aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim
diff options
context:
space:
mode:
authorDiva Canto2010-12-13 11:45:17 -0800
committerDiva Canto2010-12-13 11:45:17 -0800
commit6b8d01d8c4b4c4f05e0bc51724984dab22e4ee51 (patch)
tree64847caf1cdd0350d03394dfbf99b9958b861122 /OpenSim
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
downloadopensim-SC-6b8d01d8c4b4c4f05e0bc51724984dab22e4ee51.zip
opensim-SC-6b8d01d8c4b4c4f05e0bc51724984dab22e4ee51.tar.gz
opensim-SC-6b8d01d8c4b4c4f05e0bc51724984dab22e4ee51.tar.bz2
opensim-SC-6b8d01d8c4b4c4f05e0bc51724984dab22e4ee51.tar.xz
It turns out that the 1/2 sec burst for prims download is not a bug, but a feature of the client. The client sets the throttles in such a way that makes the server behave like that. The same happens in the Linden Grid.
Revert "This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond." This reverts commit 870bbcfc6c264c515ac660837d16ccad4e59ac64.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs13
1 files changed, 2 insertions, 11 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
index 4d9ca09..bdbd284 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/TokenBucket.cs
@@ -119,10 +119,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
119 119
120 #endregion Properties 120 #endregion Properties
121 121
122 // To help debugging
123 private static int idCount = 0;
124 private int id;
125
126 /// <summary> 122 /// <summary>
127 /// Default constructor 123 /// Default constructor
128 /// </summary> 124 /// </summary>
@@ -138,7 +134,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
138 MaxBurst = maxBurst; 134 MaxBurst = maxBurst;
139 DripRate = dripRate; 135 DripRate = dripRate;
140 lastDrip = Environment.TickCount & Int32.MaxValue; 136 lastDrip = Environment.TickCount & Int32.MaxValue;
141 id = idCount++;
142 } 137 }
143 138
144 /// <summary> 139 /// <summary>
@@ -196,7 +191,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
196 if (tokensPerMS == 0) 191 if (tokensPerMS == 0)
197 { 192 {
198 content = maxBurst; 193 content = maxBurst;
199 //Console.WriteLine("XXX (" + id + ") content = maxBurst and maxBurst = " + maxBurst);
200 return true; 194 return true;
201 } 195 }
202 else 196 else
@@ -211,14 +205,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
211 return false; 205 return false;
212 } 206 }
213 207
214 // dripAmpount here is in bytes per millisecond 208 int dripAmount = deltaMS * tokensPerMS;
215 int dripAmount = deltaMS * tokensPerMS; 209
216 // but content is in bytes per second, so let's multiply by 1000
217 dripAmount = dripAmount * 1000;
218 content = Math.Min(content + dripAmount, maxBurst); 210 content = Math.Min(content + dripAmount, maxBurst);
219 lastDrip = now; 211 lastDrip = now;
220 212
221 //Console.WriteLine("XXX (" + id + ") deltaMS=" + deltaMS + "; tokensPerMS=" + tokensPerMS + "; content=" + content + "; dripAmount=" + dripAmount);
222 return true; 213 return true;
223 } 214 }
224 } 215 }