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authorJustin Clark-Casey (justincc)2011-12-06 16:07:24 +0000
committerJustin Clark-Casey (justincc)2011-12-06 16:07:24 +0000
commitd33d12ba83fae18d720ef24b56cba5c17688d386 (patch)
tree1b553b5c081387330c695533afcbc8701a369830 /OpenSim
parentAdd test for not found response from GetTexture cap handler. (diff)
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Provide feedback as to which avatars are resending appearance informion on "appearance send" console command
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 28f04b3..59ad008 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -48,7 +48,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")] 48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AppearanceInfoModule")]
49 public class AppearanceInfoModule : ISharedRegionModule 49 public class AppearanceInfoModule : ISharedRegionModule
50 { 50 {
51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 51// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52 52
53 protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); 53 protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
54 protected IAvatarFactoryModule m_avatarFactory; 54 protected IAvatarFactoryModule m_avatarFactory;
@@ -112,7 +112,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
112 { 112 {
113 foreach (Scene scene in m_scenes.Values) 113 foreach (Scene scene in m_scenes.Values)
114 { 114 {
115 scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID)); 115 scene.ForEachRootScenePresence(
116 sp =>
117 {
118 MainConsole.Instance.OutputFormat(
119 "Sending appearance information for {0} to all other avatars in {1}",
120 sp.Name, scene.RegionInfo.RegionName);
121
122 scene.AvatarFactory.SendAppearance(sp.UUID);
123 }
124 );
116 } 125 }
117 } 126 }
118 } 127 }