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authorMelanie2010-11-16 22:26:07 +0100
committerMelanie2010-11-16 22:26:07 +0100
commit0049ec16f56eab51c812eef5e2e4396f23d91507 (patch)
tree11338a2e208606815ae3ad2338a8a8c43ebc1b94 /OpenSim
parentMerge branch 'master' into careminster-presence-refactor (diff)
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Prevent leftover attachments from clogging up the pipes
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b340bda..d2c6a29 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -4366,9 +4366,12 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
4366 { 4366 {
4367 if (grp.HasGroupChanged) // Resizer scripts? 4367 if (grp.HasGroupChanged) // Resizer scripts?
4368 { 4368 {
4369 grp.DetachToInventoryPrep(); 4369 grp.RootPart.IsAttachment = false;
4370 grp.AbsolutePosition = grp.RootPart.AttachedPos;
4371// grp.DetachToInventoryPrep();
4370 attachmentsModule.UpdateKnownItem(ControllingClient, 4372 attachmentsModule.UpdateKnownItem(ControllingClient,
4371 grp, grp.GetFromItemID(), grp.OwnerID); 4373 grp, grp.GetFromItemID(), grp.OwnerID);
4374 grp.RootPart.IsAttachment = true;
4372 } 4375 }
4373 } 4376 }
4374 } 4377 }