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author | Robert Adams | 2012-10-01 12:10:06 -0700 |
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committer | Robert Adams | 2012-10-02 11:13:39 -0700 |
commit | f2c78281ce46ff1be96f0bf86f2b7ddefd94a900 (patch) | |
tree | 859a82ad6a73ab545ae84516da6b7153ab09410e /OpenSim | |
parent | BulletSim: impliment FloatOnWater OS function. (diff) | |
download | opensim-SC-f2c78281ce46ff1be96f0bf86f2b7ddefd94a900.zip opensim-SC-f2c78281ce46ff1be96f0bf86f2b7ddefd94a900.tar.gz opensim-SC-f2c78281ce46ff1be96f0bf86f2b7ddefd94a900.tar.bz2 opensim-SC-f2c78281ce46ff1be96f0bf86f2b7ddefd94a900.tar.xz |
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 5cf8953..2fe4d68 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -234,7 +234,7 @@ public class BSCharacter : BSPhysObject | |||
234 | _position.Z = terrainHeight + 2.0f; | 234 | _position.Z = terrainHeight + 2.0f; |
235 | ret = true; | 235 | ret = true; |
236 | } | 236 | } |
237 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) == 0) | 237 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) |
238 | { | 238 | { |
239 | float waterHeight = PhysicsScene.GetWaterLevelAtXYZ(_position); | 239 | float waterHeight = PhysicsScene.GetWaterLevelAtXYZ(_position); |
240 | if (Position.Z < waterHeight) | 240 | if (Position.Z < waterHeight) |