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authorJustin Clark-Casey (justincc)2012-03-28 01:08:56 +0100
committerJustin Clark-Casey (justincc)2012-03-28 01:08:56 +0100
commit445e8bc56017fe70a94e80b6f3306b8f17c56747 (patch)
tree830ca1c0ba9fe682c7475137cd9720527759b807 /OpenSim
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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minor: Add some documentation to OnNewClient and OnClientClosed events
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs12
1 files changed, 10 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 1e1fcb7..7993abe 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -68,9 +68,11 @@ namespace OpenSim.Region.Framework.Scenes
68 public delegate void OnNewClientDelegate(IClientAPI client); 68 public delegate void OnNewClientDelegate(IClientAPI client);
69 69
70 /// <summary> 70 /// <summary>
71 /// Deprecated in favour of OnClientConnect. 71 /// Triggered when a new client is added to the scene.
72 /// Will be marked Obsolete after IClientCore has 100% of IClientAPI interfaces.
73 /// </summary> 72 /// </summary>
73 /// <remarks>
74 /// Triggered before OnClientLogin.
75 /// </remarks>
74 public event OnNewClientDelegate OnNewClient; 76 public event OnNewClientDelegate OnNewClient;
75 77
76 /// <summary> 78 /// <summary>
@@ -188,6 +190,12 @@ namespace OpenSim.Region.Framework.Scenes
188 190
189 public delegate void ClientClosed(UUID clientID, Scene scene); 191 public delegate void ClientClosed(UUID clientID, Scene scene);
190 192
193 /// <summary>
194 /// Fired when a client is removed from a scene.
195 /// </summary>
196 /// <remarks>
197 /// At the point of firing, the scene still contains the client's scene presence.
198 /// </remarks>
191 public event ClientClosed OnClientClosed; 199 public event ClientClosed OnClientClosed;
192 200
193 public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID); 201 public delegate void NewScript(UUID clientID, SceneObjectPart part, UUID itemID);