diff options
author | BlueWall | 2012-03-22 21:27:03 -0400 |
---|---|---|
committer | BlueWall | 2012-03-22 21:27:03 -0400 |
commit | c0672cb7dbceee42f452ef869432507bc473f3b2 (patch) | |
tree | fcd2169872f913de7d4c38942e09b35856a8f294 /OpenSim | |
parent | Merge branch 'master' of /home/opensim/src/opensim (diff) | |
parent | Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C... (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to '')
18 files changed, 321 insertions, 99 deletions
diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs index dd73b3f..4f98d7b 100644 --- a/OpenSim/Framework/ILandObject.cs +++ b/OpenSim/Framework/ILandObject.cs | |||
@@ -71,6 +71,7 @@ namespace OpenSim.Framework | |||
71 | bool IsEitherBannedOrRestricted(UUID avatar); | 71 | bool IsEitherBannedOrRestricted(UUID avatar); |
72 | bool IsBannedFromLand(UUID avatar); | 72 | bool IsBannedFromLand(UUID avatar); |
73 | bool IsRestrictedFromLand(UUID avatar); | 73 | bool IsRestrictedFromLand(UUID avatar); |
74 | bool IsInLandAccessList(UUID avatar); | ||
74 | void SendLandUpdateToClient(IClientAPI remote_client); | 75 | void SendLandUpdateToClient(IClientAPI remote_client); |
75 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); | 76 | void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client); |
76 | List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag); | 77 | List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag); |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index c6956fc..484159c 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -430,7 +430,7 @@ namespace OpenSim | |||
430 | 430 | ||
431 | mscene = scene; | 431 | mscene = scene; |
432 | 432 | ||
433 | scene.StartTimer(); | 433 | scene.Start(); |
434 | 434 | ||
435 | scene.StartScripts(); | 435 | scene.StartScripts(); |
436 | 436 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGStatusNotifier.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGStatusNotifier.cs index 61c6a30..1fa4dd6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/HGStatusNotifier.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGStatusNotifier.cs | |||
@@ -48,15 +48,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends | |||
48 | if (Util.ParseUniversalUserIdentifier(ids[0], out friendID, out tmp, out tmp, out tmp, out tmp)) | 48 | if (Util.ParseUniversalUserIdentifier(ids[0], out friendID, out tmp, out tmp, out tmp, out tmp)) |
49 | { | 49 | { |
50 | string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI"); | 50 | string friendsServerURI = m_FriendsModule.UserManagementModule.GetUserServerURL(friendID, "FriendsServerURI"); |
51 | HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI); | 51 | if (friendsServerURI != string.Empty) |
52 | { | ||
53 | HGFriendsServicesConnector fConn = new HGFriendsServicesConnector(friendsServerURI); | ||
52 | 54 | ||
53 | List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online); | 55 | List<UUID> friendsOnline = fConn.StatusNotification(ids, userID, online); |
54 | 56 | ||
55 | if (online && friendsOnline.Count > 0) | 57 | if (online && friendsOnline.Count > 0) |
56 | { | 58 | { |
57 | IClientAPI client = m_FriendsModule.LocateClientObject(userID); | 59 | IClientAPI client = m_FriendsModule.LocateClientObject(userID); |
58 | if (client != null) | 60 | if (client != null) |
59 | client.SendAgentOnline(friendsOnline.ToArray()); | 61 | client.SendAgentOnline(friendsOnline.ToArray()); |
62 | } | ||
60 | } | 63 | } |
61 | } | 64 | } |
62 | } | 65 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index cc42f7f..a0ed5a5 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -448,8 +448,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
448 | 448 | ||
449 | public bool IsRestrictedFromLand(UUID avatar) | 449 | public bool IsRestrictedFromLand(UUID avatar) |
450 | { | 450 | { |
451 | ExpireAccessList(); | ||
452 | |||
453 | if (m_scene.Permissions.IsAdministrator(avatar)) | 451 | if (m_scene.Permissions.IsAdministrator(avatar)) |
454 | return false; | 452 | return false; |
455 | 453 | ||
@@ -459,20 +457,27 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
459 | if (avatar == LandData.OwnerID) | 457 | if (avatar == LandData.OwnerID) |
460 | return false; | 458 | return false; |
461 | 459 | ||
462 | if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) | 460 | if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) == 0) |
461 | return false; | ||
462 | |||
463 | return (!IsInLandAccessList(avatar)); | ||
464 | } | ||
465 | |||
466 | public bool IsInLandAccessList(UUID avatar) | ||
467 | { | ||
468 | ExpireAccessList(); | ||
469 | |||
470 | if (LandData.ParcelAccessList.FindIndex( | ||
471 | delegate(LandAccessEntry e) | ||
472 | { | ||
473 | if (e.AgentID == avatar && e.Flags == AccessList.Access) | ||
474 | return true; | ||
475 | return false; | ||
476 | }) == -1) | ||
463 | { | 477 | { |
464 | if (LandData.ParcelAccessList.FindIndex( | 478 | return false; |
465 | delegate(LandAccessEntry e) | ||
466 | { | ||
467 | if (e.AgentID == avatar && e.Flags == AccessList.Access) | ||
468 | return true; | ||
469 | return false; | ||
470 | }) == -1) | ||
471 | { | ||
472 | return true; | ||
473 | } | ||
474 | } | 479 | } |
475 | return false; | 480 | return true; |
476 | } | 481 | } |
477 | 482 | ||
478 | public void SendLandUpdateToClient(IClientAPI remote_client) | 483 | public void SendLandUpdateToClient(IClientAPI remote_client) |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 6018c39..ac03747 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -94,7 +94,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
94 | private bool m_RegionOwnerIsGod = false; | 94 | private bool m_RegionOwnerIsGod = false; |
95 | private bool m_RegionManagerIsGod = false; | 95 | private bool m_RegionManagerIsGod = false; |
96 | private bool m_ParcelOwnerIsGod = false; | 96 | private bool m_ParcelOwnerIsGod = false; |
97 | 97 | ||
98 | private bool m_SimpleBuildPermissions = false; | ||
99 | |||
98 | /// <value> | 100 | /// <value> |
99 | /// The set of users that are allowed to create scripts. This is only active if permissions are not being | 101 | /// The set of users that are allowed to create scripts. This is only active if permissions are not being |
100 | /// bypassed. This overrides normal permissions. | 102 | /// bypassed. This overrides normal permissions. |
@@ -139,7 +141,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
139 | m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); | 141 | m_RegionOwnerIsGod = myConfig.GetBoolean("region_owner_is_god", true); |
140 | m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false); | 142 | m_RegionManagerIsGod = myConfig.GetBoolean("region_manager_is_god", false); |
141 | m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); | 143 | m_ParcelOwnerIsGod = myConfig.GetBoolean("parcel_owner_is_god", true); |
142 | 144 | ||
145 | m_SimpleBuildPermissions = myConfig.GetBoolean("simple_build_permissions", false); | ||
146 | |||
143 | m_allowedScriptCreators | 147 | m_allowedScriptCreators |
144 | = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators); | 148 | = ParseUserSetConfigSetting(myConfig, "allowed_script_creators", m_allowedScriptCreators); |
145 | m_allowedScriptEditors | 149 | m_allowedScriptEditors |
@@ -824,6 +828,10 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
824 | permission = true; | 828 | permission = true; |
825 | } | 829 | } |
826 | 830 | ||
831 | if (m_SimpleBuildPermissions && | ||
832 | (parcel.LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0 && parcel.IsInLandAccessList(user)) | ||
833 | permission = true; | ||
834 | |||
827 | return permission; | 835 | return permission; |
828 | } | 836 | } |
829 | 837 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index ef9c95c..9cd8f2b 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -598,6 +598,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
598 | "[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}", | 598 | "[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}", |
599 | m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions); | 599 | m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions); |
600 | } | 600 | } |
601 | // else | ||
602 | // { | ||
603 | // m_log.ErrorFormat( | ||
604 | // "[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}", | ||
605 | // m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY); | ||
606 | // } | ||
601 | } | 607 | } |
602 | 608 | ||
603 | /// <summary> | 609 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 15060fd..1334905 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs | |||
@@ -155,6 +155,15 @@ namespace OpenSim.Region.Framework.Interfaces | |||
155 | TaskInventoryItem GetInventoryItem(UUID itemId); | 155 | TaskInventoryItem GetInventoryItem(UUID itemId); |
156 | 156 | ||
157 | /// <summary> | 157 | /// <summary> |
158 | /// Get all inventory items. | ||
159 | /// </summary> | ||
160 | /// <param name="name"></param> | ||
161 | /// <returns> | ||
162 | /// If there are no inventory items then an empty list is returned. | ||
163 | /// </returns> | ||
164 | List<TaskInventoryItem> GetInventoryItems(); | ||
165 | |||
166 | /// <summary> | ||
158 | /// Get inventory items by name. | 167 | /// Get inventory items by name. |
159 | /// </summary> | 168 | /// </summary> |
160 | /// <param name="name"></param> | 169 | /// <param name="name"></param> |
@@ -162,7 +171,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
162 | /// A list of inventory items with that name. | 171 | /// A list of inventory items with that name. |
163 | /// If no inventory item has that name then an empty list is returned. | 172 | /// If no inventory item has that name then an empty list is returned. |
164 | /// </returns> | 173 | /// </returns> |
165 | IList<TaskInventoryItem> GetInventoryItems(string name); | 174 | List<TaskInventoryItem> GetInventoryItems(string name); |
166 | 175 | ||
167 | /// <summary> | 176 | /// <summary> |
168 | /// Get the scene object referenced by an inventory item. | 177 | /// Get the scene object referenced by an inventory item. |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 240a424..33041e9 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -138,9 +138,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
138 | // "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}", | 138 | // "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}", |
139 | // anim, sequenceNum, objectID); | 139 | // anim, sequenceNum, objectID); |
140 | 140 | ||
141 | if (AvatarAnimations.AnimsUUID.ContainsKey(anim)) | 141 | if (DefaultAvatarAnimations.AnimsUUID.ContainsKey(anim)) |
142 | { | 142 | { |
143 | return SetDefaultAnimation(AvatarAnimations.AnimsUUID[anim], sequenceNum, objectID); | 143 | return SetDefaultAnimation(DefaultAvatarAnimations.AnimsUUID[anim], sequenceNum, objectID); |
144 | } | 144 | } |
145 | return false; | 145 | return false; |
146 | } | 146 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs index ec928f4..c2b0468 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AvatarAnimations.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/DefaultAvatarAnimations.cs | |||
@@ -33,7 +33,7 @@ using OpenMetaverse; | |||
33 | 33 | ||
34 | namespace OpenSim.Region.Framework.Scenes.Animation | 34 | namespace OpenSim.Region.Framework.Scenes.Animation |
35 | { | 35 | { |
36 | public class AvatarAnimations | 36 | public class DefaultAvatarAnimations |
37 | { | 37 | { |
38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 38 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
39 | 39 | ||
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
43 | public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); | 43 | public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>(); |
44 | public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); | 44 | public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>(); |
45 | 45 | ||
46 | static AvatarAnimations() | 46 | static DefaultAvatarAnimations() |
47 | { | 47 | { |
48 | LoadAnimations(DefaultAnimationsPath); | 48 | LoadAnimations(DefaultAnimationsPath); |
49 | } | 49 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 9038ebc..f5623bd 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -99,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
99 | 99 | ||
100 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations | 100 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
101 | // are referenced with lower case names! | 101 | // are referenced with lower case names! |
102 | UUID animID = AvatarAnimations.GetDefaultAnimation(name.ToUpper()); | 102 | UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper()); |
103 | if (animID == UUID.Zero) | 103 | if (animID == UUID.Zero) |
104 | return; | 104 | return; |
105 | 105 | ||
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
125 | 125 | ||
126 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations | 126 | // XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations |
127 | // are referenced with lower case names! | 127 | // are referenced with lower case names! |
128 | UUID animID = AvatarAnimations.GetDefaultAnimation(name); | 128 | UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper()); |
129 | if (animID == UUID.Zero) | 129 | if (animID == UUID.Zero) |
130 | return; | 130 | return; |
131 | 131 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 6ae4adc..5abd74f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -1210,9 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1210 | /// <summary> | 1210 | /// <summary> |
1211 | /// Copy a task (prim) inventory item to another task (prim) | 1211 | /// Copy a task (prim) inventory item to another task (prim) |
1212 | /// </summary> | 1212 | /// </summary> |
1213 | /// <param name="destId"></param> | 1213 | /// <param name="destId">ID of destination part</param> |
1214 | /// <param name="part"></param> | 1214 | /// <param name="part">Source part</param> |
1215 | /// <param name="itemId"></param> | 1215 | /// <param name="itemId">Source item id to transfer</param> |
1216 | public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) | 1216 | public void MoveTaskInventoryItem(UUID destId, SceneObjectPart part, UUID itemId) |
1217 | { | 1217 | { |
1218 | TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId); | 1218 | TaskInventoryItem srcTaskItem = part.Inventory.GetInventoryItem(itemId); |
@@ -1238,24 +1238,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1238 | return; | 1238 | return; |
1239 | } | 1239 | } |
1240 | 1240 | ||
1241 | // Can't transfer this | 1241 | if (part.OwnerID != destPart.OwnerID) |
1242 | // | ||
1243 | if ((part.OwnerID != destPart.OwnerID) && ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)) | ||
1244 | return; | ||
1245 | |||
1246 | if (part.OwnerID != destPart.OwnerID && (part.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1247 | { | 1242 | { |
1248 | // object cannot copy items to an object owned by a different owner | 1243 | // Source must have transfer permissions |
1249 | // unless llAllowInventoryDrop has been called | 1244 | if ((srcTaskItem.CurrentPermissions & (uint)PermissionMask.Transfer) == 0) |
1245 | return; | ||
1250 | 1246 | ||
1251 | return; | 1247 | // Object cannot copy items to an object owned by a different owner |
1248 | // unless llAllowInventoryDrop has been called on the destination | ||
1249 | if ((destPart.GetEffectiveObjectFlags() & (uint)PrimFlags.AllowInventoryDrop) == 0) | ||
1250 | return; | ||
1252 | } | 1251 | } |
1253 | 1252 | ||
1254 | // must have both move and modify permission to put an item in an object | 1253 | // must have both move and modify permission to put an item in an object |
1255 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) | 1254 | if ((part.OwnerMask & ((uint)PermissionMask.Move | (uint)PermissionMask.Modify)) == 0) |
1256 | { | ||
1257 | return; | 1255 | return; |
1258 | } | ||
1259 | 1256 | ||
1260 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); | 1257 | TaskInventoryItem destTaskItem = new TaskInventoryItem(); |
1261 | 1258 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 76e632e..d354ef0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -211,14 +211,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | /// </summary> | 211 | /// </summary> |
212 | private bool m_cleaningTemps = false; | 212 | private bool m_cleaningTemps = false; |
213 | 213 | ||
214 | private Object m_heartbeatLock = new Object(); | 214 | // private Object m_heartbeatLock = new Object(); |
215 | 215 | ||
216 | // TODO: Possibly stop other classes being able to manipulate this directly. | 216 | // TODO: Possibly stop other classes being able to manipulate this directly. |
217 | private SceneGraph m_sceneGraph; | 217 | private SceneGraph m_sceneGraph; |
218 | private volatile int m_bordersLocked; | 218 | private volatile int m_bordersLocked; |
219 | // private int m_RestartTimerCounter; | ||
220 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 219 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
221 | // private int m_incrementsof15seconds; | ||
222 | private volatile bool m_backingup; | 220 | private volatile bool m_backingup; |
223 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 221 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
224 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 222 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); |
@@ -226,12 +224,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | private bool m_physics_enabled = true; | 224 | private bool m_physics_enabled = true; |
227 | private bool m_scripts_enabled = true; | 225 | private bool m_scripts_enabled = true; |
228 | private string m_defaultScriptEngine; | 226 | private string m_defaultScriptEngine; |
227 | |||
228 | /// <summary> | ||
229 | /// Tick at which the last login occurred. | ||
230 | /// </summary> | ||
229 | private int m_LastLogin; | 231 | private int m_LastLogin; |
232 | |||
230 | private Thread HeartbeatThread; | 233 | private Thread HeartbeatThread; |
231 | private volatile bool shuttingdown; | 234 | private volatile bool shuttingdown; |
232 | 235 | ||
233 | private int m_lastUpdate; | 236 | // private int m_lastUpdate; |
234 | private bool m_firstHeartbeat = true; | 237 | // private bool m_firstHeartbeat = true; |
235 | 238 | ||
236 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 239 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
237 | private bool m_reprioritizationEnabled = true; | 240 | private bool m_reprioritizationEnabled = true; |
@@ -801,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
801 | 804 | ||
802 | m_permissions = new ScenePermissions(this); | 805 | m_permissions = new ScenePermissions(this); |
803 | 806 | ||
804 | m_lastUpdate = Util.EnvironmentTickCount(); | 807 | // m_lastUpdate = Util.EnvironmentTickCount(); |
805 | } | 808 | } |
806 | 809 | ||
807 | #endregion | 810 | #endregion |
@@ -1074,6 +1077,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1074 | m_physics_enabled = enablePhysics; | 1077 | m_physics_enabled = enablePhysics; |
1075 | } | 1078 | } |
1076 | 1079 | ||
1080 | // if (options.ContainsKey("collisions")) | ||
1081 | // { | ||
1082 | // // TODO: Implement. If false, should stop objects colliding, though possibly should still allow | ||
1083 | // // the avatar themselves to collide with the ground. | ||
1084 | // } | ||
1085 | |||
1077 | if (options.ContainsKey("teleport")) | 1086 | if (options.ContainsKey("teleport")) |
1078 | { | 1087 | { |
1079 | bool enableTeleportDebugging; | 1088 | bool enableTeleportDebugging; |
@@ -1150,9 +1159,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1150 | } | 1159 | } |
1151 | 1160 | ||
1152 | /// <summary> | 1161 | /// <summary> |
1153 | /// Start the timer which triggers regular scene updates | 1162 | /// Start the scene |
1154 | /// </summary> | 1163 | /// </summary> |
1155 | public void StartTimer() | 1164 | public void Start() |
1156 | { | 1165 | { |
1157 | // m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName); | 1166 | // m_log.DebugFormat("[SCENE]: Starting Heartbeat timer for {0}", RegionInfo.RegionName); |
1158 | 1167 | ||
@@ -1164,7 +1173,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1164 | HeartbeatThread.Abort(); | 1173 | HeartbeatThread.Abort(); |
1165 | HeartbeatThread = null; | 1174 | HeartbeatThread = null; |
1166 | } | 1175 | } |
1167 | m_lastUpdate = Util.EnvironmentTickCount(); | 1176 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1168 | 1177 | ||
1169 | HeartbeatThread | 1178 | HeartbeatThread |
1170 | = Watchdog.StartThread( | 1179 | = Watchdog.StartThread( |
@@ -1197,33 +1206,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
1197 | /// </summary> | 1206 | /// </summary> |
1198 | private void Heartbeat() | 1207 | private void Heartbeat() |
1199 | { | 1208 | { |
1200 | if (!Monitor.TryEnter(m_heartbeatLock)) | 1209 | // if (!Monitor.TryEnter(m_heartbeatLock)) |
1201 | { | 1210 | // { |
1202 | Watchdog.RemoveThread(); | 1211 | // Watchdog.RemoveThread(); |
1203 | return; | 1212 | // return; |
1204 | } | 1213 | // } |
1205 | 1214 | ||
1206 | try | 1215 | // try |
1207 | { | 1216 | // { |
1208 | m_eventManager.TriggerOnRegionStarted(this); | ||
1209 | 1217 | ||
1210 | // The first frame can take a very long time due to physics actors being added on startup. Therefore, | 1218 | m_eventManager.TriggerOnRegionStarted(this); |
1211 | // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false | ||
1212 | // alarms for scenes with many objects. | ||
1213 | Update(1); | ||
1214 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; | ||
1215 | 1219 | ||
1216 | while (!shuttingdown) | 1220 | // The first frame can take a very long time due to physics actors being added on startup. Therefore, |
1217 | Update(-1); | 1221 | // don't turn on the watchdog alarm for this thread until the second frame, in order to prevent false |
1222 | // alarms for scenes with many objects. | ||
1223 | Update(1); | ||
1224 | Watchdog.GetCurrentThreadInfo().AlarmIfTimeout = true; | ||
1218 | 1225 | ||
1219 | m_lastUpdate = Util.EnvironmentTickCount(); | 1226 | while (!shuttingdown) |
1220 | m_firstHeartbeat = false; | 1227 | Update(-1); |
1221 | } | 1228 | |
1222 | finally | 1229 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1223 | { | 1230 | // m_firstHeartbeat = false; |
1224 | Monitor.Pulse(m_heartbeatLock); | 1231 | // } |
1225 | Monitor.Exit(m_heartbeatLock); | 1232 | // finally |
1226 | } | 1233 | // { |
1234 | // Monitor.Pulse(m_heartbeatLock); | ||
1235 | // Monitor.Exit(m_heartbeatLock); | ||
1236 | // } | ||
1227 | 1237 | ||
1228 | Watchdog.RemoveThread(); | 1238 | Watchdog.RemoveThread(); |
1229 | } | 1239 | } |
@@ -2535,7 +2545,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2535 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2545 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2536 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2546 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2537 | 2547 | ||
2538 | CheckHeartbeat(); | 2548 | // CheckHeartbeat(); |
2539 | 2549 | ||
2540 | ScenePresence sp = GetScenePresence(client.AgentId); | 2550 | ScenePresence sp = GetScenePresence(client.AgentId); |
2541 | 2551 | ||
@@ -3111,7 +3121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3111 | 3121 | ||
3112 | public override void RemoveClient(UUID agentID, bool closeChildAgents) | 3122 | public override void RemoveClient(UUID agentID, bool closeChildAgents) |
3113 | { | 3123 | { |
3114 | CheckHeartbeat(); | 3124 | // CheckHeartbeat(); |
3115 | bool isChildAgent = false; | 3125 | bool isChildAgent = false; |
3116 | ScenePresence avatar = GetScenePresence(agentID); | 3126 | ScenePresence avatar = GetScenePresence(agentID); |
3117 | if (avatar != null) | 3127 | if (avatar != null) |
@@ -4498,8 +4508,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4498 | // | 4508 | // |
4499 | int health=1; // Start at 1, means we're up | 4509 | int health=1; // Start at 1, means we're up |
4500 | 4510 | ||
4501 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4511 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4502 | health+=1; | 4512 | health += 1; |
4503 | else | 4513 | else |
4504 | return health; | 4514 | return health; |
4505 | 4515 | ||
@@ -4510,7 +4520,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4510 | else | 4520 | else |
4511 | return health; | 4521 | return health; |
4512 | 4522 | ||
4513 | CheckHeartbeat(); | 4523 | // CheckHeartbeat(); |
4514 | 4524 | ||
4515 | return health; | 4525 | return health; |
4516 | } | 4526 | } |
@@ -4698,14 +4708,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4698 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 4708 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4699 | } | 4709 | } |
4700 | 4710 | ||
4701 | private void CheckHeartbeat() | 4711 | // private void CheckHeartbeat() |
4702 | { | 4712 | // { |
4703 | if (m_firstHeartbeat) | 4713 | // if (m_firstHeartbeat) |
4704 | return; | 4714 | // return; |
4705 | 4715 | // | |
4706 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4716 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) |
4707 | StartTimer(); | 4717 | // StartTimer(); |
4708 | } | 4718 | // } |
4709 | 4719 | ||
4710 | public override ISceneObject DeserializeObject(string representation) | 4720 | public override ISceneObject DeserializeObject(string representation) |
4711 | { | 4721 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index f2d1915..71a9084 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | |||
@@ -590,9 +590,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | /// A list of inventory items with that name. | 590 | /// A list of inventory items with that name. |
591 | /// If no inventory item has that name then an empty list is returned. | 591 | /// If no inventory item has that name then an empty list is returned. |
592 | /// </returns> | 592 | /// </returns> |
593 | public IList<TaskInventoryItem> GetInventoryItems(string name) | 593 | public List<TaskInventoryItem> GetInventoryItems(string name) |
594 | { | 594 | { |
595 | IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); | 595 | List<TaskInventoryItem> items = new List<TaskInventoryItem>(); |
596 | 596 | ||
597 | lock (m_items) | 597 | lock (m_items) |
598 | { | 598 | { |
@@ -1100,7 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1100 | 1100 | ||
1101 | public List<TaskInventoryItem> GetInventoryItems() | 1101 | public List<TaskInventoryItem> GetInventoryItems() |
1102 | { | 1102 | { |
1103 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); | 1103 | List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); |
1104 | 1104 | ||
1105 | lock (m_items) | 1105 | lock (m_items) |
1106 | ret = new List<TaskInventoryItem>(m_items.Values); | 1106 | ret = new List<TaskInventoryItem>(m_items.Values); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index e16903c..55c80f5 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Tests | |||
113 | } | 113 | } |
114 | 114 | ||
115 | /// <summary> | 115 | /// <summary> |
116 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. | 116 | /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned. |
117 | /// </summary> | 117 | /// </summary> |
118 | /// <remarks> | 118 | /// <remarks> |
119 | /// This should place it in the most suitable user folder. | 119 | /// This should place it in the most suitable user folder. |
@@ -142,9 +142,11 @@ namespace OpenSim.Region.Framework.Tests | |||
142 | } | 142 | } |
143 | 143 | ||
144 | /// <summary> | 144 | /// <summary> |
145 | /// Test MoveTaskInventoryItem where the item has no parent folder assigned. | 145 | /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned. |
146 | /// </summary> | 146 | /// </summary> |
147 | /// <remarks> | ||
147 | /// This should place it in the most suitable user folder. | 148 | /// This should place it in the most suitable user folder. |
149 | /// </remarks> | ||
148 | [Test] | 150 | [Test] |
149 | public void TestMoveTaskInventoryItemNoParent() | 151 | public void TestMoveTaskInventoryItemNoParent() |
150 | { | 152 | { |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 27f7c03..d7a629b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -4314,7 +4314,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
4314 | 4314 | ||
4315 | if (m_host.RegionHandle == presence.RegionHandle) | 4315 | if (m_host.RegionHandle == presence.RegionHandle) |
4316 | { | 4316 | { |
4317 | Dictionary<UUID, string> animationstateNames = AvatarAnimations.AnimStateNames; | 4317 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; |
4318 | 4318 | ||
4319 | if (presence != null) | 4319 | if (presence != null) |
4320 | { | 4320 | { |
@@ -5600,7 +5600,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
5600 | } | 5600 | } |
5601 | 5601 | ||
5602 | if (agent.Animator.Animations.DefaultAnimation.AnimID | 5602 | if (agent.Animator.Animations.DefaultAnimation.AnimID |
5603 | == AvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 5603 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
5604 | { | 5604 | { |
5605 | flags |= ScriptBaseClass.AGENT_SITTING; | 5605 | flags |= ScriptBaseClass.AGENT_SITTING; |
5606 | } | 5606 | } |
@@ -7714,7 +7714,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7714 | LSL_Vector lower; | 7714 | LSL_Vector lower; |
7715 | LSL_Vector upper; | 7715 | LSL_Vector upper; |
7716 | if (presence.Animator.Animations.DefaultAnimation.AnimID | 7716 | if (presence.Animator.Animations.DefaultAnimation.AnimID |
7717 | == AvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) | 7717 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
7718 | { | 7718 | { |
7719 | // This is for ground sitting avatars | 7719 | // This is for ground sitting avatars |
7720 | float height = presence.Appearance.AvatarHeight / 2.66666667f; | 7720 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs new file mode 100644 index 0000000..e2d0db2 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs | |||
@@ -0,0 +1,168 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Text; | ||
32 | using log4net; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenMetaverse.Assets; | ||
37 | using OpenMetaverse.StructuredData; | ||
38 | using OpenSim.Framework; | ||
39 | using OpenSim.Region.CoreModules.Avatar.AvatarFactory; | ||
40 | using OpenSim.Region.OptionalModules.World.NPC; | ||
41 | using OpenSim.Region.Framework.Scenes; | ||
42 | using OpenSim.Region.ScriptEngine.Shared; | ||
43 | using OpenSim.Region.ScriptEngine.Shared.Api; | ||
44 | using OpenSim.Services.Interfaces; | ||
45 | using OpenSim.Tests.Common; | ||
46 | using OpenSim.Tests.Common.Mock; | ||
47 | |||
48 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | ||
49 | { | ||
50 | /// <summary> | ||
51 | /// Tests for inventory functions in LSL | ||
52 | /// </summary> | ||
53 | [TestFixture] | ||
54 | public class LSL_ApiInventoryTests | ||
55 | { | ||
56 | protected Scene m_scene; | ||
57 | protected XEngine.XEngine m_engine; | ||
58 | |||
59 | [SetUp] | ||
60 | public void SetUp() | ||
61 | { | ||
62 | IConfigSource initConfigSource = new IniConfigSource(); | ||
63 | IConfig config = initConfigSource.AddConfig("XEngine"); | ||
64 | config.Set("Enabled", "true"); | ||
65 | |||
66 | m_scene = SceneHelpers.SetupScene(); | ||
67 | SceneHelpers.SetupSceneModules(m_scene, initConfigSource); | ||
68 | |||
69 | m_engine = new XEngine.XEngine(); | ||
70 | m_engine.Initialise(initConfigSource); | ||
71 | m_engine.AddRegion(m_scene); | ||
72 | } | ||
73 | |||
74 | /// <summary> | ||
75 | /// Test giving inventory from an object to an object where both are owned by the same user. | ||
76 | /// </summary> | ||
77 | [Test] | ||
78 | public void TestLlGiveInventoryO2OSameOwner() | ||
79 | { | ||
80 | TestHelpers.InMethod(); | ||
81 | // log4net.Config.XmlConfigurator.Configure(); | ||
82 | |||
83 | UUID userId = TestHelpers.ParseTail(0x1); | ||
84 | string inventoryItemName = "item1"; | ||
85 | |||
86 | SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10); | ||
87 | m_scene.AddSceneObject(so1); | ||
88 | |||
89 | // Create an object embedded inside the first | ||
90 | UUID itemId = TestHelpers.ParseTail(0x20); | ||
91 | TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); | ||
92 | |||
93 | LSL_Api api = new LSL_Api(); | ||
94 | api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID); | ||
95 | |||
96 | // Create a second object | ||
97 | SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); | ||
98 | m_scene.AddSceneObject(so2); | ||
99 | |||
100 | api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); | ||
101 | |||
102 | // Item has copy permissions so original should stay intact. | ||
103 | List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems(); | ||
104 | Assert.That(originalItems.Count, Is.EqualTo(1)); | ||
105 | |||
106 | List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName); | ||
107 | Assert.That(copiedItems.Count, Is.EqualTo(1)); | ||
108 | Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName)); | ||
109 | } | ||
110 | |||
111 | /// <summary> | ||
112 | /// Test giving inventory from an object to an object where they have different owners | ||
113 | /// </summary> | ||
114 | [Test] | ||
115 | public void TestLlGiveInventoryO2ODifferentOwners() | ||
116 | { | ||
117 | TestHelpers.InMethod(); | ||
118 | // log4net.Config.XmlConfigurator.Configure(); | ||
119 | |||
120 | UUID user1Id = TestHelpers.ParseTail(0x1); | ||
121 | UUID user2Id = TestHelpers.ParseTail(0x2); | ||
122 | string inventoryItemName = "item1"; | ||
123 | |||
124 | SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); | ||
125 | m_scene.AddSceneObject(so1); | ||
126 | LSL_Api api = new LSL_Api(); | ||
127 | api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID); | ||
128 | |||
129 | // Create an object embedded inside the first | ||
130 | UUID itemId = TestHelpers.ParseTail(0x20); | ||
131 | TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id); | ||
132 | |||
133 | // Create a second object | ||
134 | SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); | ||
135 | m_scene.AddSceneObject(so2); | ||
136 | LSL_Api api2 = new LSL_Api(); | ||
137 | api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID); | ||
138 | |||
139 | // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** | ||
140 | api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); | ||
141 | |||
142 | { | ||
143 | // Item has copy permissions so original should stay intact. | ||
144 | List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems(); | ||
145 | Assert.That(originalItems.Count, Is.EqualTo(1)); | ||
146 | |||
147 | // Should have not copied | ||
148 | List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName); | ||
149 | Assert.That(copiedItems.Count, Is.EqualTo(0)); | ||
150 | } | ||
151 | |||
152 | // *** Secondly, we turn on allow inventory drop in the target and retest. *** | ||
153 | api2.llAllowInventoryDrop(1); | ||
154 | api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); | ||
155 | |||
156 | { | ||
157 | // Item has copy permissions so original should stay intact. | ||
158 | List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems(); | ||
159 | Assert.That(originalItems.Count, Is.EqualTo(1)); | ||
160 | |||
161 | // Should now have copied. | ||
162 | List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName); | ||
163 | Assert.That(copiedItems.Count, Is.EqualTo(1)); | ||
164 | Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName)); | ||
165 | } | ||
166 | } | ||
167 | } | ||
168 | } \ No newline at end of file | ||
diff --git a/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs b/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs index 8048f86..f83a239 100644 --- a/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs +++ b/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs | |||
@@ -73,6 +73,20 @@ namespace OpenSim.Server.Handlers.Login | |||
73 | 73 | ||
74 | if (requestData != null) | 74 | if (requestData != null) |
75 | { | 75 | { |
76 | // Debug code to show exactly what login parameters the viewer is sending us. | ||
77 | // TODO: Extract into a method that can be generally applied if one doesn't already exist. | ||
78 | // foreach (string key in requestData.Keys) | ||
79 | // { | ||
80 | // object value = requestData[key]; | ||
81 | // Console.WriteLine("{0}:{1}", key, value); | ||
82 | // if (value is ArrayList) | ||
83 | // { | ||
84 | // ICollection col = value as ICollection; | ||
85 | // foreach (object item in col) | ||
86 | // Console.WriteLine(" {0}", item); | ||
87 | // } | ||
88 | // } | ||
89 | |||
76 | if (requestData.ContainsKey("first") && requestData["first"] != null && | 90 | if (requestData.ContainsKey("first") && requestData["first"] != null && |
77 | requestData.ContainsKey("last") && requestData["last"] != null && ( | 91 | requestData.ContainsKey("last") && requestData["last"] != null && ( |
78 | (requestData.ContainsKey("passwd") && requestData["passwd"] != null) || | 92 | (requestData.ContainsKey("passwd") && requestData["passwd"] != null) || |
diff --git a/OpenSim/Server/Handlers/Login/LLLoginServiceInConnector.cs b/OpenSim/Server/Handlers/Login/LLLoginServiceInConnector.cs index 16c93c8..9a7ad34 100644 --- a/OpenSim/Server/Handlers/Login/LLLoginServiceInConnector.cs +++ b/OpenSim/Server/Handlers/Login/LLLoginServiceInConnector.cs | |||
@@ -94,6 +94,5 @@ namespace OpenSim.Server.Handlers.Login | |||
94 | server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false); | 94 | server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false); |
95 | server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin); | 95 | server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin); |
96 | } | 96 | } |
97 | |||
98 | } | 97 | } |
99 | } | 98 | } |