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author | Justin Clark-Casey (justincc) | 2012-02-18 00:33:52 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-18 00:33:52 +0000 |
commit | b817c337dc2c5d8efda710f445114aa9a9344611 (patch) | |
tree | 4ff5ef565c57495fa89e051504983117413d8cee /OpenSim | |
parent | Fillin missing SQLite support for Telehubs (diff) | |
download | opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.zip opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.tar.gz opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.tar.bz2 opensim-SC-b817c337dc2c5d8efda710f445114aa9a9344611.tar.xz |
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Servers/BaseOpenSimServer.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/Util.cs | 38 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 24 |
4 files changed, 64 insertions, 5 deletions
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index 545e76c..0dd01af 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs | |||
@@ -308,7 +308,9 @@ namespace OpenSim.Framework.Servers | |||
308 | // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and | 308 | // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and |
309 | // the clr version number doesn't match the project version number under Mono. | 309 | // the clr version number doesn't match the project version number under Mono. |
310 | //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine); | 310 | //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine); |
311 | m_log.Info("[STARTUP]: Operating system version: " + Environment.OSVersion + Environment.NewLine); | 311 | m_log.InfoFormat( |
312 | "[STARTUP]: Operating system version: {0}, .NET platform {1}, {2}-bit\n", | ||
313 | Environment.OSVersion, Environment.OSVersion.Platform, Util.Is64BitProcess() ? "64" : "32"); | ||
312 | 314 | ||
313 | StartupSpecific(); | 315 | StartupSpecific(); |
314 | 316 | ||
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 4b0b13c..b3ec5c2 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -35,7 +35,8 @@ using System.IO; | |||
35 | using System.IO.Compression; | 35 | using System.IO.Compression; |
36 | using System.Net; | 36 | using System.Net; |
37 | using System.Net.Sockets; | 37 | using System.Net.Sockets; |
38 | using System.Reflection; | 38 | using System.Reflection; |
39 | using System.Runtime.InteropServices; | ||
39 | using System.Runtime.Serialization; | 40 | using System.Runtime.Serialization; |
40 | using System.Runtime.Serialization.Formatters.Binary; | 41 | using System.Runtime.Serialization.Formatters.Binary; |
41 | using System.Security.Cryptography; | 42 | using System.Security.Cryptography; |
@@ -375,6 +376,20 @@ namespace OpenSim.Framework | |||
375 | } | 376 | } |
376 | 377 | ||
377 | return sb.ToString(); | 378 | return sb.ToString(); |
379 | } | ||
380 | |||
381 | /// <summary> | ||
382 | /// Is the platform Windows? | ||
383 | /// </summary> | ||
384 | /// <returns>true if so, false otherwise</returns> | ||
385 | public static bool IsWindows() | ||
386 | { | ||
387 | PlatformID platformId = Environment.OSVersion.Platform; | ||
388 | |||
389 | return (platformId == PlatformID.Win32NT | ||
390 | || platformId == PlatformID.Win32S | ||
391 | || platformId == PlatformID.Win32Windows | ||
392 | || platformId == PlatformID.WinCE); | ||
378 | } | 393 | } |
379 | 394 | ||
380 | public static bool IsEnvironmentSupported(ref string reason) | 395 | public static bool IsEnvironmentSupported(ref string reason) |
@@ -1457,6 +1472,27 @@ namespace OpenSim.Framework | |||
1457 | } | 1472 | } |
1458 | 1473 | ||
1459 | return data; | 1474 | return data; |
1475 | } | ||
1476 | |||
1477 | /// <summary> | ||
1478 | /// Used to trigger an early library load on Windows systems. | ||
1479 | /// </summary> | ||
1480 | /// <remarks> | ||
1481 | /// Required to get 32-bit and 64-bit processes to automatically use the | ||
1482 | /// appropriate native library. | ||
1483 | /// </remarks> | ||
1484 | /// <param name="dllToLoad"></param> | ||
1485 | /// <returns></returns> | ||
1486 | [DllImport("kernel32.dll")] | ||
1487 | public static extern IntPtr LoadLibrary(string dllToLoad); | ||
1488 | |||
1489 | /// <summary> | ||
1490 | /// Determine whether the current process is 64 bit | ||
1491 | /// </summary> | ||
1492 | /// <returns>true if so, false if not</returns> | ||
1493 | public static bool Is64BitProcess() | ||
1494 | { | ||
1495 | return IntPtr.Size == 8; | ||
1460 | } | 1496 | } |
1461 | 1497 | ||
1462 | #region FireAndForget Threading Pattern | 1498 | #region FireAndForget Threading Pattern |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs index 3763696..8587a2b 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsPluginManager.cs | |||
@@ -30,7 +30,8 @@ using System.Collections.Generic; | |||
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using Nini.Config; | 32 | using Nini.Config; |
33 | using log4net; | 33 | using log4net; |
34 | using OpenSim.Framework; | ||
34 | 35 | ||
35 | namespace OpenSim.Region.Physics.Manager | 36 | namespace OpenSim.Region.Physics.Manager |
36 | { | 37 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 716161a..6ee2714 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -46,7 +46,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
46 | /// </summary> | 46 | /// </summary> |
47 | public class OdePlugin : IPhysicsPlugin | 47 | public class OdePlugin : IPhysicsPlugin |
48 | { | 48 | { |
49 | //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
51 | private OdeScene m_scene; | 51 | private OdeScene m_scene; |
52 | 52 | ||
@@ -59,13 +59,33 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
59 | { | 59 | { |
60 | if (m_scene == null) | 60 | if (m_scene == null) |
61 | { | 61 | { |
62 | // We do this so that OpenSimulator on Windows loads the correct native ODE library depending on whether | ||
63 | // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports | ||
64 | // will find it already loaded later on. | ||
65 | // | ||
66 | // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be | ||
67 | // controlled in Ode.NET.dll.config | ||
68 | if (Util.IsWindows()) | ||
69 | { | ||
70 | string nativeLibraryPath; | ||
71 | |||
72 | if (Util.Is64BitProcess()) | ||
73 | nativeLibraryPath = "lib64/ode.dll"; | ||
74 | else | ||
75 | nativeLibraryPath = "lib32/ode.dll"; | ||
76 | |||
77 | m_log.DebugFormat("[ODE PLUGIN]: Loading native Windows ODE library at {0}", nativeLibraryPath); | ||
78 | Util.LoadLibrary(nativeLibraryPath); | ||
79 | } | ||
80 | |||
62 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to | 81 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to |
63 | // http://opensimulator.org/mantis/view.php?id=2750). | 82 | // http://opensimulator.org/mantis/view.php?id=2750). |
64 | d.InitODE(); | 83 | d.InitODE(); |
65 | 84 | ||
66 | m_scene = new OdeScene(sceneIdentifier); | 85 | m_scene = new OdeScene(sceneIdentifier); |
67 | } | 86 | } |
68 | return (m_scene); | 87 | |
88 | return m_scene; | ||
69 | } | 89 | } |
70 | 90 | ||
71 | public string GetName() | 91 | public string GetName() |