diff options
author | lbsa71 | 2007-07-26 14:55:42 +0000 |
---|---|---|
committer | lbsa71 | 2007-07-26 14:55:42 +0000 |
commit | 39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6 (patch) | |
tree | 81ab89a9749577c6fa1a3a19c1ed09c1942ec201 /OpenSim | |
parent | Added the default shape to the OpenSim library. Now need to get the new ruth ... (diff) | |
download | opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.zip opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.tar.gz opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.tar.bz2 opensim-SC-39b64564dca0e5cb57a2a8e1b60979ccaaf11ef6.tar.xz |
* Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
Diffstat (limited to '')
20 files changed, 137 insertions, 202 deletions
diff --git a/OpenSim/Framework/General/Interfaces/ILocalStorage.cs b/OpenSim/Framework/General/Interfaces/ILocalStorage.cs index 9d5bb62..1b7b01e 100644 --- a/OpenSim/Framework/General/Interfaces/ILocalStorage.cs +++ b/OpenSim/Framework/General/Interfaces/ILocalStorage.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Interfaces | |||
44 | void LoadPrimitives(ILocalStorageReceiver receiver); | 44 | void LoadPrimitives(ILocalStorageReceiver receiver); |
45 | 45 | ||
46 | [System.Obsolete("Use DataStorage instead")] | 46 | [System.Obsolete("Use DataStorage instead")] |
47 | float[] LoadWorld(); | 47 | float[] LoadScene(); |
48 | [System.Obsolete("Use DataStorage instead")] | 48 | [System.Obsolete("Use DataStorage instead")] |
49 | void SaveMap(float[] heightmap); | 49 | void SaveMap(float[] heightmap); |
50 | 50 | ||
diff --git a/OpenSim/Framework/General/Interfaces/IWorld.cs b/OpenSim/Framework/General/Interfaces/IScene.cs index a474636..ee7a96a 100644 --- a/OpenSim/Framework/General/Interfaces/IWorld.cs +++ b/OpenSim/Framework/General/Interfaces/IScene.cs | |||
@@ -30,7 +30,7 @@ using OpenSim.Framework.Types; | |||
30 | 30 | ||
31 | namespace OpenSim.Framework.Interfaces | 31 | namespace OpenSim.Framework.Interfaces |
32 | { | 32 | { |
33 | public interface IWorld | 33 | public interface IScene |
34 | { | 34 | { |
35 | void AddNewClient(IClientAPI client, bool child); | 35 | void AddNewClient(IClientAPI client, bool child); |
36 | void RemoveClient(LLUUID agentID); | 36 | void RemoveClient(LLUUID agentID); |
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index d961b73..a90c078 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim | |||
65 | 65 | ||
66 | protected List<UDPServer> m_udpServers = new List<UDPServer>(); | 66 | protected List<UDPServer> m_udpServers = new List<UDPServer>(); |
67 | protected List<RegionInfo> m_regionData = new List<RegionInfo>(); | 67 | protected List<RegionInfo> m_regionData = new List<RegionInfo>(); |
68 | protected List<IWorld> m_localWorld = new List<IWorld>(); | 68 | protected List<IScene> m_localScenes = new List<IScene>(); |
69 | 69 | ||
70 | private bool m_silent; | 70 | private bool m_silent; |
71 | private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log"; | 71 | private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log"; |
@@ -83,7 +83,7 @@ namespace OpenSim | |||
83 | 83 | ||
84 | 84 | ||
85 | /// <summary> | 85 | /// <summary> |
86 | /// Performs initialisation of the world, such as loading configuration from disk. | 86 | /// Performs initialisation of the scene, such as loading configuration from disk. |
87 | /// </summary> | 87 | /// </summary> |
88 | public override void StartUp() | 88 | public override void StartUp() |
89 | { | 89 | { |
@@ -126,7 +126,7 @@ namespace OpenSim | |||
126 | UDPServer udpServer; | 126 | UDPServer udpServer; |
127 | Scene scene = SetupScene(regionInfo, out udpServer); | 127 | Scene scene = SetupScene(regionInfo, out udpServer); |
128 | 128 | ||
129 | m_localWorld.Add(scene); | 129 | m_localScenes.Add(scene); |
130 | 130 | ||
131 | 131 | ||
132 | m_udpServers.Add(udpServer); | 132 | m_udpServers.Add(udpServer); |
@@ -311,9 +311,9 @@ namespace OpenSim | |||
311 | m_log.Verbose("Main.cs:Shutdown() - Killing clients"); | 311 | m_log.Verbose("Main.cs:Shutdown() - Killing clients"); |
312 | // IMPLEMENT THIS | 312 | // IMPLEMENT THIS |
313 | m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating"); | 313 | m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating"); |
314 | for (int i = 0; i < m_localWorld.Count; i++) | 314 | for (int i = 0; i < m_localScenes.Count; i++) |
315 | { | 315 | { |
316 | ((Scene)m_localWorld[i]).Close(); | 316 | ((Scene)m_localScenes[i]).Close(); |
317 | } | 317 | } |
318 | m_log.Close(); | 318 | m_log.Close(); |
319 | Environment.Exit(0); | 319 | Environment.Exit(0); |
@@ -343,32 +343,32 @@ namespace OpenSim | |||
343 | 343 | ||
344 | case "terrain": | 344 | case "terrain": |
345 | string result = ""; | 345 | string result = ""; |
346 | for (int i = 0; i < m_localWorld.Count; i++) | 346 | for (int i = 0; i < m_localScenes.Count; i++) |
347 | { | 347 | { |
348 | if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName)) | 348 | if (!((Scene)m_localScenes[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localScenes[i].RegionInfo.RegionName)) |
349 | { | 349 | { |
350 | m_log.Error(result); | 350 | m_log.Error(result); |
351 | } | 351 | } |
352 | } | 352 | } |
353 | break; | 353 | break; |
354 | case "script": | 354 | case "script": |
355 | for (int i = 0; i < m_localWorld.Count; i++) | 355 | for (int i = 0; i < m_localScenes.Count; i++) |
356 | { | 356 | { |
357 | ((Scene)m_localWorld[i]).SendCommandToScripts(cmdparams); | 357 | ((Scene)m_localScenes[i]).SendCommandToScripts(cmdparams); |
358 | } | 358 | } |
359 | break; | 359 | break; |
360 | 360 | ||
361 | case "backup": | 361 | case "backup": |
362 | for (int i = 0; i < m_localWorld.Count; i++) | 362 | for (int i = 0; i < m_localScenes.Count; i++) |
363 | { | 363 | { |
364 | ((Scene)m_localWorld[i]).Backup(); | 364 | ((Scene)m_localScenes[i]).Backup(); |
365 | } | 365 | } |
366 | break; | 366 | break; |
367 | 367 | ||
368 | case "alert": | 368 | case "alert": |
369 | for (int i = 0; i < m_localWorld.Count; i++) | 369 | for (int i = 0; i < m_localScenes.Count; i++) |
370 | { | 370 | { |
371 | ((Scene)m_localWorld[i]).HandleAlertCommand(cmdparams); | 371 | ((Scene)m_localScenes[i]).HandleAlertCommand(cmdparams); |
372 | } | 372 | } |
373 | break; | 373 | break; |
374 | 374 | ||
@@ -398,14 +398,14 @@ namespace OpenSim | |||
398 | case "users": | 398 | case "users": |
399 | ScenePresence TempAv; | 399 | ScenePresence TempAv; |
400 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); | 400 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World")); |
401 | for (int i = 0; i < m_localWorld.Count; i++) | 401 | for (int i = 0; i < m_localScenes.Count; i++) |
402 | { | 402 | { |
403 | foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys) | 403 | foreach (libsecondlife.LLUUID UUID in ((Scene)m_localScenes[i]).Entities.Keys) |
404 | { | 404 | { |
405 | if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar") | 405 | if (((Scene)m_localScenes[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar") |
406 | { | 406 | { |
407 | TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID]; | 407 | TempAv = (ScenePresence)((Scene)m_localScenes[i]).Entities[UUID]; |
408 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName); | 408 | m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localScenes[i]).RegionInfo.RegionName); |
409 | } | 409 | } |
410 | } | 410 | } |
411 | } | 411 | } |
diff --git a/OpenSim/Region/ClientStack/ClientView.API.cs b/OpenSim/Region/ClientStack/ClientView.API.cs index 0da89a1..feacadc 100644 --- a/OpenSim/Region/ClientStack/ClientView.API.cs +++ b/OpenSim/Region/ClientStack/ClientView.API.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Region.ClientStack | |||
146 | } | 146 | } |
147 | } | 147 | } |
148 | 148 | ||
149 | #region World/Avatar to Client | 149 | #region Scene/Avatar to Client |
150 | 150 | ||
151 | /// <summary> | 151 | /// <summary> |
152 | /// | 152 | /// |
diff --git a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs index e5e872a..c0c14ee 100644 --- a/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs +++ b/OpenSim/Region/ClientStack/ClientView.ProcessPackets.cs | |||
@@ -73,7 +73,7 @@ namespace OpenSim.Region.ClientStack | |||
73 | } | 73 | } |
74 | break; | 74 | break; |
75 | 75 | ||
76 | #region World/Avatar | 76 | #region Scene/Avatar |
77 | case PacketType.ChatFromViewer: | 77 | case PacketType.ChatFromViewer: |
78 | ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; | 78 | ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack; |
79 | if (Util.FieldToString(inchatpack.ChatData.Message) == "") | 79 | if (Util.FieldToString(inchatpack.ChatData.Message) == "") |
@@ -466,33 +466,7 @@ namespace OpenSim.Region.ClientStack | |||
466 | // Console.WriteLine(Pack.ToString()); | 466 | // Console.WriteLine(Pack.ToString()); |
467 | UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; | 467 | UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack; |
468 | AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); | 468 | AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID); |
469 | /*if (myinventory != null) | 469 | |
470 | { | ||
471 | if (updatetask.UpdateData.Key == 0) | ||
472 | { | ||
473 | if (myinventory.InventoryItems[updatetask.InventoryData.ItemID] != null) | ||
474 | { | ||
475 | if (myinventory.InventoryItems[updatetask.InventoryData.ItemID].Type == 7) | ||
476 | { | ||
477 | LLUUID noteaid = myinventory.InventoryItems[updatetask.InventoryData.ItemID].AssetID; | ||
478 | AssetBase assBase = this.m_assetCache.GetAsset(noteaid); | ||
479 | if (assBase != null) | ||
480 | { | ||
481 | foreach (Entity ent in m_world.Entities.Values) | ||
482 | { | ||
483 | if (ent.localid == updatetask.UpdateData.LocalID) | ||
484 | { | ||
485 | if (ent is OpenSim.world.Primitive) | ||
486 | { | ||
487 | this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); | ||
488 | } | ||
489 | } | ||
490 | } | ||
491 | } | ||
492 | } | ||
493 | } | ||
494 | } | ||
495 | }*/ | ||
496 | break; | 470 | break; |
497 | case PacketType.MapLayerRequest: | 471 | case PacketType.MapLayerRequest: |
498 | this.RequestMapLayer(); | 472 | this.RequestMapLayer(); |
@@ -524,7 +498,7 @@ namespace OpenSim.Region.ClientStack | |||
524 | { | 498 | { |
525 | AssetLandmark lm = new AssetLandmark(lma); | 499 | AssetLandmark lm = new AssetLandmark(lma); |
526 | 500 | ||
527 | if (lm.RegionID == m_world.RegionInfo.SimUUID) | 501 | if (lm.RegionID == m_scene.RegionInfo.SimUUID) |
528 | { | 502 | { |
529 | TeleportLocalPacket tpLocal = new TeleportLocalPacket(); | 503 | TeleportLocalPacket tpLocal = new TeleportLocalPacket(); |
530 | 504 | ||
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index 3fd3a46..92d73e1 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.Region.ClientStack | |||
72 | private AgentAssetUpload UploadAssets; | 72 | private AgentAssetUpload UploadAssets; |
73 | private LLUUID newAssetFolder = LLUUID.Zero; | 73 | private LLUUID newAssetFolder = LLUUID.Zero; |
74 | private bool debug = false; | 74 | private bool debug = false; |
75 | protected IWorld m_world; | 75 | protected IScene m_scene; |
76 | private Dictionary<uint, ClientView> m_clientThreads; | 76 | private Dictionary<uint, ClientView> m_clientThreads; |
77 | private AssetCache m_assetCache; | 77 | private AssetCache m_assetCache; |
78 | private InventoryCache m_inventoryCache; | 78 | private InventoryCache m_inventoryCache; |
@@ -85,9 +85,9 @@ namespace OpenSim.Region.ClientStack | |||
85 | private int probesWithNoIngressPackets = 0; | 85 | private int probesWithNoIngressPackets = 0; |
86 | private int lastPacketsReceived = 0; | 86 | private int lastPacketsReceived = 0; |
87 | 87 | ||
88 | public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions ) | 88 | public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions ) |
89 | { | 89 | { |
90 | m_world = world; | 90 | m_scene = scene; |
91 | m_clientThreads = clientThreads; | 91 | m_clientThreads = clientThreads; |
92 | m_assetCache = assetCache; | 92 | m_assetCache = assetCache; |
93 | 93 | ||
@@ -121,7 +121,7 @@ namespace OpenSim.Region.ClientStack | |||
121 | { | 121 | { |
122 | clientPingTimer.Stop(); | 122 | clientPingTimer.Stop(); |
123 | this.m_inventoryCache.ClientLeaving(this.AgentID, null); | 123 | this.m_inventoryCache.ClientLeaving(this.AgentID, null); |
124 | m_world.RemoveClient(this.AgentId); | 124 | m_scene.RemoveClient(this.AgentId); |
125 | 125 | ||
126 | m_clientThreads.Remove(this.CircuitCode); | 126 | m_clientThreads.Remove(this.CircuitCode); |
127 | m_networkServer.RemoveClientCircuit(this.CircuitCode); | 127 | m_networkServer.RemoveClientCircuit(this.CircuitCode); |
@@ -231,8 +231,8 @@ namespace OpenSim.Region.ClientStack | |||
231 | clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); | 231 | clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity); |
232 | clientPingTimer.Enabled = true; | 232 | clientPingTimer.Enabled = true; |
233 | 233 | ||
234 | MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); | 234 | MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene"); |
235 | this.m_world.AddNewClient(this, false); | 235 | this.m_scene.AddNewClient(this, false); |
236 | } | 236 | } |
237 | 237 | ||
238 | protected virtual void AuthUser() | 238 | protected virtual void AuthUser() |
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs index 596cdbe..9d2250e 100644 --- a/OpenSim/Region/ClientStack/PacketServer.cs +++ b/OpenSim/Region/ClientStack/PacketServer.cs | |||
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ClientStack | |||
40 | public class PacketServer | 40 | public class PacketServer |
41 | { | 41 | { |
42 | private ClientStackNetworkHandler _networkHandler; | 42 | private ClientStackNetworkHandler _networkHandler; |
43 | private IWorld _localWorld; | 43 | private IScene _localScene; |
44 | public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>(); | 44 | public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>(); |
45 | private ClientManager m_clientManager = new ClientManager(); | 45 | private ClientManager m_clientManager = new ClientManager(); |
46 | public ClientManager ClientManager | 46 | public ClientManager ClientManager |
@@ -54,11 +54,11 @@ namespace OpenSim.Region.ClientStack | |||
54 | _networkHandler.RegisterPacketServer(this); | 54 | _networkHandler.RegisterPacketServer(this); |
55 | } | 55 | } |
56 | 56 | ||
57 | public IWorld LocalWorld | 57 | public IScene LocalScene |
58 | { | 58 | { |
59 | set | 59 | set |
60 | { | 60 | { |
61 | this._localWorld = value; | 61 | this._localScene = value; |
62 | } | 62 | } |
63 | } | 63 | } |
64 | 64 | ||
@@ -122,19 +122,7 @@ namespace OpenSim.Region.ClientStack | |||
122 | 122 | ||
123 | } | 123 | } |
124 | 124 | ||
125 | /// <summary> | 125 | protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions) |
126 | /// | ||
127 | /// </summary> | ||
128 | /// <param name="remoteEP"></param> | ||
129 | /// <param name="initialcirpack"></param> | ||
130 | /// <param name="clientThreads"></param> | ||
131 | /// <param name="world"></param> | ||
132 | /// <param name="assetCache"></param> | ||
133 | /// <param name="packServer"></param> | ||
134 | /// <param name="inventoryCache"></param> | ||
135 | /// <param name="authenSessions"></param> | ||
136 | /// <returns></returns> | ||
137 | protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions) | ||
138 | { | 126 | { |
139 | return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions ); | 127 | return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions ); |
140 | } | 128 | } |
@@ -151,7 +139,7 @@ namespace OpenSim.Region.ClientStack | |||
151 | public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AgentCircuitManager authenticateSessionsClass) | 139 | public virtual bool AddNewClient(EndPoint epSender, UseCircuitCodePacket useCircuit, AssetCache assetCache, InventoryCache inventoryCache, AgentCircuitManager authenticateSessionsClass) |
152 | { | 140 | { |
153 | ClientView newuser = | 141 | ClientView newuser = |
154 | CreateNewClient(epSender, useCircuit, ClientThreads, _localWorld, assetCache, this, inventoryCache, | 142 | CreateNewClient(epSender, useCircuit, ClientThreads, _localScene, assetCache, this, inventoryCache, |
155 | authenticateSessionsClass); | 143 | authenticateSessionsClass); |
156 | 144 | ||
157 | this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); | 145 | this.ClientThreads.Add(useCircuit.CircuitCode.Code, newuser); |
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs index d91cd95..a61b9e3 100644 --- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs +++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs | |||
@@ -108,7 +108,7 @@ namespace OpenSim.Region.ClientStack | |||
108 | StorageManager storageManager = CreateStorageManager(regionInfo); | 108 | StorageManager storageManager = CreateStorageManager(regionInfo); |
109 | Scene scene = CreateScene(regionInfo, storageManager, authen); | 109 | Scene scene = CreateScene(regionInfo, storageManager, authen); |
110 | 110 | ||
111 | udpServer.LocalWorld = scene; | 111 | udpServer.LocalScene = scene; |
112 | 112 | ||
113 | scene.LoadWorldMap(); | 113 | scene.LoadWorldMap(); |
114 | 114 | ||
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs index 340ef61..705ced0 100644 --- a/OpenSim/Region/ClientStack/UDPServer.cs +++ b/OpenSim/Region/ClientStack/UDPServer.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Region.ClientStack | |||
53 | protected PacketServer _packetServer; | 53 | protected PacketServer _packetServer; |
54 | 54 | ||
55 | protected int listenPort; | 55 | protected int listenPort; |
56 | protected IWorld m_localWorld; | 56 | protected IScene m_localScene; |
57 | protected AssetCache m_assetCache; | 57 | protected AssetCache m_assetCache; |
58 | protected InventoryCache m_inventoryCache; | 58 | protected InventoryCache m_inventoryCache; |
59 | protected LogBase m_log; | 59 | protected LogBase m_log; |
@@ -71,12 +71,12 @@ namespace OpenSim.Region.ClientStack | |||
71 | } | 71 | } |
72 | } | 72 | } |
73 | 73 | ||
74 | public IWorld LocalWorld | 74 | public IScene LocalScene |
75 | { | 75 | { |
76 | set | 76 | set |
77 | { | 77 | { |
78 | this.m_localWorld = value; | 78 | this.m_localScene = value; |
79 | this._packetServer.LocalWorld = this.m_localWorld; | 79 | this._packetServer.LocalScene = this.m_localScene; |
80 | } | 80 | } |
81 | } | 81 | } |
82 | 82 | ||
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 3742486..3af6fb2 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs | |||
@@ -45,12 +45,12 @@ namespace OpenSim.Region.Environment | |||
45 | /// </summary> | 45 | /// </summary> |
46 | public class EstateManager | 46 | public class EstateManager |
47 | { | 47 | { |
48 | private Scene m_world; | 48 | private Scene m_scene; |
49 | private RegionInfo m_regInfo; | 49 | private RegionInfo m_regInfo; |
50 | 50 | ||
51 | public EstateManager(Scene world,RegionInfo reginfo) | 51 | public EstateManager(Scene scene,RegionInfo reginfo) |
52 | { | 52 | { |
53 | m_world = world; //Estate settings found at world.m_regInfo.estateSettings | 53 | m_scene = scene; |
54 | m_regInfo = reginfo; | 54 | m_regInfo = reginfo; |
55 | } | 55 | } |
56 | 56 | ||
@@ -243,7 +243,7 @@ namespace OpenSim.Region.Environment | |||
243 | 243 | ||
244 | public void sendRegionInfoPacketToAll() | 244 | public void sendRegionInfoPacketToAll() |
245 | { | 245 | { |
246 | List<Avatar> avatars = m_world.RequestAvatarList(); | 246 | List<Avatar> avatars = m_scene.RequestAvatarList(); |
247 | 247 | ||
248 | for (int i = 0; i < avatars.Count; i++) | 248 | for (int i = 0; i < avatars.Count; i++) |
249 | { | 249 | { |
@@ -253,7 +253,7 @@ namespace OpenSim.Region.Environment | |||
253 | 253 | ||
254 | public void sendRegionHandshakeToAll() | 254 | public void sendRegionHandshakeToAll() |
255 | { | 255 | { |
256 | List<Avatar> avatars = m_world.RequestAvatarList(); | 256 | List<Avatar> avatars = m_scene.RequestAvatarList(); |
257 | 257 | ||
258 | for (int i = 0; i < avatars.Count; i++) | 258 | for (int i = 0; i < avatars.Count; i++) |
259 | { | 259 | { |
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index bae3b0e..625b176 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -18,7 +18,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
18 | public LandData landData = new LandData(); | 18 | public LandData landData = new LandData(); |
19 | public List<SceneObject> primsOverMe = new List<SceneObject>(); | 19 | public List<SceneObject> primsOverMe = new List<SceneObject>(); |
20 | 20 | ||
21 | public Scene m_world; | 21 | public Scene m_scene; |
22 | 22 | ||
23 | private bool[,] landBitmap = new bool[64, 64]; | 23 | private bool[,] landBitmap = new bool[64, 64]; |
24 | 24 | ||
@@ -26,9 +26,9 @@ namespace OpenSim.Region.Environment.LandManagement | |||
26 | 26 | ||
27 | 27 | ||
28 | #region Constructors | 28 | #region Constructors |
29 | public Land(LLUUID owner_id, bool is_group_owned, Scene world) | 29 | public Land(LLUUID owner_id, bool is_group_owned, Scene scene) |
30 | { | 30 | { |
31 | m_world = world; | 31 | m_scene = scene; |
32 | landData.ownerID = owner_id; | 32 | landData.ownerID = owner_id; |
33 | landData.isGroupOwned = is_group_owned; | 33 | landData.isGroupOwned = is_group_owned; |
34 | 34 | ||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
59 | 59 | ||
60 | public Land Copy() | 60 | public Land Copy() |
61 | { | 61 | { |
62 | Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_world); | 62 | Land newLand = new Land(this.landData.ownerID, this.landData.isGroupOwned, m_scene); |
63 | 63 | ||
64 | //Place all new variables here! | 64 | //Place all new variables here! |
65 | newLand.landBitmap = (bool[,])(this.landBitmap.Clone()); | 65 | newLand.landBitmap = (bool[,])(this.landBitmap.Clone()); |
@@ -101,7 +101,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
101 | updatePacket.ParcelData.LocalID = landData.localID; | 101 | updatePacket.ParcelData.LocalID = landData.localID; |
102 | if (landData.area > 0) | 102 | if (landData.area > 0) |
103 | { | 103 | { |
104 | updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor))); | 104 | updatePacket.ParcelData.MaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); |
105 | } | 105 | } |
106 | else | 106 | else |
107 | { | 107 | { |
@@ -118,14 +118,17 @@ namespace OpenSim.Region.Environment.LandManagement | |||
118 | updatePacket.ParcelData.OwnerID = landData.ownerID; | 118 | updatePacket.ParcelData.OwnerID = landData.ownerID; |
119 | updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; | 119 | updatePacket.ParcelData.OwnerPrims = landData.ownerPrims; |
120 | updatePacket.ParcelData.ParcelFlags = landData.landFlags; | 120 | updatePacket.ParcelData.ParcelFlags = landData.landFlags; |
121 | updatePacket.ParcelData.ParcelPrimBonus = m_world.RegionInfo.estateSettings.objectBonusFactor; | 121 | updatePacket.ParcelData.ParcelPrimBonus = m_scene.RegionInfo.estateSettings.objectBonusFactor; |
122 | updatePacket.ParcelData.PassHours = landData.passHours; | 122 | updatePacket.ParcelData.PassHours = landData.passHours; |
123 | updatePacket.ParcelData.PassPrice = landData.passPrice; | 123 | updatePacket.ParcelData.PassPrice = landData.passPrice; |
124 | updatePacket.ParcelData.PublicCount = 0; //unemplemented | 124 | updatePacket.ParcelData.PublicCount = 0; //unemplemented |
125 | updatePacket.ParcelData.RegionDenyAnonymous = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0); | 125 | |
126 | updatePacket.ParcelData.RegionDenyIdentified = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0); | 126 | uint regionFlags = (uint)m_scene.RegionInfo.estateSettings.regionFlags; |
127 | updatePacket.ParcelData.RegionDenyTransacted = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0); | 127 | updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) > 0); |
128 | updatePacket.ParcelData.RegionPushOverride = (((uint)m_world.RegionInfo.estateSettings.regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0); | 128 | updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) > 0); |
129 | updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) > 0); | ||
130 | updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) > 0); | ||
131 | |||
129 | updatePacket.ParcelData.RentPrice = 0; | 132 | updatePacket.ParcelData.RentPrice = 0; |
130 | updatePacket.ParcelData.RequestResult = request_result; | 133 | updatePacket.ParcelData.RequestResult = request_result; |
131 | updatePacket.ParcelData.SalePrice = landData.salePrice; | 134 | updatePacket.ParcelData.SalePrice = landData.salePrice; |
@@ -134,7 +137,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
134 | updatePacket.ParcelData.SequenceID = sequence_id; | 137 | updatePacket.ParcelData.SequenceID = sequence_id; |
135 | if (landData.simwideArea > 0) | 138 | if (landData.simwideArea > 0) |
136 | { | 139 | { |
137 | updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_world.RegionInfo.estateSettings.objectBonusFactor))); | 140 | updatePacket.ParcelData.SimWideMaxPrims = Convert.ToInt32(Math.Round((Convert.ToDecimal(landData.simwideArea) / Convert.ToDecimal(65536)) * 15000 * Convert.ToDecimal(m_scene.RegionInfo.estateSettings.objectBonusFactor))); |
138 | } | 141 | } |
139 | else | 142 | else |
140 | { | 143 | { |
@@ -180,10 +183,10 @@ namespace OpenSim.Region.Environment.LandManagement | |||
180 | 183 | ||
181 | public void sendLandUpdateToAvatarsOverMe() | 184 | public void sendLandUpdateToAvatarsOverMe() |
182 | { | 185 | { |
183 | List<ScenePresence> avatars = m_world.RequestAvatarList(); | 186 | List<ScenePresence> avatars = m_scene.RequestAvatarList(); |
184 | for (int i = 0; i < avatars.Count; i++) | 187 | for (int i = 0; i < avatars.Count; i++) |
185 | { | 188 | { |
186 | Land over = m_world.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); | 189 | Land over = m_scene.LandManager.getLandObject((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y)); |
187 | if (over.landData.localID == this.landData.localID) | 190 | if (over.landData.localID == this.landData.localID) |
188 | { | 191 | { |
189 | sendLandProperties(0, false, 0, avatars[i].ControllingClient); | 192 | sendLandProperties(0, false, 0, avatars[i].ControllingClient); |
@@ -219,8 +222,8 @@ namespace OpenSim.Region.Environment.LandManagement | |||
219 | } | 222 | } |
220 | } | 223 | } |
221 | } | 224 | } |
222 | landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_world.Terrain.GetHeight((min_x * 4), (min_y * 4))); | 225 | landData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), (float)m_scene.Terrain.GetHeight((min_x * 4), (min_y * 4))); |
223 | landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_world.Terrain.GetHeight((max_x * 4), (max_y * 4))); | 226 | landData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), (float)m_scene.Terrain.GetHeight((max_x * 4), (max_y * 4))); |
224 | landData.area = tempArea; | 227 | landData.area = tempArea; |
225 | } | 228 | } |
226 | 229 | ||
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs index be2913b..8c359fc 100644 --- a/OpenSim/Region/Environment/LandManagement/LandManager.cs +++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs | |||
@@ -85,16 +85,16 @@ namespace OpenSim.Region.Environment.LandManagement | |||
85 | /// </summary> | 85 | /// </summary> |
86 | public bool landPrimCountTainted = false; | 86 | public bool landPrimCountTainted = false; |
87 | 87 | ||
88 | private Scene m_world; | 88 | private Scene m_scene; |
89 | private RegionInfo m_regInfo; | 89 | private RegionInfo m_regInfo; |
90 | 90 | ||
91 | #endregion | 91 | #endregion |
92 | 92 | ||
93 | #region Constructors | 93 | #region Constructors |
94 | public LandManager(Scene world, RegionInfo reginfo) | 94 | public LandManager(Scene scene, RegionInfo reginfo) |
95 | { | 95 | { |
96 | 96 | ||
97 | m_world = world; | 97 | m_scene = scene; |
98 | m_regInfo = reginfo; | 98 | m_regInfo = reginfo; |
99 | landIDList.Initialize(); | 99 | landIDList.Initialize(); |
100 | 100 | ||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
106 | #region Parcel From Storage Functions | 106 | #region Parcel From Storage Functions |
107 | public void LandFromStorage(LandData data) | 107 | public void LandFromStorage(LandData data) |
108 | { | 108 | { |
109 | Land new_land = new Land(data.ownerID, data.isGroupOwned, m_world); | 109 | Land new_land = new Land(data.ownerID, data.isGroupOwned, m_scene); |
110 | new_land.landData = data.Copy(); | 110 | new_land.landData = data.Copy(); |
111 | new_land.setLandBitmapFromByteArray(); | 111 | new_land.setLandBitmapFromByteArray(); |
112 | addLandObject(new_land); | 112 | addLandObject(new_land); |
@@ -126,7 +126,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
126 | /// <returns></returns> | 126 | /// <returns></returns> |
127 | public Land createBaseLand() | 127 | public Land createBaseLand() |
128 | { | 128 | { |
129 | return new Land(new LLUUID(), false, m_world); | 129 | return new Land(new LLUUID(), false, m_scene); |
130 | } | 130 | } |
131 | 131 | ||
132 | /// <summary> | 132 | /// <summary> |
@@ -517,7 +517,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
517 | lastLandLocalID = START_LAND_LOCAL_ID - 1; | 517 | lastLandLocalID = START_LAND_LOCAL_ID - 1; |
518 | landIDList.Initialize(); | 518 | landIDList.Initialize(); |
519 | 519 | ||
520 | Land fullSimParcel = new Land(LLUUID.Zero, false, m_world); | 520 | Land fullSimParcel = new Land(LLUUID.Zero, false, m_scene); |
521 | 521 | ||
522 | fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256)); | 522 | fullSimParcel.setLandBitmap(Land.getSquareLandBitmap(0, 0, 256, 256)); |
523 | fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID; | 523 | fullSimParcel.landData.ownerID = m_regInfo.MasterAvatarAssignedUUID; |
@@ -529,7 +529,7 @@ namespace OpenSim.Region.Environment.LandManagement | |||
529 | 529 | ||
530 | public void handleSignificantClientMovement(IClientAPI remote_client) | 530 | public void handleSignificantClientMovement(IClientAPI remote_client) |
531 | { | 531 | { |
532 | ScenePresence clientAvatar = m_world.RequestAvatar(remote_client.AgentId); | 532 | ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); |
533 | if (clientAvatar != null) | 533 | if (clientAvatar != null) |
534 | { | 534 | { |
535 | Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y); | 535 | Land over = getLandObject(clientAvatar.Pos.X,clientAvatar.Pos.Y); |
diff --git a/OpenSim/Region/Environment/Scenes/Entity.cs b/OpenSim/Region/Environment/Scenes/Entity.cs index 2456a4e..204b68f 100644 --- a/OpenSim/Region/Environment/Scenes/Entity.cs +++ b/OpenSim/Region/Environment/Scenes/Entity.cs | |||
@@ -31,8 +31,8 @@ using OpenSim.Physics.Manager; | |||
31 | 31 | ||
32 | namespace OpenSim.Region.Environment.Scenes | 32 | namespace OpenSim.Region.Environment.Scenes |
33 | { | 33 | { |
34 | public abstract class Entity :EntityBase //this class (Entity) will be phased out | 34 | public abstract class Entity : EntityBase //this class (Entity) will be phased out |
35 | { | 35 | { |
36 | protected PhysicsActor _physActor; | 36 | protected PhysicsActor _physActor; |
37 | 37 | ||
38 | /// <summary> | 38 | /// <summary> |
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
42 | { | 42 | { |
43 | get | 43 | get |
44 | { | 44 | { |
45 | if (this._physActor != null) | 45 | if (_physActor != null) |
46 | { | 46 | { |
47 | m_pos.X = _physActor.Position.X; | 47 | m_pos.X = _physActor.Position.X; |
48 | m_pos.Y = _physActor.Position.Y; | 48 | m_pos.Y = _physActor.Position.Y; |
@@ -53,14 +53,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
53 | } | 53 | } |
54 | set | 54 | set |
55 | { | 55 | { |
56 | if (this._physActor != null) | 56 | if (_physActor != null) |
57 | { | 57 | { |
58 | try | 58 | try |
59 | { | 59 | { |
60 | lock (this.m_world.SyncRoot) | 60 | lock (m_scene.SyncRoot) |
61 | { | 61 | { |
62 | 62 | _physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | |
63 | this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z); | ||
64 | } | 63 | } |
65 | } | 64 | } |
66 | catch (Exception e) | 65 | catch (Exception e) |
@@ -73,7 +72,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
73 | } | 72 | } |
74 | } | 73 | } |
75 | 74 | ||
76 | 75 | ||
77 | /// <summary> | 76 | /// <summary> |
78 | /// | 77 | /// |
79 | /// </summary> | 78 | /// </summary> |
@@ -81,7 +80,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
81 | { | 80 | { |
82 | get | 81 | get |
83 | { | 82 | { |
84 | if (this._physActor != null) | 83 | if (_physActor != null) |
85 | { | 84 | { |
86 | m_velocity.X = _physActor.Velocity.X; | 85 | m_velocity.X = _physActor.Velocity.X; |
87 | m_velocity.Y = _physActor.Velocity.Y; | 86 | m_velocity.Y = _physActor.Velocity.Y; |
@@ -92,14 +91,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
92 | } | 91 | } |
93 | set | 92 | set |
94 | { | 93 | { |
95 | if (this._physActor != null) | 94 | if (_physActor != null) |
96 | { | 95 | { |
97 | try | 96 | try |
98 | { | 97 | { |
99 | lock (this.m_world.SyncRoot) | 98 | lock (m_scene.SyncRoot) |
100 | { | 99 | { |
101 | 100 | _physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | |
102 | this._physActor.Velocity = new PhysicsVector(value.X, value.Y, value.Z); | ||
103 | } | 101 | } |
104 | } | 102 | } |
105 | catch (Exception e) | 103 | catch (Exception e) |
@@ -112,4 +110,4 @@ namespace OpenSim.Region.Environment.Scenes | |||
112 | } | 110 | } |
113 | } | 111 | } |
114 | } | 112 | } |
115 | } | 113 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/EntityBase.cs b/OpenSim/Region/Environment/Scenes/EntityBase.cs index 0d1e3fc..08f13c2 100644 --- a/OpenSim/Region/Environment/Scenes/EntityBase.cs +++ b/OpenSim/Region/Environment/Scenes/EntityBase.cs | |||
@@ -11,7 +11,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
11 | protected List<EntityBase> m_children; | 11 | protected List<EntityBase> m_children; |
12 | 12 | ||
13 | 13 | ||
14 | protected Scene m_world; | 14 | protected Scene m_scene; |
15 | protected string m_name; | 15 | protected string m_name; |
16 | 16 | ||
17 | /// <summary> | 17 | /// <summary> |
@@ -24,19 +24,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
24 | } | 24 | } |
25 | 25 | ||
26 | protected LLVector3 m_pos; | 26 | protected LLVector3 m_pos; |
27 | |||
27 | /// <summary> | 28 | /// <summary> |
28 | /// | 29 | /// |
29 | /// </summary> | 30 | /// </summary> |
30 | public virtual LLVector3 Pos | 31 | public virtual LLVector3 Pos |
31 | { | 32 | { |
32 | get | 33 | get { return m_pos; } |
33 | { | 34 | set { m_pos = value; } |
34 | return m_pos; | ||
35 | } | ||
36 | set | ||
37 | { | ||
38 | m_pos = value; | ||
39 | } | ||
40 | } | 35 | } |
41 | 36 | ||
42 | public LLVector3 m_velocity; | 37 | public LLVector3 m_velocity; |
@@ -46,28 +41,16 @@ namespace OpenSim.Region.Environment.Scenes | |||
46 | /// </summary> | 41 | /// </summary> |
47 | public virtual LLVector3 Velocity | 42 | public virtual LLVector3 Velocity |
48 | { | 43 | { |
49 | get | 44 | get { return m_velocity; } |
50 | { | 45 | set { m_velocity = value; } |
51 | return m_velocity; | ||
52 | } | ||
53 | set | ||
54 | { | ||
55 | m_velocity = value; | ||
56 | } | ||
57 | } | 46 | } |
58 | 47 | ||
59 | protected Quaternion m_rotation = new Quaternion(0,0,1,0); | 48 | protected Quaternion m_rotation = new Quaternion(0, 0, 1, 0); |
60 | 49 | ||
61 | public virtual Quaternion Rotation | 50 | public virtual Quaternion Rotation |
62 | { | 51 | { |
63 | get | 52 | get { return m_rotation; } |
64 | { | 53 | set { m_rotation = value; } |
65 | return m_rotation; | ||
66 | } | ||
67 | set | ||
68 | { | ||
69 | m_rotation = value; | ||
70 | } | ||
71 | } | 54 | } |
72 | 55 | ||
73 | protected uint m_localId; | 56 | protected uint m_localId; |
@@ -91,19 +74,17 @@ namespace OpenSim.Region.Environment.Scenes | |||
91 | m_name = "(basic entity)"; | 74 | m_name = "(basic entity)"; |
92 | 75 | ||
93 | m_children = new List<EntityBase>(); | 76 | m_children = new List<EntityBase>(); |
94 | |||
95 | } | 77 | } |
96 | 78 | ||
97 | /// <summary> | 79 | /// <summary> |
98 | /// | 80 | /// |
99 | /// </summary> | 81 | /// </summary> |
100 | public virtual void updateMovement() | 82 | public virtual void UpdateMovement() |
101 | { | 83 | { |
102 | |||
103 | foreach (EntityBase child in m_children) | 84 | foreach (EntityBase child in m_children) |
104 | 85 | ||
105 | { | 86 | { |
106 | child.updateMovement(); | 87 | child.UpdateMovement(); |
107 | } | 88 | } |
108 | } | 89 | } |
109 | 90 | ||
@@ -125,7 +106,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
125 | /// </summary> | 106 | /// </summary> |
126 | public virtual void BackUp() | 107 | public virtual void BackUp() |
127 | { | 108 | { |
128 | |||
129 | } | 109 | } |
130 | 110 | ||
131 | /// <summary> | 111 | /// <summary> |
@@ -134,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
134 | /// <returns></returns> | 114 | /// <returns></returns> |
135 | public virtual EntityBase Copy() | 115 | public virtual EntityBase Copy() |
136 | { | 116 | { |
137 | return (EntityBase)this.MemberwiseClone(); | 117 | return (EntityBase) MemberwiseClone(); |
138 | } | 118 | } |
139 | 119 | ||
140 | /// <summary> | 120 | /// <summary> |
@@ -142,7 +122,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
142 | /// </summary> | 122 | /// </summary> |
143 | public virtual void LandRenegerated() | 123 | public virtual void LandRenegerated() |
144 | { | 124 | { |
145 | |||
146 | } | 125 | } |
147 | } | 126 | } |
148 | } | 127 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index 93e4959..ce5c327 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -138,22 +138,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
138 | 138 | ||
139 | #region Constructors | 139 | #region Constructors |
140 | 140 | ||
141 | /// <summary> | 141 | public Primitive(ulong regionHandle, Scene scene, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, |
142 | /// | ||
143 | /// </summary> | ||
144 | /// <param name="regionHandle"></param> | ||
145 | /// <param name="world"></param> | ||
146 | /// <param name="addPacket"></param> | ||
147 | /// <param name="ownerID"></param> | ||
148 | /// <param name="localID"></param> | ||
149 | /// <param name="isRoot"></param> | ||
150 | /// <param name="parent"></param> | ||
151 | /// <param name="rootObject"></param> | ||
152 | public Primitive(ulong regionHandle, Scene world, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent, | ||
153 | SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) | 142 | SceneObject rootObject, PrimitiveBaseShape shape, LLVector3 pos) |
154 | { | 143 | { |
155 | m_regionHandle = regionHandle; | 144 | m_regionHandle = regionHandle; |
156 | m_world = world; | 145 | m_scene = scene; |
157 | m_inventoryItems = new Dictionary<LLUUID, InventoryItem>(); | 146 | m_inventoryItems = new Dictionary<LLUUID, InventoryItem>(); |
158 | m_Parent = parent; | 147 | m_Parent = parent; |
159 | m_isRootPrim = isRoot; | 148 | m_isRootPrim = isRoot; |
@@ -163,7 +152,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
163 | 152 | ||
164 | Rotation = Quaternion.Identity; | 153 | Rotation = Quaternion.Identity; |
165 | 154 | ||
166 | m_world.AcknowledgeNewPrim(this); | 155 | m_scene.AcknowledgeNewPrim(this); |
167 | 156 | ||
168 | OnPrimCountTainted(); | 157 | OnPrimCountTainted(); |
169 | } | 158 | } |
@@ -202,10 +191,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
202 | dupe.m_children = new List<EntityBase>(); | 191 | dupe.m_children = new List<EntityBase>(); |
203 | dupe.m_Shape = m_Shape.Copy(); | 192 | dupe.m_Shape = m_Shape.Copy(); |
204 | dupe.m_regionHandle = m_regionHandle; | 193 | dupe.m_regionHandle = m_regionHandle; |
205 | dupe.m_world = m_world; | 194 | dupe.m_scene = m_scene; |
206 | 195 | ||
207 | 196 | ||
208 | uint newLocalID = m_world.PrimIDAllocate(); | 197 | uint newLocalID = m_scene.PrimIDAllocate(); |
209 | dupe.m_uuid = LLUUID.Random(); | 198 | dupe.m_uuid = LLUUID.Random(); |
210 | dupe.LocalId = newLocalID; | 199 | dupe.LocalId = newLocalID; |
211 | 200 | ||
@@ -225,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
225 | dupe.m_pos = new LLVector3(m_pos.X, m_pos.Y, m_pos.Z); | 214 | dupe.m_pos = new LLVector3(m_pos.X, m_pos.Y, m_pos.Z); |
226 | 215 | ||
227 | rootParent.AddChildToList(dupe); | 216 | rootParent.AddChildToList(dupe); |
228 | m_world.AcknowledgeNewPrim(dupe); | 217 | m_scene.AcknowledgeNewPrim(dupe); |
229 | dupe.TriggerOnPrimCountTainted(); | 218 | dupe.TriggerOnPrimCountTainted(); |
230 | 219 | ||
231 | 220 | ||
@@ -327,7 +316,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
327 | m_children.Add(linkObject.rootPrimitive); | 316 | m_children.Add(linkObject.rootPrimitive); |
328 | linkObject.rootPrimitive.SetNewParent(this, m_RootParent); | 317 | linkObject.rootPrimitive.SetNewParent(this, m_RootParent); |
329 | 318 | ||
330 | m_world.DeleteEntity(linkObject.rootUUID); | 319 | m_scene.DeleteEntity(linkObject.rootUUID); |
331 | linkObject.DeleteAllChildren(); | 320 | linkObject.DeleteAllChildren(); |
332 | 321 | ||
333 | OnPrimCountTainted(); | 322 | OnPrimCountTainted(); |
@@ -676,7 +665,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
676 | /// </summary> | 665 | /// </summary> |
677 | public void SendFullUpdateToAllClients() | 666 | public void SendFullUpdateToAllClients() |
678 | { | 667 | { |
679 | List<ScenePresence> avatars = m_world.RequestAvatarList(); | 668 | List<ScenePresence> avatars = m_scene.RequestAvatarList(); |
680 | for (int i = 0; i < avatars.Count; i++) | 669 | for (int i = 0; i < avatars.Count; i++) |
681 | { | 670 | { |
682 | SendFullUpdateToClient(avatars[i].ControllingClient); | 671 | SendFullUpdateToClient(avatars[i].ControllingClient); |
@@ -721,7 +710,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
721 | /// </summary> | 710 | /// </summary> |
722 | public void SendTerseUpdateToALLClients() | 711 | public void SendTerseUpdateToALLClients() |
723 | { | 712 | { |
724 | List<ScenePresence> avatars = m_world.RequestAvatarList(); | 713 | List<ScenePresence> avatars = m_scene.RequestAvatarList(); |
725 | for (int i = 0; i < avatars.Count; i++) | 714 | for (int i = 0; i < avatars.Count; i++) |
726 | { | 715 | { |
727 | SendTerseUpdateToClient(avatars[i].ControllingClient); | 716 | SendTerseUpdateToClient(avatars[i].ControllingClient); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 0e25e54..39584ad 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -140,23 +140,23 @@ namespace OpenSim.Region.Environment.Scenes | |||
140 | m_eventManager = new EventManager(); | 140 | m_eventManager = new EventManager(); |
141 | 141 | ||
142 | m_eventManager.OnParcelPrimCountAdd += | 142 | m_eventManager.OnParcelPrimCountAdd += |
143 | new EventManager.OnParcelPrimCountAddDelegate(m_LandManager.addPrimToLandPrimCounts); | 143 | m_LandManager.addPrimToLandPrimCounts; |
144 | 144 | ||
145 | MainLog.Instance.Verbose("World.cs - creating new entitities instance"); | 145 | MainLog.Instance.Verbose("Creating new entitities instance"); |
146 | Entities = new Dictionary<LLUUID, EntityBase>(); | 146 | Entities = new Dictionary<LLUUID, EntityBase>(); |
147 | Avatars = new Dictionary<LLUUID, ScenePresence>(); | 147 | Avatars = new Dictionary<LLUUID, ScenePresence>(); |
148 | Prims = new Dictionary<LLUUID, SceneObject>(); | 148 | Prims = new Dictionary<LLUUID, SceneObject>(); |
149 | 149 | ||
150 | MainLog.Instance.Verbose("World.cs - loading objects from datastore"); | 150 | MainLog.Instance.Verbose("Loading objects from datastore"); |
151 | List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects(); | 151 | List<SceneObject> PrimsFromDB = storageManager.DataStore.LoadObjects(); |
152 | foreach (SceneObject prim in PrimsFromDB) | 152 | foreach (SceneObject prim in PrimsFromDB) |
153 | { | 153 | { |
154 | AddEntity(prim); | 154 | AddEntity(prim); |
155 | } | 155 | } |
156 | MainLog.Instance.Verbose("World.cs - loaded " + PrimsFromDB.Count.ToString() + " object(s)"); | 156 | MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " object(s)"); |
157 | 157 | ||
158 | 158 | ||
159 | MainLog.Instance.Verbose("World.cs - creating LandMap"); | 159 | MainLog.Instance.Verbose("Creating LandMap"); |
160 | Terrain = new TerrainEngine(); | 160 | Terrain = new TerrainEngine(); |
161 | 161 | ||
162 | ScenePresence.LoadAnims(); | 162 | ScenePresence.LoadAnims(); |
@@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
198 | } | 198 | } |
199 | 199 | ||
200 | /// <summary> | 200 | /// <summary> |
201 | /// Performs per-frame updates on the world, this should be the central world loop | 201 | /// Performs per-frame updates on the scene, this should be the central world loop |
202 | /// </summary> | 202 | /// </summary> |
203 | public override void Update() | 203 | public override void Update() |
204 | { | 204 | { |
@@ -210,9 +210,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
210 | phyScene.GetResults(); | 210 | phyScene.GetResults(); |
211 | } | 211 | } |
212 | 212 | ||
213 | foreach (LLUUID UUID in Entities.Keys) | 213 | List<EntityBase> moveEntities = new List<EntityBase>( Entities.Values ); |
214 | |||
215 | foreach (EntityBase entity in moveEntities) | ||
214 | { | 216 | { |
215 | Entities[UUID].updateMovement(); | 217 | entity.UpdateMovement(); |
216 | } | 218 | } |
217 | 219 | ||
218 | lock (m_syncRoot) | 220 | lock (m_syncRoot) |
@@ -220,9 +222,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
220 | phyScene.Simulate(timeStep); | 222 | phyScene.Simulate(timeStep); |
221 | } | 223 | } |
222 | 224 | ||
223 | foreach (LLUUID UUID in Entities.Keys) | 225 | List<EntityBase> updateEntities = new List<EntityBase>(Entities.Values); |
226 | |||
227 | foreach (EntityBase entity in updateEntities) | ||
224 | { | 228 | { |
225 | Entities[UUID].Update(); | 229 | entity.Update(); |
226 | } | 230 | } |
227 | 231 | ||
228 | // General purpose event manager | 232 | // General purpose event manager |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index 76a8439..0038b39 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -38,7 +38,7 @@ using OpenSim.Framework; | |||
38 | 38 | ||
39 | namespace OpenSim.Region.Environment.Scenes | 39 | namespace OpenSim.Region.Environment.Scenes |
40 | { | 40 | { |
41 | public abstract class SceneBase : IWorld | 41 | public abstract class SceneBase : IScene |
42 | { | 42 | { |
43 | public Dictionary<LLUUID, EntityBase> Entities; | 43 | public Dictionary<LLUUID, EntityBase> Entities; |
44 | protected ulong m_regionHandle; | 44 | protected ulong m_regionHandle; |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject.cs b/OpenSim/Region/Environment/Scenes/SceneObject.cs index d513634..03a7f55 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObject.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObject.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
86 | public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | 86 | public SceneObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) |
87 | { | 87 | { |
88 | m_regionHandle = world.RegionInfo.RegionHandle; | 88 | m_regionHandle = world.RegionInfo.RegionHandle; |
89 | m_world = world; | 89 | m_scene = world; |
90 | m_eventManager = eventManager; | 90 | m_eventManager = eventManager; |
91 | 91 | ||
92 | this.Pos = pos; | 92 | this.Pos = pos; |
@@ -102,7 +102,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
102 | /// <remarks>Need a null constructor for duplication</remarks> | 102 | /// <remarks>Need a null constructor for duplication</remarks> |
103 | public SceneObject() | 103 | public SceneObject() |
104 | { | 104 | { |
105 | 105 | ||
106 | } | 106 | } |
107 | 107 | ||
108 | public void registerEvents() | 108 | public void registerEvents() |
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
144 | public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) | 144 | public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos) |
145 | { | 145 | { |
146 | 146 | ||
147 | this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_world, agentID, localID, true, this, this, shape, pos); | 147 | this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_scene, agentID, localID, true, this, this, shape, pos); |
148 | this.m_children.Add(rootPrimitive); | 148 | this.m_children.Add(rootPrimitive); |
149 | 149 | ||
150 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); | 150 | this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive); |
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
167 | { | 167 | { |
168 | SceneObject dupe = new SceneObject(); | 168 | SceneObject dupe = new SceneObject(); |
169 | 169 | ||
170 | dupe.m_world = this.m_world; | 170 | dupe.m_scene = this.m_scene; |
171 | dupe.m_eventManager = this.m_eventManager; | 171 | dupe.m_eventManager = this.m_eventManager; |
172 | dupe.m_regionHandle = this.m_regionHandle; | 172 | dupe.m_regionHandle = this.m_regionHandle; |
173 | Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); | 173 | Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe); |
@@ -176,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
176 | dupe.m_children.Add(dupe.rootPrimitive); | 176 | dupe.m_children.Add(dupe.rootPrimitive); |
177 | dupe.rootPrimitive.Pos = this.Pos; | 177 | dupe.rootPrimitive.Pos = this.Pos; |
178 | dupe.Rotation = this.Rotation; | 178 | dupe.Rotation = this.Rotation; |
179 | dupe.LocalId = m_world.PrimIDAllocate(); | 179 | dupe.LocalId = m_scene.PrimIDAllocate(); |
180 | 180 | ||
181 | dupe.registerEvents(); | 181 | dupe.registerEvents(); |
182 | return dupe; | 182 | return dupe; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index e81ac7b..b3255c4 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -120,7 +120,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
120 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) | 120 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) |
121 | { | 121 | { |
122 | 122 | ||
123 | m_world = world; | 123 | m_scene = world; |
124 | this.m_uuid = theClient.AgentId; | 124 | this.m_uuid = theClient.AgentId; |
125 | 125 | ||
126 | m_regionInfo = reginfo; | 126 | m_regionInfo = reginfo; |
@@ -129,7 +129,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
129 | ControllingClient = theClient; | 129 | ControllingClient = theClient; |
130 | this.firstname = ControllingClient.FirstName; | 130 | this.firstname = ControllingClient.FirstName; |
131 | this.lastname = ControllingClient.LastName; | 131 | this.lastname = ControllingClient.LastName; |
132 | m_localId = m_world.NextLocalId; | 132 | m_localId = m_scene.NextLocalId; |
133 | Pos = ControllingClient.StartPos; | 133 | Pos = ControllingClient.StartPos; |
134 | visualParams = new byte[218]; | 134 | visualParams = new byte[218]; |
135 | for (int i = 0; i < 218; i++) | 135 | for (int i = 0; i < 218; i++) |
@@ -394,7 +394,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
394 | /// </summary> | 394 | /// </summary> |
395 | public void SendTerseUpdateToALLClients() | 395 | public void SendTerseUpdateToALLClients() |
396 | { | 396 | { |
397 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 397 | List<ScenePresence> avatars = this.m_scene.RequestAvatarList(); |
398 | for (int i = 0; i < avatars.Count; i++) | 398 | for (int i = 0; i < avatars.Count; i++) |
399 | { | 399 | { |
400 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | 400 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); |
@@ -412,8 +412,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
412 | 412 | ||
413 | public void SendFullUpdateToALLClients() | 413 | public void SendFullUpdateToALLClients() |
414 | { | 414 | { |
415 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 415 | List<ScenePresence> avatars = this.m_scene.RequestAvatarList(); |
416 | foreach (ScenePresence avatar in this.m_world.RequestAvatarList()) | 416 | foreach (ScenePresence avatar in this.m_scene.RequestAvatarList()) |
417 | { | 417 | { |
418 | this.SendFullUpdateToOtherClient(avatar); | 418 | this.SendFullUpdateToOtherClient(avatar); |
419 | avatar.SendFullUpdateToOtherClient(this); | 419 | avatar.SendFullUpdateToOtherClient(this); |
@@ -428,7 +428,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
428 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture); | 428 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture); |
429 | if (this.newAvatar) | 429 | if (this.newAvatar) |
430 | { | 430 | { |
431 | this.m_world.InformClientOfNeighbours(this.ControllingClient); | 431 | this.m_scene.InformClientOfNeighbours(this.ControllingClient); |
432 | this.newAvatar = false; | 432 | this.newAvatar = false; |
433 | } | 433 | } |
434 | } | 434 | } |
@@ -441,7 +441,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
441 | { | 441 | { |
442 | this.ControllingClient.SendWearables(this.Wearables); | 442 | this.ControllingClient.SendWearables(this.Wearables); |
443 | this.SendFullUpdateToALLClients(); | 443 | this.SendFullUpdateToALLClients(); |
444 | this.m_world.SendAllSceneObjectsToClient(this.ControllingClient); | 444 | this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient); |
445 | } | 445 | } |
446 | 446 | ||
447 | /// <summary> | 447 | /// <summary> |
@@ -462,7 +462,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
462 | { | 462 | { |
463 | this.current_anim = animID; | 463 | this.current_anim = animID; |
464 | this.anim_seq = seq; | 464 | this.anim_seq = seq; |
465 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); | 465 | List<ScenePresence> avatars = this.m_scene.RequestAvatarList(); |
466 | for (int i = 0; i < avatars.Count; i++) | 466 | for (int i = 0; i < avatars.Count; i++) |
467 | { | 467 | { |
468 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); | 468 | avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId); |
@@ -550,10 +550,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
550 | 550 | ||
551 | LLVector3 vel = this.m_velocity; | 551 | LLVector3 vel = this.m_velocity; |
552 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); | 552 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256)); |
553 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | 553 | RegionInfo neighbourRegion = this.m_scene.RequestNeighbouringRegionInfo(neighbourHandle); |
554 | if (neighbourRegion != null) | 554 | if (neighbourRegion != null) |
555 | { | 555 | { |
556 | bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying); | 556 | bool res = this.m_scene.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying); |
557 | if (res) | 557 | if (res) |
558 | { | 558 | { |
559 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint); | 559 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint); |
@@ -574,7 +574,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
574 | /// <summary> | 574 | /// <summary> |
575 | /// | 575 | /// |
576 | /// </summary> | 576 | /// </summary> |
577 | public override void updateMovement() | 577 | public override void UpdateMovement() |
578 | { | 578 | { |
579 | newForce = false; | 579 | newForce = false; |
580 | lock (this.forcesList) | 580 | lock (this.forcesList) |
diff --git a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs index e6505b4..404653d 100644 --- a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs +++ b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs | |||
@@ -23,13 +23,13 @@ namespace SimpleApp | |||
23 | m_counter = new PerformanceCounter(objectName, counterName, instanceName); | 23 | m_counter = new PerformanceCounter(objectName, counterName, instanceName); |
24 | } | 24 | } |
25 | 25 | ||
26 | public override void Update( ) | 26 | public override void UpdateMovement( ) |
27 | { | 27 | { |
28 | float cpu = m_counter.NextValue() / 40f; | 28 | float cpu = m_counter.NextValue() / 40f; |
29 | LLVector3 size = new LLVector3(cpu, cpu, cpu); | 29 | LLVector3 size = new LLVector3(cpu, cpu, cpu); |
30 | rootPrimitive.ResizeGoup( size ); | 30 | rootPrimitive.ResizeGoup( size ); |
31 | 31 | ||
32 | base.Update(); | 32 | base.UpdateMovement(); |
33 | } | 33 | } |
34 | } | 34 | } |
35 | } | 35 | } |