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authorJohn Hurliman2009-10-28 12:45:40 -0700
committerJohn Hurliman2009-10-28 12:45:40 -0700
commita65c8cdc38f40a54ad4a14ed2e6168fb432c6e51 (patch)
tree5a770dcb901f9a3b51e3aaff1371990d3fdaf179 /OpenSim
parentFixed a bad check on velocity in the ODE near() callback (it was only checkin... (diff)
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* Reduce the velocity tolerance on sending terse updates to avoid slowly drifting prims/avatars
* Added contacts_per_collision to the ODE config section. This allows you to reduce the maximum number of contact points ODE will generate per collision and reduce the size of the array that stores contact structures
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs13
3 files changed, 12 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index e1588ce..a99a802 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2394,7 +2394,7 @@ if (m_shape != null) {
2394 /// </summary> 2394 /// </summary>
2395 public void SendScheduledUpdates() 2395 public void SendScheduledUpdates()
2396 { 2396 {
2397 const float VELOCITY_TOLERANCE = 0.01f; 2397 const float VELOCITY_TOLERANCE = 0.0001f;
2398 const float POSITION_TOLERANCE = 0.1f; 2398 const float POSITION_TOLERANCE = 0.1f;
2399 const int TIME_MS_TOLERANCE = 3000; 2399 const int TIME_MS_TOLERANCE = 3000;
2400 2400
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 92f00c4..9ba19d3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2362,7 +2362,7 @@ namespace OpenSim.Region.Framework.Scenes
2362 2362
2363 public override void Update() 2363 public override void Update()
2364 { 2364 {
2365 const float VELOCITY_TOLERANCE = 0.01f; 2365 const float VELOCITY_TOLERANCE = 0.0001f;
2366 const float POSITION_TOLERANCE = 10.0f; 2366 const float POSITION_TOLERANCE = 10.0f;
2367 const int TIME_MS_TOLERANCE = 3000; 2367 const int TIME_MS_TOLERANCE = 3000;
2368 2368
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 8382233..6ca415b 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -178,8 +178,8 @@ namespace OpenSim.Region.Physics.OdePlugin
178 //private int m_returncollisions = 10; 178 //private int m_returncollisions = 10;
179 179
180 private readonly IntPtr contactgroup; 180 private readonly IntPtr contactgroup;
181 internal IntPtr LandGeom;
182 181
182 internal IntPtr LandGeom;
183 internal IntPtr WaterGeom; 183 internal IntPtr WaterGeom;
184 184
185 private float nmTerrainContactFriction = 255.0f; 185 private float nmTerrainContactFriction = 255.0f;
@@ -251,7 +251,7 @@ namespace OpenSim.Region.Physics.OdePlugin
251 private bool m_NINJA_physics_joints_enabled = false; 251 private bool m_NINJA_physics_joints_enabled = false;
252 //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>(); 252 //private Dictionary<String, IntPtr> jointpart_name_map = new Dictionary<String,IntPtr>();
253 private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>(); 253 private readonly Dictionary<String, List<PhysicsJoint>> joints_connecting_actor = new Dictionary<String, List<PhysicsJoint>>();
254 private d.ContactGeom[] contacts = new d.ContactGeom[80]; 254 private d.ContactGeom[] contacts;
255 private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active 255 private readonly List<PhysicsJoint> requestedJointsToBeCreated = new List<PhysicsJoint>(); // lock only briefly. accessed by external code (to request new joints) and by OdeScene.Simulate() to move those joints into pending/active
256 private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. 256 private readonly List<PhysicsJoint> pendingJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
257 private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene. 257 private readonly List<PhysicsJoint> activeJoints = new List<PhysicsJoint>(); // can lock for longer. accessed only by OdeScene.
@@ -397,6 +397,8 @@ namespace OpenSim.Region.Physics.OdePlugin
397 avStandupTensor = 550000f; 397 avStandupTensor = 550000f;
398 } 398 }
399 399
400 int contactsPerCollision = 80;
401
400 if (m_config != null) 402 if (m_config != null)
401 { 403 {
402 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"]; 404 IConfig physicsconfig = m_config.Configs["ODEPhysicsSettings"];
@@ -439,6 +441,8 @@ namespace OpenSim.Region.Physics.OdePlugin
439 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); 441 avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f);
440 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", true); 442 avCapsuleTilted = physicsconfig.GetBoolean("av_capsule_tilted", true);
441 443
444 contactsPerCollision = physicsconfig.GetInt("contacts_per_collision", 80);
445
442 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3); 446 geomContactPointsStartthrottle = physicsconfig.GetInt("geom_contactpoints_start_throttling", 3);
443 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15); 447 geomUpdatesPerThrottledUpdate = physicsconfig.GetInt("geom_updates_before_throttled_update", 15);
444 geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5); 448 geomCrossingFailuresBeforeOutofbounds = physicsconfig.GetInt("geom_crossing_failures_before_outofbounds", 5);
@@ -476,10 +480,11 @@ namespace OpenSim.Region.Physics.OdePlugin
476 480
477 m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false); 481 m_NINJA_physics_joints_enabled = physicsconfig.GetBoolean("use_NINJA_physics_joints", false);
478 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f); 482 minimumGroundFlightOffset = physicsconfig.GetFloat("minimum_ground_flight_offset", 3f);
479
480 } 483 }
481 } 484 }
482 485
486 contacts = new d.ContactGeom[contactsPerCollision];
487
483 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)]; 488 staticPrimspace = new IntPtr[(int)(300 / metersInSpace), (int)(300 / metersInSpace)];
484 489
485 // Centeral contact friction and bounce 490 // Centeral contact friction and bounce
@@ -773,6 +778,8 @@ namespace OpenSim.Region.Physics.OdePlugin
773 lock (contacts) 778 lock (contacts)
774 { 779 {
775 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf); 780 count = d.Collide(g1, g2, contacts.Length, contacts, d.ContactGeom.SizeOf);
781 if (count > contacts.Length)
782 m_log.Error("[PHYSICS]: Got " + count + " contacts when we asked for a maximum of " + contacts.Length);
776 } 783 }
777 } 784 }
778 catch (SEHException) 785 catch (SEHException)