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authorDiva Canto2010-04-06 19:38:01 -0700
committerDiva Canto2010-04-06 19:38:01 -0700
commit5fc9fe70af3c076492a537c8456a14b9f8cfa485 (patch)
tree1a9ea2e19b41a55a1adf70ce7a586ac56176d263 /OpenSim
parent* May fix mantis #4603. (diff)
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Added NullInventoryData for unit tests and quick try-outs of the services in 64-bit machines (no SQLite).
Diffstat (limited to '')
-rw-r--r--OpenSim/Data/Null/NullInventoryData.cs193
1 files changed, 193 insertions, 0 deletions
diff --git a/OpenSim/Data/Null/NullInventoryData.cs b/OpenSim/Data/Null/NullInventoryData.cs
new file mode 100644
index 0000000..8f196e2
--- /dev/null
+++ b/OpenSim/Data/Null/NullInventoryData.cs
@@ -0,0 +1,193 @@
1using System;
2using System.Collections.Generic;
3
4using OpenMetaverse;
5using OpenSim.Framework;
6
7namespace OpenSim.Data.Null
8{
9 /// <summary>
10 /// This class is completely null.
11 /// </summary>
12 public class NullInventoryData : IInventoryDataPlugin
13 {
14 public string Version { get { return "1.0.0.0"; } }
15
16 public void Initialise()
17 {
18 }
19
20 public void Dispose()
21 {
22 // Do nothing.
23 }
24
25 public string Name
26 {
27 get { return "Null Inventory Data Interface"; }
28 }
29
30 public void Initialise(string connect)
31 {
32 }
33
34
35 /// <summary>
36 /// Returns all descendent folders of this folder. Does not return the parent folder itself.
37 /// </summary>
38 /// <param name="parentID">The folder to get subfolders for</param>
39 /// <returns>A list of inventory folders</returns>
40 public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
41 {
42 return new List<InventoryFolderBase>();
43 }
44
45 /// <summary>
46 /// Returns a list of inventory items contained within the specified folder
47 /// </summary>
48 /// <param name="folderID">The UUID of the target folder</param>
49 /// <returns>A List of InventoryItemBase items</returns>
50 public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
51 {
52 return new List<InventoryItemBase>();
53 }
54
55 /// <summary>
56 /// Returns a list of the root folders within a users inventory
57 /// </summary>
58 /// <param name="user">The user whos inventory is to be searched</param>
59 /// <returns>A list of folder objects</returns>
60 public List<InventoryFolderBase> getUserRootFolders(UUID user)
61 {
62 return new List<InventoryFolderBase>();
63 }
64
65 /// <summary>
66 /// Returns the users inventory root folder.
67 /// </summary>
68 /// <param name="user">The UUID of the user who is having inventory being returned</param>
69 /// <returns>Root inventory folder, null if no root inventory folder was found</returns>
70 public InventoryFolderBase getUserRootFolder(UUID user)
71 {
72 return null;
73 }
74
75 /// <summary>
76 /// Returns a list of inventory folders contained in the folder 'parentID'
77 /// </summary>
78 /// <param name="parentID">The folder to get subfolders for</param>
79 /// <returns>A list of inventory folders</returns>
80 public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
81 {
82 return new List<InventoryFolderBase>();
83 }
84
85 /// <summary>
86 /// Returns an inventory item by its UUID
87 /// </summary>
88 /// <param name="item">The UUID of the item to be returned</param>
89 /// <returns>A class containing item information</returns>
90 public InventoryItemBase getInventoryItem(UUID item)
91 {
92 return null;
93 }
94
95 /// <summary>
96 /// Returns a specified inventory folder by its UUID
97 /// </summary>
98 /// <param name="folder">The UUID of the folder to be returned</param>
99 /// <returns>A class containing folder information</returns>
100 public InventoryFolderBase getInventoryFolder(UUID folder)
101 {
102 return null;
103 }
104
105 /// <summary>
106 /// Creates a new inventory item based on item
107 /// </summary>
108 /// <param name="item">The item to be created</param>
109 public void addInventoryItem(InventoryItemBase item)
110 {
111 }
112
113 /// <summary>
114 /// Updates an inventory item with item (updates based on ID)
115 /// </summary>
116 /// <param name="item">The updated item</param>
117 public void updateInventoryItem(InventoryItemBase item)
118 {
119 }
120
121 /// <summary>
122 ///
123 /// </summary>
124 /// <param name="item"></param>
125 public void deleteInventoryItem(UUID item)
126 {
127 }
128
129 /// <summary>
130 ///
131 /// </summary>
132 /// <param name="item"></param>
133 public InventoryItemBase queryInventoryItem(UUID item)
134 {
135 return null;
136 }
137
138 /// <summary>
139 ///
140 /// </summary>
141 /// <param name="item"></param>
142 public InventoryFolderBase queryInventoryFolder(UUID folder)
143 {
144 return null;
145 }
146
147 /// <summary>
148 /// Adds a new folder specified by folder
149 /// </summary>
150 /// <param name="folder">The inventory folder</param>
151 public void addInventoryFolder(InventoryFolderBase folder)
152 {
153 }
154
155 /// <summary>
156 /// Updates a folder based on its ID with folder
157 /// </summary>
158 /// <param name="folder">The inventory folder</param>
159 public void updateInventoryFolder(InventoryFolderBase folder)
160 {
161 }
162
163 /// <summary>
164 /// Updates a folder based on its ID with folder
165 /// </summary>
166 /// <param name="folder">The inventory folder</param>
167 public void moveInventoryFolder(InventoryFolderBase folder)
168 {
169 }
170
171 /// <summary>
172 /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
173 /// </summary>
174 /// <param name="folder">The id of the folder</param>
175 public void deleteInventoryFolder(UUID folder)
176 {
177 }
178
179 /// <summary>
180 /// Returns all activated gesture-items in the inventory of the specified avatar.
181 /// </summary>
182 /// <param name="avatarID">
183 /// The <see cref="UUID"/> of the avatar
184 /// </param>
185 /// <returns>
186 /// The list of gestures (<see cref="InventoryItemBase"/>s)
187 /// </returns>
188 public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
189 {
190 return new List<InventoryItemBase>();
191 }
192 }
193}