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authorMelanie Thielker2009-05-09 03:08:11 +0000
committerMelanie Thielker2009-05-09 03:08:11 +0000
commitb2b13c5a428e9cc3da0399d0b69ee4e9051f28ac (patch)
treea43e101b0a12cb77eb18df8976455a5c72e7c06a /OpenSim
parentAdd the asset service connectors and sample config. READ WARNINGS!!! (diff)
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Plumb the remote asset hookup, all but the actual requests
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Asset/LocalAssetServiceConnector.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Asset/RemoteAssetServiceConnector.cs68
2 files changed, 59 insertions, 13 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/LocalAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/LocalAssetServiceConnector.cs
index 20e6de5..24ac8be 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/LocalAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/LocalAssetServiceConnector.cs
@@ -109,14 +109,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
109 109
110 public void RemoveRegion(Scene scene) 110 public void RemoveRegion(Scene scene)
111 { 111 {
112 if (!m_Enabled)
113 return;
114 } 112 }
115 113
116 public void RegionLoaded(Scene scene) 114 public void RegionLoaded(Scene scene)
117 { 115 {
118 if (!m_Enabled)
119 return;
120 } 116 }
121 } 117 }
122} 118}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/RemoteAssetServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/RemoteAssetServiceConnector.cs
index 15e4b5a..715cf6e 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectors/Asset/RemoteAssetServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Asset/RemoteAssetServiceConnector.cs
@@ -25,16 +25,26 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using log4net;
29using System;
30using System.Reflection;
28using Nini.Config; 31using Nini.Config;
32using OpenSim.Framework;
29using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
30using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
31using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
32 36
33namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset 37namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
34{ 38{
35 public class RemoteAssetServicesConnector : ISharedRegionModule 39 public class RemoteAssetServicesConnector :
40 ISharedRegionModule, IAssetService
36 { 41 {
42 private static readonly ILog m_log =
43 LogManager.GetLogger(
44 MethodBase.GetCurrentMethod().DeclaringType);
45
37 private bool m_Enabled = false; 46 private bool m_Enabled = false;
47 private string m_ServerURI = String.Empty;
38 48
39 public string Name 49 public string Name
40 { 50 {
@@ -49,39 +59,79 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Asset
49 string name = moduleConfig.GetString("AssetServices", ""); 59 string name = moduleConfig.GetString("AssetServices", "");
50 if (name == Name) 60 if (name == Name)
51 { 61 {
62 IConfig assetConfig = source.Configs["AssetService"];
63 if (assetConfig == null)
64 {
65 m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpanSim.ini");
66 return;
67 }
68
69 string serviceURI = assetConfig.GetString("AssetServerURI",
70 String.Empty);
71
72 if (serviceURI == String.Empty)
73 {
74 m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService");
75 return;
76 }
52 m_Enabled = true; 77 m_Enabled = true;
78 m_ServerURI = serviceURI;
53 } 79 }
54 } 80 }
55 } 81 }
56 82
57 public void PostInitialise() 83 public void PostInitialise()
58 { 84 {
59 if (!m_Enabled)
60 return;
61 } 85 }
62 86
63 public void Close() 87 public void Close()
64 { 88 {
65 if (!m_Enabled)
66 return;
67 } 89 }
68 90
69 public void AddRegion(Scene scene) 91 public void AddRegion(Scene scene)
70 { 92 {
71 if (!m_Enabled) 93 if (!m_Enabled)
72 return; 94 return;
95
96 scene.RegisterModuleInterface<IAssetService>(this);
73 } 97 }
74 98
75 public void RemoveRegion(Scene scene) 99 public void RemoveRegion(Scene scene)
76 { 100 {
77 if (!m_Enabled)
78 return;
79 } 101 }
80 102
81 public void RegionLoaded(Scene scene) 103 public void RegionLoaded(Scene scene)
82 { 104 {
83 if (!m_Enabled) 105 }
84 return; 106
107 public AssetBase Get(string id)
108 {
109 return null;
110 }
111
112 public AssetMetadata GetMetadata(string id)
113 {
114 return null;
115 }
116
117 public byte[] GetData(string id)
118 {
119 return new byte[0];
120 }
121
122 public string Store(AssetBase asset)
123 {
124 return String.Empty;
125 }
126
127 public bool UpdateContent(string id, byte[] data)
128 {
129 return false;
130 }
131
132 public bool Delete(string id)
133 {
134 return false;
85 } 135 }
86 } 136 }
87} 137}