diff options
author | Melanie Thielker | 2008-07-14 01:39:36 +0000 |
---|---|---|
committer | Melanie Thielker | 2008-07-14 01:39:36 +0000 |
commit | 07bd749ac56dc498610fc88e61cc7ab04047620e (patch) | |
tree | 7e1e8f017f1abe0f3dcc21c29bbae7bafb4b456f /OpenSim | |
parent | Patch #9149 (diff) | |
download | opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.zip opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.gz opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.bz2 opensim-SC-07bd749ac56dc498610fc88e61cc7ab04047620e.tar.xz |
Patch #9150
Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
Diffstat (limited to '')
10 files changed, 117 insertions, 119 deletions
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs index 0cab498..2865844 100644 --- a/OpenSim/Framework/EstateSettings.cs +++ b/OpenSim/Framework/EstateSettings.cs | |||
@@ -58,11 +58,6 @@ namespace OpenSim.Framework | |||
58 | private int m_pricePerMeter; | 58 | private int m_pricePerMeter; |
59 | private int m_redirectGridX; | 59 | private int m_redirectGridX; |
60 | private int m_redirectGridY; | 60 | private int m_redirectGridY; |
61 | private float m_sunHour; | ||
62 | private LLVector3 m_sunPosition; | ||
63 | private string m_terrainFile; | ||
64 | private LLUUID m_terrainImageID; | ||
65 | private double m_terrainMultiplier; | ||
66 | 61 | ||
67 | public EstateSettings() | 62 | public EstateSettings() |
68 | { | 63 | { |
@@ -126,25 +121,6 @@ namespace OpenSim.Framework | |||
126 | } | 121 | } |
127 | } | 122 | } |
128 | 123 | ||
129 | public float sunHour | ||
130 | { | ||
131 | get { return m_sunHour; } | ||
132 | set | ||
133 | { | ||
134 | m_sunHour = value; | ||
135 | } | ||
136 | } | ||
137 | |||
138 | public LLVector3 sunPosition | ||
139 | { | ||
140 | get { return m_sunPosition; } | ||
141 | set | ||
142 | { | ||
143 | //Just set - does not need to be written to settings file | ||
144 | m_sunPosition = value; | ||
145 | } | ||
146 | } | ||
147 | |||
148 | public int pricePerMeter | 124 | public int pricePerMeter |
149 | { | 125 | { |
150 | get { return m_pricePerMeter; } | 126 | get { return m_pricePerMeter; } |
@@ -155,45 +131,6 @@ namespace OpenSim.Framework | |||
155 | } | 131 | } |
156 | } | 132 | } |
157 | 133 | ||
158 | |||
159 | // First quad - each point is bilinearly interpolated at each meter of terrain | ||
160 | |||
161 | // Terrain Default (Must be in F32 Format!) | ||
162 | |||
163 | public string terrainFile | ||
164 | { | ||
165 | get { return m_terrainFile; } | ||
166 | set | ||
167 | { | ||
168 | m_terrainFile = value; | ||
169 | configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString()); | ||
170 | } | ||
171 | } | ||
172 | |||
173 | public double terrainMultiplier | ||
174 | { | ||
175 | get { return m_terrainMultiplier; } | ||
176 | set | ||
177 | { | ||
178 | m_terrainMultiplier = value; | ||
179 | configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString()); | ||
180 | } | ||
181 | } | ||
182 | |||
183 | public LLUUID terrainImageID | ||
184 | { | ||
185 | get { return m_terrainImageID; } | ||
186 | set | ||
187 | { | ||
188 | m_terrainImageID = value; | ||
189 | // I don't think there is a reason that this actually | ||
190 | // needs to be written back to the estate settings | ||
191 | // file. | ||
192 | |||
193 | // configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString()); | ||
194 | } | ||
195 | } | ||
196 | |||
197 | // Estate name | 134 | // Estate name |
198 | 135 | ||
199 | public string estateName | 136 | public string estateName |
@@ -461,22 +398,11 @@ namespace OpenSim.Framework | |||
461 | "0", true); | 398 | "0", true); |
462 | configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty, | 399 | configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty, |
463 | "0", true); | 400 | "0", true); |
464 | configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "0", | ||
465 | true); | ||
466 | configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, String.Empty, | ||
467 | "false", true); | ||
468 | configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, | 401 | configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, |
469 | String.Empty, "1", true); | 402 | String.Empty, "1", true); |
470 | 403 | ||
471 | configMember.addConfigurationOption("terrain_file", | ||
472 | ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, String.Empty, | ||
473 | "default.r32", true); | ||
474 | configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, | ||
475 | String.Empty, "60.0", true); | ||
476 | configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, | 404 | configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, |
477 | "20.0", true); | 405 | "20.0", true); |
478 | configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, | ||
479 | String.Empty, "00000000-0000-0000-0000-000000000000", true); | ||
480 | 406 | ||
481 | configMember.addConfigurationOption("estate_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING, | 407 | configMember.addConfigurationOption("estate_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING, |
482 | String.Empty, "TestEstate", true); | 408 | String.Empty, "TestEstate", true); |
@@ -521,26 +447,13 @@ namespace OpenSim.Framework | |||
521 | case "redirect_grid_y": | 447 | case "redirect_grid_y": |
522 | m_redirectGridY = (int) configuration_result; | 448 | m_redirectGridY = (int) configuration_result; |
523 | break; | 449 | break; |
524 | case "sun_hour": | ||
525 | m_sunHour = (float) configuration_result; | ||
526 | break; | ||
527 | case "price_per_meter": | 450 | case "price_per_meter": |
528 | m_pricePerMeter = Convert.ToInt32(configuration_result); | 451 | m_pricePerMeter = Convert.ToInt32(configuration_result); |
529 | break; | 452 | break; |
530 | 453 | ||
531 | case "terrain_file": | ||
532 | m_terrainFile = (string) configuration_result; | ||
533 | break; | ||
534 | case "estate_name": | 454 | case "estate_name": |
535 | m_estateName = (string) configuration_result; | 455 | m_estateName = (string) configuration_result; |
536 | break; | 456 | break; |
537 | case "terrain_multiplier": | ||
538 | m_terrainMultiplier = Convert.ToDouble(configuration_result); | ||
539 | break; | ||
540 | case "terrain_image_id": | ||
541 | m_terrainImageID = (LLUUID) configuration_result; | ||
542 | break; | ||
543 | |||
544 | case "estate_manager_0": | 457 | case "estate_manager_0": |
545 | m_estateManager0 = (LLUUID) configuration_result; | 458 | m_estateManager0 = (LLUUID) configuration_result; |
546 | break; | 459 | break; |
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 3b24901..be57c1b 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -474,6 +474,22 @@ namespace OpenSim.Framework | |||
474 | set { m_UseEstateSun = value; } | 474 | set { m_UseEstateSun = value; } |
475 | } | 475 | } |
476 | 476 | ||
477 | private LLVector3 m_SunVector; | ||
478 | |||
479 | public LLVector3 SunVector | ||
480 | { | ||
481 | get { return m_SunVector; } | ||
482 | set { m_SunVector = value; } | ||
483 | } | ||
484 | |||
485 | private LLUUID m_TerrainImageID; | ||
486 | |||
487 | public LLUUID TerrainImageID | ||
488 | { | ||
489 | get { return m_TerrainImageID; } | ||
490 | set { m_TerrainImageID = value; } | ||
491 | } | ||
492 | |||
477 | private bool m_FixedSun = false; | 493 | private bool m_FixedSun = false; |
478 | 494 | ||
479 | public bool FixedSun | 495 | public bool FixedSun |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index e8a54bf..b170f28 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -5884,21 +5884,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
5884 | } | 5884 | } |
5885 | 5885 | ||
5886 | break; | 5886 | break; |
5887 | case "texturebase": | 5887 | // case "texturebase": |
5888 | if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) | 5888 | // if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) |
5889 | { | 5889 | // { |
5890 | foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList) | 5890 | // foreach (EstateOwnerMessagePacket.ParamListBlock block in messagePacket.ParamList) |
5891 | { | 5891 | // { |
5892 | string s = Helpers.FieldToUTF8String(block.Parameter); | 5892 | // string s = Helpers.FieldToUTF8String(block.Parameter); |
5893 | string[] splitField = s.Split(' '); | 5893 | // string[] splitField = s.Split(' '); |
5894 | if (splitField.Length == 2) | 5894 | // if (splitField.Length == 2) |
5895 | { | 5895 | // { |
5896 | LLUUID tempUUID = new LLUUID(splitField[1]); | 5896 | // LLUUID tempUUID = new LLUUID(splitField[1]); |
5897 | OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID); | 5897 | // OnSetEstateTerrainBaseTexture(this, Convert.ToInt16(splitField[0]), tempUUID); |
5898 | } | 5898 | // } |
5899 | } | 5899 | // } |
5900 | } | 5900 | // } |
5901 | break; | 5901 | // break; |
5902 | case "texturedetail": | 5902 | case "texturedetail": |
5903 | if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) | 5903 | if (((Scene)m_scene).ExternalChecks.ExternalChecksCanIssueEstateCommand(this.AgentId)) |
5904 | { | 5904 | { |
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs index 782465e..fa7a2de 100644 --- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs +++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs | |||
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Communications.Local | |||
208 | map.X = (ushort) regInfo.RegionLocX; | 208 | map.X = (ushort) regInfo.RegionLocX; |
209 | map.Y = (ushort) regInfo.RegionLocY; | 209 | map.Y = (ushort) regInfo.RegionLocY; |
210 | map.WaterHeight = (byte) regInfo.RegionSettings.WaterHeight; | 210 | map.WaterHeight = (byte) regInfo.RegionSettings.WaterHeight; |
211 | map.MapImageId = regInfo.EstateSettings.terrainImageID; | 211 | map.MapImageId = regInfo.RegionSettings.TerrainImageID; |
212 | map.Agents = 1; | 212 | map.Agents = 1; |
213 | map.RegionFlags = 72458694; | 213 | map.RegionFlags = 72458694; |
214 | map.Access = 13; | 214 | map.Access = 13; |
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs index 2192d12..6f4a563 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs | |||
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Communications.OGS1 | |||
118 | GridParams["sim_name"] = regionInfo.RegionName; | 118 | GridParams["sim_name"] = regionInfo.RegionName; |
119 | GridParams["http_port"] = serversInfo.HttpListenerPort.ToString(); | 119 | GridParams["http_port"] = serversInfo.HttpListenerPort.ToString(); |
120 | GridParams["remoting_port"] = NetworkServersInfo.RemotingListenerPort.ToString(); | 120 | GridParams["remoting_port"] = NetworkServersInfo.RemotingListenerPort.ToString(); |
121 | GridParams["map-image-id"] = regionInfo.EstateSettings.terrainImageID.ToString(); | 121 | GridParams["map-image-id"] = regionInfo.RegionSettings.TerrainImageID.ToString(); |
122 | GridParams["originUUID"] = regionInfo.originRegionID.ToString(); | 122 | GridParams["originUUID"] = regionInfo.originRegionID.ToString(); |
123 | GridParams["server_uri"] = regionInfo.ServerURI; | 123 | GridParams["server_uri"] = regionInfo.ServerURI; |
124 | GridParams["region_secret"] = regionInfo.regionSecret; | 124 | GridParams["region_secret"] = regionInfo.regionSecret; |
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs index 55896d4..ac6a075 100644 --- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs | |||
@@ -118,6 +118,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
118 | m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | 118 | m_scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; |
119 | break; | 119 | break; |
120 | } | 120 | } |
121 | m_scene.RegionInfo.RegionSettings.Save(); | ||
121 | } | 122 | } |
122 | 123 | ||
123 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) | 124 | public void setEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue) |
@@ -141,6 +142,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
141 | m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | 142 | m_scene.RegionInfo.RegionSettings.Elevation2NE = highValue; |
142 | break; | 143 | break; |
143 | } | 144 | } |
145 | m_scene.RegionInfo.RegionSettings.Save(); | ||
144 | } | 146 | } |
145 | 147 | ||
146 | private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) | 148 | private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) |
@@ -160,10 +162,13 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
160 | 162 | ||
161 | // Time of day / fixed sun | 163 | // Time of day / fixed sun |
162 | m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; | 164 | m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun; |
163 | m_scene.RegionInfo.EstateSettings.sunHour = SunHour; | 165 | m_scene.RegionInfo.RegionSettings.SunPosition = SunHour; |
166 | |||
164 | m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour); | 167 | m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour); |
168 | |||
165 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); | 169 | //m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString()); |
166 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); | 170 | //m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString()); |
171 | |||
167 | sendRegionInfoPacketToAll(); | 172 | sendRegionInfoPacketToAll(); |
168 | m_scene.RegionInfo.RegionSettings.Save(); | 173 | m_scene.RegionInfo.RegionSettings.Save(); |
169 | } | 174 | } |
@@ -368,7 +373,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
368 | args.simAccess = mature; | 373 | args.simAccess = mature; |
369 | 374 | ||
370 | if (m_scene.RegionInfo.RegionSettings.FixedSun) | 375 | if (m_scene.RegionInfo.RegionSettings.FixedSun) |
371 | args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour; | 376 | args.sunHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition; |
372 | else | 377 | else |
373 | args.sunHour = m_scene.EventManager.GetSunLindenHour(); | 378 | args.sunHour = m_scene.EventManager.GetSunLindenHour(); |
374 | 379 | ||
@@ -586,8 +591,12 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
586 | 591 | ||
587 | public void changeWaterHeight(float height) | 592 | public void changeWaterHeight(float height) |
588 | { | 593 | { |
589 | setRegionTerrainSettings(height, (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit, | 594 | setRegionTerrainSettings(height, |
590 | m_scene.RegionInfo.RegionSettings.FixedSun, m_scene.RegionInfo.EstateSettings.sunHour); | 595 | (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, |
596 | (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit, | ||
597 | m_scene.RegionInfo.RegionSettings.FixedSun, | ||
598 | (float)m_scene.RegionInfo.RegionSettings.SunPosition); | ||
599 | |||
591 | sendRegionInfoPacketToAll(); | 600 | sendRegionInfoPacketToAll(); |
592 | } | 601 | } |
593 | 602 | ||
@@ -597,7 +606,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
597 | { | 606 | { |
598 | client.OnDetailedEstateDataRequest += sendDetailedEstateData; | 607 | client.OnDetailedEstateDataRequest += sendDetailedEstateData; |
599 | client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; | 608 | client.OnSetEstateFlagsRequest += estateSetRegionInfoHandler; |
600 | client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; | 609 | // client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture; |
610 | client.OnSetEstateTerrainDetailTexture += setEstateTerrainBaseTexture; | ||
601 | client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights; | 611 | client.OnSetEstateTerrainTextureHeights += setEstateTerrainTextureHeights; |
602 | client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest; | 612 | client.OnCommitEstateTerrainTextureRequest += handleCommitEstateTerrainTextureRequest; |
603 | client.OnSetRegionTerrainSettings += setRegionTerrainSettings; | 613 | client.OnSetRegionTerrainSettings += setRegionTerrainSettings; |
@@ -618,7 +628,66 @@ namespace OpenSim.Region.Environment.Modules.World.Estate | |||
618 | public uint GetRegionFlags() | 628 | public uint GetRegionFlags() |
619 | { | 629 | { |
620 | Simulator.RegionFlags flags = Simulator.RegionFlags.None; | 630 | Simulator.RegionFlags flags = Simulator.RegionFlags.None; |
621 | //m_scene.RegionInfo.RegionSettings. | 631 | |
632 | // Fully implemented | ||
633 | // | ||
634 | if(m_scene.RegionInfo.RegionSettings.AllowDamage) | ||
635 | flags |= Simulator.RegionFlags.AllowDamage; | ||
636 | if(m_scene.RegionInfo.RegionSettings.BlockTerraform) | ||
637 | flags |= Simulator.RegionFlags.BlockTerraform; | ||
638 | if(!m_scene.RegionInfo.RegionSettings.AllowLandResell) | ||
639 | flags |= Simulator.RegionFlags.BlockLandResell; | ||
640 | if(m_scene.RegionInfo.RegionSettings.DisableCollisions) | ||
641 | flags |= Simulator.RegionFlags.SkipCollisions; | ||
642 | if(m_scene.RegionInfo.RegionSettings.DisableScripts) | ||
643 | flags |= Simulator.RegionFlags.SkipScripts; | ||
644 | if(m_scene.RegionInfo.RegionSettings.DisablePhysics) | ||
645 | flags |= Simulator.RegionFlags.SkipPhysics; | ||
646 | if(m_scene.RegionInfo.RegionSettings.BlockFly) | ||
647 | flags |= Simulator.RegionFlags.NoFly; | ||
648 | if(m_scene.RegionInfo.RegionSettings.RestrictPushing) | ||
649 | flags |= Simulator.RegionFlags.RestrictPushObject; | ||
650 | if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide) | ||
651 | flags |= Simulator.RegionFlags.AllowParcelChanges; | ||
652 | if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch) | ||
653 | flags |= (Simulator.RegionFlags)(1 << 29); | ||
654 | |||
655 | // Partially implemented | ||
656 | // | ||
657 | if(m_scene.RegionInfo.RegionSettings.FixedSun) | ||
658 | flags |= Simulator.RegionFlags.SunFixed; | ||
659 | |||
660 | // Not implemented | ||
661 | // | ||
662 | // TODO: ExternallyVisible | ||
663 | flags |= Simulator.RegionFlags.ExternallyVisible; | ||
664 | // TODO: PublicAllowed | ||
665 | flags |= Simulator.RegionFlags.PublicAllowed; | ||
666 | // TODO: AllowDirectTeleport | ||
667 | flags |= Simulator.RegionFlags.AllowDirectTeleport; | ||
668 | // TODO: AllowVoice | ||
669 | flags |= Simulator.RegionFlags.AllowVoice; | ||
670 | |||
671 | // TDOD: AllowLandmark | ||
672 | // TDOD: AllowSetHome | ||
673 | // TODO: ResetHomeOnTeleport | ||
674 | // TODO: TaxFree ? (Linden-ism) | ||
675 | // TODO: Sandbox ? | ||
676 | // TODO: SkipUpdateInterestList | ||
677 | // TODO: ExternallyVisible | ||
678 | // TODO: DenyAnonymous | ||
679 | // TODO: DenyIdentified | ||
680 | // TODO: DenyTransacted | ||
681 | // TODO: AbuseEmailToEstateOwner | ||
682 | // TODO: BlockDwell | ||
683 | // TODO: EstateSkipScripts | ||
684 | |||
685 | // Omitted | ||
686 | // | ||
687 | // Omitted: NullLayer (what is that?) | ||
688 | // Omitted: SkipAgentAction (what does it do?) | ||
689 | // Omitted: MainlandVisible (Do we need it) | ||
690 | |||
622 | return (uint)flags; | 691 | return (uint)flags; |
623 | } | 692 | } |
624 | } | 693 | } |
diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs index f73c193..5682de3 100644 --- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs | |||
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Environment.Modules | |||
301 | } | 301 | } |
302 | 302 | ||
303 | // set estate settings for region access to sun position | 303 | // set estate settings for region access to sun position |
304 | m_scene.RegionInfo.EstateSettings.sunPosition = Position; | 304 | m_scene.RegionInfo.RegionSettings.SunVector = Position; |
305 | //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); | 305 | //m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); |
306 | } | 306 | } |
307 | public void ForceSunUpdateToAllClients() | 307 | public void ForceSunUpdateToAllClients() |
@@ -316,8 +316,8 @@ namespace OpenSim.Region.Environment.Modules | |||
316 | } | 316 | } |
317 | 317 | ||
318 | // set estate settings for region access to sun position | 318 | // set estate settings for region access to sun position |
319 | m_scene.RegionInfo.EstateSettings.sunPosition = Position; | 319 | m_scene.RegionInfo.RegionSettings.SunVector = Position; |
320 | m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime(); | 320 | m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime(); |
321 | } | 321 | } |
322 | /// <summary> | 322 | /// <summary> |
323 | /// Calculate the sun's orbital position and its velocity. | 323 | /// Calculate the sun's orbital position and its velocity. |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 36a0ffc..a6a5264 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1354,10 +1354,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1354 | m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); | 1354 | m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); |
1355 | } | 1355 | } |
1356 | 1356 | ||
1357 | m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID; | 1357 | m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID; |
1358 | 1358 | ||
1359 | AssetBase asset = new AssetBase(); | 1359 | AssetBase asset = new AssetBase(); |
1360 | asset.FullID = m_regInfo.EstateSettings.terrainImageID; | 1360 | asset.FullID = m_regInfo.RegionSettings.TerrainImageID; |
1361 | asset.Data = data; | 1361 | asset.Data = data; |
1362 | asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); | 1362 | asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); |
1363 | asset.Description = RegionInfo.RegionName; | 1363 | asset.Description = RegionInfo.RegionName; |
@@ -1405,10 +1405,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1405 | TerrainImageLLUUID = lastMapRegionUUID; | 1405 | TerrainImageLLUUID = lastMapRegionUUID; |
1406 | } | 1406 | } |
1407 | 1407 | ||
1408 | m_regInfo.EstateSettings.terrainImageID = TerrainImageLLUUID; | 1408 | m_regInfo.RegionSettings.TerrainImageID = TerrainImageLLUUID; |
1409 | 1409 | ||
1410 | AssetBase asset = new AssetBase(); | 1410 | AssetBase asset = new AssetBase(); |
1411 | asset.FullID = m_regInfo.EstateSettings.terrainImageID; | 1411 | asset.FullID = m_regInfo.RegionSettings.TerrainImageID; |
1412 | asset.Data = data; | 1412 | asset.Data = data; |
1413 | asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); | 1413 | asset.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); |
1414 | asset.Description = RegionInfo.RegionName; | 1414 | asset.Description = RegionInfo.RegionName; |
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs index 0d3049d..4106fbb 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs | |||
@@ -3274,7 +3274,7 @@ namespace OpenSim.Region.ScriptEngine.Common | |||
3274 | 3274 | ||
3275 | // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule | 3275 | // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule |
3276 | // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double) | 3276 | // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double) |
3277 | SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition; | 3277 | SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector; |
3278 | SunDoubleVector3.x = (double)SunFloatVector3.X; | 3278 | SunDoubleVector3.x = (double)SunFloatVector3.X; |
3279 | SunDoubleVector3.y = (double)SunFloatVector3.Y; | 3279 | SunDoubleVector3.y = (double)SunFloatVector3.Y; |
3280 | SunDoubleVector3.z = (double)SunFloatVector3.Z; | 3280 | SunDoubleVector3.z = (double)SunFloatVector3.Z; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 30a64c7..06a6086 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -3214,7 +3214,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
3214 | 3214 | ||
3215 | // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule | 3215 | // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule |
3216 | // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double) | 3216 | // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double) |
3217 | SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition; | 3217 | SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector; |
3218 | SunDoubleVector3.x = (double)SunFloatVector3.X; | 3218 | SunDoubleVector3.x = (double)SunFloatVector3.X; |
3219 | SunDoubleVector3.y = (double)SunFloatVector3.Y; | 3219 | SunDoubleVector3.y = (double)SunFloatVector3.Y; |
3220 | SunDoubleVector3.z = (double)SunFloatVector3.Z; | 3220 | SunDoubleVector3.z = (double)SunFloatVector3.Z; |