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author | John Hurliman | 2009-10-25 01:01:26 -0700 |
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committer | John Hurliman | 2009-10-25 01:01:26 -0700 |
commit | 593ce2e1fb0530d91a66006ad069d2916d482cd2 (patch) | |
tree | 20a50877629f2e128afaa387faaf049e61bdb632 /OpenSim | |
parent | Changing Scene.ForEachClient to use the synchronous for loop instead of Paral... (diff) | |
download | opensim-SC-593ce2e1fb0530d91a66006ad069d2916d482cd2.zip opensim-SC-593ce2e1fb0530d91a66006ad069d2916d482cd2.tar.gz opensim-SC-593ce2e1fb0530d91a66006ad069d2916d482cd2.tar.bz2 opensim-SC-593ce2e1fb0530d91a66006ad069d2916d482cd2.tar.xz |
Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/AnimationSet.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 | ||||
-rw-r--r-- | OpenSim/Tools/pCampBot/PhysicsBot.cs | 2 |
3 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/AnimationSet.cs index aa0c8b8..740d168 100644 --- a/OpenSim/Region/Framework/Scenes/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/AnimationSet.cs | |||
@@ -30,6 +30,8 @@ using System.Collections.Generic; | |||
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | 32 | ||
33 | using Animation = OpenSim.Framework.Animation; | ||
34 | |||
33 | namespace OpenSim.Region.Framework.Scenes | 35 | namespace OpenSim.Region.Framework.Scenes |
34 | { | 36 | { |
35 | [Serializable] | 37 | [Serializable] |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index a610e42..67384fb 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2693,7 +2693,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2693 | { | 2693 | { |
2694 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | 2694 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) |
2695 | { | 2695 | { |
2696 | m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + (AppearanceManager.TextureIndex)j + ") for avatar " + this.Name); | 2696 | m_log.Warn("[APPEARANCE]: Missing baked texture " + face.TextureID + " (" + j + ") for avatar " + this.Name); |
2697 | this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); | 2697 | this.ControllingClient.SendRebakeAvatarTextures(face.TextureID); |
2698 | } | 2698 | } |
2699 | } | 2699 | } |
diff --git a/OpenSim/Tools/pCampBot/PhysicsBot.cs b/OpenSim/Tools/pCampBot/PhysicsBot.cs index 426ef29..9cdbf32 100644 --- a/OpenSim/Tools/pCampBot/PhysicsBot.cs +++ b/OpenSim/Tools/pCampBot/PhysicsBot.cs | |||
@@ -271,7 +271,7 @@ namespace pCampBot | |||
271 | string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly); | 271 | string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly); |
272 | InventoryFolder clothfolder = FindClothingFolder(); | 272 | InventoryFolder clothfolder = FindClothingFolder(); |
273 | UUID transid = UUID.Random(); | 273 | UUID transid = UUID.Random(); |
274 | List<InventoryBase> listwearables = new List<InventoryBase>(); | 274 | List<InventoryItem> listwearables = new List<InventoryItem>(); |
275 | 275 | ||
276 | for (int i = 0; i < clothing.Length; i++) | 276 | for (int i = 0; i < clothing.Length; i++) |
277 | { | 277 | { |