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authorJustin Clarke Casey2008-03-22 10:09:09 +0000
committerJustin Clarke Casey2008-03-22 10:09:09 +0000
commite211a3b00b5d49ec03110625d0d286284e37d8bf (patch)
tree2560a513040a41618af0cc24f5cce2b0682218b5 /OpenSim
parent* Committing some math to discover the Oriented Bounding Box and decomposing ... (diff)
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* Tell the user what the new terrain commands format is if they try to execute a deprecated one
* As per CharlieO's suggestion in #806. Thanks!
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneManager.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs
index 11e94e0..e3c1800 100644
--- a/OpenSim/Region/Environment/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs
@@ -177,7 +177,10 @@ namespace OpenSim.Region.Environment.Scenes
177 177
178 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) 178 public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result)
179 { 179 {
180 m_log.Warn("Terrain commands have been deprecated."); 180 m_log.Warn("Old terrain commands format has been deprecated.");
181 m_log.Warn("Please enter 'script terrain' rather than 'terrain'.");
182 m_log.Warn("FOR EXAMPLE: script terrain fill 25");
183
181 return false; 184 return false;
182 } 185 }
183 186