diff options
author | Melanie | 2010-11-09 23:55:19 +0000 |
---|---|---|
committer | Melanie | 2010-11-09 23:55:19 +0000 |
commit | b68f701c00083757e4a083b0226609993f7afc21 (patch) | |
tree | 9c03dcf5015b259fb2a19ed03b8987941ee487cf /OpenSim | |
parent | Although the Allow Voice setting is per estate rather than per region, (diff) | |
parent | Add option SeeIntoBannedRegion to allow band to act like SL, where you can (diff) | |
download | opensim-SC-b68f701c00083757e4a083b0226609993f7afc21.zip opensim-SC-b68f701c00083757e4a083b0226609993f7afc21.tar.gz opensim-SC-b68f701c00083757e4a083b0226609993f7afc21.tar.bz2 opensim-SC-b68f701c00083757e4a083b0226609993f7afc21.tar.xz |
Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b6d9a02..a449cca 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -84,6 +84,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | // TODO: need to figure out how allow client agents but deny | 84 | // TODO: need to figure out how allow client agents but deny |
85 | // root agents when ACL denies access to root agent | 85 | // root agents when ACL denies access to root agent |
86 | public bool m_strictAccessControl = true; | 86 | public bool m_strictAccessControl = true; |
87 | public bool m_seeIntoBannedRegion = false; | ||
87 | public int MaxUndoCount = 5; | 88 | public int MaxUndoCount = 5; |
88 | public bool LoginsDisabled = true; | 89 | public bool LoginsDisabled = true; |
89 | public bool LoadingPrims; | 90 | public bool LoadingPrims; |
@@ -683,6 +684,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | } | 684 | } |
684 | 685 | ||
685 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 686 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
687 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
686 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | 688 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); |
687 | 689 | ||
688 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 690 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
@@ -3688,7 +3690,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3688 | 3690 | ||
3689 | if (m_regInfo.EstateSettings != null) | 3691 | if (m_regInfo.EstateSettings != null) |
3690 | { | 3692 | { |
3691 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3693 | if ((!m_seeIntoBannedRegion) && m_regInfo.EstateSettings.IsBanned(agent.AgentID)) |
3692 | { | 3694 | { |
3693 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3695 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3694 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3696 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3878,6 +3880,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3878 | 3880 | ||
3879 | // We have to wait until the viewer contacts this region after receiving EAC. | 3881 | // We have to wait until the viewer contacts this region after receiving EAC. |
3880 | // That calls AddNewClient, which finally creates the ScenePresence | 3882 | // That calls AddNewClient, which finally creates the ScenePresence |
3883 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID)) | ||
3884 | { | ||
3885 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3886 | return false; | ||
3887 | } | ||
3888 | |||
3881 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 3889 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
3882 | 3890 | ||
3883 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 3891 | if (num >= RegionInfo.RegionSettings.AgentLimit) |