8; | ||
35 | response.ContentLength = responseData.Length; | ||
36 | response.ContentType = "application/llsd+json"; | ||
37 | response.Body.Write(responseData, 0, responseData.Length); | ||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// Send LLSD to an HTTP client in application/llsd+xml form | ||
42 | /// </summary> | ||
43 | /// <param name="response">HTTP response to send the data in</param> | ||
44 | /// <param name="body">LLSD to send to the client</param> | ||
45 | public static void SendXMLResponse(OSHttpResponse response, OSDMap body) | ||
46 | { | ||
47 | byte[] responseData = OSDParser.SerializeLLSDXmlBytes(body); | ||
48 | |||
49 | response.ContentEncoding = Encoding.UTF8; | ||
50 | response.ContentLength = responseData.Length; | ||
51 | response.ContentType = "application/llsd+xml"; | ||
52 | response.Body.Write(responseData, 0, responseData.Length); | ||
53 | } | ||
54 | |||
55 | /// <summary> | ||
56 | /// Make a GET or GET-like request to a web service that returns LLSD | ||
57 | /// or JSON data | ||
58 | /// </summary> | ||
59 | public static OSDMap ServiceRequest(string url, string httpVerb) | ||
60 | { | ||
61 | string errorMessage; | ||
62 | |||
63 | try | ||
64 | { | ||
65 | HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url); | ||
66 | request.Method = httpVerb; | ||
67 | |||
68 | using (WebResponse response = request.GetResponse()) | ||
69 | { | ||
70 | using (Stream responseStream = response.GetResponseStream()) | ||
71 | { | ||
72 | try | ||
73 | { | ||
74 | string responseStr = responseStream.GetStreamString(); | ||
75 | OSD responseOSD = OSDParser.Deserialize(responseStr); | ||
76 | if (responseOSD.Type == OSDType.Map) | ||
77 | return (OSDMap)responseOSD; | ||
78 | else | ||
79 | errorMessage = "Response format was invalid."; | ||
80 | } | ||
81 | catch | ||
82 | { | ||
83 | errorMessage = "Failed to parse the response."; | ||
84 | } | ||
85 | } | ||
86 | } | ||
87 | } | ||
88 | catch (Exception ex) | ||
89 | { | ||
90 | m_log.Warn("GET from URL " + url + " failed: " + ex.Message); | ||
91 | errorMessage = ex.Message; | ||
92 | } | ||
93 | |||
94 | return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } }; | ||
95 | } | ||
96 | |||
97 | /// <summary> | ||
98 | /// POST URL-encoded form data to a web service that returns LLSD or | ||
99 | /// JSON data | ||
100 | /// </summary> | ||
101 | public static OSDMap PostToService(string url, NameValueCollection data) | ||
102 | { | ||
103 | string errorMessage; | ||
104 | |||
105 | try | ||
106 | { | ||
107 | string queryString = BuildQueryString(data); | ||
108 | byte[] requestData = System.Text.Encoding.UTF8.GetBytes(queryString); | ||
109 | |||
110 | HttpWebRequest request = (HttpWebRequest)HttpWebRequest.Create(url); | ||
111 | request.Method = "POST"; | ||
112 | request.ContentLength = requestData.Length; | ||
113 | request.ContentType = "application/x-www-form-urlencoded"; | ||
114 | |||
115 | using (Stream requestStream = request.GetRequestStream()) | ||
116 | requestStream.Write(requestData, 0, requestData.Length); | ||
117 | |||
118 | using (WebResponse response = request.GetResponse()) | ||
119 | { | ||
120 | using (Stream responseStream = response.GetResponseStream()) | ||
121 | { | ||
122 | try | ||
123 | { | ||
124 | string responseStr = responseStream.GetStreamString(); | ||
125 | OSD responseOSD = OSDParser.Deserialize(responseStr); | ||
126 | if (responseOSD.Type == OSDType.Map) | ||
127 | return (OSDMap)responseOSD; | ||
128 | else | ||
129 | errorMessage = "Response format was invalid."; | ||
130 | } | ||
131 | catch | ||
132 | { | ||
133 | errorMessage = "Failed to parse the response."; | ||
134 | } | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | catch (Exception ex) | ||
139 | { | ||
140 | m_log.Warn("POST to URL " + url + " failed: " + ex.Message); | ||
141 | errorMessage = ex.Message; | ||
142 | } | ||
143 | |||
144 | return new OSDMap { { "Message", OSD.FromString("Service request failed. " + errorMessage) } }; | ||
145 | } | ||
146 | |||
147 | #region Uri | ||
148 | |||
149 | /// <summary> | ||
150 | /// Combines a Uri that can contain both a base Uri and relative path | ||
151 | /// with a second relative path fragment | ||
152 | /// </summary> | ||
153 | /// <param name="uri">Starting (base) Uri</param> | ||
154 | /// <param name="fragment">Relative path fragment to append to the end | ||
155 | /// of the Uri</param> | ||
156 | /// <returns>The combined Uri</returns> | ||
157 | /// <remarks>This is similar to the Uri constructor that takes a base | ||
158 | /// Uri and the relative path, except this method can append a relative | ||
159 | /// path fragment on to an existing relative path</remarks> | ||
160 | public static Uri Combine(this Uri uri, string fragment) | ||
161 | { | ||
162 | string fragment1 = uri.Fragment; | ||
163 | string fragment2 = fragment; | ||
164 | |||
165 | if (!fragment1.EndsWith("/")) | ||
166 | fragment1 = fragment1 + '/'; | ||
167 | if (fragment2.StartsWith("/")) | ||
168 | fragment2 = fragment2.Substring(1); | ||
169 | |||
170 | return new Uri(uri, fragment1 + fragment2); | ||
171 | } | ||
172 | |||
173 | /// <summary> | ||
174 | /// Combines a Uri that can contain both a base Uri and relative path | ||
175 | /// with a second relative path fragment. If the fragment is absolute, | ||
176 | /// it will be returned without modification | ||
177 | /// </summary> | ||
178 | /// <param name="uri">Starting (base) Uri</param> | ||
179 | /// <param name="fragment">Relative path fragment to append to the end | ||
180 | /// of the Uri, or an absolute Uri to return unmodified</param> | ||
181 | /// <returns>The combined Uri</returns> | ||
182 | public static Uri Combine(this Uri uri, Uri fragment) | ||
183 | { | ||
184 | if (fragment.IsAbsoluteUri) | ||
185 | return fragment; | ||
186 | |||
187 | string fragment1 = uri.Fragment; | ||
188 | string fragment2 = fragment.ToString(); | ||
189 | |||
190 | if (!fragment1.EndsWith("/")) | ||
191 | fragment1 = fragment1 + '/'; | ||
192 | if (fragment2.StartsWith("/")) | ||
193 | fragment2 = fragment2.Substring(1); | ||
194 | |||
195 | return new Uri(uri, fragment1 + fragment2); | ||
196 | } | ||
197 | |||
198 | /// <summary> | ||
199 | /// Appends a query string to a Uri that may or may not have existing | ||
200 | /// query parameters | ||
201 | /// </summary> | ||
202 | /// <param name="uri">Uri to append the query to</param> | ||
203 | /// <param name="query">Query string to append. Can either start with ? | ||
204 | /// or just containg key/value pairs</param> | ||
205 | /// <returns>String representation of the Uri with the query string | ||
206 | /// appended</returns> | ||
207 | public static string AppendQuery(this Uri uri, string query) | ||
208 | { | ||
209 | if (String.IsNullOrEmpty(query)) | ||
210 | return uri.ToString(); | ||
211 | |||
212 | if (query[0] == '?' || query[0] == '&') | ||
213 | query = query.Substring(1); | ||
214 | |||
215 | string uriStr = uri.ToString(); | ||
216 | |||
217 | if (uriStr.Contains("?")) | ||
218 | return uriStr + '&' + query; | ||
219 | else | ||
220 | return uriStr + '?' + query; | ||
221 | } | ||
222 | |||
223 | #endregion Uri | ||
224 | |||
225 | #region NameValueCollection | ||
226 | |||
227 | /// <summary> | ||
228 | /// Convert a NameValueCollection into a query string. This is the | ||
229 | /// inverse of HttpUtility.ParseQueryString() | ||
230 | /// </summary> | ||
231 | /// <param name="parameters">Collection of key/value pairs to convert</param> | ||
232 | /// <returns>A query string with URL-escaped values</returns> | ||
233 | public static string BuildQueryString(NameValueCollection parameters) | ||
234 | { | ||
235 | List<string> items = new List<string>(parameters.Count); | ||
236 | |||
237 | foreach (string key in parameters.Keys) | ||
238 | { | ||
239 | foreach (string value in parameters.GetValues(key)) | ||
240 | items.Add(String.Concat(key, "=", HttpUtility.UrlEncode(value ?? String.Empty))); | ||
241 | } | ||
242 | |||
243 | return String.Join("&", items.ToArray()); | ||
244 | } | ||
245 | |||
246 | /// <summary> | ||
247 | /// | ||
248 | /// </summary> | ||
249 | /// <param name="collection"></param> | ||
250 | /// <param name="key"></param> | ||
251 | /// <returns></returns> | ||
252 | public static string GetOne(this NameValueCollection collection, string key) | ||
253 | { | ||
254 | string[] values = collection.GetValues(key); | ||
255 | if (values != null && values.Length > 0) | ||
256 | return values[0]; | ||
257 | |||
258 | return null; | ||
259 | } | ||
260 | |||
261 | #endregion NameValueCollection | ||
262 | |||
263 | #region Stream | ||
264 | |||
265 | /// <summary> | ||
266 | /// Copies the contents of one stream to another, starting at the | ||
267 | /// current position of each stream | ||
268 | /// </summary> | ||
269 | /// <param name="copyFrom">The stream to copy from, at the position | ||
270 | /// where copying should begin</param> | ||
271 | /// <param name="copyTo">The stream to copy to, at the position where | ||
272 | /// bytes should be written</param> | ||
273 | /// <param name="maximumBytesToCopy">The maximum bytes to copy</param> | ||
274 | /// <returns>The total number of bytes copied</returns> | ||
275 | /// <remarks> | ||
276 | /// Copying begins at the streams' current positions. The positions are | ||
277 | /// NOT reset after copying is complete. | ||
278 | /// </remarks> | ||
279 | public static int CopyTo(this Stream copyFrom, Stream copyTo, int maximumBytesToCopy) | ||
280 | { | ||
281 | byte[] buffer = new byte[4096]; | ||
282 | int readBytes; | ||
283 | int totalCopiedBytes = 0; | ||
284 | |||
285 | while ((readBytes = copyFrom.Read(buffer, 0, Math.Min(4096, maximumBytesToCopy))) > 0) | ||
286 | { | ||
287 | int writeBytes = Math.Min(maximumBytesToCopy, readBytes); | ||
288 | copyTo.Write(buffer, 0, writeBytes); | ||
289 | totalCopiedBytes += writeBytes; | ||
290 | maximumBytesToCopy -= writeBytes; | ||
291 | } | ||
292 | |||
293 | return totalCopiedBytes; | ||
294 | } | ||
295 | |||
296 | /// <summary> | ||
297 | /// Converts an entire stream to a string, regardless of current stream | ||
298 | /// position | ||
299 | /// </summary> | ||
300 | /// <param name="stream">The stream to convert to a string</param> | ||
301 | /// <returns></returns> | ||
302 | /// <remarks>When this method is done, the stream position will be | ||
303 | /// reset to its previous position before this method was called</remarks> | ||
304 | public static string GetStreamString(this Stream stream) | ||
305 | { | ||
306 | string value = null; | ||
307 | |||
308 | if (stream != null && stream.CanRead) | ||
309 | { | ||
310 | long rewindPos = -1; | ||
311 | |||
312 | if (stream.CanSeek) | ||
313 | { | ||
314 | rewindPos = stream.Position; | ||
315 | stream.Seek(0, SeekOrigin.Begin); | ||
316 | } | ||
317 | |||
318 | StreamReader reader = new StreamReader(stream); | ||
319 | value = reader.ReadToEnd(); | ||
320 | |||
321 | if (rewindPos >= 0) | ||
322 | stream.Seek(rewindPos, SeekOrigin.Begin); | ||
323 | } | ||
324 | |||
325 | return value; | ||
326 | } | ||
327 | |||
328 | #endregion Stream | ||
329 | } | ||
330 | } | ||
diff --git a/OpenSim/Framework/sLLVector3.cs b/OpenSim/Framework/sLLVector3.cs deleted file mode 100644 index 49940c4..0000000 --- a/OpenSim/Framework/sLLVector3.cs +++ /dev/null | |||
@@ -1,51 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using OpenMetaverse; | ||
30 | |||
31 | namespace OpenSim.Framework | ||
32 | { | ||
33 | [Serializable] | ||
34 | public class sLLVector3 | ||
35 | { | ||
36 | public float x = 0; | ||
37 | public float y = 0; | ||
38 | public float z = 0; | ||
39 | |||
40 | public sLLVector3() | ||
41 | { | ||
42 | } | ||
43 | |||
44 | public sLLVector3(Vector3 v) | ||
45 | { | ||
46 | x = v.X; | ||
47 | y = v.Y; | ||
48 | z = v.Z; | ||
49 | } | ||
50 | } | ||
51 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 1696037..2c8d88b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -97,6 +97,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
97 | /// </summary> | 97 | /// </summary> |
98 | public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector | 98 | public class LLClientView : IClientAPI, IClientCore, IClientIM, IClientChat, IClientIPEndpoint, IStatsCollector |
99 | { | 99 | { |
100 | /// <value> | ||
101 | /// Debug packet level. At the moment, only 255 does anything (prints out all in and out packets). | ||
102 | /// </value> | ||
103 | protected int m_debugPacketLevel = 0; | ||
104 | |||
100 | #region Events | 105 | #region Events |
101 | 106 | ||
102 | public event GenericMessage OnGenericMessage; | 107 | public event GenericMessage OnGenericMessage; |
@@ -472,6 +477,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
472 | 477 | ||
473 | public void SetDebugPacketLevel(int newDebug) | 478 | public void SetDebugPacketLevel(int newDebug) |
474 | { | 479 | { |
480 | m_debugPacketLevel = newDebug; | ||
475 | } | 481 | } |
476 | 482 | ||
477 | #region Client Methods | 483 | #region Client Methods |
@@ -10939,7 +10945,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10939 | LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length); | 10945 | LLUDPServer.LogPacketHeader(false, m_circuitCode, 0, packet.Type, (ushort)packet.Length); |
10940 | #endregion BinaryStats | 10946 | #endregion BinaryStats |
10941 | 10947 | ||
10942 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, true); | 10948 | OutPacket(packet, throttlePacketType, true); |
10943 | } | 10949 | } |
10944 | 10950 | ||
10945 | /// <summary> | 10951 | /// <summary> |
@@ -10952,6 +10958,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10952 | /// handles splitting manually</param> | 10958 | /// handles splitting manually</param> |
10953 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting) | 10959 | protected void OutPacket(Packet packet, ThrottleOutPacketType throttlePacketType, bool doAutomaticSplitting) |
10954 | { | 10960 | { |
10961 | if (m_debugPacketLevel >= 255) | ||
10962 | m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type); | ||
10963 | |||
10955 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); | 10964 | m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting); |
10956 | } | 10965 | } |
10957 | 10966 | ||
@@ -11023,10 +11032,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11023 | /// <param name="Pack">OpenMetaverse.packet</param> | 11032 | /// <param name="Pack">OpenMetaverse.packet</param> |
11024 | public void ProcessInPacket(Packet Pack) | 11033 | public void ProcessInPacket(Packet Pack) |
11025 | { | 11034 | { |
11026 | // m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack); | 11035 | if (m_debugPacketLevel >= 255) |
11036 | m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); | ||
11027 | 11037 | ||
11028 | if (!ProcessPacketMethod(Pack)) | 11038 | if (!ProcessPacketMethod(Pack)) |
11029 | m_log.Warn("[CLIENT]: unhandled packet " + Pack); | 11039 | m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); |
11030 | 11040 | ||
11031 | PacketPool.Instance.ReturnPacket(Pack); | 11041 | PacketPool.Instance.ReturnPacket(Pack); |
11032 | } | 11042 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index e0df288..0fc467b 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -411,6 +411,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
411 | /// <summary> | 411 | /// <summary> |
412 | /// Rez an object into the scene from the user's inventory | 412 | /// Rez an object into the scene from the user's inventory |
413 | /// </summary> | 413 | /// </summary> |
414 | /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing | ||
415 | /// things to the scene. The caller should be doing that, I think. | ||
414 | /// <param name="remoteClient"></param> | 416 | /// <param name="remoteClient"></param> |
415 | /// <param name="itemID"></param> | 417 | /// <param name="itemID"></param> |
416 | /// <param name="RayEnd"></param> | 418 | /// <param name="RayEnd"></param> |
@@ -500,13 +502,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
500 | group.RootPart.IsAttachment = true; | 502 | group.RootPart.IsAttachment = true; |
501 | } | 503 | } |
502 | 504 | ||
503 | m_Scene.AddNewSceneObject(group, true); | 505 | // For attachments, we must make sure that only a single object update occurs after we've finished |
506 | // all the necessary operations. | ||
507 | m_Scene.AddNewSceneObject(group, true, false); | ||
504 | 508 | ||
505 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 509 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); |
506 | // if attachment we set it's asset id so object updates can reflect that | 510 | // if attachment we set it's asset id so object updates can reflect that |
507 | // if not, we set it's position in world. | 511 | // if not, we set it's position in world. |
508 | if (!attachment) | 512 | if (!attachment) |
509 | { | 513 | { |
514 | group.ScheduleGroupForFullUpdate(); | ||
515 | |||
510 | float offsetHeight = 0; | 516 | float offsetHeight = 0; |
511 | pos = m_Scene.GetNewRezLocation( | 517 | pos = m_Scene.GetNewRezLocation( |
512 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, | 518 | RayStart, RayEnd, RayTargetID, Quaternion.Identity, |
@@ -562,6 +568,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
562 | part.GroupMask = 0; // DO NOT propagate here | 568 | part.GroupMask = 0; // DO NOT propagate here |
563 | } | 569 | } |
564 | } | 570 | } |
571 | |||
565 | group.ApplyNextOwnerPermissions(); | 572 | group.ApplyNextOwnerPermissions(); |
566 | } | 573 | } |
567 | } | 574 | } |
@@ -569,7 +576,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
569 | foreach (SceneObjectPart part in partList) | 576 | foreach (SceneObjectPart part in partList) |
570 | { | 577 | { |
571 | if (part.OwnerID != item.Owner) | 578 | if (part.OwnerID != item.Owner) |
572 | { | 579 | { |
573 | part.LastOwnerID = part.OwnerID; | 580 | part.LastOwnerID = part.OwnerID; |
574 | part.OwnerID = item.Owner; | 581 | part.OwnerID = item.Owner; |
575 | part.Inventory.ChangeInventoryOwner(item.Owner); | 582 | part.Inventory.ChangeInventoryOwner(item.Owner); |
@@ -591,10 +598,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
591 | { | 598 | { |
592 | group.ClearPartAttachmentData(); | 599 | group.ClearPartAttachmentData(); |
593 | } | 600 | } |
594 | } | 601 | |
595 | |||
596 | if (!attachment) | ||
597 | { | ||
598 | // Fire on_rez | 602 | // Fire on_rez |
599 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); | 603 | group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 0); |
600 | 604 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index e458ecf..9cbaffc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1846,9 +1846,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
1846 | EventManager.TriggerOnAttach(localID, itemID, avatarID); | 1846 | EventManager.TriggerOnAttach(localID, itemID, avatarID); |
1847 | } | 1847 | } |
1848 | 1848 | ||
1849 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, | 1849 | /// <summary> |
1850 | uint AttachmentPt) | 1850 | /// Called when the client receives a request to rez a single attachment on to the avatar from inventory |
1851 | /// (RezSingleAttachmentFromInv packet). | ||
1852 | /// </summary> | ||
1853 | /// <param name="remoteClient"></param> | ||
1854 | /// <param name="itemID"></param> | ||
1855 | /// <param name="AttachmentPt"></param> | ||
1856 | /// <returns></returns> | ||
1857 | public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1851 | { | 1858 | { |
1859 | m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); | ||
1860 | |||
1852 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); | 1861 | SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); |
1853 | 1862 | ||
1854 | if (att == null) | 1863 | if (att == null) |
@@ -1860,9 +1869,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1860 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); | 1869 | return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); |
1861 | } | 1870 | } |
1862 | 1871 | ||
1863 | public UUID RezSingleAttachment(SceneObjectGroup att, | 1872 | /// <summary> |
1864 | IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | 1873 | /// Update the user inventory to reflect an attachment |
1874 | /// </summary> | ||
1875 | /// <param name="att"></param> | ||
1876 | /// <param name="remoteClient"></param> | ||
1877 | /// <param name="itemID"></param> | ||
1878 | /// <param name="AttachmentPt"></param> | ||
1879 | /// <returns></returns> | ||
1880 | public UUID RezSingleAttachment(SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) | ||
1865 | { | 1881 | { |
1882 | m_log.DebugFormat( | ||
1883 | "[USER INVENTORY]: Updating inventory of {0} to show attachment of {1} (item ID {2})", | ||
1884 | remoteClient.Name, att.Name, itemID); | ||
1885 | |||
1866 | if (!att.IsDeleted) | 1886 | if (!att.IsDeleted) |
1867 | AttachmentPt = att.RootPart.AttachmentPoint; | 1887 | AttachmentPt = att.RootPart.AttachmentPoint; |
1868 | 1888 | ||
@@ -1901,8 +1921,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1901 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); | 1921 | return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent); |
1902 | } | 1922 | } |
1903 | 1923 | ||
1924 | /// <summary> | ||
1925 | /// This registers the item as attached in a user's inventory | ||
1926 | /// </summary> | ||
1927 | /// <param name="remoteClient"></param> | ||
1928 | /// <param name="AttachmentPt"></param> | ||
1929 | /// <param name="itemID"></param> | ||
1930 | /// <param name="att"></param> | ||
1904 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) | 1931 | public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att) |
1905 | { | 1932 | { |
1933 | // m_log.DebugFormat( | ||
1934 | // "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}", | ||
1935 | // att.Name, remoteClient.Name, AttachmentPt, itemID); | ||
1936 | |||
1906 | if (UUID.Zero == itemID) | 1937 | if (UUID.Zero == itemID) |
1907 | { | 1938 | { |
1908 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); | 1939 | m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID."); |
@@ -1930,10 +1961,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1930 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); | 1961 | presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); |
1931 | 1962 | ||
1932 | if (m_AvatarFactory != null) | 1963 | if (m_AvatarFactory != null) |
1933 | { | ||
1934 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); | 1964 | m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); |
1935 | } | ||
1936 | |||
1937 | } | 1965 | } |
1938 | } | 1966 | } |
1939 | 1967 | ||
@@ -2016,6 +2044,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2016 | { | 2044 | { |
2017 | sog.SetOwnerId(ownerID); | 2045 | sog.SetOwnerId(ownerID); |
2018 | sog.SetGroup(groupID, remoteClient); | 2046 | sog.SetGroup(groupID, remoteClient); |
2047 | sog.ScheduleGroupForFullUpdate(); | ||
2019 | 2048 | ||
2020 | foreach (SceneObjectPart child in sog.Children.Values) | 2049 | foreach (SceneObjectPart child in sog.Children.Values) |
2021 | child.Inventory.ChangeInventoryOwner(ownerID); | 2050 | child.Inventory.ChangeInventoryOwner(ownerID); |
@@ -2037,6 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2037 | sog.SetOwnerId(groupID); | 2066 | sog.SetOwnerId(groupID); |
2038 | sog.ApplyNextOwnerPermissions(); | 2067 | sog.ApplyNextOwnerPermissions(); |
2039 | } | 2068 | } |
2069 | |||
2040 | } | 2070 | } |
2041 | 2071 | ||
2042 | foreach (uint localID in localIDs) | 2072 | foreach (uint localID in localIDs) |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 181b7c5..a84f966 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1933,14 +1933,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1933 | //m_log.DebugFormat( | 1933 | //m_log.DebugFormat( |
1934 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); | 1934 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); |
1935 | 1935 | ||
1936 | SceneObjectGroup sceneObject = null; | ||
1937 | |||
1936 | // If an entity creator has been registered for this prim type then use that | 1938 | // If an entity creator has been registered for this prim type then use that |
1937 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) | 1939 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) |
1938 | return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | 1940 | { |
1941 | sceneObject = m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | ||
1942 | } | ||
1943 | else | ||
1944 | { | ||
1945 | // Otherwise, use this default creation code; | ||
1946 | sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1947 | AddNewSceneObject(sceneObject, true); | ||
1948 | sceneObject.SetGroup(groupID, null); | ||
1949 | } | ||
1939 | 1950 | ||
1940 | // Otherwise, use this default creation code; | 1951 | sceneObject.ScheduleGroupForFullUpdate(); |
1941 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1942 | AddNewSceneObject(sceneObject, true); | ||
1943 | sceneObject.SetGroup(groupID, null); | ||
1944 | 1952 | ||
1945 | return sceneObject; | 1953 | return sceneObject; |
1946 | } | 1954 | } |
@@ -1968,7 +1976,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1968 | } | 1976 | } |
1969 | 1977 | ||
1970 | /// <summary> | 1978 | /// <summary> |
1971 | /// Add a newly created object to the scene | 1979 | /// Add a newly created object to the scene. Updates are also sent to viewers. |
1972 | /// </summary> | 1980 | /// </summary> |
1973 | /// <param name="sceneObject"></param> | 1981 | /// <param name="sceneObject"></param> |
1974 | /// <param name="attachToBackup"> | 1982 | /// <param name="attachToBackup"> |
@@ -1977,8 +1985,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
1977 | /// </param> | 1985 | /// </param> |
1978 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 1986 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) |
1979 | { | 1987 | { |
1980 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); | 1988 | return AddNewSceneObject(sceneObject, attachToBackup, true); |
1981 | } | 1989 | } |
1990 | |||
1991 | /// <summary> | ||
1992 | /// Add a newly created object to the scene | ||
1993 | /// </summary> | ||
1994 | /// <param name="sceneObject"></param> | ||
1995 | /// <param name="attachToBackup"> | ||
1996 | /// If true, the object is made persistent into the scene. | ||
1997 | /// If false, the object will not persist over server restarts | ||
1998 | /// </param> | ||
1999 | /// <param name="sendClientUpdates"> | ||
2000 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
2001 | /// If false, it is left to the caller to schedule the update | ||
2002 | /// </param> | ||
2003 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | ||
2004 | { | ||
2005 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | ||
2006 | } | ||
1982 | 2007 | ||
1983 | /// <summary> | 2008 | /// <summary> |
1984 | /// Delete every object from the scene | 2009 | /// Delete every object from the scene |
@@ -3170,7 +3195,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3170 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3195 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3171 | m_sceneGridService.KiPrimitive += SendKillObject; | 3196 | m_sceneGridService.KiPrimitive += SendKillObject; |
3172 | m_sceneGridService.OnGetLandData += GetLandData; | 3197 | m_sceneGridService.OnGetLandData += GetLandData; |
3173 | |||
3174 | } | 3198 | } |
3175 | 3199 | ||
3176 | /// <summary> | 3200 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 8a74d7b..9d0e6f4 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -103,15 +103,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | /// </summary> | 103 | /// </summary> |
104 | public event GetLandData OnGetLandData; | 104 | public event GetLandData OnGetLandData; |
105 | 105 | ||
106 | private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | 106 | // private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; |
107 | private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; | 107 | // private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; |
108 | private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | 108 | // private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; |
109 | private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | 109 | // private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; |
110 | //private RegionUp handlerRegionUp = null; // OnRegionUp; | 110 | //private RegionUp handlerRegionUp = null; // OnRegionUp; |
111 | private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | 111 | // private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; |
112 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | 112 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; |
113 | private LogOffUser handlerLogOffUser = null; | 113 | // private LogOffUser handlerLogOffUser = null; |
114 | private GetLandData handlerGetLandData = null; // OnGetLandData | 114 | // private GetLandData handlerGetLandData = null; // OnGetLandData |
115 | 115 | ||
116 | public KiPrimitiveDelegate KiPrimitive; | 116 | public KiPrimitiveDelegate KiPrimitive; |
117 | 117 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 928dc97..cac768e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -253,7 +253,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
253 | sceneObject.HasGroupChanged = true; | 253 | sceneObject.HasGroupChanged = true; |
254 | } | 254 | } |
255 | 255 | ||
256 | return AddSceneObject(sceneObject, attachToBackup); | 256 | return AddSceneObject(sceneObject, attachToBackup, true); |
257 | } | 257 | } |
258 | 258 | ||
259 | /// <summary> | 259 | /// <summary> |
@@ -268,12 +268,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
268 | /// <returns> | 268 | /// <returns> |
269 | /// true if the object was added, false if an object with the same uuid was already in the scene | 269 | /// true if the object was added, false if an object with the same uuid was already in the scene |
270 | /// </returns> | 270 | /// </returns> |
271 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 271 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
272 | { | 272 | { |
273 | // Ensure that we persist this new scene object | 273 | // Ensure that we persist this new scene object |
274 | sceneObject.HasGroupChanged = true; | 274 | sceneObject.HasGroupChanged = true; |
275 | 275 | ||
276 | return AddSceneObject(sceneObject, attachToBackup); | 276 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
277 | } | 277 | } |
278 | 278 | ||
279 | /// <summary> | 279 | /// <summary> |
@@ -285,12 +285,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
285 | /// If true, the object is made persistent into the scene. | 285 | /// If true, the object is made persistent into the scene. |
286 | /// If false, the object will not persist over server restarts | 286 | /// If false, the object will not persist over server restarts |
287 | /// </param> | 287 | /// </param> |
288 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 288 | /// <param name="sendClientUpdates"> |
289 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
290 | /// If false, it is left to the caller to schedule the update | ||
291 | /// </param> | ||
292 | /// <returns> | ||
293 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
289 | /// </returns> | 294 | /// </returns> |
290 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 295 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
291 | { | 296 | { |
292 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 297 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
293 | return false; | 298 | return false; |
299 | |||
300 | bool alreadyExisted = false; | ||
294 | 301 | ||
295 | if (m_parentScene.m_clampPrimSize) | 302 | if (m_parentScene.m_clampPrimSize) |
296 | { | 303 | { |
@@ -311,6 +318,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | 318 | ||
312 | sceneObject.AttachToScene(m_parentScene); | 319 | sceneObject.AttachToScene(m_parentScene); |
313 | 320 | ||
321 | if (sendClientUpdates) | ||
322 | sceneObject.ScheduleGroupForFullUpdate(); | ||
323 | |||
314 | lock (sceneObject) | 324 | lock (sceneObject) |
315 | { | 325 | { |
316 | if (!Entities.ContainsKey(sceneObject.UUID)) | 326 | if (!Entities.ContainsKey(sceneObject.UUID)) |
@@ -334,12 +344,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
334 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 344 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
335 | } | 345 | } |
336 | } | 346 | } |
337 | 347 | } | |
338 | return true; | 348 | else |
349 | { | ||
350 | alreadyExisted = true; | ||
339 | } | 351 | } |
340 | } | 352 | } |
341 | 353 | ||
342 | return false; | 354 | return alreadyExisted; |
343 | } | 355 | } |
344 | 356 | ||
345 | /// <summary> | 357 | /// <summary> |
@@ -549,7 +561,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
549 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 561 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
550 | false, false, remoteClient.AgentId, true); | 562 | false, false, remoteClient.AgentId, true); |
551 | 563 | ||
552 | 564 | // m_log.DebugFormat( | |
565 | // "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
566 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
567 | |||
553 | if (objatt != null) | 568 | if (objatt != null) |
554 | { | 569 | { |
555 | bool tainted = false; | 570 | bool tainted = false; |
@@ -557,16 +572,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
557 | tainted = true; | 572 | tainted = true; |
558 | 573 | ||
559 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); | 574 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); |
560 | objatt.ScheduleGroupForFullUpdate(); | 575 | //objatt.ScheduleGroupForFullUpdate(); |
561 | if (tainted) | 576 | if (tainted) |
562 | objatt.HasGroupChanged = true; | 577 | objatt.HasGroupChanged = true; |
563 | 578 | ||
564 | // Fire after attach, so we don't get messy perms dialogs | 579 | // Fire after attach, so we don't get messy perms dialogs |
565 | // 3 == AttachedRez | 580 | // 3 == AttachedRez |
566 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); | 581 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); |
582 | |||
583 | // Do this last so that event listeners have access to all the effects of the attachment | ||
584 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | ||
567 | } | 585 | } |
586 | else | ||
587 | { | ||
588 | m_log.WarnFormat( | ||
589 | "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
590 | itemID, remoteClient.Name, AttachmentPt); | ||
591 | } | ||
592 | |||
568 | return objatt; | 593 | return objatt; |
569 | } | 594 | } |
595 | |||
570 | return null; | 596 | return null; |
571 | } | 597 | } |
572 | 598 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 6395d98..680c39a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -422,7 +422,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
422 | 422 | ||
423 | if (!scenePresence.IsChildAgent) | 423 | if (!scenePresence.IsChildAgent) |
424 | { | 424 | { |
425 | m_log.ErrorFormat("Packet debug for {0} {1} set to {2}", | 425 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", |
426 | scenePresence.Firstname, | 426 | scenePresence.Firstname, |
427 | scenePresence.Lastname, | 427 | scenePresence.Lastname, |
428 | newDebug); | 428 | newDebug); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 2a4e5a2..8c5a9a6 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -488,8 +488,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | 488 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); |
489 | public List<SceneObjectPart> PlaySoundSlavePrims | 489 | public List<SceneObjectPart> PlaySoundSlavePrims |
490 | { | 490 | { |
491 | get { return m_LoopSoundSlavePrims; } | 491 | get { return m_PlaySoundSlavePrims; } |
492 | set { m_LoopSoundSlavePrims = value; } | 492 | set { m_PlaySoundSlavePrims = value; } |
493 | } | 493 | } |
494 | 494 | ||
495 | private SceneObjectPart m_LoopSoundMasterPrim = null; | 495 | private SceneObjectPart m_LoopSoundMasterPrim = null; |
@@ -641,8 +641,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
641 | } | 641 | } |
642 | 642 | ||
643 | ApplyPhysics(m_scene.m_physicalPrim); | 643 | ApplyPhysics(m_scene.m_physicalPrim); |
644 | 644 | ||
645 | ScheduleGroupForFullUpdate(); | 645 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled |
646 | // for the same object with very different properties. The caller must schedule the update. | ||
647 | //ScheduleGroupForFullUpdate(); | ||
646 | } | 648 | } |
647 | 649 | ||
648 | public Vector3 GroupScale() | 650 | public Vector3 GroupScale() |
@@ -1044,10 +1046,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1044 | // don't attach attachments to child agents | 1046 | // don't attach attachments to child agents |
1045 | if (avatar.IsChildAgent) return; | 1047 | if (avatar.IsChildAgent) return; |
1046 | 1048 | ||
1049 | // m_log.DebugFormat("[SOG]: Adding attachment {0} to avatar {1}", Name, avatar.Name); | ||
1050 | |||
1047 | DetachFromBackup(); | 1051 | DetachFromBackup(); |
1048 | 1052 | ||
1049 | // Remove from database and parcel prim count | 1053 | // Remove from database and parcel prim count |
1050 | // | ||
1051 | m_scene.DeleteFromStorage(UUID); | 1054 | m_scene.DeleteFromStorage(UUID); |
1052 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 1055 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
1053 | 1056 | ||
@@ -1073,7 +1076,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1073 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); | 1076 | SetAttachmentPoint(Convert.ToByte(attachmentpoint)); |
1074 | 1077 | ||
1075 | avatar.AddAttachment(this); | 1078 | avatar.AddAttachment(this); |
1076 | m_log.Debug("[SOG]: Added attachment " + UUID + " to avatar " + avatar.UUID); | ||
1077 | 1079 | ||
1078 | if (!silent) | 1080 | if (!silent) |
1079 | { | 1081 | { |
@@ -1090,6 +1092,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1090 | ScheduleGroupForFullUpdate(); | 1092 | ScheduleGroupForFullUpdate(); |
1091 | } | 1093 | } |
1092 | } | 1094 | } |
1095 | else | ||
1096 | { | ||
1097 | m_log.WarnFormat( | ||
1098 | "[SOG]: Tried to add attachment {0} to avatar with UUID {1} in region {2} but the avatar is not present", | ||
1099 | UUID, agentID, Scene.RegionInfo.RegionName); | ||
1100 | } | ||
1093 | } | 1101 | } |
1094 | 1102 | ||
1095 | public byte GetAttachmentPoint() | 1103 | public byte GetAttachmentPoint() |
@@ -1596,11 +1604,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1596 | 1604 | ||
1597 | #endregion | 1605 | #endregion |
1598 | 1606 | ||
1599 | #region Client Updating | ||
1600 | |||
1601 | public void SendFullUpdateToClient(IClientAPI remoteClient) | 1607 | public void SendFullUpdateToClient(IClientAPI remoteClient) |
1602 | { | 1608 | { |
1603 | SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | 1609 | RootPart.SendFullUpdate( |
1610 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID)); | ||
1604 | 1611 | ||
1605 | lockPartsForRead(true); | 1612 | lockPartsForRead(true); |
1606 | { | 1613 | { |
@@ -1608,42 +1615,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1608 | { | 1615 | { |
1609 | 1616 | ||
1610 | if (part != RootPart) | 1617 | if (part != RootPart) |
1611 | SendPartFullUpdate(remoteClient, part, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | 1618 | part.SendFullUpdate( |
1612 | 1619 | remoteClient, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, part.UUID)); | |
1613 | } | 1620 | } |
1614 | } | 1621 | } |
1615 | lockPartsForRead(false); | ||
1616 | } | 1622 | } |
1617 | 1623 | ||
1618 | /// <summary> | ||
1619 | /// Send a full update to the client for the given part | ||
1620 | /// </summary> | ||
1621 | /// <param name="remoteClient"></param> | ||
1622 | /// <param name="part"></param> | ||
1623 | internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags) | ||
1624 | { | ||
1625 | // m_log.DebugFormat( | ||
1626 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); | ||
1627 | |||
1628 | if (m_rootPart.UUID == part.UUID) | ||
1629 | { | ||
1630 | if (IsAttachment) | ||
1631 | { | ||
1632 | part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags); | ||
1633 | } | ||
1634 | else | ||
1635 | { | ||
1636 | part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | ||
1637 | } | ||
1638 | } | ||
1639 | else | ||
1640 | { | ||
1641 | part.SendFullUpdateToClient(remoteClient, clientFlags); | ||
1642 | } | ||
1643 | } | ||
1644 | |||
1645 | #endregion | ||
1646 | |||
1647 | #region Copying | 1624 | #region Copying |
1648 | 1625 | ||
1649 | /// <summary> | 1626 | /// <summary> |
@@ -2108,6 +2085,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2108 | 2085 | ||
2109 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) | 2086 | public void ScheduleFullUpdateToAvatar(ScenePresence presence) |
2110 | { | 2087 | { |
2088 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name); | ||
2089 | |||
2111 | RootPart.AddFullUpdateToAvatar(presence); | 2090 | RootPart.AddFullUpdateToAvatar(presence); |
2112 | 2091 | ||
2113 | lockPartsForRead(true); | 2092 | lockPartsForRead(true); |
@@ -2126,14 +2105,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2126 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) | 2105 | public void ScheduleTerseUpdateToAvatar(ScenePresence presence) |
2127 | { | 2106 | { |
2128 | lockPartsForRead(true); | 2107 | lockPartsForRead(true); |
2108 | |||
2109 | foreach (SceneObjectPart part in m_parts.Values) | ||
2129 | { | 2110 | { |
2130 | foreach (SceneObjectPart part in m_parts.Values) | 2111 | part.AddTerseUpdateToAvatar(presence); |
2131 | { | ||
2132 | |||
2133 | part.AddTerseUpdateToAvatar(presence); | ||
2134 | |||
2135 | } | ||
2136 | } | 2112 | } |
2113 | |||
2137 | lockPartsForRead(false); | 2114 | lockPartsForRead(false); |
2138 | } | 2115 | } |
2139 | 2116 | ||
@@ -2142,6 +2119,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2142 | /// </summary> | 2119 | /// </summary> |
2143 | public void ScheduleGroupForFullUpdate() | 2120 | public void ScheduleGroupForFullUpdate() |
2144 | { | 2121 | { |
2122 | // m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID); | ||
2123 | |||
2145 | checkAtTargets(); | 2124 | checkAtTargets(); |
2146 | RootPart.ScheduleFullUpdate(); | 2125 | RootPart.ScheduleFullUpdate(); |
2147 | 2126 | ||
@@ -2164,14 +2143,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2164 | public void ScheduleGroupForTerseUpdate() | 2143 | public void ScheduleGroupForTerseUpdate() |
2165 | { | 2144 | { |
2166 | lockPartsForRead(true); | 2145 | lockPartsForRead(true); |
2146 | |||
2147 | foreach (SceneObjectPart part in m_parts.Values) | ||
2167 | { | 2148 | { |
2168 | foreach (SceneObjectPart part in m_parts.Values) | 2149 | part.ScheduleTerseUpdate(); |
2169 | { | ||
2170 | |||
2171 | part.ScheduleTerseUpdate(); | ||
2172 | |||
2173 | } | ||
2174 | } | 2150 | } |
2151 | |||
2175 | lockPartsForRead(false); | 2152 | lockPartsForRead(false); |
2176 | } | 2153 | } |
2177 | 2154 | ||
@@ -2179,9 +2156,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2179 | /// Immediately send a full update for this scene object. | 2156 | /// Immediately send a full update for this scene object. |
2180 | /// </summary> | 2157 | /// </summary> |
2181 | public void SendGroupFullUpdate() | 2158 | public void SendGroupFullUpdate() |
2182 | { | 2159 | { |
2183 | if (IsDeleted) | 2160 | if (IsDeleted) |
2184 | return; | 2161 | return; |
2162 | |||
2163 | // m_log.DebugFormat("[SOG]: Sending immediate full group update for {0} {1}", Name, UUID); | ||
2185 | 2164 | ||
2186 | RootPart.SendFullUpdateToAllClients(); | 2165 | RootPart.SendFullUpdateToAllClients(); |
2187 | 2166 | ||
@@ -2201,7 +2180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2201 | /// <summary> | 2180 | /// <summary> |
2202 | /// Immediately send an update for this scene object's root prim only. | 2181 | /// Immediately send an update for this scene object's root prim only. |
2203 | /// This is for updates regarding the object as a whole, and none of its parts in particular. | 2182 | /// This is for updates regarding the object as a whole, and none of its parts in particular. |
2204 | /// Note: this may not be cused by opensim (it probably should) but it's used by | 2183 | /// Note: this may not be used by opensim (it probably should) but it's used by |
2205 | /// external modules. | 2184 | /// external modules. |
2206 | /// </summary> | 2185 | /// </summary> |
2207 | public void SendGroupRootTerseUpdate() | 2186 | public void SendGroupRootTerseUpdate() |
@@ -2216,6 +2195,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2216 | { | 2195 | { |
2217 | if (m_scene == null) // Need to check here as it's null during object creation | 2196 | if (m_scene == null) // Need to check here as it's null during object creation |
2218 | return; | 2197 | return; |
2198 | |||
2219 | m_scene.SceneGraph.AddToUpdateList(this); | 2199 | m_scene.SceneGraph.AddToUpdateList(this); |
2220 | } | 2200 | } |
2221 | 2201 | ||
@@ -3718,7 +3698,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3718 | HasGroupChanged = true; | 3698 | HasGroupChanged = true; |
3719 | } | 3699 | } |
3720 | lockPartsForRead(false); | 3700 | lockPartsForRead(false); |
3721 | ScheduleGroupForFullUpdate(); | 3701 | |
3702 | // Don't trigger the update here - otherwise some client issues occur when multiple updates are scheduled | ||
3703 | // for the same object with very different properties. The caller must schedule the update. | ||
3704 | //ScheduleGroupForFullUpdate(); | ||
3722 | } | 3705 | } |
3723 | 3706 | ||
3724 | public void TriggerScriptChangedEvent(Changed val) | 3707 | public void TriggerScriptChangedEvent(Changed val) |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 57635f5..badf782 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -573,8 +573,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
573 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); | 573 | private List<SceneObjectPart> m_PlaySoundSlavePrims = new List<SceneObjectPart>(); |
574 | public List<SceneObjectPart> PlaySoundSlavePrims | 574 | public List<SceneObjectPart> PlaySoundSlavePrims |
575 | { | 575 | { |
576 | get { return m_LoopSoundSlavePrims; } | 576 | get { return m_PlaySoundSlavePrims; } |
577 | set { m_LoopSoundSlavePrims = value; } | 577 | set { m_PlaySoundSlavePrims = value; } |
578 | } | 578 | } |
579 | 579 | ||
580 | private SceneObjectPart m_LoopSoundMasterPrim = null; | 580 | private SceneObjectPart m_LoopSoundMasterPrim = null; |
@@ -2842,29 +2842,59 @@ namespace OpenSim.Region.Framework.Scenes | |||
2842 | } | 2842 | } |
2843 | } | 2843 | } |
2844 | 2844 | ||
2845 | // /// <summary> | ||
2846 | // /// | ||
2847 | // /// </summary> | ||
2848 | // /// <param name="remoteClient"></param> | ||
2849 | // public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2850 | // { | ||
2851 | // m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | ||
2852 | // } | ||
2853 | |||
2854 | |||
2845 | /// <summary> | 2855 | /// <summary> |
2846 | /// | 2856 | /// Send a full update to the client for the given part |
2847 | /// </summary> | 2857 | /// </summary> |
2848 | /// <param name="remoteClient"></param> | 2858 | /// <param name="remoteClient"></param> |
2849 | public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | 2859 | /// <param name="clientFlags"></param> |
2860 | protected internal void SendFullUpdate(IClientAPI remoteClient, uint clientFlags) | ||
2850 | { | 2861 | { |
2851 | m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags); | 2862 | // m_log.DebugFormat( |
2852 | } | 2863 | // "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId); |
2864 | |||
2865 | if (IsRoot) | ||
2866 | { | ||
2867 | if (IsAttachment) | ||
2868 | { | ||
2869 | SendFullUpdateToClient(remoteClient, AttachedPos, clientFlags); | ||
2870 | } | ||
2871 | else | ||
2872 | { | ||
2873 | SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); | ||
2874 | } | ||
2875 | } | ||
2876 | else | ||
2877 | { | ||
2878 | SendFullUpdateToClient(remoteClient, clientFlags); | ||
2879 | } | ||
2880 | } | ||
2853 | 2881 | ||
2854 | /// <summary> | 2882 | /// <summary> |
2855 | /// | 2883 | /// Send a full update for this part to all clients. |
2856 | /// </summary> | 2884 | /// </summary> |
2857 | public void SendFullUpdateToAllClients() | 2885 | public void SendFullUpdateToAllClients() |
2858 | { | 2886 | { |
2859 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2887 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
2860 | for (int i = 0; i < avatars.Length; i++) | 2888 | for (int i = 0; i < avatars.Length; i++) |
2861 | { | 2889 | { |
2862 | // Ugly reference :( | 2890 | SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); |
2863 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
2864 | avatars[i].GenerateClientFlags(UUID)); | ||
2865 | } | 2891 | } |
2866 | } | 2892 | } |
2867 | 2893 | ||
2894 | /// <summary> | ||
2895 | /// Send a full update to all clients except the one nominated. | ||
2896 | /// </summary> | ||
2897 | /// <param name="agentID"></param> | ||
2868 | public void SendFullUpdateToAllClientsExcept(UUID agentID) | 2898 | public void SendFullUpdateToAllClientsExcept(UUID agentID) |
2869 | { | 2899 | { |
2870 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); | 2900 | ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences(); |
@@ -2872,10 +2902,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2872 | { | 2902 | { |
2873 | // Ugly reference :( | 2903 | // Ugly reference :( |
2874 | if (avatars[i].UUID != agentID) | 2904 | if (avatars[i].UUID != agentID) |
2875 | { | 2905 | SendFullUpdate(avatars[i].ControllingClient, avatars[i].GenerateClientFlags(UUID)); |
2876 | m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, | ||
2877 | avatars[i].GenerateClientFlags(UUID)); | ||
2878 | } | ||
2879 | } | 2906 | } |
2880 | } | 2907 | } |
2881 | 2908 | ||
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 453523a..9dbe332 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -875,40 +875,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
875 | } | 875 | } |
876 | } | 876 | } |
877 | 877 | ||
878 | if (pos.X < 0 || pos.Y < 0 || pos.Z < 0) | 878 | if (pos.X < 0f || pos.Y < 0f || pos.Z < 0f) |
879 | { | 879 | { |
880 | Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128); | ||
881 | |||
882 | if (pos.X < 0) | ||
883 | { | ||
884 | emergencyPos.X = (int)Constants.RegionSize + pos.X; | ||
885 | if (!(pos.Y < 0)) | ||
886 | emergencyPos.Y = pos.Y; | ||
887 | if (!(pos.Z < 0)) | ||
888 | emergencyPos.X = pos.X; | ||
889 | } | ||
890 | if (pos.Y < 0) | ||
891 | { | ||
892 | emergencyPos.Y = (int)Constants.RegionSize + pos.Y; | ||
893 | if (!(pos.X < 0)) | ||
894 | emergencyPos.X = pos.X; | ||
895 | if (!(pos.Z < 0)) | ||
896 | emergencyPos.Z = pos.Z; | ||
897 | } | ||
898 | if (pos.Z < 0) | ||
899 | { | ||
900 | if (!(pos.X < 0)) | ||
901 | emergencyPos.X = pos.X; | ||
902 | if (!(pos.Y < 0)) | ||
903 | emergencyPos.Y = pos.Y; | ||
904 | //Leave as 128 | ||
905 | } | ||
906 | |||
907 | m_log.WarnFormat( | 880 | m_log.WarnFormat( |
908 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}", | 881 | "[SCENE PRESENCE]: MakeRootAgent() was given an illegal position of {0} for avatar {1}, {2}. Clamping", |
909 | pos, Name, UUID, emergencyPos); | 882 | pos, Name, UUID); |
910 | 883 | ||
911 | pos = emergencyPos; | 884 | if (pos.X < 0f) pos.X = 0f; |
885 | if (pos.Y < 0f) pos.Y = 0f; | ||
886 | if (pos.Z < 0f) pos.Z = 0f; | ||
912 | } | 887 | } |
913 | 888 | ||
914 | float localAVHeight = 1.56f; | 889 | float localAVHeight = 1.56f; |
@@ -919,7 +894,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
919 | 894 | ||
920 | float posZLimit = 0; | 895 | float posZLimit = 0; |
921 | 896 | ||
922 | if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize) | 897 | if (pos.X < Constants.RegionSize && pos.Y < Constants.RegionSize) |
923 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 898 | posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; |
924 | 899 | ||
925 | float newPosZ = posZLimit + localAVHeight / 2; | 900 | float newPosZ = posZLimit + localAVHeight / 2; |
@@ -2881,7 +2856,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2881 | /// </summary> | 2856 | /// </summary> |
2882 | protected void CheckForSignificantMovement() | 2857 | protected void CheckForSignificantMovement() |
2883 | { | 2858 | { |
2884 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > 0.5) | 2859 | // Movement updates for agents in neighboring regions are sent directly to clients. |
2860 | // This value only affects how often agent positions are sent to neighbor regions | ||
2861 | // for things such as distance-based update prioritization | ||
2862 | const float SIGNIFICANT_MOVEMENT = 2.0f; | ||
2863 | |||
2864 | if (Util.GetDistanceTo(AbsolutePosition, posLastSignificantMove) > SIGNIFICANT_MOVEMENT) | ||
2885 | { | 2865 | { |
2886 | posLastSignificantMove = AbsolutePosition; | 2866 | posLastSignificantMove = AbsolutePosition; |
2887 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); | 2867 | m_scene.EventManager.TriggerSignificantClientMovement(m_controllingClient); |
@@ -2897,13 +2877,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2897 | cadu.AgentID = UUID.Guid; | 2877 | cadu.AgentID = UUID.Guid; |
2898 | cadu.alwaysrun = m_setAlwaysRun; | 2878 | cadu.alwaysrun = m_setAlwaysRun; |
2899 | cadu.AVHeight = m_avHeight; | 2879 | cadu.AVHeight = m_avHeight; |
2900 | sLLVector3 tempCameraCenter = new sLLVector3(new Vector3(m_CameraCenter.X, m_CameraCenter.Y, m_CameraCenter.Z)); | 2880 | Vector3 tempCameraCenter = m_CameraCenter; |
2901 | cadu.cameraPosition = tempCameraCenter; | 2881 | cadu.cameraPosition = tempCameraCenter; |
2902 | cadu.drawdistance = m_DrawDistance; | 2882 | cadu.drawdistance = m_DrawDistance; |
2903 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) | 2883 | if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID))) |
2904 | cadu.godlevel = m_godlevel; | 2884 | cadu.godlevel = m_godlevel; |
2905 | cadu.GroupAccess = 0; | 2885 | cadu.GroupAccess = 0; |
2906 | cadu.Position = new sLLVector3(AbsolutePosition); | 2886 | cadu.Position = AbsolutePosition; |
2907 | cadu.regionHandle = m_rootRegionHandle; | 2887 | cadu.regionHandle = m_rootRegionHandle; |
2908 | float multiplier = 1; | 2888 | float multiplier = 1; |
2909 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); | 2889 | int innacurateNeighbors = m_scene.GetInaccurateNeighborCount(); |
@@ -2918,7 +2898,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2918 | 2898 | ||
2919 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); | 2899 | //m_log.Info("[NeighborThrottle]: " + m_scene.GetInaccurateNeighborCount().ToString() + " - m: " + multiplier.ToString()); |
2920 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); | 2900 | cadu.throttles = ControllingClient.GetThrottlesPacked(multiplier); |
2921 | cadu.Velocity = new sLLVector3(Velocity); | 2901 | cadu.Velocity = Velocity; |
2922 | 2902 | ||
2923 | AgentPosition agentpos = new AgentPosition(); | 2903 | AgentPosition agentpos = new AgentPosition(); |
2924 | agentpos.CopyFrom(cadu); | 2904 | agentpos.CopyFrom(cadu); |
diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index e87b1f4..1ea52c5 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | |||
@@ -416,7 +416,6 @@ namespace OpenSim.Region.ScriptEngine.Shared | |||
416 | 416 | ||
417 | public list(params object[] args) | 417 | public list(params object[] args) |
418 | { | 418 | { |
419 | m_data = new object[args.Length]; | ||
420 | m_data = args; | 419 | m_data = args; |
421 | } | 420 | } |
422 | 421 | ||
diff --git a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs index 021dcf3..2fc9248 100644 --- a/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs +++ b/OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs | |||
@@ -47,9 +47,9 @@ namespace OpenSim.Services.AuthenticationService | |||
47 | public class PasswordAuthenticationService : | 47 | public class PasswordAuthenticationService : |
48 | AuthenticationServiceBase, IAuthenticationService | 48 | AuthenticationServiceBase, IAuthenticationService |
49 | { | 49 | { |
50 | //private static readonly ILog m_log = | 50 | private static readonly ILog m_log = |
51 | // LogManager.GetLogger( | 51 | LogManager.GetLogger( |
52 | // MethodBase.GetCurrentMethod().DeclaringType); | 52 | MethodBase.GetCurrentMethod().DeclaringType); |
53 | 53 | ||
54 | public PasswordAuthenticationService(IConfigSource config) : | 54 | public PasswordAuthenticationService(IConfigSource config) : |
55 | base(config) | 55 | base(config) |
@@ -59,23 +59,27 @@ namespace OpenSim.Services.AuthenticationService | |||
59 | public string Authenticate(UUID principalID, string password, int lifetime) | 59 | public string Authenticate(UUID principalID, string password, int lifetime) |
60 | { | 60 | { |
61 | AuthenticationData data = m_Database.Get(principalID); | 61 | AuthenticationData data = m_Database.Get(principalID); |
62 | 62 | ||
63 | if (!data.Data.ContainsKey("passwordHash") || | 63 | if (data != null && data.Data != null) |
64 | !data.Data.ContainsKey("passwordSalt")) | ||
65 | { | 64 | { |
66 | return String.Empty; | 65 | if (!data.Data.ContainsKey("passwordHash") || |
67 | } | 66 | !data.Data.ContainsKey("passwordSalt")) |
67 | { | ||
68 | return String.Empty; | ||
69 | } | ||
68 | 70 | ||
69 | string hashed = Util.Md5Hash(password + ":" + | 71 | string hashed = Util.Md5Hash(password + ":" + |
70 | data.Data["passwordSalt"].ToString()); | 72 | data.Data["passwordSalt"].ToString()); |
71 | 73 | ||
72 | //m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); | 74 | //m_log.DebugFormat("[PASS AUTH]: got {0}; hashed = {1}; stored = {2}", password, hashed, data.Data["passwordHash"].ToString()); |
73 | 75 | ||
74 | if (data.Data["passwordHash"].ToString() == hashed) | 76 | if (data.Data["passwordHash"].ToString() == hashed) |
75 | { | 77 | { |
76 | return GetToken(principalID, lifetime); | 78 | return GetToken(principalID, lifetime); |
79 | } | ||
77 | } | 80 | } |
78 | 81 | ||
82 | m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID); | ||
79 | return String.Empty; | 83 | return String.Empty; |
80 | } | 84 | } |
81 | } | 85 | } |
diff --git a/OpenSim/Services/Base/ServiceBase.cs b/OpenSim/Services/Base/ServiceBase.cs index 8e24d85..91d5c56 100644 --- a/OpenSim/Services/Base/ServiceBase.cs +++ b/OpenSim/Services/Base/ServiceBase.cs | |||
@@ -26,7 +26,9 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
31 | using log4net; | ||
30 | using Nini.Config; | 32 | using Nini.Config; |
31 | using OpenSim.Services.Interfaces; | 33 | using OpenSim.Services.Interfaces; |
32 | 34 | ||
@@ -34,6 +36,8 @@ namespace OpenSim.Services.Base | |||
34 | { | 36 | { |
35 | public class ServiceBase | 37 | public class ServiceBase |
36 | { | 38 | { |
39 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
40 | |||
37 | public T LoadPlugin<T>(string dllName) where T:class | 41 | public T LoadPlugin<T>(string dllName) where T:class |
38 | { | 42 | { |
39 | return LoadPlugin<T>(dllName, new Object[0]); | 43 | return LoadPlugin<T>(dllName, new Object[0]); |
@@ -61,8 +65,12 @@ namespace OpenSim.Services.Base | |||
61 | { | 65 | { |
62 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | 66 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); |
63 | 67 | ||
68 | // m_log.DebugFormat("[SERVICE BASE]: Found assembly {0}", dllName); | ||
69 | |||
64 | foreach (Type pluginType in pluginAssembly.GetTypes()) | 70 | foreach (Type pluginType in pluginAssembly.GetTypes()) |
65 | { | 71 | { |
72 | // m_log.DebugFormat("[SERVICE BASE]: Found type {0}", pluginType); | ||
73 | |||
66 | if (pluginType.IsPublic) | 74 | if (pluginType.IsPublic) |
67 | { | 75 | { |
68 | if (className != String.Empty && | 76 | if (className != String.Empty && |
@@ -86,7 +94,15 @@ namespace OpenSim.Services.Base | |||
86 | } | 94 | } |
87 | catch (Exception e) | 95 | catch (Exception e) |
88 | { | 96 | { |
89 | Console.WriteLine("XXX Exception " + e.StackTrace); | 97 | List<string> strArgs = new List<string>(); |
98 | foreach (Object arg in args) | ||
99 | strArgs.Add(arg.ToString()); | ||
100 | |||
101 | m_log.Error( | ||
102 | string.Format( | ||
103 | "[SERVICE BASE]: Failed to load plugin {0} from {1} with args {2}", | ||
104 | interfaceName, dllName, string.Join(", ", strArgs.ToArray())), e); | ||
105 | |||
90 | return null; | 106 | return null; |
91 | } | 107 | } |
92 | } | 108 | } |
@@ -95,4 +111,4 @@ namespace OpenSim.Services.Base | |||
95 | { | 111 | { |
96 | } | 112 | } |
97 | } | 113 | } |
98 | } | 114 | } \ No newline at end of file |
diff --git a/OpenSim/Services/Friends/FriendsServiceBase.cs b/OpenSim/Services/Friends/FriendsServiceBase.cs index 9858972..6ab0bff 100644 --- a/OpenSim/Services/Friends/FriendsServiceBase.cs +++ b/OpenSim/Services/Friends/FriendsServiceBase.cs | |||
@@ -27,13 +27,12 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using log4net; | ||
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
32 | using OpenSim.Data; | 33 | using OpenSim.Data; |
33 | using OpenSim.Services.Interfaces; | 34 | using OpenSim.Services.Interfaces; |
34 | using OpenSim.Services.Base; | 35 | using OpenSim.Services.Base; |
35 | using Nini.Config; | ||
36 | using log4net; | ||
37 | 36 | ||
38 | namespace OpenSim.Services.Friends | 37 | namespace OpenSim.Services.Friends |
39 | { | 38 | { |
@@ -80,7 +79,11 @@ namespace OpenSim.Services.Friends | |||
80 | 79 | ||
81 | m_Database = LoadPlugin<IFriendsData>(dllName, new Object[] { connString, realm }); | 80 | m_Database = LoadPlugin<IFriendsData>(dllName, new Object[] { connString, realm }); |
82 | if (m_Database == null) | 81 | if (m_Database == null) |
83 | throw new Exception("Could not find a storage interface in the given module"); | 82 | { |
83 | throw new Exception( | ||
84 | string.Format( | ||
85 | "Could not find a storage interface {0} in the given StorageProvider {1}", "IFriendsData", dllName)); | ||
86 | } | ||
84 | } | 87 | } |
85 | } | 88 | } |
86 | } | 89 | } |
diff --git a/OpenSim/Services/LLLoginService/LLLoginService.cs b/OpenSim/Services/LLLoginService/LLLoginService.cs index 1d734eb..ee93f73 100644 --- a/OpenSim/Services/LLLoginService/LLLoginService.cs +++ b/OpenSim/Services/LLLoginService/LLLoginService.cs | |||
@@ -247,6 +247,7 @@ namespace OpenSim.Services.LLLoginService | |||
247 | LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel, friendsList, m_LibraryService, | 247 | LLLoginResponse response = new LLLoginResponse(account, aCircuit, presence, destination, inventorySkel, friendsList, m_LibraryService, |
248 | where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP); | 248 | where, startLocation, position, lookAt, m_WelcomeMessage, home, clientIP); |
249 | 249 | ||
250 | m_log.DebugFormat("[LLOGIN SERVICE]: All clear. Sending login response to client."); | ||
250 | return response; | 251 | return response; |
251 | } | 252 | } |
252 | catch (Exception e) | 253 | catch (Exception e) |
diff --git a/OpenSim/Services/UserAccountService/UserAccountService.cs b/OpenSim/Services/UserAccountService/UserAccountService.cs index e498bd5..ca6e44a 100644 --- a/OpenSim/Services/UserAccountService/UserAccountService.cs +++ b/OpenSim/Services/UserAccountService/UserAccountService.cs | |||
@@ -280,6 +280,15 @@ namespace OpenSim.Services.UserAccountService | |||
280 | if (null == account) | 280 | if (null == account) |
281 | { | 281 | { |
282 | account = new UserAccount(UUID.Zero, firstName, lastName, email); | 282 | account = new UserAccount(UUID.Zero, firstName, lastName, email); |
283 | if (account.ServiceURLs == null) | ||
284 | { | ||
285 | account.ServiceURLs = new Dictionary<string, object>(); | ||
286 | account.ServiceURLs["HomeURI"] = string.Empty; | ||
287 | account.ServiceURLs["GatekeeperURI"] = string.Empty; | ||
288 | account.ServiceURLs["InventoryServerURI"] = string.Empty; | ||
289 | account.ServiceURLs["AssetServerURI"] = string.Empty; | ||
290 | } | ||
291 | |||
283 | if (StoreUserAccount(account)) | 292 | if (StoreUserAccount(account)) |
284 | { | 293 | { |
285 | bool success = false; | 294 | bool success = false; |