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authorJustin Clark-Casey (justincc)2012-06-08 00:40:38 +0100
committerJustin Clark-Casey (justincc)2012-06-08 00:40:38 +0100
commitd547bcf8d15bdcb8604cf170dc8ec1e14ad4cdc0 (patch)
tree6d218ba2e89e39d05c8e1f0ccba5cef943ad822d /OpenSim
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Remove duplicate update of user count in Scene.IncomingCloseAgent()
This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs23
3 files changed, 27 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 17503b1..9048f00 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -4039,16 +4039,6 @@ namespace OpenSim.Region.Framework.Scenes
4039 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4039 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4040 if (presence != null) 4040 if (presence != null)
4041 { 4041 {
4042 // Nothing is removed here, so down count it as such
4043 if (presence.IsChildAgent)
4044 {
4045 m_sceneGraph.removeUserCount(false);
4046 }
4047 else
4048 {
4049 m_sceneGraph.removeUserCount(true);
4050 }
4051
4052 presence.ControllingClient.Close(); 4042 presence.ControllingClient.Close();
4053 return true; 4043 return true;
4054 } 4044 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index ddf1550..82a4f64 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -703,10 +703,10 @@ namespace OpenSim.Region.Framework.Scenes
703 public int GetChildAgentCount() 703 public int GetChildAgentCount()
704 { 704 {
705 // some network situations come in where child agents get closed twice. 705 // some network situations come in where child agents get closed twice.
706 if (m_numChildAgents < 0) 706// if (m_numChildAgents < 0)
707 { 707// {
708 m_numChildAgents = 0; 708// m_numChildAgents = 0;
709 } 709// }
710 710
711 return m_numChildAgents; 711 return m_numChildAgents;
712 } 712 }
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
index ccfe4ff..a407f01 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs
@@ -97,6 +97,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
97 97
98 Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition)); 98 Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition));
99 99
100 Assert.That(scene.GetRootAgentCount(), Is.EqualTo(1));
101 Assert.That(scene.GetChildAgentCount(), Is.EqualTo(0));
102
100 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera 103 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
101 // position instead). 104 // position instead).
102// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); 105// Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt));
@@ -158,6 +161,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
158 Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); 161 Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
159 Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); 162 Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
160 163
164 Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
165 Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
166 Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
167 Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
168
161 // TODO: Add assertions to check correct circuit details in both scenes. 169 // TODO: Add assertions to check correct circuit details in both scenes.
162 170
163 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera 171 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
@@ -235,6 +243,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
235 Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); 243 Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
236 Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); 244 Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
237 245
246 Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
247 Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
248 Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
249 Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
250
238 // TODO: Add assertions to check correct circuit details in both scenes. 251 // TODO: Add assertions to check correct circuit details in both scenes.
239 252
240 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera 253 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
@@ -306,6 +319,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
306 Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); 319 Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName));
307 Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); 320 Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition));
308 321
322 Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1));
323 Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0));
324 Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0));
325 Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
326
309 // TODO: Add assertions to check correct circuit details in both scenes. 327 // TODO: Add assertions to check correct circuit details in both scenes.
310 328
311 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera 329 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera
@@ -382,6 +400,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests
382 Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); 400 Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName));
383 Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); 401 Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition));
384 402
403 Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0));
404 Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1));
405 Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1));
406 Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0));
407
385 // TODO: Add assertions to check correct circuit details in both scenes. 408 // TODO: Add assertions to check correct circuit details in both scenes.
386 409
387 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera 410 // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera