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author | Justin Clark-Casey (justincc) | 2010-05-24 20:11:06 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-05-24 20:11:06 +0100 |
commit | c7c9edd049c505c949a7a0711cac1cf496c61185 (patch) | |
tree | 68c2d483ec490ac7b97b319b6f632e3861099aab /OpenSim | |
parent | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim (diff) | |
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minor: expand upon comments about not scheduling two full updates for attachments
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 2352ced..901dcba 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -502,8 +502,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
502 | group.RootPart.IsAttachment = true; | 502 | group.RootPart.IsAttachment = true; |
503 | } | 503 | } |
504 | 504 | ||
505 | // For attachments, we must make sure that only a single object update occurs after we've finished | 505 | // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since |
506 | // all the necessary operations. | 506 | // we'll be doing that later on. Scheduling more than one full update during the attachment |
507 | // process causes some clients to fail to display the attachment properly. | ||
507 | m_Scene.AddNewSceneObject(group, true, false); | 508 | m_Scene.AddNewSceneObject(group, true, false); |
508 | 509 | ||
509 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); | 510 | // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); |