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authorMelanie Thielker2015-11-16 15:28:51 +0100
committerMelanie Thielker2015-11-16 15:28:51 +0100
commitf93ce485b1df8c1c8a7ff1a44b280ce30b8707b9 (patch)
treef047a5e4f8907d21b06a200291aa47f5c4fe2a4a /OpenSim
parent handle diferente number of wearables on getting assets form another appearance (diff)
parent fix the protection for more Wearables than region suports (diff)
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Merge branch 'master' into avinationmerge0.9.0
Conflicts: OpenSim/Framework/AvatarAppearance.cs
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/AvatarAppearance.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs
index 07c739d..79a66ab 100644
--- a/OpenSim/Framework/AvatarAppearance.cs
+++ b/OpenSim/Framework/AvatarAppearance.cs
@@ -490,7 +490,14 @@ namespace OpenSim.Framework
490 m_wearables[i] = new AvatarWearable(); 490 m_wearables[i] = new AvatarWearable();
491 } 491 }
492 m_wearables[wearableId].Clear(); 492 m_wearables[wearableId].Clear();
493<<<<<<< HEAD
493 for (int i = 0; i < wearable.Count; i++) 494 for (int i = 0; i < wearable.Count; i++)
495=======
496 int count = wearable.Count;
497 if (count > AvatarWearable.MAX_WEARABLES)
498 count = AvatarWearable.MAX_WEARABLES;
499 for (int i = 0; i < count; i++)
500>>>>>>> master
494 m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID); 501 m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
495 } 502 }
496 503