diff options
author | UbitUmarov | 2014-08-07 05:20:45 +0100 |
---|---|---|
committer | UbitUmarov | 2014-08-07 05:20:45 +0100 |
commit | c3f9c99fb32d15e57b24502b71c79fe028ed3007 (patch) | |
tree | 0b7cef6c028edfff0e09ca6d5442141221bc85a2 /OpenSim | |
parent | bakemodule didnt like last changes (diff) | |
download | opensim-SC-c3f9c99fb32d15e57b24502b71c79fe028ed3007.zip opensim-SC-c3f9c99fb32d15e57b24502b71c79fe028ed3007.tar.gz opensim-SC-c3f9c99fb32d15e57b24502b71c79fe028ed3007.tar.bz2 opensim-SC-c3f9c99fb32d15e57b24502b71c79fe028ed3007.tar.xz |
DANGER... changed bakedtextures caching. Assuming grid baking is cache
only, reduced number of accesses to it. TESTING
Diffstat (limited to '')
5 files changed, 299 insertions, 218 deletions
diff --git a/OpenSim/Framework/WearableCacheItem.cs b/OpenSim/Framework/WearableCacheItem.cs index 1aecf79..cde2862 100644 --- a/OpenSim/Framework/WearableCacheItem.cs +++ b/OpenSim/Framework/WearableCacheItem.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Framework | |||
46 | int itemmax = 21; | 46 | int itemmax = 21; |
47 | WearableCacheItem[] retitems = new WearableCacheItem[itemmax]; | 47 | WearableCacheItem[] retitems = new WearableCacheItem[itemmax]; |
48 | for (uint i=0;i<itemmax;i++) | 48 | for (uint i=0;i<itemmax;i++) |
49 | retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i + 1}; | 49 | retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i}; |
50 | return retitems; | 50 | return retitems; |
51 | } | 51 | } |
52 | public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache) | 52 | public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache) |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs index 2da653d..50e9275 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/UploadBakedTextureModule.cs | |||
@@ -96,9 +96,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
96 | s.EventManager.OnRemovePresence -= DeRegisterPresence; | 96 | s.EventManager.OnRemovePresence -= DeRegisterPresence; |
97 | m_BakedTextureModule = null; | 97 | m_BakedTextureModule = null; |
98 | m_scene = null; | 98 | m_scene = null; |
99 | } | 99 | } |
100 | |||
101 | |||
102 | 100 | ||
103 | public void RegionLoaded(Scene s) | 101 | public void RegionLoaded(Scene s) |
104 | { | 102 | { |
@@ -110,44 +108,58 @@ namespace OpenSim.Region.ClientStack.Linden | |||
110 | 108 | ||
111 | private void DeRegisterPresence(UUID agentId) | 109 | private void DeRegisterPresence(UUID agentId) |
112 | { | 110 | { |
113 | ScenePresence presence = null; | 111 | // ScenePresence presence = null; |
114 | if (m_scene.TryGetScenePresence(agentId, out presence)) | 112 | // if (m_scene.TryGetScenePresence(agentId, out presence)) |
115 | { | 113 | { |
116 | presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings; | 114 | // presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings; |
117 | } | 115 | } |
118 | 116 | ||
119 | } | 117 | } |
120 | 118 | ||
121 | private void RegisterNewPresence(ScenePresence presence) | 119 | private void RegisterNewPresence(ScenePresence presence) |
122 | { | 120 | { |
123 | presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings; | 121 | // presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings; |
124 | |||
125 | } | 122 | } |
126 | 123 | ||
127 | private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) | 124 | /* not in use. work done in AvatarFactoryModule ValidateBakedTextureCache() and UpdateBakedTextureCache() |
128 | { | 125 | private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems) |
129 | int maxCacheitemsLoop = cacheItems.Length; | ||
130 | if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES) | ||
131 | { | ||
132 | maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES; | ||
133 | m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES); | ||
134 | } | ||
135 | |||
136 | m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
137 | if (cacheItems.Length > 0) | ||
138 | { | ||
139 | m_log.Debug("[Cacheitems]: " + cacheItems.Length); | ||
140 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
141 | { | ||
142 | m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
143 | cacheItems[iter].TextureID); | ||
144 | } | ||
145 | |||
146 | ScenePresence p = null; | ||
147 | if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p)) | ||
148 | { | 126 | { |
127 | // if cacheItems.Length > 0 viewer is giving us current textures information. | ||
128 | // baked ones should had been uploaded and in assets cache as local itens | ||
129 | |||
130 | |||
131 | if (cacheItems.Length == 0) | ||
132 | return; // no textures information, nothing to do | ||
133 | |||
134 | ScenePresence p = null; | ||
135 | if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out p)) | ||
136 | return; // what are we doing if there is no presence to cache for? | ||
137 | |||
138 | if (p.IsDeleted) | ||
139 | return; // does this really work? | ||
140 | |||
141 | int maxCacheitemsLoop = cacheItems.Length; | ||
142 | if (maxCacheitemsLoop > 20) | ||
143 | { | ||
144 | maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES; | ||
145 | m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES); | ||
146 | } | ||
147 | |||
148 | m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
149 | |||
150 | |||
151 | // some nice debug | ||
152 | m_log.Debug("[Cacheitems]: " + cacheItems.Length); | ||
153 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
154 | { | ||
155 | m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
156 | cacheItems[iter].TextureID); | ||
157 | } | ||
158 | |||
159 | // p.Appearance.WearableCacheItems is in memory primary cashID to textures mapper | ||
149 | 160 | ||
150 | WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems; | 161 | WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems; |
162 | |||
151 | if (existingitems == null) | 163 | if (existingitems == null) |
152 | { | 164 | { |
153 | if (m_BakedTextureModule != null) | 165 | if (m_BakedTextureModule != null) |
@@ -161,38 +173,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
161 | p.Appearance.WearableCacheItems = savedcache; | 173 | p.Appearance.WearableCacheItems = savedcache; |
162 | p.Appearance.WearableCacheItemsDirty = false; | 174 | p.Appearance.WearableCacheItemsDirty = false; |
163 | } | 175 | } |
164 | |||
165 | } | 176 | } |
166 | /* | 177 | |
167 | * The following Catch types DO NOT WORK with m_BakedTextureModule.Get | ||
168 | * it jumps to the General Packet Exception Handler if you don't catch Exception! | ||
169 | * | ||
170 | catch (System.Net.Sockets.SocketException) | ||
171 | { | ||
172 | cacheItems = null; | ||
173 | } | ||
174 | catch (WebException) | ||
175 | { | ||
176 | cacheItems = null; | ||
177 | } | ||
178 | catch (InvalidOperationException) | ||
179 | { | ||
180 | cacheItems = null; | ||
181 | } */ | ||
182 | catch (Exception) | 178 | catch (Exception) |
183 | { | 179 | { |
184 | // The service logs a sufficient error message. | 180 | // The service logs a sufficient error message. |
185 | } | 181 | } |
186 | 182 | ||
187 | 183 | ||
188 | if (savedcache != null) | 184 | if (savedcache != null) |
189 | existingitems = savedcache; | 185 | existingitems = savedcache; |
190 | } | 186 | } |
191 | } | 187 | } |
188 | |||
192 | // Existing items null means it's a fully new appearance | 189 | // Existing items null means it's a fully new appearance |
193 | if (existingitems == null) | 190 | if (existingitems == null) |
194 | { | 191 | { |
195 | |||
196 | for (int i = 0; i < maxCacheitemsLoop; i++) | 192 | for (int i = 0; i < maxCacheitemsLoop; i++) |
197 | { | 193 | { |
198 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | 194 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) |
@@ -205,7 +201,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
205 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; | 201 | AppearanceManager.DEFAULT_AVATAR_TEXTURE; |
206 | continue; | 202 | continue; |
207 | } | 203 | } |
208 | cacheItems[i].TextureID =face.TextureID; | 204 | cacheItems[i].TextureID = face.TextureID; |
209 | if (m_scene.AssetService != null) | 205 | if (m_scene.AssetService != null) |
210 | cacheItems[i].TextureAsset = | 206 | cacheItems[i].TextureAsset = |
211 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); | 207 | m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString()); |
@@ -214,15 +210,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
214 | { | 210 | { |
215 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); | 211 | m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length); |
216 | } | 212 | } |
217 | |||
218 | |||
219 | } | 213 | } |
220 | } | 214 | } |
221 | else | 215 | else |
222 | 216 | { | |
223 | |||
224 | { | ||
225 | // for each uploaded baked texture | ||
226 | for (int i = 0; i < maxCacheitemsLoop; i++) | 217 | for (int i = 0; i < maxCacheitemsLoop; i++) |
227 | { | 218 | { |
228 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) | 219 | if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex) |
@@ -253,27 +244,24 @@ namespace OpenSim.Region.ClientStack.Linden | |||
253 | } | 244 | } |
254 | } | 245 | } |
255 | } | 246 | } |
256 | |||
257 | p.Appearance.WearableCacheItems = cacheItems; | 247 | p.Appearance.WearableCacheItems = cacheItems; |
258 | 248 | ||
259 | if (m_BakedTextureModule != null) | 249 | if (m_BakedTextureModule != null) |
260 | { | 250 | { |
261 | m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems); | 251 | m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems); |
262 | p.Appearance.WearableCacheItemsDirty = true; | 252 | p.Appearance.WearableCacheItemsDirty = true; |
263 | 253 | ||
264 | } | 254 | } |
265 | else | 255 | else |
266 | p.Appearance.WearableCacheItemsDirty = false; | 256 | p.Appearance.WearableCacheItemsDirty = false; |
267 | } | ||
268 | } | ||
269 | |||
270 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
271 | { | ||
272 | m_log.Debug("[CacheitemsLeaving] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
273 | cacheItems[iter].TextureID); | ||
274 | } | ||
275 | } | ||
276 | 257 | ||
258 | for (int iter = 0; iter < maxCacheitemsLoop; iter++) | ||
259 | { | ||
260 | m_log.Debug("[CacheitemsLeaving] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" + | ||
261 | cacheItems[iter].TextureID); | ||
262 | } | ||
263 | } | ||
264 | */ | ||
277 | public void PostInitialise() | 265 | public void PostInitialise() |
278 | { | 266 | { |
279 | } | 267 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 08b6cb4..38a9af3 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -3684,6 +3684,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3684 | avp.Sender.IsTrial = false; | 3684 | avp.Sender.IsTrial = false; |
3685 | avp.Sender.ID = agentID; | 3685 | avp.Sender.ID = agentID; |
3686 | avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0]; | 3686 | avp.AppearanceData = new AvatarAppearancePacket.AppearanceDataBlock[0]; |
3687 | |||
3688 | // this need be use in future | ||
3689 | // avp.AppearanceData[0].AppearanceVersion = 0; | ||
3690 | // avp.AppearanceData[0].CofVersion = 0; | ||
3691 | |||
3687 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); | 3692 | //m_log.DebugFormat("[CLIENT]: Sending appearance for {0} to {1}", agentID.ToString(), AgentId.ToString()); |
3688 | OutPacket(avp, ThrottleOutPacketType.Task); | 3693 | OutPacket(avp, ThrottleOutPacketType.Task); |
3689 | } | 3694 | } |
@@ -12006,8 +12011,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12006 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); | 12011 | AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse); |
12007 | 12012 | ||
12008 | if (cachedtex.AgentData.SessionID != SessionId) | 12013 | if (cachedtex.AgentData.SessionID != SessionId) |
12009 | return false; | 12014 | return false; |
12010 | |||
12011 | 12015 | ||
12012 | // TODO: don't create new blocks if recycling an old packet | 12016 | // TODO: don't create new blocks if recycling an old packet |
12013 | cachedresp.AgentData.AgentID = AgentId; | 12017 | cachedresp.AgentData.AgentID = AgentId; |
@@ -12022,23 +12026,27 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12022 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); | 12026 | //WearableCacheItem[] items = fac.GetCachedItems(AgentId); |
12023 | 12027 | ||
12024 | IAssetService cache = m_scene.AssetService; | 12028 | IAssetService cache = m_scene.AssetService; |
12025 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
12026 | //bakedTextureModule = null; | 12029 | //bakedTextureModule = null; |
12027 | int maxWearablesLoop = cachedtex.WearableData.Length; | 12030 | int maxWearablesLoop = cachedtex.WearableData.Length; |
12028 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) | 12031 | if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES) |
12029 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; | 12032 | maxWearablesLoop = AvatarWearable.MAX_WEARABLES; |
12030 | 12033 | ||
12031 | // if (bakedTextureModule != null && cache != null) | 12034 | int cacheHits = 0; |
12035 | |||
12032 | if (cache != null) | 12036 | if (cache != null) |
12033 | { | 12037 | { |
12034 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid | 12038 | // We need to make sure the asset stored in the bake is available on this server also by it's assetid before we map it to a Cacheid |
12035 | 12039 | ||
12036 | WearableCacheItem[] cacheItems = null; | 12040 | WearableCacheItem[] cacheItems = null; |
12041 | |||
12037 | ScenePresence p = m_scene.GetScenePresence(AgentId); | 12042 | ScenePresence p = m_scene.GetScenePresence(AgentId); |
12038 | if (p.Appearance != null) | 12043 | |
12044 | if (p!= null && p.Appearance != null) | ||
12039 | { | 12045 | { |
12040 | if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty) | 12046 | /* we should only check bakedTextureModule at login or when appearance changes |
12047 | if (p.Appearance.WearableCacheItems == null) // currently with a caching only bakemodule Appearance.Wearables.dirty as no use | ||
12041 | { | 12048 | { |
12049 | IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
12042 | if (bakedTextureModule != null) | 12050 | if (bakedTextureModule != null) |
12043 | { | 12051 | { |
12044 | m_log.Debug("[ HandleAgentTextureCached] bakedTextureModule"); | 12052 | m_log.Debug("[ HandleAgentTextureCached] bakedTextureModule"); |
@@ -12047,23 +12055,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12047 | cacheItems = bakedTextureModule.Get(AgentId); | 12055 | cacheItems = bakedTextureModule.Get(AgentId); |
12048 | p.Appearance.WearableCacheItems = cacheItems; | 12056 | p.Appearance.WearableCacheItems = cacheItems; |
12049 | p.Appearance.WearableCacheItemsDirty = false; | 12057 | p.Appearance.WearableCacheItemsDirty = false; |
12050 | } | ||
12051 | 12058 | ||
12052 | /* | 12059 | if (cacheItems != null) |
12053 | * The following Catch types DO NOT WORK, it jumps to the General Packet Exception Handler if you don't catch Exception! | 12060 | { |
12054 | * | 12061 | foreach (WearableCacheItem item in cacheItems) |
12055 | catch (System.Net.Sockets.SocketException) | 12062 | { |
12056 | { | 12063 | if (item.TextureAsset != null) |
12057 | cacheItems = null; | 12064 | { |
12058 | } | 12065 | item.TextureAsset.Temporary = true; |
12059 | catch (WebException) | 12066 | item.TextureAsset.Local = true; |
12060 | { | 12067 | cache.Store(item.TextureAsset); |
12061 | cacheItems = null; | 12068 | } |
12069 | } | ||
12070 | } | ||
12062 | } | 12071 | } |
12063 | catch (InvalidOperationException) | 12072 | |
12064 | { | ||
12065 | cacheItems = null; | ||
12066 | } */ | ||
12067 | catch (Exception) | 12073 | catch (Exception) |
12068 | { | 12074 | { |
12069 | cacheItems = null; | 12075 | cacheItems = null; |
@@ -12075,36 +12081,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12075 | { | 12081 | { |
12076 | cacheItems = p.Appearance.WearableCacheItems; | 12082 | cacheItems = p.Appearance.WearableCacheItems; |
12077 | } | 12083 | } |
12084 | */ | ||
12085 | cacheItems = p.Appearance.WearableCacheItems; | ||
12078 | } | 12086 | } |
12079 | 12087 | ||
12080 | if (cache != null && cacheItems != null) | ||
12081 | { | ||
12082 | foreach (WearableCacheItem item in cacheItems) | ||
12083 | { | ||
12084 | |||
12085 | if (cache.GetCached(item.TextureID.ToString()) == null) | ||
12086 | { | ||
12087 | item.TextureAsset.Temporary = true; | ||
12088 | cache.Store(item.TextureAsset); | ||
12089 | } | ||
12090 | } | ||
12091 | } | ||
12092 | |||
12093 | if (cacheItems != null) | 12088 | if (cacheItems != null) |
12094 | { | 12089 | { |
12095 | |||
12096 | for (int i = 0; i < maxWearablesLoop; i++) | 12090 | for (int i = 0; i < maxWearablesLoop; i++) |
12097 | { | 12091 | { |
12098 | WearableCacheItem item = | 12092 | int idx = cachedtex.WearableData[i].TextureIndex; |
12099 | WearableCacheItem.SearchTextureIndex(cachedtex.WearableData[i].TextureIndex,cacheItems); | ||
12100 | 12093 | ||
12101 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 12094 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
12102 | cachedresp.WearableData[i].TextureIndex= cachedtex.WearableData[i].TextureIndex; | 12095 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; |
12103 | cachedresp.WearableData[i].HostName = new byte[0]; | 12096 | cachedresp.WearableData[i].HostName = new byte[0]; |
12104 | if (item != null && cachedtex.WearableData[i].ID == item.CacheId) | 12097 | if (cachedtex.WearableData[i].ID == cacheItems[idx].CacheId) |
12105 | { | 12098 | { |
12106 | 12099 | cachedresp.WearableData[i].TextureID = cacheItems[idx].TextureID; | |
12107 | cachedresp.WearableData[i].TextureID = item.TextureID; | 12100 | cacheHits++; |
12108 | } | 12101 | } |
12109 | else | 12102 | else |
12110 | { | 12103 | { |
@@ -12124,36 +12117,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
12124 | } | 12117 | } |
12125 | } | 12118 | } |
12126 | } | 12119 | } |
12127 | else | 12120 | else // no cache |
12128 | { | 12121 | { |
12129 | if (cache == null) | 12122 | for (int i = 0; i < maxWearablesLoop; i++) |
12130 | { | 12123 | { |
12131 | for (int i = 0; i < maxWearablesLoop; i++) | 12124 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); |
12132 | { | 12125 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; |
12133 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | 12126 | cachedresp.WearableData[i].TextureID = UUID.Zero; |
12134 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | 12127 | cachedresp.WearableData[i].HostName = new byte[0]; |
12135 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12136 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12137 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12138 | } | ||
12139 | } | ||
12140 | else | ||
12141 | { | ||
12142 | for (int i = 0; i < maxWearablesLoop; i++) | ||
12143 | { | ||
12144 | cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock(); | ||
12145 | cachedresp.WearableData[i].TextureIndex = cachedtex.WearableData[i].TextureIndex; | ||
12146 | |||
12147 | if (cache.GetCached(cachedresp.WearableData[i].TextureID.ToString()) == null) | ||
12148 | cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12149 | //UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12150 | // else | ||
12151 | // cachedresp.WearableData[i].TextureID = UUID.Zero; | ||
12152 | // UUID.Parse("8334fb6e-c2f5-46ee-807d-a435f61a8d46"); | ||
12153 | cachedresp.WearableData[i].HostName = new byte[0]; | ||
12154 | } | ||
12155 | } | 12128 | } |
12156 | } | 12129 | } |
12130 | |||
12131 | m_log.DebugFormat("texture cached: hits {0}", cacheHits); | ||
12132 | |||
12157 | cachedresp.Header.Zerocoded = true; | 12133 | cachedresp.Header.Zerocoded = true; |
12158 | OutPacket(cachedresp, ThrottleOutPacketType.Task); | 12134 | OutPacket(cachedresp, ThrottleOutPacketType.Task); |
12159 | 12135 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 09cc998..b4aefce 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -188,27 +188,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
188 | // Process the visual params, this may change height as well | 188 | // Process the visual params, this may change height as well |
189 | if (visualParams != null) | 189 | if (visualParams != null) |
190 | { | 190 | { |
191 | // string[] visualParamsStrings = new string[visualParams.Length]; | ||
192 | // for (int i = 0; i < visualParams.Length; i++) | ||
193 | // visualParamsStrings[i] = visualParams[i].ToString(); | ||
194 | // m_log.DebugFormat( | ||
195 | // "[AVFACTORY]: Setting visual params for {0} to {1}", | ||
196 | // client.Name, string.Join(", ", visualParamsStrings)); | ||
197 | /* | ||
198 | float oldHeight = sp.Appearance.AvatarHeight; | ||
199 | changed = sp.Appearance.SetVisualParams(visualParams); | ||
200 | |||
201 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) | ||
202 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); | ||
203 | */ | ||
204 | // float oldoff = sp.Appearance.AvatarFeetOffset; | ||
205 | // Vector3 oldbox = sp.Appearance.AvatarBoxSize; | ||
206 | changed = sp.Appearance.SetVisualParams(visualParams); | 191 | changed = sp.Appearance.SetVisualParams(visualParams); |
207 | // float off = sp.Appearance.AvatarFeetOffset; | ||
208 | // Vector3 box = sp.Appearance.AvatarBoxSize; | ||
209 | // if(oldoff != off || oldbox != box) | ||
210 | // ((ScenePresence)sp).SetSize(box,off); | ||
211 | |||
212 | } | 192 | } |
213 | 193 | ||
214 | // Process the baked texture array | 194 | // Process the baked texture array |
@@ -222,9 +202,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
222 | 202 | ||
223 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 203 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
224 | 204 | ||
205 | |||
225 | // If bake textures are missing and this is not an NPC, request a rebake from client | 206 | // If bake textures are missing and this is not an NPC, request a rebake from client |
226 | if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) | 207 | // rebake may messup caching, and should not be needed |
227 | RequestRebake(sp, true); | 208 | |
209 | |||
210 | // if (!UpdateBakedTextureCache(sp,cacheItems) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) | ||
211 | // RequestRebake(sp, true); | ||
212 | |||
213 | UpdateBakedTextureCache(sp, cacheItems); | ||
228 | 214 | ||
229 | // This appears to be set only in the final stage of the appearance | 215 | // This appears to be set only in the final stage of the appearance |
230 | // update transaction. In theory, we should be able to do an immediate | 216 | // update transaction. In theory, we should be able to do an immediate |
@@ -377,13 +363,138 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
377 | } | 363 | } |
378 | } | 364 | } |
379 | 365 | ||
366 | // called on textures update | ||
367 | public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) | ||
368 | { | ||
369 | bool defonly = true; // are we only using default textures | ||
370 | |||
371 | // uploaded baked textures will be in assets local cache | ||
372 | IAssetService cache = m_scene.AssetService; | ||
373 | |||
374 | int validDirtyBakes = 0; | ||
375 | int hits = 0; | ||
376 | |||
377 | // our main cacheIDs mapper is p.Appearance.WearableCacheItems | ||
378 | WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; | ||
379 | |||
380 | if (wearableCache == null) | ||
381 | { | ||
382 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); | ||
383 | } | ||
384 | |||
385 | // Process received baked textures | ||
386 | for (int i = 0; i < cacheItems.Length; i++) | ||
387 | { | ||
388 | int idx = (int)cacheItems[i].TextureIndex; | ||
389 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
390 | |||
391 | // No face | ||
392 | if (face == null) | ||
393 | { | ||
394 | // for some reason viewer is cleaning this | ||
395 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | ||
396 | sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
397 | wearableCache[idx].CacheId = UUID.Zero; | ||
398 | wearableCache[idx].TextureID = UUID.Zero; | ||
399 | wearableCache[idx].TextureAsset = null; | ||
400 | continue; | ||
401 | } | ||
402 | else | ||
403 | { | ||
404 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
405 | { | ||
406 | wearableCache[idx].CacheId = UUID.Zero; | ||
407 | wearableCache[idx].TextureID = UUID.Zero; | ||
408 | wearableCache[idx].TextureAsset = null; | ||
409 | continue; | ||
410 | } | ||
411 | |||
412 | defonly = false; // found a non-default texture reference | ||
413 | |||
414 | if(sp.Appearance.Texture.FaceTextures[idx].TextureID == wearableCache[idx].TextureID) | ||
415 | { | ||
416 | if(wearableCache[idx].CacheId != cacheItems[i].CacheId) | ||
417 | { | ||
418 | wearableCache[idx].CacheId = cacheItems[i].CacheId; | ||
419 | validDirtyBakes++; | ||
420 | hits++; | ||
421 | //assuming this can only happen if asset is in cache | ||
422 | } | ||
423 | continue; | ||
424 | } | ||
425 | |||
426 | |||
427 | wearableCache[idx].TextureAsset = null; | ||
428 | if (cache != null) | ||
429 | wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString()); | ||
430 | |||
431 | if (wearableCache[idx].TextureAsset != null) | ||
432 | { | ||
433 | wearableCache[idx].CacheId = cacheItems[i].CacheId; | ||
434 | wearableCache[idx].TextureID = sp.Appearance.Texture.FaceTextures[idx].TextureID; | ||
435 | validDirtyBakes++; | ||
436 | hits++; | ||
437 | } | ||
438 | else | ||
439 | { | ||
440 | wearableCache[idx].CacheId = UUID.Zero; | ||
441 | wearableCache[idx].TextureID = UUID.Zero; | ||
442 | wearableCache[idx].TextureAsset = null; | ||
443 | continue; | ||
444 | } | ||
445 | } | ||
446 | } | ||
447 | |||
448 | sp.Appearance.WearableCacheItems = wearableCache; | ||
449 | |||
450 | // if we got a full set of baked textures save all in BakedTextureModule | ||
451 | |||
452 | if (validDirtyBakes == cacheItems.Length) | ||
453 | { | ||
454 | IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
455 | if (m_BakedTextureModule != null) | ||
456 | { | ||
457 | m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache"); | ||
458 | |||
459 | m_BakedTextureModule.Store(sp.UUID, wearableCache); | ||
460 | } | ||
461 | } | ||
462 | |||
463 | // debug | ||
464 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
465 | { | ||
466 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
467 | m_log.Debug("[UpdateBCache] {" + iter + "/" + | ||
468 | sp.Appearance.WearableCacheItems[j].TextureIndex + "}: c-" + | ||
469 | sp.Appearance.WearableCacheItems[j].CacheId + ", t-" + | ||
470 | sp.Appearance.WearableCacheItems[j].TextureID); | ||
471 | } | ||
472 | |||
473 | // If we only found default textures, then the appearance is not cached | ||
474 | return (defonly ? false : true); | ||
475 | } | ||
476 | |||
477 | // called when we get a new root avatar | ||
380 | public bool ValidateBakedTextureCache(IScenePresence sp) | 478 | public bool ValidateBakedTextureCache(IScenePresence sp) |
381 | { | 479 | { |
382 | bool defonly = true; // are we only using default textures | 480 | bool defonly = true; // are we only using default textures |
383 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 481 | IAssetService cache = m_scene.AssetService; |
384 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | 482 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); |
385 | WearableCacheItem[] wearableCache = null; | 483 | WearableCacheItem[] wearableCache = null; |
386 | 484 | ||
485 | // debug | ||
486 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
487 | { | ||
488 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
489 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[iter]; | ||
490 | if(face != null) | ||
491 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - " + face.TextureID); | ||
492 | else | ||
493 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture"); | ||
494 | } | ||
495 | |||
496 | |||
497 | int hits = 0; | ||
387 | // Cache wearable data for teleport. | 498 | // Cache wearable data for teleport. |
388 | // Only makes sense if there's a bake module and a cache module | 499 | // Only makes sense if there's a bake module and a cache module |
389 | if (bakedModule != null && cache != null) | 500 | if (bakedModule != null && cache != null) |
@@ -394,41 +505,35 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
394 | } | 505 | } |
395 | catch (Exception) | 506 | catch (Exception) |
396 | { | 507 | { |
397 | 508 | wearableCache = null; | |
398 | } | 509 | } |
510 | |||
399 | if (wearableCache != null) | 511 | if (wearableCache != null) |
400 | { | 512 | { |
401 | for (int i = 0; i < wearableCache.Length; i++) | 513 | for (int i = 0; i < wearableCache.Length; i++) |
402 | { | 514 | { |
403 | cache.Cache(wearableCache[i].TextureAsset); | 515 | |
404 | } | 516 | m_log.Debug("[ValidateBakedCache] got bakedModule cache"); |
405 | } | 517 | |
406 | } | 518 | if (wearableCache[i].TextureAsset != null) |
407 | /* | ||
408 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
409 | if (invService.GetRootFolder(userID) != null) | ||
410 | { | ||
411 | WearableCacheItem[] wearableCache = null; | ||
412 | if (bakedModule != null) | ||
413 | { | ||
414 | try | ||
415 | { | ||
416 | wearableCache = bakedModule.Get(userID); | ||
417 | appearance.WearableCacheItems = wearableCache; | ||
418 | appearance.WearableCacheItemsDirty = false; | ||
419 | foreach (WearableCacheItem item in wearableCache) | ||
420 | { | 519 | { |
421 | appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID; | 520 | wearableCache[i].TextureAsset.Temporary = true; |
521 | wearableCache[i].TextureAsset.Local = true; | ||
522 | cache.Store(wearableCache[i].TextureAsset); | ||
523 | } | ||
524 | else | ||
525 | { | ||
526 | wearableCache[i].TextureID = UUID.Zero; | ||
527 | wearableCache[i].CacheId = UUID.Zero; | ||
422 | } | 528 | } |
423 | } | ||
424 | catch (Exception) | ||
425 | { | ||
426 | |||
427 | } | 529 | } |
428 | } | 530 | } |
429 | */ | 531 | } |
532 | |||
533 | if(wearableCache == null) | ||
534 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); | ||
430 | 535 | ||
431 | // Process the texture entry | 536 | // Process the baked textures |
432 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | 537 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) |
433 | { | 538 | { |
434 | int idx = AvatarAppearance.BAKE_INDICES[i]; | 539 | int idx = AvatarAppearance.BAKE_INDICES[i]; |
@@ -437,61 +542,73 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
437 | // No face, so lets check our baked service cache, teleport or login. | 542 | // No face, so lets check our baked service cache, teleport or login. |
438 | if (face == null) | 543 | if (face == null) |
439 | { | 544 | { |
440 | if (wearableCache != null) | 545 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx); |
546 | if (wearableCache[idx].TextureID != UUID.Zero) | ||
441 | { | 547 | { |
442 | // If we find the an appearance item, set it as the textureentry and the face | 548 | sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID; |
443 | WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache); | 549 | face = sp.Appearance.Texture.FaceTextures[idx]; |
444 | if (searchitem != null) | 550 | // let run to end of loop to check cache |
445 | { | ||
446 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | ||
447 | sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID; | ||
448 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
449 | } | ||
450 | else | ||
451 | { | ||
452 | // if there is no texture entry and no baked cache, skip it | ||
453 | continue; | ||
454 | } | ||
455 | } | 551 | } |
456 | else | 552 | else |
457 | { | 553 | { |
458 | //No texture entry face and no cache. Skip this face. | 554 | sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE; |
555 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
556 | wearableCache[idx].CacheId = UUID.Zero; | ||
557 | wearableCache[idx].TextureID = UUID.Zero; | ||
558 | wearableCache[idx].TextureAsset = null; | ||
459 | continue; | 559 | continue; |
460 | } | 560 | } |
461 | } | 561 | } |
462 | 562 | ||
463 | |||
464 | // m_log.DebugFormat( | ||
465 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | ||
466 | // face.TextureID, idx, client.Name, client.AgentId); | ||
467 | 563 | ||
468 | // if the texture is one of the "defaults" then skip it | ||
469 | // this should probably be more intelligent (skirt texture doesnt matter | ||
470 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
471 | // textures is default then the rest should be as well | ||
472 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 564 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
565 | { | ||
566 | wearableCache[idx].CacheId = UUID.Zero; | ||
567 | wearableCache[idx].TextureID = UUID.Zero; | ||
568 | wearableCache[idx].TextureAsset = null; | ||
473 | continue; | 569 | continue; |
474 | 570 | } | |
571 | |||
475 | defonly = false; // found a non-default texture reference | 572 | defonly = false; // found a non-default texture reference |
476 | 573 | ||
477 | if (cache != null) | 574 | if(wearableCache[idx].TextureID != sp.Appearance.Texture.FaceTextures[idx].TextureID) |
478 | { | 575 | { |
479 | if (!cache.Check(face.TextureID.ToString())) | 576 | wearableCache[idx].CacheId = UUID.Zero; |
480 | return false; | 577 | wearableCache[idx].TextureID = UUID.Zero; |
578 | wearableCache[idx].TextureAsset = null; | ||
579 | continue; | ||
481 | } | 580 | } |
482 | else | 581 | |
582 | wearableCache[idx].TextureAsset = null; | ||
583 | if (cache != null) | ||
483 | { | 584 | { |
484 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | 585 | wearableCache[idx].TextureAsset = m_scene.AssetService.Get(face.TextureID.ToString()); |
485 | return false; | 586 | if (wearableCache[idx].TextureAsset == null) |
587 | { | ||
588 | wearableCache[idx].CacheId = UUID.Zero; | ||
589 | wearableCache[idx].TextureID = UUID.Zero; | ||
590 | } | ||
591 | else | ||
592 | hits++; | ||
486 | } | 593 | } |
487 | } | 594 | } |
488 | 595 | ||
489 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 596 | sp.Appearance.WearableCacheItems = wearableCache; |
597 | |||
598 | m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1} {2} {3}", sp.Name, sp.UUID, hits, defonly.ToString()); | ||
599 | // debug | ||
600 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
601 | { | ||
602 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
603 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + | ||
604 | sp.Appearance.WearableCacheItems[j].TextureIndex + "}: c-" + | ||
605 | sp.Appearance.WearableCacheItems[j].CacheId + ", t-" + | ||
606 | sp.Appearance.WearableCacheItems[j].TextureID); | ||
607 | } | ||
490 | 608 | ||
491 | // If we only found default textures, then the appearance is not cached | 609 | // If we only found default textures, then the appearance is not cached |
492 | return (defonly ? false : true); | 610 | return (defonly ? false : true); |
493 | } | 611 | } |
494 | |||
495 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) | 612 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) |
496 | { | 613 | { |
497 | int texturesRebaked = 0; | 614 | int texturesRebaked = 0; |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index f41a828..965d7c2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -3502,7 +3502,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3502 | // If we aren't using a cached appearance, then clear out the baked textures | 3502 | // If we aren't using a cached appearance, then clear out the baked textures |
3503 | if (!cachedappearance) | 3503 | if (!cachedappearance) |
3504 | { | 3504 | { |
3505 | Appearance.ResetAppearance(); | 3505 | // Appearance.ResetAppearance(); |
3506 | // save what ???? | 3506 | // save what ???? |
3507 | // maybe needed so the tryretry repair works? | 3507 | // maybe needed so the tryretry repair works? |
3508 | if (m_scene.AvatarFactory != null) | 3508 | if (m_scene.AvatarFactory != null) |