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authorMelanie2010-04-19 07:00:40 +0100
committerMelanie2010-04-19 07:00:40 +0100
commit98cb4f74b265dfb8ca3eb8c8d3ad604249398df1 (patch)
tree1339d3707430a20662bdcd3eb4e9ef86abc6a4fd /OpenSim
parentMerge branch 'master' into careminster-presence-refactor (diff)
parentAll scripts are now created suspended and are only unsuspended when the object (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to '')
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs4
-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs1
-rw-r--r--OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs1
-rw-r--r--OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs1
-rw-r--r--OpenSim/Data/IUserAccountData.cs1
-rw-r--r--OpenSim/Data/Null/NullInventoryData.cs193
-rw-r--r--OpenSim/Data/Null/NullUserAccountData.cs21
-rw-r--r--OpenSim/Data/SQLite/Resources/001_UserAccount.sql2
-rw-r--r--OpenSim/Data/SQLite/SQLiteAssetData.cs2
-rw-r--r--OpenSim/Data/SQLite/SQLiteAuthenticationData.cs2
-rw-r--r--OpenSim/Data/SQLite/SQLiteUserAccountData.cs2
-rw-r--r--OpenSim/Framework/Console/LocalConsole.cs63
-rw-r--r--OpenSim/Framework/IClientAPI.cs5
-rw-r--r--OpenSim/Framework/PrimitiveBaseShape.cs4
-rw-r--r--OpenSim/Framework/SLUtil.cs33
-rw-r--r--OpenSim/Framework/Util.cs2
-rw-r--r--[-rwxr-xr-x]OpenSim/Region/Application/OpenSim.cs5
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs110
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs13
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs57
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs5
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs46
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs19
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs39
-rw-r--r--OpenSim/Region/DataSnapshot/DataSnapshotManager.cs6
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs1
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs29
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs3
-rw-r--r--OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs12
-rw-r--r--OpenSim/Region/Framework/Interfaces/IScriptModule.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs80
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs19
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs36
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs1
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs1
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs128
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs12
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs183
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs273
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs1
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs3
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs249
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs18
-rw-r--r--OpenSim/Server/ServerMain.cs2
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs113
-rw-r--r--OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs12
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs1
-rw-r--r--OpenSim/Tools/Robust.32BitLaunch/Program.cs60
-rw-r--r--OpenSim/Tools/Robust.32BitLaunch/Properties/AssemblyInfo.cs63
-rw-r--r--OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.csproj62
-rw-r--r--OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.sln20
59 files changed, 1478 insertions, 589 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 0c1e3ca..9f6414b 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -1130,7 +1130,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1130 throw new Exception(String.Format("Account {0} {1} already exists", firstname, lastname)); 1130 throw new Exception(String.Format("Account {0} {1} already exists", firstname, lastname));
1131 1131
1132 account = new UserAccount(scopeID, firstname, lastname, email); 1132 account = new UserAccount(scopeID, firstname, lastname, email);
1133 // REFACTORING PROBLEM: no method to set the password!
1134 1133
1135 bool success = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.StoreUserAccount(account); 1134 bool success = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.StoreUserAccount(account);
1136 1135
@@ -1138,6 +1137,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1138 throw new Exception(String.Format("failed to create new user {0} {1}", 1137 throw new Exception(String.Format("failed to create new user {0} {1}",
1139 firstname, lastname)); 1138 firstname, lastname));
1140 1139
1140 // Store the password
1141 m_app.SceneManager.CurrentOrFirstScene.AuthenticationService.SetPassword(account.PrincipalID, passwd);
1142
1141 GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID, 1143 GridRegion home = m_app.SceneManager.CurrentOrFirstScene.GridService.GetRegionByPosition(scopeID,
1142 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize)); 1144 (int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
1143 if (home == null) 1145 if (home == null)
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index 17bd795..1d6d4c1 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -642,6 +642,7 @@ namespace OpenSim.Client.MXP.ClientStack
642 public event Action<UUID> OnRemoveAvatar; 642 public event Action<UUID> OnRemoveAvatar;
643 public event ObjectPermissions OnObjectPermissions; 643 public event ObjectPermissions OnObjectPermissions;
644 public event CreateNewInventoryItem OnCreateNewInventoryItem; 644 public event CreateNewInventoryItem OnCreateNewInventoryItem;
645 public event LinkInventoryItem OnLinkInventoryItem;
645 public event CreateInventoryFolder OnCreateNewInventoryFolder; 646 public event CreateInventoryFolder OnCreateNewInventoryFolder;
646 public event UpdateInventoryFolder OnUpdateInventoryFolder; 647 public event UpdateInventoryFolder OnUpdateInventoryFolder;
647 public event MoveInventoryFolder OnMoveInventoryFolder; 648 public event MoveInventoryFolder OnMoveInventoryFolder;
diff --git a/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs b/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
index 4ecbaf9..43c64e9 100644
--- a/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
+++ b/OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
@@ -288,6 +288,7 @@ namespace OpenSim.Client.Sirikata.ClientStack
288 public event Action<UUID> OnRemoveAvatar; 288 public event Action<UUID> OnRemoveAvatar;
289 public event ObjectPermissions OnObjectPermissions; 289 public event ObjectPermissions OnObjectPermissions;
290 public event CreateNewInventoryItem OnCreateNewInventoryItem; 290 public event CreateNewInventoryItem OnCreateNewInventoryItem;
291 public event LinkInventoryItem OnLinkInventoryItem;
291 public event CreateInventoryFolder OnCreateNewInventoryFolder; 292 public event CreateInventoryFolder OnCreateNewInventoryFolder;
292 public event UpdateInventoryFolder OnUpdateInventoryFolder; 293 public event UpdateInventoryFolder OnUpdateInventoryFolder;
293 public event MoveInventoryFolder OnMoveInventoryFolder; 294 public event MoveInventoryFolder OnMoveInventoryFolder;
diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
index 1da746a..864b4f1 100644
--- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
+++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
@@ -291,6 +291,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
291 public event Action<UUID> OnRemoveAvatar = delegate { }; 291 public event Action<UUID> OnRemoveAvatar = delegate { };
292 public event ObjectPermissions OnObjectPermissions = delegate { }; 292 public event ObjectPermissions OnObjectPermissions = delegate { };
293 public event CreateNewInventoryItem OnCreateNewInventoryItem = delegate { }; 293 public event CreateNewInventoryItem OnCreateNewInventoryItem = delegate { };
294 public event LinkInventoryItem OnLinkInventoryItem = delegate { };
294 public event CreateInventoryFolder OnCreateNewInventoryFolder = delegate { }; 295 public event CreateInventoryFolder OnCreateNewInventoryFolder = delegate { };
295 public event UpdateInventoryFolder OnUpdateInventoryFolder = delegate { }; 296 public event UpdateInventoryFolder OnUpdateInventoryFolder = delegate { };
296 public event MoveInventoryFolder OnMoveInventoryFolder = delegate { }; 297 public event MoveInventoryFolder OnMoveInventoryFolder = delegate { };
diff --git a/OpenSim/Data/IUserAccountData.cs b/OpenSim/Data/IUserAccountData.cs
index 6ee5995..906ba6c 100644
--- a/OpenSim/Data/IUserAccountData.cs
+++ b/OpenSim/Data/IUserAccountData.cs
@@ -48,6 +48,7 @@ namespace OpenSim.Data
48 { 48 {
49 UserAccountData[] Get(string[] fields, string[] values); 49 UserAccountData[] Get(string[] fields, string[] values);
50 bool Store(UserAccountData data); 50 bool Store(UserAccountData data);
51 bool Delete(string field, string val);
51 UserAccountData[] GetUsers(UUID scopeID, string query); 52 UserAccountData[] GetUsers(UUID scopeID, string query);
52 } 53 }
53} 54}
diff --git a/OpenSim/Data/Null/NullInventoryData.cs b/OpenSim/Data/Null/NullInventoryData.cs
new file mode 100644
index 0000000..8f196e2
--- /dev/null
+++ b/OpenSim/Data/Null/NullInventoryData.cs
@@ -0,0 +1,193 @@
1using System;
2using System.Collections.Generic;
3
4using OpenMetaverse;
5using OpenSim.Framework;
6
7namespace OpenSim.Data.Null
8{
9 /// <summary>
10 /// This class is completely null.
11 /// </summary>
12 public class NullInventoryData : IInventoryDataPlugin
13 {
14 public string Version { get { return "1.0.0.0"; } }
15
16 public void Initialise()
17 {
18 }
19
20 public void Dispose()
21 {
22 // Do nothing.
23 }
24
25 public string Name
26 {
27 get { return "Null Inventory Data Interface"; }
28 }
29
30 public void Initialise(string connect)
31 {
32 }
33
34
35 /// <summary>
36 /// Returns all descendent folders of this folder. Does not return the parent folder itself.
37 /// </summary>
38 /// <param name="parentID">The folder to get subfolders for</param>
39 /// <returns>A list of inventory folders</returns>
40 public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
41 {
42 return new List<InventoryFolderBase>();
43 }
44
45 /// <summary>
46 /// Returns a list of inventory items contained within the specified folder
47 /// </summary>
48 /// <param name="folderID">The UUID of the target folder</param>
49 /// <returns>A List of InventoryItemBase items</returns>
50 public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
51 {
52 return new List<InventoryItemBase>();
53 }
54
55 /// <summary>
56 /// Returns a list of the root folders within a users inventory
57 /// </summary>
58 /// <param name="user">The user whos inventory is to be searched</param>
59 /// <returns>A list of folder objects</returns>
60 public List<InventoryFolderBase> getUserRootFolders(UUID user)
61 {
62 return new List<InventoryFolderBase>();
63 }
64
65 /// <summary>
66 /// Returns the users inventory root folder.
67 /// </summary>
68 /// <param name="user">The UUID of the user who is having inventory being returned</param>
69 /// <returns>Root inventory folder, null if no root inventory folder was found</returns>
70 public InventoryFolderBase getUserRootFolder(UUID user)
71 {
72 return null;
73 }
74
75 /// <summary>
76 /// Returns a list of inventory folders contained in the folder 'parentID'
77 /// </summary>
78 /// <param name="parentID">The folder to get subfolders for</param>
79 /// <returns>A list of inventory folders</returns>
80 public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
81 {
82 return new List<InventoryFolderBase>();
83 }
84
85 /// <summary>
86 /// Returns an inventory item by its UUID
87 /// </summary>
88 /// <param name="item">The UUID of the item to be returned</param>
89 /// <returns>A class containing item information</returns>
90 public InventoryItemBase getInventoryItem(UUID item)
91 {
92 return null;
93 }
94
95 /// <summary>
96 /// Returns a specified inventory folder by its UUID
97 /// </summary>
98 /// <param name="folder">The UUID of the folder to be returned</param>
99 /// <returns>A class containing folder information</returns>
100 public InventoryFolderBase getInventoryFolder(UUID folder)
101 {
102 return null;
103 }
104
105 /// <summary>
106 /// Creates a new inventory item based on item
107 /// </summary>
108 /// <param name="item">The item to be created</param>
109 public void addInventoryItem(InventoryItemBase item)
110 {
111 }
112
113 /// <summary>
114 /// Updates an inventory item with item (updates based on ID)
115 /// </summary>
116 /// <param name="item">The updated item</param>
117 public void updateInventoryItem(InventoryItemBase item)
118 {
119 }
120
121 /// <summary>
122 ///
123 /// </summary>
124 /// <param name="item"></param>
125 public void deleteInventoryItem(UUID item)
126 {
127 }
128
129 /// <summary>
130 ///
131 /// </summary>
132 /// <param name="item"></param>
133 public InventoryItemBase queryInventoryItem(UUID item)
134 {
135 return null;
136 }
137
138 /// <summary>
139 ///
140 /// </summary>
141 /// <param name="item"></param>
142 public InventoryFolderBase queryInventoryFolder(UUID folder)
143 {
144 return null;
145 }
146
147 /// <summary>
148 /// Adds a new folder specified by folder
149 /// </summary>
150 /// <param name="folder">The inventory folder</param>
151 public void addInventoryFolder(InventoryFolderBase folder)
152 {
153 }
154
155 /// <summary>
156 /// Updates a folder based on its ID with folder
157 /// </summary>
158 /// <param name="folder">The inventory folder</param>
159 public void updateInventoryFolder(InventoryFolderBase folder)
160 {
161 }
162
163 /// <summary>
164 /// Updates a folder based on its ID with folder
165 /// </summary>
166 /// <param name="folder">The inventory folder</param>
167 public void moveInventoryFolder(InventoryFolderBase folder)
168 {
169 }
170
171 /// <summary>
172 /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
173 /// </summary>
174 /// <param name="folder">The id of the folder</param>
175 public void deleteInventoryFolder(UUID folder)
176 {
177 }
178
179 /// <summary>
180 /// Returns all activated gesture-items in the inventory of the specified avatar.
181 /// </summary>
182 /// <param name="avatarID">
183 /// The <see cref="UUID"/> of the avatar
184 /// </param>
185 /// <returns>
186 /// The list of gestures (<see cref="InventoryItemBase"/>s)
187 /// </returns>
188 public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
189 {
190 return new List<InventoryItemBase>();
191 }
192 }
193}
diff --git a/OpenSim/Data/Null/NullUserAccountData.cs b/OpenSim/Data/Null/NullUserAccountData.cs
index fc2c5d5..9eb94e6 100644
--- a/OpenSim/Data/Null/NullUserAccountData.cs
+++ b/OpenSim/Data/Null/NullUserAccountData.cs
@@ -135,5 +135,26 @@ namespace OpenSim.Data.Null
135 return result; 135 return result;
136 } 136 }
137 137
138 public bool Delete(string field, string val)
139 {
140 // Only delete by PrincipalID
141 if (field.Equals("PrincipalID"))
142 {
143 UUID uuid = UUID.Zero;
144 if (UUID.TryParse(val, out uuid) && m_DataByUUID.ContainsKey(uuid))
145 {
146 UserAccountData account = m_DataByUUID[uuid];
147 m_DataByUUID.Remove(uuid);
148 if (m_DataByName.ContainsKey(account.FirstName + " " + account.LastName))
149 m_DataByName.Remove(account.FirstName + " " + account.LastName);
150 if (account.Data.ContainsKey("Email") && account.Data["Email"] != string.Empty && m_DataByEmail.ContainsKey(account.Data["Email"]))
151 m_DataByEmail.Remove(account.Data["Email"]);
152
153 return true;
154 }
155 }
156
157 return false;
158 }
138 } 159 }
139} 160}
diff --git a/OpenSim/Data/SQLite/Resources/001_UserAccount.sql b/OpenSim/Data/SQLite/Resources/001_UserAccount.sql
index f9bf24c..c38d9a7 100644
--- a/OpenSim/Data/SQLite/Resources/001_UserAccount.sql
+++ b/OpenSim/Data/SQLite/Resources/001_UserAccount.sql
@@ -2,7 +2,7 @@
2 2
3-- useraccounts table 3-- useraccounts table
4CREATE TABLE UserAccounts ( 4CREATE TABLE UserAccounts (
5 PrincipalID CHAR(36) NOT NULL, 5 PrincipalID CHAR(36) primary key,
6 ScopeID CHAR(36) NOT NULL, 6 ScopeID CHAR(36) NOT NULL,
7 FirstName VARCHAR(64) NOT NULL, 7 FirstName VARCHAR(64) NOT NULL,
8 LastName VARCHAR(64) NOT NULL, 8 LastName VARCHAR(64) NOT NULL,
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs
index ace40e5..a032670 100644
--- a/OpenSim/Data/SQLite/SQLiteAssetData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Data.SQLite
137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local)); 137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary)); 138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data)); 139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
140 140
141 cmd.ExecuteNonQuery(); 141 cmd.ExecuteNonQuery();
142 } 142 }
143 } 143 }
diff --git a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
index 2c28375..aa10734 100644
--- a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
+++ b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs
@@ -235,7 +235,7 @@ namespace OpenSim.Data.SQLite
235 if (System.Environment.TickCount - m_LastExpire > 30000) 235 if (System.Environment.TickCount - m_LastExpire > 30000)
236 DoExpire(); 236 DoExpire();
237 237
238 SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now, 'localtime', '+" + lifetime.ToString() + 238 SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
239 " minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')"); 239 " minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
240 240
241 if (ExecuteNonQuery(cmd, m_Connection) > 0) 241 if (ExecuteNonQuery(cmd, m_Connection) > 0)
diff --git a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
index 50e8c23..67cf716 100644
--- a/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
+++ b/OpenSim/Data/SQLite/SQLiteUserAccountData.cs
@@ -66,7 +66,7 @@ namespace OpenSim.Data.SQLite
66 66
67 if (words.Length == 1) 67 if (words.Length == 1)
68 { 68 {
69 cmd.CommandText = String.Format("select * from {0} where ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')", 69 cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
70 m_Realm, scopeID.ToString(), words[0]); 70 m_Realm, scopeID.ToString(), words[0]);
71 } 71 }
72 else 72 else
diff --git a/OpenSim/Framework/Console/LocalConsole.cs b/OpenSim/Framework/Console/LocalConsole.cs
index be936b6..a3036d0 100644
--- a/OpenSim/Framework/Console/LocalConsole.cs
+++ b/OpenSim/Framework/Console/LocalConsole.cs
@@ -38,7 +38,7 @@ namespace OpenSim.Framework.Console
38{ 38{
39 /// <summary> 39 /// <summary>
40 /// A console that uses cursor control and color 40 /// A console that uses cursor control and color
41 /// </summary> 41 /// </summary>
42 public class LocalConsole : CommandConsole 42 public class LocalConsole : CommandConsole
43 { 43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -100,24 +100,40 @@ namespace OpenSim.Framework.Console
100 private int SetCursorTop(int top) 100 private int SetCursorTop(int top)
101 { 101 {
102 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try 102 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
103 // to set a cursor row position with a currently invalid column, mono will throw an exception. 103 // to set a cursor row position with a currently invalid column, mono will throw an exception.
104 // Therefore, we need to make sure that the column position is valid first. 104 // Therefore, we need to make sure that the column position is valid first.
105 int left = System.Console.CursorLeft; 105 int left = System.Console.CursorLeft;
106 106
107 if (left < 0) 107 if (left < 0)
108 {
108 System.Console.CursorLeft = 0; 109 System.Console.CursorLeft = 0;
109 else if (left >= System.Console.BufferWidth) 110 }
110 System.Console.CursorLeft = System.Console.BufferWidth - 1; 111 else
112 {
113 int bw = System.Console.BufferWidth;
114
115 // On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
116 if (bw > 0 && left >= bw)
117 System.Console.CursorLeft = bw - 1;
118 }
111 119
112 if (top < 0) 120 if (top < 0)
121 {
113 top = 0; 122 top = 0;
114 if (top >= System.Console.BufferHeight) 123 }
115 top = System.Console.BufferHeight - 1; 124 else
125 {
126 int bh = System.Console.BufferHeight;
127
128 // On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
129 if (bh > 0 && top >= bh)
130 top = bh - 1;
131 }
116 132
117 System.Console.CursorTop = top; 133 System.Console.CursorTop = top;
118 134
119 return top; 135 return top;
120 } 136 }
121 137
122 /// <summary> 138 /// <summary>
123 /// Set the cursor column. 139 /// Set the cursor column.
@@ -129,23 +145,38 @@ namespace OpenSim.Framework.Console
129 /// </param> 145 /// </param>
130 /// <returns> 146 /// <returns>
131 /// The new cursor column. 147 /// The new cursor column.
132 /// </returns> 148 /// </returns>
133 private int SetCursorLeft(int left) 149 private int SetCursorLeft(int left)
134 { 150 {
135 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try 151 // From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
136 // to set a cursor column position with a currently invalid row, mono will throw an exception. 152 // to set a cursor column position with a currently invalid row, mono will throw an exception.
137 // Therefore, we need to make sure that the row position is valid first. 153 // Therefore, we need to make sure that the row position is valid first.
138 int top = System.Console.CursorTop; 154 int top = System.Console.CursorTop;
139 155
140 if (top < 0) 156 if (top < 0)
157 {
141 System.Console.CursorTop = 0; 158 System.Console.CursorTop = 0;
142 else if (top >= System.Console.BufferHeight) 159 }
143 System.Console.CursorTop = System.Console.BufferHeight - 1; 160 else
161 {
162 int bh = System.Console.BufferHeight;
163 // On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
164 if (bh > 0 && top >= bh)
165 System.Console.CursorTop = bh - 1;
166 }
144 167
145 if (left < 0) 168 if (left < 0)
169 {
146 left = 0; 170 left = 0;
147 if (left >= System.Console.BufferWidth) 171 }
148 left = System.Console.BufferWidth - 1; 172 else
173 {
174 int bw = System.Console.BufferWidth;
175
176 // On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
177 if (bw > 0 && left >= bw)
178 left = bw - 1;
179 }
149 180
150 System.Console.CursorLeft = left; 181 System.Console.CursorLeft = left;
151 182
@@ -183,7 +214,7 @@ namespace OpenSim.Framework.Console
183 System.Console.Write("{0}", prompt); 214 System.Console.Write("{0}", prompt);
184 215
185 SetCursorTop(new_y); 216 SetCursorTop(new_y);
186 SetCursorLeft(new_x); 217 SetCursorLeft(new_x);
187 } 218 }
188 } 219 }
189 220
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 4577758..af88c4a 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -236,6 +236,10 @@ namespace OpenSim.Framework
236 IClientAPI remoteClient, UUID transActionID, UUID folderID, uint callbackID, string description, string name, 236 IClientAPI remoteClient, UUID transActionID, UUID folderID, uint callbackID, string description, string name,
237 sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask, int creationDate); 237 sbyte invType, sbyte type, byte wearableType, uint nextOwnerMask, int creationDate);
238 238
239 public delegate void LinkInventoryItem(
240 IClientAPI remoteClient, UUID transActionID, UUID folderID, uint callbackID, string description, string name,
241 sbyte invType, sbyte type, UUID olditemID);
242
239 public delegate void FetchInventoryDescendents( 243 public delegate void FetchInventoryDescendents(
240 IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); 244 IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder);
241 245
@@ -930,6 +934,7 @@ namespace OpenSim.Framework
930 event ObjectPermissions OnObjectPermissions; 934 event ObjectPermissions OnObjectPermissions;
931 935
932 event CreateNewInventoryItem OnCreateNewInventoryItem; 936 event CreateNewInventoryItem OnCreateNewInventoryItem;
937 event LinkInventoryItem OnLinkInventoryItem;
933 event CreateInventoryFolder OnCreateNewInventoryFolder; 938 event CreateInventoryFolder OnCreateNewInventoryFolder;
934 event UpdateInventoryFolder OnUpdateInventoryFolder; 939 event UpdateInventoryFolder OnUpdateInventoryFolder;
935 event MoveInventoryFolder OnMoveInventoryFolder; 940 event MoveInventoryFolder OnMoveInventoryFolder;
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 9c2a4f9..1208b97 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -188,6 +188,10 @@ namespace OpenSim.Framework
188 m_textureEntry = DEFAULT_TEXTURE; 188 m_textureEntry = DEFAULT_TEXTURE;
189 } 189 }
190 190
191 /// <summary>
192 /// Construct a PrimitiveBaseShape object from a OpenMetaverse.Primitive object
193 /// </summary>
194 /// <param name="prim"></param>
191 public PrimitiveBaseShape(Primitive prim) 195 public PrimitiveBaseShape(Primitive prim)
192 { 196 {
193 PCode = (byte)prim.PrimData.PCode; 197 PCode = (byte)prim.PrimData.PCode;
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs
index f6d6a7c..a489806 100644
--- a/OpenSim/Framework/SLUtil.cs
+++ b/OpenSim/Framework/SLUtil.cs
@@ -106,6 +106,39 @@ namespace OpenSim.Framework
106 } 106 }
107 } 107 }
108 108
109 public static string SLInvTypeToContentType(int invType)
110 {
111 switch ((InventoryType)invType)
112 {
113 case InventoryType.Animation:
114 return "application/vnd.ll.animation";
115 case InventoryType.CallingCard:
116 return "application/vnd.ll.callingcard";
117 case InventoryType.Folder:
118 return "application/vnd.ll.folder";
119 case InventoryType.Gesture:
120 return "application/vnd.ll.gesture";
121 case InventoryType.Landmark:
122 return "application/vnd.ll.landmark";
123 case InventoryType.LSL:
124 return "application/vnd.ll.lsltext";
125 case InventoryType.Notecard:
126 return "application/vnd.ll.notecard";
127 case InventoryType.Attachment:
128 case InventoryType.Object:
129 return "application/vnd.ll.primitive";
130 case InventoryType.Sound:
131 return "application/ogg";
132 case InventoryType.Snapshot:
133 case InventoryType.Texture:
134 return "image/x-j2c";
135 case InventoryType.Wearable:
136 return "application/vnd.ll.clothing";
137 default:
138 return "application/octet-stream";
139 }
140 }
141
109 public static sbyte ContentTypeToSLAssetType(string contentType) 142 public static sbyte ContentTypeToSLAssetType(string contentType)
110 { 143 {
111 switch (contentType) 144 switch (contentType)
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 8cb9127..c39fb6f 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -1486,4 +1486,4 @@ namespace OpenSim.Framework
1486 } 1486 }
1487 1487
1488 } 1488 }
1489} 1489} \ No newline at end of file
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 38b2084..1395030 100755..100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -251,8 +251,9 @@ namespace OpenSim
251 "Save named prim to XML2", SavePrimsXml2); 251 "Save named prim to XML2", SavePrimsXml2);
252 252
253 m_console.Commands.AddCommand("region", false, "load oar", 253 m_console.Commands.AddCommand("region", false, "load oar",
254 "load oar [--merge] <oar name>", 254 "load oar [--merge] [--skip-assets] <oar name>",
255 "Load a region's data from OAR archive", LoadOar); 255 "Load a region's data from OAR archive. --merge will merge the oar with the existing scene. --skip-assets will load the oar but ignore the assets it contains",
256 LoadOar);
256 257
257 m_console.Commands.AddCommand("region", false, "save oar", 258 m_console.Commands.AddCommand("region", false, "save oar",
258 "save oar <oar name>", 259 "save oar <oar name>",
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 552f64c..d41deb0 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -182,6 +182,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
182 public event TeleportLocationRequest OnSetStartLocationRequest; 182 public event TeleportLocationRequest OnSetStartLocationRequest;
183 public event UpdateAvatarProperties OnUpdateAvatarProperties; 183 public event UpdateAvatarProperties OnUpdateAvatarProperties;
184 public event CreateNewInventoryItem OnCreateNewInventoryItem; 184 public event CreateNewInventoryItem OnCreateNewInventoryItem;
185 public event LinkInventoryItem OnLinkInventoryItem;
185 public event CreateInventoryFolder OnCreateNewInventoryFolder; 186 public event CreateInventoryFolder OnCreateNewInventoryFolder;
186 public event UpdateInventoryFolder OnUpdateInventoryFolder; 187 public event UpdateInventoryFolder OnUpdateInventoryFolder;
187 public event MoveInventoryFolder OnMoveInventoryFolder; 188 public event MoveInventoryFolder OnMoveInventoryFolder;
@@ -641,7 +642,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
641 if (pprocessor.Async) 642 if (pprocessor.Async)
642 { 643 {
643 object obj = new AsyncPacketProcess(this, pprocessor.method, packet); 644 object obj = new AsyncPacketProcess(this, pprocessor.method, packet);
644 Util.FireAndForget(ProcessSpecificPacketAsync,obj); 645 Util.FireAndForget(ProcessSpecificPacketAsync, obj);
645 result = true; 646 result = true;
646 } 647 }
647 else 648 else
@@ -669,8 +670,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
669 public void ProcessSpecificPacketAsync(object state) 670 public void ProcessSpecificPacketAsync(object state)
670 { 671 {
671 AsyncPacketProcess packetObject = (AsyncPacketProcess)state; 672 AsyncPacketProcess packetObject = (AsyncPacketProcess)state;
672 packetObject.result = packetObject.Method(packetObject.ClientView, packetObject.Pack); 673
673 674 try
675 {
676 packetObject.result = packetObject.Method(packetObject.ClientView, packetObject.Pack);
677 }
678 catch (Exception e)
679 {
680 // Make sure that we see any exception caused by the asynchronous operation.
681 m_log.Error(
682 string.Format("[LLCLIENTVIEW]: Caught exception while processing {0}", packetObject.Pack), e);
683 }
674 } 684 }
675 685
676 #endregion Packet Handling 686 #endregion Packet Handling
@@ -4726,6 +4736,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4726 AddLocalPacketHandler(PacketType.UpdateInventoryFolder, HandleUpdateInventoryFolder); 4736 AddLocalPacketHandler(PacketType.UpdateInventoryFolder, HandleUpdateInventoryFolder);
4727 AddLocalPacketHandler(PacketType.MoveInventoryFolder, HandleMoveInventoryFolder); 4737 AddLocalPacketHandler(PacketType.MoveInventoryFolder, HandleMoveInventoryFolder);
4728 AddLocalPacketHandler(PacketType.CreateInventoryItem, HandleCreateInventoryItem); 4738 AddLocalPacketHandler(PacketType.CreateInventoryItem, HandleCreateInventoryItem);
4739 AddLocalPacketHandler(PacketType.LinkInventoryItem, HandleLinkInventoryItem);
4729 AddLocalPacketHandler(PacketType.FetchInventory, HandleFetchInventory); 4740 AddLocalPacketHandler(PacketType.FetchInventory, HandleFetchInventory);
4730 AddLocalPacketHandler(PacketType.FetchInventoryDescendents, HandleFetchInventoryDescendents); 4741 AddLocalPacketHandler(PacketType.FetchInventoryDescendents, HandleFetchInventoryDescendents);
4731 AddLocalPacketHandler(PacketType.PurgeInventoryDescendents, HandlePurgeInventoryDescendents); 4742 AddLocalPacketHandler(PacketType.PurgeInventoryDescendents, HandlePurgeInventoryDescendents);
@@ -7045,6 +7056,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7045 return true; 7056 return true;
7046 } 7057 }
7047 7058
7059 /// <summary>
7060 /// This is the entry point for the UDP route by which the client can retrieve asset data. If the request
7061 /// is successful then a TransferInfo packet will be sent back, followed by one or more TransferPackets
7062 /// </summary>
7063 /// <param name="sender"></param>
7064 /// <param name="Pack"></param>
7065 /// <returns>This parameter may be ignored since we appear to return true whatever happens</returns>
7048 private bool HandleTransferRequest(IClientAPI sender, Packet Pack) 7066 private bool HandleTransferRequest(IClientAPI sender, Packet Pack)
7049 { 7067 {
7050 //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request"); 7068 //m_log.Debug("ClientView.ProcessPackets.cs:ProcessInPacket() - Got transfer request");
@@ -7055,7 +7073,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7055 // Has to be done here, because AssetCache can't do it 7073 // Has to be done here, because AssetCache can't do it
7056 // 7074 //
7057 UUID taskID = UUID.Zero; 7075 UUID taskID = UUID.Zero;
7058 if (transfer.TransferInfo.SourceType == 3) 7076 if (transfer.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
7059 { 7077 {
7060 taskID = new UUID(transfer.TransferInfo.Params, 48); 7078 taskID = new UUID(transfer.TransferInfo.Params, 48);
7061 UUID itemID = new UUID(transfer.TransferInfo.Params, 64); 7079 UUID itemID = new UUID(transfer.TransferInfo.Params, 64);
@@ -7326,6 +7344,38 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7326 return true; 7344 return true;
7327 } 7345 }
7328 7346
7347 private bool HandleLinkInventoryItem(IClientAPI sender, Packet Pack)
7348 {
7349 LinkInventoryItemPacket createLink = (LinkInventoryItemPacket)Pack;
7350
7351 #region Packet Session and User Check
7352 if (m_checkPackets)
7353 {
7354 if (createLink.AgentData.SessionID != SessionId ||
7355 createLink.AgentData.AgentID != AgentId)
7356 return true;
7357 }
7358 #endregion
7359
7360 LinkInventoryItem linkInventoryItem = OnLinkInventoryItem;
7361
7362 if (linkInventoryItem != null)
7363 {
7364 linkInventoryItem(
7365 this,
7366 createLink.InventoryBlock.TransactionID,
7367 createLink.InventoryBlock.FolderID,
7368 createLink.InventoryBlock.CallbackID,
7369 Util.FieldToString(createLink.InventoryBlock.Description),
7370 Util.FieldToString(createLink.InventoryBlock.Name),
7371 createLink.InventoryBlock.InvType,
7372 createLink.InventoryBlock.Type,
7373 createLink.InventoryBlock.OldItemID);
7374 }
7375
7376 return true;
7377 }
7378
7329 private bool HandleFetchInventory(IClientAPI sender, Packet Pack) 7379 private bool HandleFetchInventory(IClientAPI sender, Packet Pack)
7330 { 7380 {
7331 if (OnFetchInventory != null) 7381 if (OnFetchInventory != null)
@@ -7670,12 +7720,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7670 newTaskItem.GroupPermissions = updatetask.InventoryData.GroupMask; 7720 newTaskItem.GroupPermissions = updatetask.InventoryData.GroupMask;
7671 newTaskItem.EveryonePermissions = updatetask.InventoryData.EveryoneMask; 7721 newTaskItem.EveryonePermissions = updatetask.InventoryData.EveryoneMask;
7672 newTaskItem.NextPermissions = updatetask.InventoryData.NextOwnerMask; 7722 newTaskItem.NextPermissions = updatetask.InventoryData.NextOwnerMask;
7723
7724 // Unused? Clicking share with group sets GroupPermissions instead, so perhaps this is something
7725 // different
7673 //newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned; 7726 //newTaskItem.GroupOwned=updatetask.InventoryData.GroupOwned;
7674 newTaskItem.Type = updatetask.InventoryData.Type; 7727 newTaskItem.Type = updatetask.InventoryData.Type;
7675 newTaskItem.InvType = updatetask.InventoryData.InvType; 7728 newTaskItem.InvType = updatetask.InventoryData.InvType;
7676 newTaskItem.Flags = updatetask.InventoryData.Flags; 7729 newTaskItem.Flags = updatetask.InventoryData.Flags;
7677 //newTaskItem.SaleType=updatetask.InventoryData.SaleType; 7730 //newTaskItem.SaleType=updatetask.InventoryData.SaleType;
7678 //newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;; 7731 //newTaskItem.SalePrice=updatetask.InventoryData.SalePrice;
7679 newTaskItem.Name = Util.FieldToString(updatetask.InventoryData.Name); 7732 newTaskItem.Name = Util.FieldToString(updatetask.InventoryData.Name);
7680 newTaskItem.Description = Util.FieldToString(updatetask.InventoryData.Description); 7733 newTaskItem.Description = Util.FieldToString(updatetask.InventoryData.Description);
7681 newTaskItem.CreationDate = (uint)updatetask.InventoryData.CreationDate; 7734 newTaskItem.CreationDate = (uint)updatetask.InventoryData.CreationDate;
@@ -7683,7 +7736,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
7683 newTaskItem, updatetask.UpdateData.LocalID); 7736 newTaskItem, updatetask.UpdateData.LocalID);
7684 } 7737 }
7685 } 7738 }
7686 } 7739 }
7687 7740
7688 return true; 7741 return true;
7689 } 7742 }
@@ -11075,7 +11128,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11075 { 11128 {
11076 if (m_debugPacketLevel >= 255) 11129 if (m_debugPacketLevel >= 255)
11077 m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type); 11130 m_log.DebugFormat("[CLIENT]: Packet IN {0}", Pack.Type);
11078 11131
11079 if (!ProcessPacketMethod(Pack)) 11132 if (!ProcessPacketMethod(Pack))
11080 m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type); 11133 m_log.Warn("[CLIENT]: unhandled packet " + Pack.Type);
11081 11134
@@ -11297,17 +11350,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11297 return String.Empty; 11350 return String.Empty;
11298 } 11351 }
11299 11352
11300 public void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID) 11353 /// <summary>
11354 /// Make an asset request to the asset service in response to a client request.
11355 /// </summary>
11356 /// <param name="transferRequest"></param>
11357 /// <param name="taskID"></param>
11358 protected void MakeAssetRequest(TransferRequestPacket transferRequest, UUID taskID)
11301 { 11359 {
11302 UUID requestID = UUID.Zero; 11360 UUID requestID = UUID.Zero;
11303 if (transferRequest.TransferInfo.SourceType == 2) 11361 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11304 { 11362 {
11305 //direct asset request
11306 requestID = new UUID(transferRequest.TransferInfo.Params, 0); 11363 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
11307 } 11364 }
11308 else if (transferRequest.TransferInfo.SourceType == 3) 11365 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11309 { 11366 {
11310 //inventory asset request
11311 requestID = new UUID(transferRequest.TransferInfo.Params, 80); 11367 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
11312 //m_log.Debug("[XXX] inventory asset request " + requestID); 11368 //m_log.Debug("[XXX] inventory asset request " + requestID);
11313 //if (taskID == UUID.Zero) // Agent 11369 //if (taskID == UUID.Zero) // Agent
@@ -11320,29 +11376,34 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11320 // } 11376 // }
11321 } 11377 }
11322 11378
11323 //check to see if asset is in local cache, if not we need to request it from asset server. 11379 //m_log.DebugFormat("[LLCLIENTVIEW]: {0} requesting asset {1}", Name, requestID);
11324 //m_log.Debug("asset request " + requestID);
11325 11380
11326 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived); 11381 m_assetService.Get(requestID.ToString(), transferRequest, AssetReceived);
11327
11328 } 11382 }
11329 11383
11384 /// <summary>
11385 /// When we get a reply back from the asset service in response to a client request, send back the data.
11386 /// </summary>
11387 /// <param name="id"></param>
11388 /// <param name="sender"></param>
11389 /// <param name="asset"></param>
11330 protected void AssetReceived(string id, Object sender, AssetBase asset) 11390 protected void AssetReceived(string id, Object sender, AssetBase asset)
11331 { 11391 {
11332 TransferRequestPacket transferRequest = (TransferRequestPacket)sender; 11392 TransferRequestPacket transferRequest = (TransferRequestPacket)sender;
11333 11393
11334 UUID requestID = UUID.Zero; 11394 UUID requestID = UUID.Zero;
11335 byte source = 2; 11395 byte source = (byte)SourceType.Asset;
11336 if ((transferRequest.TransferInfo.SourceType == 2) || (transferRequest.TransferInfo.SourceType == 2222)) 11396
11397 if ((transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11398 || (transferRequest.TransferInfo.SourceType == 2222))
11337 { 11399 {
11338 //direct asset request
11339 requestID = new UUID(transferRequest.TransferInfo.Params, 0); 11400 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
11340 } 11401 }
11341 else if ((transferRequest.TransferInfo.SourceType == 3) || (transferRequest.TransferInfo.SourceType == 3333)) 11402 else if ((transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11403 || (transferRequest.TransferInfo.SourceType == 3333))
11342 { 11404 {
11343 //inventory asset request
11344 requestID = new UUID(transferRequest.TransferInfo.Params, 80); 11405 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
11345 source = 3; 11406 source = (byte)SourceType.SimInventoryItem;
11346 //m_log.Debug("asset request " + requestID); 11407 //m_log.Debug("asset request " + requestID);
11347 } 11408 }
11348 11409
@@ -11355,9 +11416,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11355 if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer())) 11416 if ((userAssets != string.Empty) && (userAssets != m_hyperAssets.GetSimAssetServer()))
11356 { 11417 {
11357 m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id); 11418 m_log.DebugFormat("[CLIENT]: asset {0} not found in local asset storage. Trying user's storage.", id);
11358 if (transferRequest.TransferInfo.SourceType == 2) 11419 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
11359 transferRequest.TransferInfo.SourceType = 2222; // marker 11420 transferRequest.TransferInfo.SourceType = 2222; // marker
11360 else if (transferRequest.TransferInfo.SourceType == 3) 11421 else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
11361 transferRequest.TransferInfo.SourceType = 3333; // marker 11422 transferRequest.TransferInfo.SourceType = 3333; // marker
11362 11423
11363 m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived); 11424 m_assetService.Get(userAssets + "/" + id, transferRequest, AssetReceived);
@@ -11372,7 +11433,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11372 } 11433 }
11373 11434
11374 // Scripts cannot be retrieved by direct request 11435 // Scripts cannot be retrieved by direct request
11375 if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10) 11436 if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset && asset.Type == 10)
11376 return; 11437 return;
11377 11438
11378 // The asset is known to exist and is in our cache, so add it to the AssetRequests list 11439 // The asset is known to exist and is in our cache, so add it to the AssetRequests list
@@ -11605,6 +11666,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11605 public PacketMethod method; 11666 public PacketMethod method;
11606 public bool Async; 11667 public bool Async;
11607 } 11668 }
11669
11608 public class AsyncPacketProcess 11670 public class AsyncPacketProcess
11609 { 11671 {
11610 public bool result = false; 11672 public bool result = false;
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
index 3b66859..53d2cef 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
109 109
110 // Try to parse the texture ID from the request URL 110 // Try to parse the texture ID from the request URL
111 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); 111 NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
112 string textureStr = GetOne(query, "texture_id"); 112 string textureStr = query.GetOne("texture_id");
113 113
114 if (m_assetService == null) 114 if (m_assetService == null)
115 { 115 {
@@ -166,7 +166,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
166 166
167 private void SendTexture(OSHttpRequest request, OSHttpResponse response, AssetBase texture) 167 private void SendTexture(OSHttpRequest request, OSHttpResponse response, AssetBase texture)
168 { 168 {
169 string range = GetOne(request.Headers, "Range"); 169 string range = request.Headers.GetOne("Range");
170 if (!String.IsNullOrEmpty(range)) 170 if (!String.IsNullOrEmpty(range))
171 { 171 {
172 // Range request 172 // Range request
@@ -216,14 +216,5 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
216 start = end = 0; 216 start = end = 0;
217 return false; 217 return false;
218 } 218 }
219
220 private static string GetOne(NameValueCollection collection, string key)
221 {
222 string[] values = collection.GetValues(key);
223 if (values != null && values.Length > 0)
224 return values[0];
225
226 return null;
227 }
228 } 219 }
229} 220}
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 23828ef..77e73fb 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -30,6 +30,7 @@ using System.Reflection;
30using log4net; 30using log4net;
31using Nini.Config; 31using Nini.Config;
32using OpenMetaverse; 32using OpenMetaverse;
33using OpenMetaverse.Packets;
33using OpenSim.Framework; 34using OpenSim.Framework;
34using OpenSim.Region.Framework; 35using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces; 36using OpenSim.Region.Framework.Interfaces;
@@ -169,6 +170,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
169 return true; 170 return true;
170 } 171 }
171 172
173 public void RezMultipleAttachmentsFromInventory(
174 IClientAPI remoteClient,
175 RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
176 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
177 {
178 foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
179 {
180 RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
181 }
182 }
183
172 public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 184 public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
173 { 185 {
174 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name); 186 m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
@@ -238,6 +250,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
238 itemID, remoteClient.Name, AttachmentPt); 250 itemID, remoteClient.Name, AttachmentPt);
239 } 251 }
240 252
253 objatt.ResumeScripts();
241 return objatt; 254 return objatt;
242 } 255 }
243 256
@@ -311,6 +324,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
311 } 324 }
312 } 325 }
313 326
327 public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
328 {
329 SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
330 if (group != null)
331 {
332 //group.DetachToGround();
333 ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
334 }
335 }
336
314 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient) 337 public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
315 { 338 {
316 ScenePresence presence; 339 ScenePresence presence;
@@ -329,6 +352,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
329 DetachSingleAttachmentToInv(itemID, remoteClient); 352 DetachSingleAttachmentToInv(itemID, remoteClient);
330 } 353 }
331 354
355 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
356 {
357 SceneObjectPart part = m_scene.GetSceneObjectPart(itemID);
358 if (part == null || part.ParentGroup == null)
359 return;
360
361 UUID inventoryID = part.ParentGroup.GetFromItemID();
362
363 ScenePresence presence;
364 if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
365 {
366 if (!m_scene.Permissions.CanRezObject(
367 part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
368 return;
369
370 presence.Appearance.DetachAttachment(itemID);
371
372 if (m_scene.AvatarFactory != null)
373 {
374 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
375 }
376 part.ParentGroup.DetachToGround();
377
378 List<UUID> uuids = new List<UUID>();
379 uuids.Add(inventoryID);
380 m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids);
381 remoteClient.SendRemoveInventoryItem(inventoryID);
382 }
383
384 m_scene.EventManager.TriggerOnAttach(part.ParentGroup.LocalId, itemID, UUID.Zero);
385 }
386
332 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards. 387 // What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
333 // To LocalId or UUID, *THAT* is the question. How now Brown UUID?? 388 // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
334 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient) 389 protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
@@ -359,4 +414,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
359 } 414 }
360 } 415 }
361 } 416 }
362} \ No newline at end of file 417}
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 16e05b7..32a0df9 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -621,6 +621,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
621 } 621 }
622 } 622 }
623 623
624 rootPart.ParentGroup.ResumeScripts();
624 return rootPart.ParentGroup; 625 return rootPart.ParentGroup;
625 } 626 }
626 } 627 }
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
index e97d21f..a2f26d5 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs
@@ -311,10 +311,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
311 { 311 {
312// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID); 312// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
313 313
314 UUID requestedItemId = item.ID;
315
314 item = m_InventoryService.GetItem(item); 316 item = m_InventoryService.GetItem(item);
315 317
316 if (null == item) 318 if (null == item)
317 m_log.ErrorFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", item.ID); 319 m_log.ErrorFormat(
320 "[LOCAL INVENTORY SERVICES CONNECTOR]: Could not find item with id {0}", requestedItemId);
318 321
319 return item; 322 return item;
320 } 323 }
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 14bab6e..b37beab 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -53,25 +53,27 @@ namespace OpenSim.Region.CoreModules.World.Archiver
53 { 53 {
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
56 private static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); 56 protected Scene m_scene;
57 private static UTF8Encoding m_utf8Encoding = new UTF8Encoding(); 57 protected Stream m_loadStream;
58 58 protected Guid m_requestId;
59 private Scene m_scene; 59 protected string m_errorMessage;
60 private Stream m_loadStream;
61 private Guid m_requestId;
62 private string m_errorMessage;
63 60
64 /// <value> 61 /// <value>
65 /// Should the archive being loaded be merged with what is already on the region? 62 /// Should the archive being loaded be merged with what is already on the region?
66 /// </value> 63 /// </value>
67 private bool m_merge; 64 protected bool m_merge;
65
66 /// <value>
67 /// Should we ignore any assets when reloading the archive?
68 /// </value>
69 protected bool m_skipAssets;
68 70
69 /// <summary> 71 /// <summary>
70 /// Used to cache lookups for valid uuids. 72 /// Used to cache lookups for valid uuids.
71 /// </summary> 73 /// </summary>
72 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>(); 74 private IDictionary<UUID, bool> m_validUserUuids = new Dictionary<UUID, bool>();
73 75
74 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, Guid requestId) 76 public ArchiveReadRequest(Scene scene, string loadPath, bool merge, bool skipAssets, Guid requestId)
75 { 77 {
76 m_scene = scene; 78 m_scene = scene;
77 79
@@ -89,14 +91,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
89 91
90 m_errorMessage = String.Empty; 92 m_errorMessage = String.Empty;
91 m_merge = merge; 93 m_merge = merge;
94 m_skipAssets = skipAssets;
92 m_requestId = requestId; 95 m_requestId = requestId;
93 } 96 }
94 97
95 public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, Guid requestId) 98 public ArchiveReadRequest(Scene scene, Stream loadStream, bool merge, bool skipAssets, Guid requestId)
96 { 99 {
97 m_scene = scene; 100 m_scene = scene;
98 m_loadStream = loadStream; 101 m_loadStream = loadStream;
99 m_merge = merge; 102 m_merge = merge;
103 m_skipAssets = skipAssets;
100 m_requestId = requestId; 104 m_requestId = requestId;
101 } 105 }
102 106
@@ -133,9 +137,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver
133 137
134 if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) 138 if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH))
135 { 139 {
136 serialisedSceneObjects.Add(m_utf8Encoding.GetString(data)); 140 serialisedSceneObjects.Add(Encoding.UTF8.GetString(data));
137 } 141 }
138 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH)) 142 else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH) && !m_skipAssets)
139 { 143 {
140 if (LoadAsset(filePath, data)) 144 if (LoadAsset(filePath, data))
141 successfulAssetRestores++; 145 successfulAssetRestores++;
@@ -155,7 +159,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
155 } 159 }
156 else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) 160 else if (!m_merge && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
157 { 161 {
158 serialisedParcels.Add(m_utf8Encoding.GetString(data)); 162 serialisedParcels.Add(Encoding.UTF8.GetString(data));
159 } 163 }
160 else if (filePath == ArchiveConstants.CONTROL_FILE_PATH) 164 else if (filePath == ArchiveConstants.CONTROL_FILE_PATH)
161 { 165 {
@@ -178,12 +182,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
178 archive.Close(); 182 archive.Close();
179 } 183 }
180 184
181 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores); 185 if (!m_skipAssets)
182
183 if (failedAssetRestores > 0)
184 { 186 {
185 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores); 187 m_log.InfoFormat("[ARCHIVER]: Restored {0} assets", successfulAssetRestores);
186 m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores); 188
189 if (failedAssetRestores > 0)
190 {
191 m_log.ErrorFormat("[ARCHIVER]: Failed to load {0} assets", failedAssetRestores);
192 m_errorMessage += String.Format("Failed to load {0} assets", failedAssetRestores);
193 }
187 } 194 }
188 195
189 if (!m_merge) 196 if (!m_merge)
@@ -279,6 +286,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
279 { 286 {
280 sceneObjectsLoadedCount++; 287 sceneObjectsLoadedCount++;
281 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0); 288 sceneObject.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, 0);
289 sceneObject.ResumeScripts();
282 } 290 }
283 } 291 }
284 292
@@ -543,7 +551,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
543 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None); 551 XmlParserContext context = new XmlParserContext(null, nsmgr, null, XmlSpace.None);
544 552
545 XmlTextReader xtr 553 XmlTextReader xtr
546 = new XmlTextReader(m_asciiEncoding.GetString(data), XmlNodeType.Document, context); 554 = new XmlTextReader(Encoding.ASCII.GetString(data), XmlNodeType.Document, context);
547 555
548 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings; 556 RegionSettings currentRegionSettings = m_scene.RegionInfo.RegionSettings;
549 557
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index fc8d4e1..82ede01 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -94,8 +94,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
94 public void HandleLoadOarConsoleCommand(string module, string[] cmdparams) 94 public void HandleLoadOarConsoleCommand(string module, string[] cmdparams)
95 { 95 {
96 bool mergeOar = false; 96 bool mergeOar = false;
97 bool skipAssets = false;
97 98
98 OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; }); 99 OptionSet options = new OptionSet().Add("m|merge", delegate (string v) { mergeOar = v != null; });
100 options.Add("s|skip-assets", delegate (string v) { skipAssets = v != null; });
101
99 List<string> mainParams = options.Parse(cmdparams); 102 List<string> mainParams = options.Parse(cmdparams);
100 103
101// m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar); 104// m_log.DebugFormat("MERGE OAR IS [{0}]", mergeOar);
@@ -105,11 +108,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
105 108
106 if (mainParams.Count > 2) 109 if (mainParams.Count > 2)
107 { 110 {
108 DearchiveRegion(mainParams[2], mergeOar, Guid.Empty); 111 DearchiveRegion(mainParams[2], mergeOar, skipAssets, Guid.Empty);
109 } 112 }
110 else 113 else
111 { 114 {
112 DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, Guid.Empty); 115 DearchiveRegion(DEFAULT_OAR_BACKUP_FILENAME, mergeOar, skipAssets, Guid.Empty);
113 } 116 }
114 } 117 }
115 118
@@ -154,25 +157,25 @@ namespace OpenSim.Region.CoreModules.World.Archiver
154 157
155 public void DearchiveRegion(string loadPath) 158 public void DearchiveRegion(string loadPath)
156 { 159 {
157 DearchiveRegion(loadPath, false, Guid.Empty); 160 DearchiveRegion(loadPath, false, false, Guid.Empty);
158 } 161 }
159 162
160 public void DearchiveRegion(string loadPath, bool merge, Guid requestId) 163 public void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId)
161 { 164 {
162 m_log.InfoFormat( 165 m_log.InfoFormat(
163 "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath); 166 "[ARCHIVER]: Loading archive to region {0} from {1}", m_scene.RegionInfo.RegionName, loadPath);
164 167
165 new ArchiveReadRequest(m_scene, loadPath, merge, requestId).DearchiveRegion(); 168 new ArchiveReadRequest(m_scene, loadPath, merge, skipAssets, requestId).DearchiveRegion();
166 } 169 }
167 170
168 public void DearchiveRegion(Stream loadStream) 171 public void DearchiveRegion(Stream loadStream)
169 { 172 {
170 DearchiveRegion(loadStream, false, Guid.Empty); 173 DearchiveRegion(loadStream, false, false, Guid.Empty);
171 } 174 }
172 175
173 public void DearchiveRegion(Stream loadStream, bool merge, Guid requestId) 176 public void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId)
174 { 177 {
175 new ArchiveReadRequest(m_scene, loadStream, merge, requestId).DearchiveRegion(); 178 new ArchiveReadRequest(m_scene, loadStream, merge, skipAssets, requestId).DearchiveRegion();
176 } 179 }
177 } 180 }
178} 181}
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
index de16d89..624dc22 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs
@@ -442,7 +442,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
442 byte[] archive = archiveWriteStream.ToArray(); 442 byte[] archive = archiveWriteStream.ToArray();
443 MemoryStream archiveReadStream = new MemoryStream(archive); 443 MemoryStream archiveReadStream = new MemoryStream(archive);
444 444
445 m_archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); 445 m_archiverModule.DearchiveRegion(archiveReadStream, true, false, Guid.Empty);
446 446
447 SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name); 447 SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name);
448 Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); 448 Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge");
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 0f830e1..d940564 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -162,7 +162,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions
162 private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>(); 162 private Dictionary<string, bool> GrantVB = new Dictionary<string, bool>();
163 private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>(); 163 private Dictionary<string, bool> GrantJS = new Dictionary<string, bool>();
164 private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>(); 164 private Dictionary<string, bool> GrantYP = new Dictionary<string, bool>();
165 private IFriendsModule m_friendsModule = null; 165 private IFriendsModule m_friendsModule;
166 private IGroupsModule m_groupsModule;
166 167
167 #endregion 168 #endregion
168 169
@@ -386,9 +387,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
386 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); 387 m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
387 388
388 if (m_friendsModule == null) 389 if (m_friendsModule == null)
389 m_log.Error("[PERMISSIONS]: Friends module not found, friend permissions will not work"); 390 m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work");
390 else 391
391 m_log.Info("[PERMISSIONS]: Friends module found, friend permissions enabled"); 392 m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
393
394 if (m_groupsModule == null)
395 m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
392 } 396 }
393 397
394 public void Close() 398 public void Close()
@@ -423,14 +427,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
423 // with the powers requested (powers = 0 for no powers check) 427 // with the powers requested (powers = 0 for no powers check)
424 protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers) 428 protected bool IsGroupMember(UUID groupID, UUID userID, ulong powers)
425 { 429 {
426 ScenePresence sp = m_scene.GetScenePresence(userID); 430 if (null == m_groupsModule)
427 if (sp != null) 431 return false;
428 { 432
429 IClientAPI client = sp.ControllingClient; 433 GroupMembershipData gmd = m_groupsModule.GetMembershipData(groupID, userID);
430 434
431 return ((groupID == client.ActiveGroupId) && (client.ActiveGroupPowers != 0) && 435 if (gmd != null)
432 ((powers == 0) || ((client.ActiveGroupPowers & powers) == powers))); 436 {
437 if (((gmd.GroupPowers != 0) && powers == 0) || (gmd.GroupPowers & powers) == powers)
438 return true;
433 } 439 }
440
434 return false; 441 return false;
435 } 442 }
436 443
@@ -721,8 +728,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
721 permission = false; 728 permission = false;
722 } 729 }
723 730
731// m_log.DebugFormat(
732// "[PERMISSIONS]: group.GroupID = {0}, part.GroupMask = {1}, isGroupMember = {2} for {3}",
733// group.GroupID,
734// m_scene.GetSceneObjectPart(objId).GroupMask,
735// IsGroupMember(group.GroupID, currentUser, 0),
736// currentUser);
737
724 // Group members should be able to edit group objects 738 // Group members should be able to edit group objects
725 if ((group.GroupID != UUID.Zero) && ((m_scene.GetSceneObjectPart(objId).GroupMask & (uint)PermissionMask.Modify) != 0) && IsGroupMember(group.GroupID, currentUser, 0)) 739 if ((group.GroupID != UUID.Zero)
740 && ((m_scene.GetSceneObjectPart(objId).GroupMask & (uint)PermissionMask.Modify) != 0)
741 && IsGroupMember(group.GroupID, currentUser, 0))
726 { 742 {
727 // Return immediately, so that the administrator can shares group objects 743 // Return immediately, so that the administrator can shares group objects
728 return true; 744 return true;
@@ -957,7 +973,6 @@ namespace OpenSim.Region.CoreModules.World.Permissions
957 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 973 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
958 if (m_bypassPermissions) return m_bypassPermissionsValue; 974 if (m_bypassPermissions) return m_bypassPermissionsValue;
959 975
960
961 return GenericObjectPermission(editorID, objectID, false); 976 return GenericObjectPermission(editorID, objectID, false);
962 } 977 }
963 978
diff --git a/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs b/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
index 6949d7c..9fc002b 100644
--- a/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
+++ b/OpenSim/Region/DataSnapshot/DataSnapshotManager.cs
@@ -94,7 +94,7 @@ namespace OpenSim.Region.DataSnapshot
94 if (!m_configLoaded) 94 if (!m_configLoaded)
95 { 95 {
96 m_configLoaded = true; 96 m_configLoaded = true;
97 m_log.Info("[DATASNAPSHOT]: Loading configuration"); 97 //m_log.Debug("[DATASNAPSHOT]: Loading configuration");
98 //Read from the config for options 98 //Read from the config for options
99 lock (m_syncInit) 99 lock (m_syncInit)
100 { 100 {
@@ -123,7 +123,7 @@ namespace OpenSim.Region.DataSnapshot
123 } 123 }
124 catch (Exception) 124 catch (Exception)
125 { 125 {
126 m_log.Info("[DATASNAPSHOT]: Could not load configuration. DataSnapshot will be disabled."); 126 m_log.Warn("[DATASNAPSHOT]: Could not load configuration. DataSnapshot will be disabled.");
127 m_enabled = false; 127 m_enabled = false;
128 return; 128 return;
129 } 129 }
@@ -179,7 +179,7 @@ namespace OpenSim.Region.DataSnapshot
179 } 179 }
180 else 180 else
181 { 181 {
182 m_log.Warn("[DATASNAPSHOT]: Data snapshot disabled, not adding scene to module (or anything else)."); 182 //m_log.Debug("[DATASNAPSHOT]: Data snapshot disabled, not adding scene to module (or anything else).");
183 } 183 }
184 } 184 }
185 185
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 8d27f9c..09611af 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -129,6 +129,7 @@ namespace OpenSim.Region.Examples.SimpleModule
129 public event Action<UUID> OnRemoveAvatar; 129 public event Action<UUID> OnRemoveAvatar;
130 130
131 public event CreateNewInventoryItem OnCreateNewInventoryItem; 131 public event CreateNewInventoryItem OnCreateNewInventoryItem;
132 public event LinkInventoryItem OnLinkInventoryItem;
132 public event CreateInventoryFolder OnCreateNewInventoryFolder; 133 public event CreateInventoryFolder OnCreateNewInventoryFolder;
133 public event UpdateInventoryFolder OnUpdateInventoryFolder; 134 public event UpdateInventoryFolder OnUpdateInventoryFolder;
134 public event MoveInventoryFolder OnMoveInventoryFolder; 135 public event MoveInventoryFolder OnMoveInventoryFolder;
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 0222b02..f8af367 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -27,6 +27,7 @@
27 27
28using System; 28using System;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenMetaverse.Packets;
30using OpenSim.Framework; 31using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
32 33
@@ -82,6 +83,34 @@ namespace OpenSim.Region.Framework.Interfaces
82 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus); 83 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
83 84
84 /// <summary> 85 /// <summary>
86 /// Rez multiple attachments from a user's inventory
87 /// </summary>
88 /// <param name="remoteClient"></param>
89 /// <param name="header"></param>
90 /// <param name="objects"></param>
91 void RezMultipleAttachmentsFromInventory(
92 IClientAPI remoteClient,
93 RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
94 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);
95
96 /// <summary>
97 /// Detach an object from the avatar.
98 /// </summary>
99 ///
100 /// This method is called in response to a client's detach request, so we only update the information in
101 /// inventory
102 /// <param name="objectLocalID"></param>
103 /// <param name="remoteClient"></param>
104 void DetachObject(uint objectLocalID, IClientAPI remoteClient);
105
106 /// <summary>
107 /// Detach the given item to the ground.
108 /// </summary>
109 /// <param name="itemID"></param>
110 /// <param name="remoteClient"></param>
111 void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
112
113 /// <summary>
85 /// Update the user inventory to the attachment of an item 114 /// Update the user inventory to the attachment of an item
86 /// </summary> 115 /// </summary>
87 /// <param name="att"></param> 116 /// <param name="att"></param>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 16ca3f9..4dd50d6 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -73,6 +73,9 @@ namespace OpenSim.Region.Framework.Interfaces
73 /// </summary> 73 /// </summary>
74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); 74 void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
75 75
76 ArrayList GetScriptErrors(UUID itemID);
77 void ResumeScripts();
78
76 /// <summary> 79 /// <summary>
77 /// Stop all the scripts in this entity. 80 /// Stop all the scripts in this entity.
78 /// </summary> 81 /// </summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
index 991d60c..89e59d0 100644
--- a/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IRegionArchiverModule.cs
@@ -90,8 +90,12 @@ namespace OpenSim.Region.Framework.Interfaces
90 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region 90 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
91 /// settings in the archive will be ignored. 91 /// settings in the archive will be ignored.
92 /// </param> 92 /// </param>
93 /// <param name="skipAssets">
94 /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
95 /// assets are already known to be present in the grid's asset service.
96 /// </param>
93 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 97 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
94 void DearchiveRegion(string loadPath, bool merge, Guid requestId); 98 void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId);
95 99
96 /// <summary> 100 /// <summary>
97 /// Dearchive a region from a stream. This replaces the existing scene. 101 /// Dearchive a region from a stream. This replaces the existing scene.
@@ -113,7 +117,11 @@ namespace OpenSim.Region.Framework.Interfaces
113 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region 117 /// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
114 /// settings in the archive will be ignored. 118 /// settings in the archive will be ignored.
115 /// </param> 119 /// </param>
120 /// <param name="skipAssets">
121 /// If true, the archive is loaded without loading any assets contained within it. This is useful if the
122 /// assets are already known to be present in the grid's asset service.
123 /// </param
116 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param> 124 /// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
117 void DearchiveRegion(Stream loadStream, bool merge, Guid requestId); 125 void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId);
118 } 126 }
119} 127}
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
index e90b300..fecdd1b 100644
--- a/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IScriptModule.cs
@@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces
41 bool PostScriptEvent(UUID itemID, string name, Object[] args); 41 bool PostScriptEvent(UUID itemID, string name, Object[] args);
42 bool PostObjectEvent(UUID itemID, string name, Object[] args); 42 bool PostObjectEvent(UUID itemID, string name, Object[] args);
43 43
44 // Suspend ALL scripts in a given scene object. The item ID
45 // is the UUID of a SOG, and the method acts on all contained
46 // scripts. This is different from the suspend/resume that
47 // can be issued by a client.
48 //
49 void SuspendScript(UUID itemID);
50 void ResumeScript(UUID itemID);
51
44 ArrayList GetScriptErrors(UUID itemID); 52 ArrayList GetScriptErrors(UUID itemID);
45 } 53 }
46} 54}
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index fd7d44f..31ca2ab 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -420,11 +420,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
420 if (m_scenePresence.IsChildAgent) 420 if (m_scenePresence.IsChildAgent)
421 return; 421 return;
422 422
423 m_scenePresence.Scene.ForEachScenePresence( 423 UUID[] animIDs;
424 delegate(ScenePresence SP) 424 int[] sequenceNums;
425 { 425 UUID[] objectIDs;
426 SP.Animator.SendAnimPack(); 426
427 }); 427 m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
428 client.SendAnimations(animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs);
428 } 429 }
429 430
430 /// <summary> 431 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 357cdc4..bf4c91f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -35,7 +35,6 @@ using OpenMetaverse;
35using OpenMetaverse.Packets; 35using OpenMetaverse.Packets;
36using log4net; 36using log4net;
37using OpenSim.Framework; 37using OpenSim.Framework;
38
39using OpenSim.Region.Framework; 38using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 39using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Serialization; 40using OpenSim.Region.Framework.Scenes.Serialization;
@@ -64,6 +63,7 @@ namespace OpenSim.Region.Framework.Scenes
64 if (group is SceneObjectGroup) 63 if (group is SceneObjectGroup)
65 { 64 {
66 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 65 ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
66 ((SceneObjectGroup) group).ResumeScripts();
67 } 67 }
68 } 68 }
69 } 69 }
@@ -218,6 +218,7 @@ namespace OpenSim.Region.Framework.Scenes
218 { 218 {
219 remoteClient.SendAgentAlertMessage("Script saved", false); 219 remoteClient.SendAgentAlertMessage("Script saved", false);
220 } 220 }
221 part.ParentGroup.ResumeScripts();
221 return errors; 222 return errors;
222 } 223 }
223 224
@@ -471,7 +472,6 @@ namespace OpenSim.Region.Framework.Scenes
471 return null; 472 return null;
472 } 473 }
473 474
474
475 if (recipientParentFolderId == UUID.Zero) 475 if (recipientParentFolderId == UUID.Zero)
476 { 476 {
477 InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId); 477 InventoryFolderBase recipientRootFolder = InventoryService.GetRootFolder(recipientId);
@@ -721,6 +721,37 @@ namespace OpenSim.Region.Framework.Scenes
721 } 721 }
722 } 722 }
723 723
724 private void HandleLinkInventoryItem(IClientAPI remoteClient, UUID transActionID, UUID folderID,
725 uint callbackID, string description, string name,
726 sbyte invType, sbyte type, UUID olditemID)
727 {
728 m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item link {0} in folder {1} pointing to {2}", name, folderID, olditemID);
729
730 if (!Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
731 return;
732
733 ScenePresence presence;
734 if (TryGetScenePresence(remoteClient.AgentId, out presence))
735 {
736 byte[] data = null;
737
738 AssetBase asset = new AssetBase();
739 asset.FullID = olditemID;
740 asset.Type = type;
741 asset.Name = name;
742 asset.Description = description;
743
744 CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, name, 0, callbackID, asset, invType, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch());
745
746 }
747 else
748 {
749 m_log.ErrorFormat(
750 "ScenePresence for agent uuid {0} unexpectedly not found in HandleLinkInventoryItem",
751 remoteClient.AgentId);
752 }
753 }
754
724 /// <summary> 755 /// <summary>
725 /// Remove an inventory item for the client's inventory 756 /// Remove an inventory item for the client's inventory
726 /// </summary> 757 /// </summary>
@@ -1163,6 +1194,7 @@ namespace OpenSim.Region.Framework.Scenes
1163 item = LibraryService.LibraryRootFolder.FindItem(itemID); 1194 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1164 } 1195 }
1165 1196
1197 // If we've found the item in the user's inventory or in the library
1166 if (item != null) 1198 if (item != null)
1167 { 1199 {
1168 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID); 1200 part.ParentGroup.AddInventoryItem(remoteClient, primLocalID, item, copyID);
@@ -1841,50 +1873,6 @@ namespace OpenSim.Region.Framework.Scenes
1841 EventManager.TriggerStopScript(part.LocalId, itemID); 1873 EventManager.TriggerStopScript(part.LocalId, itemID);
1842 } 1874 }
1843 1875
1844 internal void SendAttachEvent(uint localID, UUID itemID, UUID avatarID)
1845 {
1846 EventManager.TriggerOnAttach(localID, itemID, avatarID);
1847 }
1848
1849 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
1850 RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
1851 {
1852 foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
1853 {
1854 AttachmentsModule.RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
1855 }
1856 }
1857
1858 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
1859 {
1860 SceneObjectPart part = GetSceneObjectPart(itemID);
1861 if (part == null || part.ParentGroup == null)
1862 return;
1863
1864 UUID inventoryID = part.ParentGroup.GetFromItemID();
1865
1866 ScenePresence presence;
1867 if (TryGetScenePresence(remoteClient.AgentId, out presence))
1868 {
1869 if (!Permissions.CanRezObject(part.ParentGroup.Children.Count, remoteClient.AgentId, presence.AbsolutePosition))
1870 return;
1871
1872 presence.Appearance.DetachAttachment(itemID);
1873 IAvatarFactory ava = RequestModuleInterface<IAvatarFactory>();
1874 if (ava != null)
1875 {
1876 ava.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
1877 }
1878 part.ParentGroup.DetachToGround();
1879
1880 List<UUID> uuids = new List<UUID>();
1881 uuids.Add(inventoryID);
1882 InventoryService.DeleteItems(remoteClient.AgentId, uuids);
1883 remoteClient.SendRemoveInventoryItem(inventoryID);
1884 }
1885 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
1886 }
1887
1888 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 1876 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
1889 { 1877 {
1890 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID); 1878 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 671f8fc..58f890f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1159,7 +1159,6 @@ namespace OpenSim.Region.Framework.Scenes
1159 { 1159 {
1160 if (m_scripts_enabled != !ScriptEngine) 1160 if (m_scripts_enabled != !ScriptEngine)
1161 { 1161 {
1162 // Tedd! Here's the method to disable the scripting engine!
1163 if (ScriptEngine) 1162 if (ScriptEngine)
1164 { 1163 {
1165 m_log.Info("Stopping all Scripts in Scene"); 1164 m_log.Info("Stopping all Scripts in Scene");
@@ -1181,6 +1180,7 @@ namespace OpenSim.Region.Framework.Scenes
1181 if (ent is SceneObjectGroup) 1180 if (ent is SceneObjectGroup)
1182 { 1181 {
1183 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); 1182 ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1183 ((SceneObjectGroup)ent).ResumeScripts();
1184 } 1184 }
1185 } 1185 }
1186 } 1186 }
@@ -2777,6 +2777,7 @@ namespace OpenSim.Region.Framework.Scenes
2777 public virtual void SubscribeToClientInventoryEvents(IClientAPI client) 2777 public virtual void SubscribeToClientInventoryEvents(IClientAPI client)
2778 { 2778 {
2779 client.OnCreateNewInventoryItem += CreateNewInventoryItem; 2779 client.OnCreateNewInventoryItem += CreateNewInventoryItem;
2780 client.OnLinkInventoryItem += HandleLinkInventoryItem;
2780 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; 2781 client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder;
2781 client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; 2782 client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder;
2782 client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!! 2783 client.OnMoveInventoryFolder += HandleMoveInventoryFolder; // 2; //!!
@@ -2796,14 +2797,13 @@ namespace OpenSim.Region.Framework.Scenes
2796 } 2797 }
2797 2798
2798 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client) 2799 public virtual void SubscribeToClientAttachmentEvents(IClientAPI client)
2799 { 2800 {
2800 client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
2801 client.OnObjectDetach += m_sceneGraph.DetachObject;
2802
2803 if (AttachmentsModule != null) 2801 if (AttachmentsModule != null)
2804 { 2802 {
2805 client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory; 2803 client.OnRezSingleAttachmentFromInv += AttachmentsModule.RezSingleAttachmentFromInventory;
2804 client.OnRezMultipleAttachmentsFromInv += AttachmentsModule.RezMultipleAttachmentsFromInventory;
2806 client.OnObjectAttach += AttachmentsModule.AttachObject; 2805 client.OnObjectAttach += AttachmentsModule.AttachObject;
2806 client.OnObjectDetach += AttachmentsModule.DetachObject;
2807 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory; 2807 client.OnDetachAttachmentIntoInv += AttachmentsModule.ShowDetachInUserInventory;
2808 } 2808 }
2809 } 2809 }
@@ -2952,14 +2952,13 @@ namespace OpenSim.Region.Framework.Scenes
2952 } 2952 }
2953 2953
2954 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client) 2954 public virtual void UnSubscribeToClientAttachmentEvents(IClientAPI client)
2955 { 2955 {
2956 client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachments;
2957 client.OnObjectDetach -= m_sceneGraph.DetachObject;
2958
2959 if (AttachmentsModule != null) 2956 if (AttachmentsModule != null)
2960 { 2957 {
2961 client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory; 2958 client.OnRezSingleAttachmentFromInv -= AttachmentsModule.RezSingleAttachmentFromInventory;
2959 client.OnRezMultipleAttachmentsFromInv -= AttachmentsModule.RezMultipleAttachmentsFromInventory;
2962 client.OnObjectAttach -= AttachmentsModule.AttachObject; 2960 client.OnObjectAttach -= AttachmentsModule.AttachObject;
2961 client.OnObjectDetach -= AttachmentsModule.DetachObject;
2963 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory; 2962 client.OnDetachAttachmentIntoInv -= AttachmentsModule.ShowDetachInUserInventory;
2964 } 2963 }
2965 } 2964 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 3a1962c..3ac34d3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -467,9 +467,7 @@ namespace OpenSim.Region.Framework.Scenes
467 { 467 {
468 SceneObjectGroup group = GetGroupByPrim(objectLocalID); 468 SceneObjectGroup group = GetGroupByPrim(objectLocalID);
469 if (group != null) 469 if (group != null)
470 { 470 m_parentScene.AttachmentsModule.DetachSingleAttachmentToGround(group.UUID, remoteClient);
471 m_parentScene.DetachSingleAttachmentToGround(group.UUID, remoteClient);
472 }
473 } 471 }
474 472
475 protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient) 473 protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
@@ -1781,6 +1779,7 @@ namespace OpenSim.Region.Framework.Scenes
1781 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0); 1779 copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 0);
1782 copy.HasGroupChanged = true; 1780 copy.HasGroupChanged = true;
1783 copy.ScheduleGroupForFullUpdate(); 1781 copy.ScheduleGroupForFullUpdate();
1782 copy.ResumeScripts();
1784 1783
1785 // required for physics to update it's position 1784 // required for physics to update it's position
1786 copy.AbsolutePosition = copy.AbsolutePosition; 1785 copy.AbsolutePosition = copy.AbsolutePosition;
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
index 8b58b3e..1149a20 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
@@ -171,7 +171,9 @@ namespace OpenSim.Region.Framework.Scenes
171 item.NextPermissions; 171 item.NextPermissions;
172 taskItem.NextPermissions = item.NextPermissions; 172 taskItem.NextPermissions = item.NextPermissions;
173 taskItem.CurrentPermissions |= 8; 173 taskItem.CurrentPermissions |= 8;
174 } else { 174 }
175 else
176 {
175 taskItem.BasePermissions = item.BasePermissions; 177 taskItem.BasePermissions = item.BasePermissions;
176 taskItem.CurrentPermissions = item.CurrentPermissions; 178 taskItem.CurrentPermissions = item.CurrentPermissions;
177 taskItem.CurrentPermissions |= 8; 179 taskItem.CurrentPermissions |= 8;
@@ -412,5 +414,13 @@ namespace OpenSim.Region.Framework.Scenes
412 scriptModule.SetXMLState(itemID, n.OuterXml); 414 scriptModule.SetXMLState(itemID, n.OuterXml);
413 } 415 }
414 } 416 }
417
418 public void ResumeScripts()
419 {
420 foreach (SceneObjectPart part in m_parts.Values)
421 {
422 part.Inventory.ResumeScripts();
423 }
424 }
415 } 425 }
416} 426}
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index a1991c5..0404422 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -212,7 +212,7 @@ namespace OpenSim.Region.Framework.Scenes
212 } 212 }
213 } 213 }
214 214
215 private ArrayList GetScriptErrors(UUID itemID) 215 public ArrayList GetScriptErrors(UUID itemID)
216 { 216 {
217 ArrayList ret = new ArrayList(); 217 ArrayList ret = new ArrayList();
218 218
@@ -653,6 +653,7 @@ namespace OpenSim.Region.Framework.Scenes
653 item.ParentID = m_part.UUID; 653 item.ParentID = m_part.UUID;
654 item.ParentPartID = m_part.UUID; 654 item.ParentPartID = m_part.UUID;
655 item.Name = name; 655 item.Name = name;
656 item.GroupID = m_part.GroupID;
656 657
657 m_items.LockItemsForWrite(true); 658 m_items.LockItemsForWrite(true);
658 m_items.Add(item.ItemID, item); 659 m_items.Add(item.ItemID, item);
@@ -742,6 +743,12 @@ namespace OpenSim.Region.Framework.Scenes
742 item.ParentID = m_part.UUID; 743 item.ParentID = m_part.UUID;
743 item.ParentPartID = m_part.UUID; 744 item.ParentPartID = m_part.UUID;
744 item.Flags = m_items[item.ItemID].Flags; 745 item.Flags = m_items[item.ItemID].Flags;
746
747 // If group permissions have been set on, check that the groupID is up to date in case it has
748 // changed since permissions were last set.
749 if (item.GroupPermissions != (uint)PermissionMask.None)
750 item.GroupID = m_part.GroupID;
751
745 if (item.AssetID == UUID.Zero) 752 if (item.AssetID == UUID.Zero)
746 { 753 {
747 item.AssetID = m_items[item.ItemID].AssetID; 754 item.AssetID = m_items[item.ItemID].AssetID;
@@ -894,6 +901,7 @@ namespace OpenSim.Region.Framework.Scenes
894 uint everyoneMask = 0; 901 uint everyoneMask = 0;
895 uint baseMask = item.BasePermissions; 902 uint baseMask = item.BasePermissions;
896 uint ownerMask = item.CurrentPermissions; 903 uint ownerMask = item.CurrentPermissions;
904 uint groupMask = item.GroupPermissions;
897 905
898 invString.AddItemStart(); 906 invString.AddItemStart();
899 invString.AddNameValueLine("item_id", item.ItemID.ToString()); 907 invString.AddNameValueLine("item_id", item.ItemID.ToString());
@@ -903,7 +911,7 @@ namespace OpenSim.Region.Framework.Scenes
903 911
904 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask)); 912 invString.AddNameValueLine("base_mask", Utils.UIntToHexString(baseMask));
905 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask)); 913 invString.AddNameValueLine("owner_mask", Utils.UIntToHexString(ownerMask));
906 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(0)); 914 invString.AddNameValueLine("group_mask", Utils.UIntToHexString(groupMask));
907 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask)); 915 invString.AddNameValueLine("everyone_mask", Utils.UIntToHexString(everyoneMask));
908 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions)); 916 invString.AddNameValueLine("next_owner_mask", Utils.UIntToHexString(item.NextPermissions));
909 917
@@ -1137,5 +1145,29 @@ namespace OpenSim.Region.Framework.Scenes
1137 } 1145 }
1138 return ret; 1146 return ret;
1139 } 1147 }
1148
1149 public void ResumeScripts()
1150 {
1151 IScriptModule[] engines = m_part.ParentGroup.Scene.RequestModuleInterfaces<IScriptModule>();
1152 if (engines == null)
1153 return;
1154
1155
1156 Items.LockItemsForRead(true);
1157
1158 foreach (TaskInventoryItem item in m_items.Values)
1159 {
1160 if (item.InvType == (int)InventoryType.LSL)
1161 {
1162 foreach (IScriptModule engine in engines)
1163 {
1164 if (engine != null)
1165 engine.ResumeScript(item.ItemID);
1166 }
1167 }
1168 }
1169
1170 Items.LockItemsForRead(false);
1171 }
1140 } 1172 }
1141} 1173}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5c54616..c220bf0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -959,6 +959,7 @@ namespace OpenSim.Region.Framework.Scenes
959 959
960 m_isChildAgent = false; 960 m_isChildAgent = false;
961 961
962 // send the animations of the other presences to me
962 m_scene.ForEachScenePresence(delegate(ScenePresence presence) 963 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
963 { 964 {
964 if (presence != this) 965 if (presence != this)
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
index cf0f345..b6677f0 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneXmlLoader.cs
@@ -182,6 +182,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
182 foreach (SceneObjectGroup sceneObject in sceneObjects) 182 foreach (SceneObjectGroup sceneObject in sceneObjects)
183 { 183 {
184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0); 184 sceneObject.CreateScriptInstances(0, true, scene.DefaultScriptEngine, 0);
185 sceneObject.ResumeScripts();
185 } 186 }
186 } 187 }
187 188
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index f5b148f..69e78b3 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -724,6 +724,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
724 public event Action<UUID> OnRemoveAvatar; 724 public event Action<UUID> OnRemoveAvatar;
725 public event ObjectPermissions OnObjectPermissions; 725 public event ObjectPermissions OnObjectPermissions;
726 public event CreateNewInventoryItem OnCreateNewInventoryItem; 726 public event CreateNewInventoryItem OnCreateNewInventoryItem;
727 public event LinkInventoryItem OnLinkInventoryItem;
727 public event CreateInventoryFolder OnCreateNewInventoryFolder; 728 public event CreateInventoryFolder OnCreateNewInventoryFolder;
728 public event UpdateInventoryFolder OnUpdateInventoryFolder; 729 public event UpdateInventoryFolder OnUpdateInventoryFolder;
729 public event MoveInventoryFolder OnMoveInventoryFolder; 730 public event MoveInventoryFolder OnMoveInventoryFolder;
diff --git a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs
index e664b44..d49a489 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Chat/IRCBridgeModule.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Chat
109 } 109 }
110 else 110 else
111 { 111 {
112 m_log.WarnFormat("[IRC-Bridge] Not enabled. Connect for region {0} ignored", scene.RegionInfo.RegionName); 112 //m_log.DebugFormat("[IRC-Bridge] Not enabled. Connect for region {0} ignored", scene.RegionInfo.RegionName);
113 } 113 }
114 } 114 }
115 115
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
index 17a5349..185d44d 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
@@ -49,9 +49,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
49 49
50 private List<Scene> m_sceneList = new List<Scene>(); 50 private List<Scene> m_sceneList = new List<Scene>();
51 51
52 private IMessageTransferModule m_msgTransferModule = null; 52 private IMessageTransferModule m_msgTransferModule = null;
53 53
54 private IGroupsServicesConnector m_groupData = null; 54 private IGroupsServicesConnector m_groupData = null;
55 55
56 // Config Options 56 // Config Options
57 private bool m_groupMessagingEnabled = false; 57 private bool m_groupMessagingEnabled = false;
@@ -108,13 +108,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
108 if (!m_groupMessagingEnabled) 108 if (!m_groupMessagingEnabled)
109 return; 109 return;
110 110
111 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 111 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
112 112
113 m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>(); 113 m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>();
114 114
115 // No groups module, no groups messaging 115 // No groups module, no groups messaging
116 if (m_groupData == null) 116 if (m_groupData == null)
117 { 117 {
118 m_log.Error("[GROUPS-MESSAGING]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled."); 118 m_log.Error("[GROUPS-MESSAGING]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled.");
119 Close(); 119 Close();
120 m_groupMessagingEnabled = false; 120 m_groupMessagingEnabled = false;
@@ -190,9 +190,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
190 190
191 #endregion 191 #endregion
192 192
193 /// <summary> 193 /// <summary>
194 /// Not really needed, but does confirm that the group exists. 194 /// Not really needed, but does confirm that the group exists.
195 /// </summary> 195 /// </summary>
196 public bool StartGroupChatSession(UUID agentID, UUID groupID) 196 public bool StartGroupChatSession(UUID agentID, UUID groupID)
197 { 197 {
198 if (m_debugEnabled) 198 if (m_debugEnabled)
@@ -201,7 +201,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
201 GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID, groupID, null); 201 GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID, groupID, null);
202 202
203 if (groupInfo != null) 203 if (groupInfo != null)
204 { 204 {
205 return true; 205 return true;
206 } 206 }
207 else 207 else
@@ -213,11 +213,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
213 public void SendMessageToGroup(GridInstantMessage im, UUID groupID) 213 public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
214 { 214 {
215 if (m_debugEnabled) 215 if (m_debugEnabled)
216 m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); 216 m_log.DebugFormat("[GROUPS-MESSAGING]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
217 217
218 218
219 foreach (GroupMembersData member in m_groupData.GetGroupMembers(UUID.Zero, groupID)) 219 foreach (GroupMembersData member in m_groupData.GetGroupMembers(UUID.Zero, groupID))
220 { 220 {
221 if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID)) 221 if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID, groupID))
222 { 222 {
223 // Don't deliver messages to people who have dropped this session 223 // Don't deliver messages to people who have dropped this session
@@ -226,7 +226,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
226 } 226 }
227 227
228 // Copy Message 228 // Copy Message
229 GridInstantMessage msg = new GridInstantMessage(); 229 GridInstantMessage msg = new GridInstantMessage();
230 msg.imSessionID = groupID.Guid; 230 msg.imSessionID = groupID.Guid;
231 msg.fromAgentName = im.fromAgentName; 231 msg.fromAgentName = im.fromAgentName;
232 msg.message = im.message; 232 msg.message = im.message;
@@ -259,13 +259,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
259 } 259 }
260 } 260 }
261 261
262 #region SimGridEventHandlers 262 #region SimGridEventHandlers
263 263
264 void OnClientLogin(IClientAPI client) 264 void OnClientLogin(IClientAPI client)
265 { 265 {
266 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name); 266 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: OnInstantMessage registered for {0}", client.Name);
267 267
268 268
269 } 269 }
270 270
271 private void OnNewClient(IClientAPI client) 271 private void OnNewClient(IClientAPI client)
@@ -303,28 +303,28 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
303 303
304 private void ProcessMessageFromGroupSession(GridInstantMessage msg) 304 private void ProcessMessageFromGroupSession(GridInstantMessage msg)
305 { 305 {
306 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Session message from {0} going to agent {1}", msg.fromAgentName, msg.toAgentID); 306 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Session message from {0} going to agent {1}", msg.fromAgentName, msg.toAgentID);
307 307
308 UUID AgentID = new UUID(msg.fromAgentID); 308 UUID AgentID = new UUID(msg.fromAgentID);
309 UUID GroupID = new UUID(msg.imSessionID); 309 UUID GroupID = new UUID(msg.imSessionID);
310 310
311 switch (msg.dialog) 311 switch (msg.dialog)
312 { 312 {
313 case (byte)InstantMessageDialog.SessionAdd: 313 case (byte)InstantMessageDialog.SessionAdd:
314 m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID); 314 m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID);
315 break; 315 break;
316 316
317 case (byte)InstantMessageDialog.SessionDrop: 317 case (byte)InstantMessageDialog.SessionDrop:
318 m_groupData.AgentDroppedFromGroupChatSession(AgentID, GroupID); 318 m_groupData.AgentDroppedFromGroupChatSession(AgentID, GroupID);
319 break; 319 break;
320 320
321 case (byte)InstantMessageDialog.SessionSend: 321 case (byte)InstantMessageDialog.SessionSend:
322 if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID, GroupID) 322 if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID, GroupID)
323 && !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID, GroupID) 323 && !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID, GroupID)
324 ) 324 )
325 { 325 {
326 // Agent not in session and hasn't dropped from session 326 // Agent not in session and hasn't dropped from session
327 // Add them to the session for now, and Invite them 327 // Add them to the session for now, and Invite them
328 m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID); 328 m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID);
329 329
330 UUID toAgentID = new UUID(msg.toAgentID); 330 UUID toAgentID = new UUID(msg.toAgentID);
@@ -336,10 +336,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
336 { 336 {
337 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Sending chatterbox invite instant message"); 337 if (m_debugEnabled) m_log.DebugFormat("[GROUPS-MESSAGING]: Sending chatterbox invite instant message");
338 338
339 // Force? open the group session dialog??? 339 // Force? open the group session dialog???
340 // and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg); 340 // and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
341 IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>(); 341 IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
342 eq.ChatterboxInvitation( 342 eq.ChatterboxInvitation(
343 GroupID 343 GroupID
344 , groupInfo.GroupName 344 , groupInfo.GroupName
345 , new UUID(msg.fromAgentID) 345 , new UUID(msg.fromAgentID)
@@ -357,7 +357,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
357 , Utils.StringToBytes(groupInfo.GroupName) 357 , Utils.StringToBytes(groupInfo.GroupName)
358 ); 358 );
359 359
360 eq.ChatterBoxSessionAgentListUpdates( 360 eq.ChatterBoxSessionAgentListUpdates(
361 new UUID(GroupID) 361 new UUID(GroupID)
362 , new UUID(msg.fromAgentID) 362 , new UUID(msg.fromAgentID)
363 , new UUID(msg.toAgentID) 363 , new UUID(msg.toAgentID)
@@ -367,7 +367,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
367 ); 367 );
368 } 368 }
369 } 369 }
370 } 370 }
371 else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID, GroupID)) 371 else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID, GroupID))
372 { 372 {
373 // User hasn't dropped, so they're in the session, 373 // User hasn't dropped, so they're in the session,
@@ -394,8 +394,8 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
394 394
395 #endregion 395 #endregion
396 396
397 397
398 #region ClientEvents 398 #region ClientEvents
399 private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im) 399 private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im)
400 { 400 {
401 if (m_debugEnabled) 401 if (m_debugEnabled)
@@ -407,23 +407,23 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
407 407
408 // Start group IM session 408 // Start group IM session
409 if ((im.dialog == (byte)InstantMessageDialog.SessionGroupStart)) 409 if ((im.dialog == (byte)InstantMessageDialog.SessionGroupStart))
410 { 410 {
411 if (m_debugEnabled) m_log.InfoFormat("[GROUPS-MESSAGING]: imSessionID({0}) toAgentID({1})", im.imSessionID, im.toAgentID); 411 if (m_debugEnabled) m_log.InfoFormat("[GROUPS-MESSAGING]: imSessionID({0}) toAgentID({1})", im.imSessionID, im.toAgentID);
412 412
413 UUID GroupID = new UUID(im.imSessionID); 413 UUID GroupID = new UUID(im.imSessionID);
414 UUID AgentID = new UUID(im.fromAgentID); 414 UUID AgentID = new UUID(im.fromAgentID);
415 415
416 GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero, GroupID, null); 416 GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero, GroupID, null);
417 417
418 if (groupInfo != null) 418 if (groupInfo != null)
419 { 419 {
420 m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID); 420 m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID);
421 421
422 ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID); 422 ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
423 423
424 IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>(); 424 IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
425 queue.ChatterBoxSessionAgentListUpdates( 425 queue.ChatterBoxSessionAgentListUpdates(
426 GroupID 426 GroupID
427 , AgentID 427 , AgentID
428 , new UUID(im.toAgentID) 428 , new UUID(im.toAgentID)
429 , false //canVoiceChat 429 , false //canVoiceChat
@@ -435,16 +435,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
435 435
436 // Send a message from locally connected client to a group 436 // Send a message from locally connected client to a group
437 if ((im.dialog == (byte)InstantMessageDialog.SessionSend)) 437 if ((im.dialog == (byte)InstantMessageDialog.SessionSend))
438 { 438 {
439 UUID GroupID = new UUID(im.imSessionID); 439 UUID GroupID = new UUID(im.imSessionID);
440 UUID AgentID = new UUID(im.fromAgentID); 440 UUID AgentID = new UUID(im.fromAgentID);
441 441
442 if (m_debugEnabled) 442 if (m_debugEnabled)
443 m_log.DebugFormat("[GROUPS-MESSAGING]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString()); 443 m_log.DebugFormat("[GROUPS-MESSAGING]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
444 444
445 //If this agent is sending a message, then they want to be in the session 445 //If this agent is sending a message, then they want to be in the session
446 m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID); 446 m_groupData.AgentInvitedToGroupChatSession(AgentID, GroupID);
447 447
448 SendMessageToGroup(im, GroupID); 448 SendMessageToGroup(im, GroupID);
449 } 449 }
450 } 450 }
@@ -501,7 +501,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
501 /// Try to find an active IClientAPI reference for agentID giving preference to root connections 501 /// Try to find an active IClientAPI reference for agentID giving preference to root connections
502 /// </summary> 502 /// </summary>
503 private IClientAPI GetActiveClient(UUID agentID) 503 private IClientAPI GetActiveClient(UUID agentID)
504 { 504 {
505 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Looking for local client {0}", agentID); 505 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Looking for local client {0}", agentID);
506 506
507 IClientAPI child = null; 507 IClientAPI child = null;
@@ -514,26 +514,26 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
514 { 514 {
515 ScenePresence user = (ScenePresence)scene.Entities[agentID]; 515 ScenePresence user = (ScenePresence)scene.Entities[agentID];
516 if (!user.IsChildAgent) 516 if (!user.IsChildAgent)
517 { 517 {
518 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", user.ControllingClient.Name); 518 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", user.ControllingClient.Name);
519 return user.ControllingClient; 519 return user.ControllingClient;
520 } 520 }
521 else 521 else
522 { 522 {
523 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", user.ControllingClient.Name); 523 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", user.ControllingClient.Name);
524 child = user.ControllingClient; 524 child = user.ControllingClient;
525 } 525 }
526 } 526 }
527 } 527 }
528 528
529 // If we didn't find a root, then just return whichever child we found, or null if none 529 // If we didn't find a root, then just return whichever child we found, or null if none
530 if (child == null) 530 if (child == null)
531 { 531 {
532 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Could not find local client for agent : {0}", agentID); 532 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Could not find local client for agent : {0}", agentID);
533 } 533 }
534 else 534 else
535 { 535 {
536 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Returning child agent for client : {0}", child.Name); 536 if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Returning child agent for client : {0}", child.Name);
537 } 537 }
538 return child; 538 return child;
539 } 539 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
index e5dab93..56c0d98 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs
@@ -175,13 +175,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
175 } 175 }
176 176
177 scene.EventManager.OnNewClient += OnNewClient; 177 scene.EventManager.OnNewClient += OnNewClient;
178 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; 178 scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
179 // The InstantMessageModule itself doesn't do this, 179 // The InstantMessageModule itself doesn't do this,
180 // so lets see if things explode if we don't do it 180 // so lets see if things explode if we don't do it
181 // scene.EventManager.OnClientClosed += OnClientClosed; 181 // scene.EventManager.OnClientClosed += OnClientClosed;
182 182
183 } 183 }
184 184
185 public void RemoveRegion(Scene scene) 185 public void RemoveRegion(Scene scene)
186 { 186 {
187 if (!m_groupsEnabled) 187 if (!m_groupsEnabled)
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs
index 54ffc81..a046e09 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs
@@ -70,12 +70,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
70 70
71 void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket); 71 void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket);
72 GroupNoticeInfo GetGroupNotice(UUID RequestingAgentID, UUID noticeID); 72 GroupNoticeInfo GetGroupNotice(UUID RequestingAgentID, UUID noticeID);
73 List<GroupNoticeData> GetGroupNotices(UUID RequestingAgentID, UUID GroupID); 73 List<GroupNoticeData> GetGroupNotices(UUID RequestingAgentID, UUID GroupID);
74 74
75 void ResetAgentGroupChatSessions(UUID agentID); 75 void ResetAgentGroupChatSessions(UUID agentID);
76 bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID); 76 bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID);
77 bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID); 77 bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID);
78 void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID); 78 void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID);
79 void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID); 79 void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID);
80 } 80 }
81 81
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
index 4867c01..9363205 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/SimianGroupsServicesConnectorModule.cs
@@ -167,6 +167,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
167 167
168 private bool m_debugEnabled = false; 168 private bool m_debugEnabled = false;
169 169
170 private ExpiringCache<string, OSDMap> m_memoryCache;
171 private int m_cacheTimeout = 30;
172
170 // private IUserAccountService m_accountService = null; 173 // private IUserAccountService m_accountService = null;
171 174
172 175
@@ -203,17 +206,33 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
203 return; 206 return;
204 } 207 }
205 208
206 m_log.InfoFormat("[GROUPS-CONNECTOR]: Initializing {0}", this.Name); 209 m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR]: Initializing {0}", this.Name);
207 210
208 m_groupsServerURI = groupsConfig.GetString("GroupsServerURI", string.Empty); 211 m_groupsServerURI = groupsConfig.GetString("GroupsServerURI", string.Empty);
209 if ((m_groupsServerURI == null) || 212 if ((m_groupsServerURI == null) ||
210 (m_groupsServerURI == string.Empty)) 213 (m_groupsServerURI == string.Empty))
211 { 214 {
212 m_log.ErrorFormat("Please specify a valid Simian Server for GroupsServerURI in OpenSim.ini, [Groups]"); 215 m_log.ErrorFormat("Please specify a valid Simian Server for GroupsServerURI in OpenSim.ini, [Groups]");
213 m_connectorEnabled = false; 216 m_connectorEnabled = false;
214 return; 217 return;
215 } 218 }
216 219
220
221 m_cacheTimeout = groupsConfig.GetInt("GroupsCacheTimeout", 30);
222 if (m_cacheTimeout == 0)
223 {
224 m_log.WarnFormat("[SIMIAN-GROUPS-CONNECTOR] Groups Cache Disabled.");
225 }
226 else
227 {
228 m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] Groups Cache Timeout set to {0}.", m_cacheTimeout);
229 }
230
231
232
233 m_memoryCache = new ExpiringCache<string,OSDMap>();
234
235
217 // If we got all the config options we need, lets start'er'up 236 // If we got all the config options we need, lets start'er'up
218 m_connectorEnabled = true; 237 m_connectorEnabled = true;
219 238
@@ -224,7 +243,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
224 243
225 public void Close() 244 public void Close()
226 { 245 {
227 m_log.InfoFormat("[GROUPS-CONNECTOR]: Closing {0}", this.Name); 246 m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR]: Closing {0}", this.Name);
228 } 247 }
229 248
230 public void AddRegion(OpenSim.Region.Framework.Scenes.Scene scene) 249 public void AddRegion(OpenSim.Region.Framework.Scenes.Scene scene)
@@ -657,7 +676,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
657 }; 676 };
658 677
659 678
660 OSDMap response = WebUtil.PostToService(m_groupsServerURI, requestArgs); 679 OSDMap response = CachedPostRequest(requestArgs);
661 if (response["Success"].AsBoolean() && response["Entries"] is OSDArray) 680 if (response["Success"].AsBoolean() && response["Entries"] is OSDArray)
662 { 681 {
663 OSDArray entryArray = (OSDArray)response["Entries"]; 682 OSDArray entryArray = (OSDArray)response["Entries"];
@@ -1000,53 +1019,53 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1000 SimianAddGeneric(groupID, "GroupNotice", noticeID.ToString(), Notice); 1019 SimianAddGeneric(groupID, "GroupNotice", noticeID.ToString(), Notice);
1001 1020
1002 } 1021 }
1003 #endregion 1022 #endregion
1004 1023
1005 #region GroupSessionTracking 1024 #region GroupSessionTracking
1006 1025
1007 public void ResetAgentGroupChatSessions(UUID agentID) 1026 public void ResetAgentGroupChatSessions(UUID agentID)
1008 { 1027 {
1009 Dictionary<string, OSDMap> agentSessions; 1028 Dictionary<string, OSDMap> agentSessions;
1010 1029
1011 if (SimianGetGenericEntries(agentID, "GroupSessionDropped", out agentSessions)) 1030 if (SimianGetGenericEntries(agentID, "GroupSessionDropped", out agentSessions))
1012 { 1031 {
1013 foreach (string GroupID in agentSessions.Keys) 1032 foreach (string GroupID in agentSessions.Keys)
1014 { 1033 {
1015 SimianRemoveGenericEntry(agentID, "GroupSessionDropped", GroupID); 1034 SimianRemoveGenericEntry(agentID, "GroupSessionDropped", GroupID);
1016 } 1035 }
1017 } 1036 }
1018 1037
1019 if (SimianGetGenericEntries(agentID, "GroupSessionInvited", out agentSessions)) 1038 if (SimianGetGenericEntries(agentID, "GroupSessionInvited", out agentSessions))
1020 { 1039 {
1021 foreach (string GroupID in agentSessions.Keys) 1040 foreach (string GroupID in agentSessions.Keys)
1022 { 1041 {
1023 SimianRemoveGenericEntry(agentID, "GroupSessionInvited", GroupID); 1042 SimianRemoveGenericEntry(agentID, "GroupSessionInvited", GroupID);
1024 } 1043 }
1025 } 1044 }
1026 } 1045 }
1027 1046
1028 public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID) 1047 public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID)
1029 { 1048 {
1030 OSDMap session; 1049 OSDMap session;
1031 return SimianGetGenericEntry(agentID, "GroupSessionDropped", groupID.ToString(), out session); 1050 return SimianGetGenericEntry(agentID, "GroupSessionDropped", groupID.ToString(), out session);
1032 } 1051 }
1033 1052
1034 public void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID) 1053 public void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID)
1035 { 1054 {
1036 SimianAddGeneric(agentID, "GroupSessionDropped", groupID.ToString(), new OSDMap()); 1055 SimianAddGeneric(agentID, "GroupSessionDropped", groupID.ToString(), new OSDMap());
1037 } 1056 }
1038 1057
1039 public void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID) 1058 public void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID)
1040 { 1059 {
1041 SimianAddGeneric(agentID, "GroupSessionInvited", groupID.ToString(), new OSDMap()); 1060 SimianAddGeneric(agentID, "GroupSessionInvited", groupID.ToString(), new OSDMap());
1042 } 1061 }
1043 1062
1044 public bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID) 1063 public bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID)
1045 { 1064 {
1046 OSDMap session; 1065 OSDMap session;
1047 return SimianGetGenericEntry(agentID, "GroupSessionDropped", groupID.ToString(), out session); 1066 return SimianGetGenericEntry(agentID, "GroupSessionDropped", groupID.ToString(), out session);
1048 } 1067 }
1049 1068
1050 #endregion 1069 #endregion
1051 1070
1052 private void EnsureRoleNotSelectedByMember(UUID groupID, UUID roleID, UUID userID) 1071 private void EnsureRoleNotSelectedByMember(UUID groupID, UUID roleID, UUID userID)
@@ -1086,7 +1105,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1086 }; 1105 };
1087 1106
1088 1107
1089 OSDMap Response = WebUtil.PostToService(m_groupsServerURI, RequestArgs); 1108 OSDMap Response = CachedPostRequest(RequestArgs);
1090 if (Response["Success"].AsBoolean()) 1109 if (Response["Success"].AsBoolean())
1091 { 1110 {
1092 return true; 1111 return true;
@@ -1113,7 +1132,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1113 }; 1132 };
1114 1133
1115 1134
1116 OSDMap Response = WebUtil.PostToService(m_groupsServerURI, RequestArgs); 1135 OSDMap Response = CachedPostRequest(RequestArgs);
1117 if (Response["Success"].AsBoolean() && Response["Entries"] is OSDArray) 1136 if (Response["Success"].AsBoolean() && Response["Entries"] is OSDArray)
1118 { 1137 {
1119 OSDArray entryArray = (OSDArray)Response["Entries"]; 1138 OSDArray entryArray = (OSDArray)Response["Entries"];
@@ -1153,7 +1172,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1153 }; 1172 };
1154 1173
1155 1174
1156 OSDMap Response = WebUtil.PostToService(m_groupsServerURI, RequestArgs); 1175 OSDMap Response = CachedPostRequest(RequestArgs);
1157 if (Response["Success"].AsBoolean() && Response["Entries"] is OSDArray) 1176 if (Response["Success"].AsBoolean() && Response["Entries"] is OSDArray)
1158 { 1177 {
1159 OSDArray entryArray = (OSDArray)Response["Entries"]; 1178 OSDArray entryArray = (OSDArray)Response["Entries"];
@@ -1194,7 +1213,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1194 }; 1213 };
1195 1214
1196 1215
1197 OSDMap Response = WebUtil.PostToService(m_groupsServerURI, RequestArgs); 1216 OSDMap Response = CachedPostRequest(RequestArgs);
1198 if (Response["Success"].AsBoolean() && Response["Entries"] is OSDArray) 1217 if (Response["Success"].AsBoolean() && Response["Entries"] is OSDArray)
1199 { 1218 {
1200 OSDArray entryArray = (OSDArray)Response["Entries"]; 1219 OSDArray entryArray = (OSDArray)Response["Entries"];
@@ -1234,7 +1253,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1234 1253
1235 1254
1236 1255
1237 OSDMap response = WebUtil.PostToService(m_groupsServerURI, requestArgs); 1256 OSDMap response = CachedPostRequest(requestArgs);
1238 if (response["Success"].AsBoolean() && response["Entries"] is OSDArray) 1257 if (response["Success"].AsBoolean() && response["Entries"] is OSDArray)
1239 { 1258 {
1240 maps = new Dictionary<string, OSDMap>(); 1259 maps = new Dictionary<string, OSDMap>();
@@ -1272,7 +1291,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1272 1291
1273 1292
1274 1293
1275 OSDMap response = WebUtil.PostToService(m_groupsServerURI, requestArgs); 1294 OSDMap response = CachedPostRequest(requestArgs);
1276 if (response["Success"].AsBoolean() && response["Entries"] is OSDArray) 1295 if (response["Success"].AsBoolean() && response["Entries"] is OSDArray)
1277 { 1296 {
1278 maps = new Dictionary<UUID, OSDMap>(); 1297 maps = new Dictionary<UUID, OSDMap>();
@@ -1310,7 +1329,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1310 }; 1329 };
1311 1330
1312 1331
1313 OSDMap response = WebUtil.PostToService(m_groupsServerURI, requestArgs); 1332 OSDMap response = CachedPostRequest(requestArgs);
1314 if (response["Success"].AsBoolean()) 1333 if (response["Success"].AsBoolean())
1315 { 1334 {
1316 return true; 1335 return true;
@@ -1321,8 +1340,50 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1321 return false; 1340 return false;
1322 } 1341 }
1323 } 1342 }
1324 #endregion 1343 #endregion
1325 1344
1345 #region CheesyCache
1346 OSDMap CachedPostRequest(NameValueCollection requestArgs)
1347 {
1348 // Immediately forward the request if the cache is disabled.
1349 if (m_cacheTimeout == 0)
1350 {
1351 return WebUtil.PostToService(m_groupsServerURI, requestArgs);
1352 }
1353
1354 // Check if this is an update or a request
1355 if ( requestArgs["RequestMethod"] == "RemoveGeneric"
1356 || requestArgs["RequestMethod"] == "AddGeneric"
1357 )
1358
1359 {
1360 // Any and all updates cause the cache to clear
1361 m_memoryCache.Clear();
1362
1363 // Send update to server, return the response without caching it
1364 return WebUtil.PostToService(m_groupsServerURI, requestArgs);
1365
1366 }
1367
1368 // If we're not doing an update, we must be requesting data
1369
1370 // Create the cache key for the request and see if we have it cached
1371 string CacheKey = WebUtil.BuildQueryString(requestArgs);
1372 OSDMap response = null;
1373 if (!m_memoryCache.TryGetValue(CacheKey, out response))
1374 {
1375 // if it wasn't in the cache, pass the request to the Simian Grid Services
1376 response = WebUtil.PostToService(m_groupsServerURI, requestArgs);
1377
1378 // and cache the response
1379 m_memoryCache.AddOrUpdate(CacheKey, response, TimeSpan.FromSeconds(m_cacheTimeout));
1380 }
1381
1382 // return cached response
1383 return response;
1384 }
1385 #endregion
1386
1326 } 1387 }
1327 1388
1328} 1389}
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
index 8e7aa68..79b9a16 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs
@@ -29,6 +29,7 @@ using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using System.Text;
32 33
33using Nwc.XmlRpc; 34using Nwc.XmlRpc;
34 35
@@ -68,14 +69,17 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
68 private string m_groupReadKey = string.Empty; 69 private string m_groupReadKey = string.Empty;
69 private string m_groupWriteKey = string.Empty; 70 private string m_groupWriteKey = string.Empty;
70 71
71 private IUserAccountService m_accountService = null; 72 private IUserAccountService m_accountService = null;
72 73
73 // Used to track which agents are have dropped from a group chat session 74 private ExpiringCache<string, XmlRpcResponse> m_memoryCache;
74 // Should be reset per agent, on logon 75 private int m_cacheTimeout = 30;
75 // TODO: move this to Flotsam XmlRpc Service 76
76 // SessionID, List<AgentID> 77 // Used to track which agents are have dropped from a group chat session
77 private Dictionary<UUID, List<UUID>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<UUID>>(); 78 // Should be reset per agent, on logon
78 private Dictionary<UUID, List<UUID>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<UUID>>(); 79 // TODO: move this to Flotsam XmlRpc Service
80 // SessionID, List<AgentID>
81 private Dictionary<UUID, List<UUID>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<UUID>>();
82 private Dictionary<UUID, List<UUID>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<UUID>>();
79 83
80 84
81 #region IRegionModuleBase Members 85 #region IRegionModuleBase Members
@@ -111,12 +115,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
111 return; 115 return;
112 } 116 }
113 117
114 m_log.InfoFormat("[GROUPS-CONNECTOR]: Initializing {0}", this.Name); 118 m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Initializing {0}", this.Name);
115 119
116 m_groupsServerURI = groupsConfig.GetString("GroupsServerURI", string.Empty); 120 m_groupsServerURI = groupsConfig.GetString("GroupsServerURI", string.Empty);
117 if ((m_groupsServerURI == null) || 121 if ((m_groupsServerURI == null) ||
118 (m_groupsServerURI == string.Empty)) 122 (m_groupsServerURI == string.Empty))
119 { 123 {
120 m_log.ErrorFormat("Please specify a valid URL for GroupsServerURI in OpenSim.ini, [Groups]"); 124 m_log.ErrorFormat("Please specify a valid URL for GroupsServerURI in OpenSim.ini, [Groups]");
121 m_connectorEnabled = false; 125 m_connectorEnabled = false;
122 return; 126 return;
@@ -127,17 +131,26 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
127 m_groupReadKey = groupsConfig.GetString("XmlRpcServiceReadKey", string.Empty); 131 m_groupReadKey = groupsConfig.GetString("XmlRpcServiceReadKey", string.Empty);
128 m_groupWriteKey = groupsConfig.GetString("XmlRpcServiceWriteKey", string.Empty); 132 m_groupWriteKey = groupsConfig.GetString("XmlRpcServiceWriteKey", string.Empty);
129 133
130
131 134
135 m_cacheTimeout = groupsConfig.GetInt("GroupsCacheTimeout", 30);
136 if (m_cacheTimeout == 0)
137 {
138 m_log.WarnFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Disabled.");
139 }
140 else
141 {
142 m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Groups Cache Timeout set to {0}.", m_cacheTimeout);
143 }
132 144
133 // If we got all the config options we need, lets start'er'up 145 // If we got all the config options we need, lets start'er'up
146 m_memoryCache = new ExpiringCache<string, XmlRpcResponse>();
134 m_connectorEnabled = true; 147 m_connectorEnabled = true;
135 } 148 }
136 } 149 }
137 150
138 public void Close() 151 public void Close()
139 { 152 {
140 m_log.InfoFormat("[GROUPS-CONNECTOR]: Closing {0}", this.Name); 153 m_log.InfoFormat("[XMLRPC-GROUPS-CONNECTOR]: Closing {0}", this.Name);
141 } 154 }
142 155
143 public void AddRegion(OpenSim.Region.Framework.Scenes.Scene scene) 156 public void AddRegion(OpenSim.Region.Framework.Scenes.Scene scene)
@@ -766,67 +779,67 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
766 779
767 780
768 781
769 #endregion 782 #endregion
770 783
771 #region GroupSessionTracking 784 #region GroupSessionTracking
772 785
773 public void ResetAgentGroupChatSessions(UUID agentID) 786 public void ResetAgentGroupChatSessions(UUID agentID)
774 { 787 {
775 foreach (List<UUID> agentList in m_groupsAgentsDroppedFromChatSession.Values) 788 foreach (List<UUID> agentList in m_groupsAgentsDroppedFromChatSession.Values)
776 { 789 {
777 agentList.Remove(agentID); 790 agentList.Remove(agentID);
778 } 791 }
779 } 792 }
780 793
781 public bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID) 794 public bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID)
782 { 795 {
783 // If we're tracking this group, and we can find them in the tracking, then they've been invited 796 // If we're tracking this group, and we can find them in the tracking, then they've been invited
784 return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID) 797 return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
785 && m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID); 798 && m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
786 } 799 }
787 800
788 public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID) 801 public bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID)
789 { 802 {
790 // If we're tracking drops for this group, 803 // If we're tracking drops for this group,
791 // and we find them, well... then they've dropped 804 // and we find them, well... then they've dropped
792 return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID) 805 return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
793 && m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID); 806 && m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
794 } 807 }
795 808
796 public void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID) 809 public void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID)
797 { 810 {
798 if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)) 811 if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
799 { 812 {
800 // If not in dropped list, add 813 // If not in dropped list, add
801 if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID)) 814 if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
802 { 815 {
803 m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID); 816 m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
804 } 817 }
805 } 818 }
806 } 819 }
807 820
808 public void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID) 821 public void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID)
809 { 822 {
810 // Add Session Status if it doesn't exist for this session 823 // Add Session Status if it doesn't exist for this session
811 CreateGroupChatSessionTracking(groupID); 824 CreateGroupChatSessionTracking(groupID);
812 825
813 // If nessesary, remove from dropped list 826 // If nessesary, remove from dropped list
814 if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID)) 827 if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
815 { 828 {
816 m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID); 829 m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
817 } 830 }
818 } 831 }
819 832
820 private void CreateGroupChatSessionTracking(UUID groupID) 833 private void CreateGroupChatSessionTracking(UUID groupID)
821 { 834 {
822 if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)) 835 if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
823 { 836 {
824 m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<UUID>()); 837 m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<UUID>());
825 m_groupsAgentsInvitedToChatSession.Add(groupID, new List<UUID>()); 838 m_groupsAgentsInvitedToChatSession.Add(groupID, new List<UUID>());
826 } 839 }
827 840
828 } 841 }
829 #endregion 842 #endregion
830 843
831 #region XmlRpcHashtableMarshalling 844 #region XmlRpcHashtableMarshalling
832 private GroupProfileData GroupProfileHashtableToGroupProfileData(Hashtable groupProfile) 845 private GroupProfileData GroupProfileHashtableToGroupProfileData(Hashtable groupProfile)
@@ -919,50 +932,84 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
919 /// </summary> 932 /// </summary>
920 private Hashtable XmlRpcCall(UUID requestingAgentID, string function, Hashtable param) 933 private Hashtable XmlRpcCall(UUID requestingAgentID, string function, Hashtable param)
921 { 934 {
922 string UserService; 935 XmlRpcResponse resp = null;
923 UUID SessionID; 936 string CacheKey = null;
924 GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID);
925 param.Add("requestingAgentID", requestingAgentID.ToString());
926 param.Add("RequestingAgentUserService", UserService);
927 param.Add("RequestingSessionID", SessionID.ToString());
928
929 937
930 param.Add("ReadKey", m_groupReadKey); 938 // Only bother with the cache if it isn't disabled.
931 param.Add("WriteKey", m_groupWriteKey); 939 if (m_cacheTimeout > 0)
940 {
941 if (!function.StartsWith("groups.get"))
942 {
943 // Any and all updates cause the cache to clear
944 m_memoryCache.Clear();
945 }
946 else
947 {
948 StringBuilder sb = new StringBuilder(requestingAgentID + function);
949 foreach (object key in param.Keys)
950 {
951 if (param[key] != null)
952 {
953 sb.AppendFormat(",{0}:{1}", key.ToString(), param[key].ToString());
954 }
955 }
956
957 CacheKey = sb.ToString();
958 m_memoryCache.TryGetValue(CacheKey, out resp);
959 }
932 960
961 }
962
963 if( resp == null )
964 {
965 string UserService;
966 UUID SessionID;
967 GetClientGroupRequestID(requestingAgentID, out UserService, out SessionID);
968 param.Add("requestingAgentID", requestingAgentID.ToString());
969 param.Add("RequestingAgentUserService", UserService);
970 param.Add("RequestingSessionID", SessionID.ToString());
933 971
934 IList parameters = new ArrayList();
935 parameters.Add(param);
936 972
937 ConfigurableKeepAliveXmlRpcRequest req; 973 param.Add("ReadKey", m_groupReadKey);
938 req = new ConfigurableKeepAliveXmlRpcRequest(function, parameters, m_disableKeepAlive); 974 param.Add("WriteKey", m_groupWriteKey);
939 975
940 XmlRpcResponse resp = null;
941 976
942 try 977 IList parameters = new ArrayList();
943 { 978 parameters.Add(param);
944 resp = req.Send(m_groupsServerURI, 10000); 979
945 } 980 ConfigurableKeepAliveXmlRpcRequest req;
946 catch (Exception e) 981 req = new ConfigurableKeepAliveXmlRpcRequest(function, parameters, m_disableKeepAlive);
947 {
948
949 982
950 m_log.ErrorFormat("[XMLRPCGROUPDATA]: An error has occured while attempting to access the XmlRpcGroups server method: {0}", function);
951 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0} ", e.ToString());
952 983
953 foreach (string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine },StringSplitOptions.None)) 984 try
954 { 985 {
955 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0} ", ResponseLine); 986 resp = req.Send(m_groupsServerURI, 10000);
956 } 987
988 if ((m_cacheTimeout > 0) && (CacheKey != null))
989 {
990 m_memoryCache.AddOrUpdate(CacheKey, resp, TimeSpan.FromSeconds(m_cacheTimeout));
991 }
957 992
958 foreach (string key in param.Keys) 993 }
994 catch (Exception e)
959 { 995 {
960 m_log.WarnFormat("[XMLRPCGROUPDATA]: {0} :: {1}", key, param[key].ToString()); 996 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: An error has occured while attempting to access the XmlRpcGroups server method: {0}", function);
997 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0} ", e.ToString());
998
999 foreach (string ResponseLine in req.RequestResponse.Split(new string[] { Environment.NewLine }, StringSplitOptions.None))
1000 {
1001 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0} ", ResponseLine);
1002 }
1003
1004 foreach (string key in param.Keys)
1005 {
1006 m_log.WarnFormat("[XMLRPC-GROUPS-CONNECTOR]: {0} :: {1}", key, param[key].ToString());
1007 }
1008
1009 Hashtable respData = new Hashtable();
1010 respData.Add("error", e.ToString());
1011 return respData;
961 } 1012 }
962
963 Hashtable respData = new Hashtable();
964 respData.Add("error", e.ToString());
965 return respData;
966 } 1013 }
967 1014
968 if (resp.Value is Hashtable) 1015 if (resp.Value is Hashtable)
@@ -976,21 +1023,21 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
976 return respData; 1023 return respData;
977 } 1024 }
978 1025
979 m_log.ErrorFormat("[XMLRPCGROUPDATA]: The XmlRpc server returned a {1} instead of a hashtable for {0}", function, resp.Value.GetType().ToString()); 1026 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: The XmlRpc server returned a {1} instead of a hashtable for {0}", function, resp.Value.GetType().ToString());
980 1027
981 if (resp.Value is ArrayList) 1028 if (resp.Value is ArrayList)
982 { 1029 {
983 ArrayList al = (ArrayList)resp.Value; 1030 ArrayList al = (ArrayList)resp.Value;
984 m_log.ErrorFormat("[XMLRPCGROUPDATA]: Contains {0} elements", al.Count); 1031 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: Contains {0} elements", al.Count);
985 1032
986 foreach (object o in al) 1033 foreach (object o in al)
987 { 1034 {
988 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0} :: {1}", o.GetType().ToString(), o.ToString()); 1035 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0} :: {1}", o.GetType().ToString(), o.ToString());
989 } 1036 }
990 } 1037 }
991 else 1038 else
992 { 1039 {
993 m_log.ErrorFormat("[XMLRPCGROUPDATA]: Function returned: {0}", resp.Value.ToString()); 1040 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: Function returned: {0}", resp.Value.ToString());
994 } 1041 }
995 1042
996 Hashtable error = new Hashtable(); 1043 Hashtable error = new Hashtable();
@@ -1000,16 +1047,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
1000 1047
1001 private void LogRespDataToConsoleError(Hashtable respData) 1048 private void LogRespDataToConsoleError(Hashtable respData)
1002 { 1049 {
1003 m_log.Error("[XMLRPCGROUPDATA]: Error:"); 1050 m_log.Error("[XMLRPC-GROUPS-CONNECTOR]: Error:");
1004 1051
1005 foreach (string key in respData.Keys) 1052 foreach (string key in respData.Keys)
1006 { 1053 {
1007 m_log.ErrorFormat("[XMLRPCGROUPDATA]: Key: {0}", key); 1054 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: Key: {0}", key);
1008 1055
1009 string[] lines = respData[key].ToString().Split(new char[] { '\n' }); 1056 string[] lines = respData[key].ToString().Split(new char[] { '\n' });
1010 foreach (string line in lines) 1057 foreach (string line in lines)
1011 { 1058 {
1012 m_log.ErrorFormat("[XMLRPCGROUPDATA]: {0}", line); 1059 m_log.ErrorFormat("[XMLRPC-GROUPS-CONNECTOR]: {0}", line);
1013 } 1060 }
1014 1061
1015 } 1062 }
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 338c04b..6360c99 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -235,6 +235,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
235 public event Action<UUID> OnRemoveAvatar; 235 public event Action<UUID> OnRemoveAvatar;
236 236
237 public event CreateNewInventoryItem OnCreateNewInventoryItem; 237 public event CreateNewInventoryItem OnCreateNewInventoryItem;
238 public event LinkInventoryItem OnLinkInventoryItem;
238 public event CreateInventoryFolder OnCreateNewInventoryFolder; 239 public event CreateInventoryFolder OnCreateNewInventoryFolder;
239 public event UpdateInventoryFolder OnUpdateInventoryFolder; 240 public event UpdateInventoryFolder OnUpdateInventoryFolder;
240 public event MoveInventoryFolder OnMoveInventoryFolder; 241 public event MoveInventoryFolder OnMoveInventoryFolder;
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index ae148a9..9f6ea35 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -81,6 +81,9 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
81 81
82 void PostEvent(EventParams data); 82 void PostEvent(EventParams data);
83 83
84 void Suspend();
85 void Resume();
86
84 /// <summary> 87 /// <summary>
85 /// Process the next event queued for this script 88 /// Process the next event queued for this script
86 /// </summary> 89 /// </summary>
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 6ecafd4..9ccc199 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -96,6 +96,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
96 private bool m_startedFromSavedState; 96 private bool m_startedFromSavedState;
97 private UUID m_CurrentStateHash; 97 private UUID m_CurrentStateHash;
98 private UUID m_RegionID; 98 private UUID m_RegionID;
99 private bool m_Suspended = true;
99 100
100 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> 101 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
101 m_LineMap; 102 m_LineMap;
@@ -640,158 +641,160 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
640 /// <returns></returns> 641 /// <returns></returns>
641 public object EventProcessor() 642 public object EventProcessor()
642 { 643 {
644 EventParams data = null;
643 645
644 EventParams data = null; 646 lock (m_EventQueue)
645
646 lock (m_EventQueue)
647 {
648 lock (m_Script)
649 { 647 {
650 data = (EventParams) m_EventQueue.Dequeue(); 648 if (m_Suspended)
651 if (data == null) // Shouldn't happen 649 return 0;
650
651 lock (m_Script)
652 { 652 {
653 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) 653 data = (EventParams) m_EventQueue.Dequeue();
654 if (data == null) // Shouldn't happen
654 { 655 {
655 m_CurrentResult = m_Engine.QueueEventHandler(this); 656 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
657 {
658 m_CurrentResult = m_Engine.QueueEventHandler(this);
659 }
660 else
661 {
662 m_CurrentResult = null;
663 }
664 return 0;
656 } 665 }
657 else 666
667 if (data.EventName == "timer")
668 m_TimerQueued = false;
669 if (data.EventName == "control")
658 { 670 {
659 m_CurrentResult = null; 671 if (m_ControlEventsInQueue > 0)
672 m_ControlEventsInQueue--;
660 } 673 }
661 return 0; 674 if (data.EventName == "collision")
662 } 675 m_CollisionInQueue = false;
663
664 if (data.EventName == "timer")
665 m_TimerQueued = false;
666 if (data.EventName == "control")
667 {
668 if (m_ControlEventsInQueue > 0)
669 m_ControlEventsInQueue--;
670 } 676 }
671 if (data.EventName == "collision")
672 m_CollisionInQueue = false;
673 } 677 }
674 } 678 lock(m_Script)
675 lock(m_Script) 679 {
676 { 680
677 681 //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
678 //m_log.DebugFormat("[XENGINE]: Processing event {0} for {1}", data.EventName, this);
679 682
680 m_DetectParams = data.DetectParams; 683 m_DetectParams = data.DetectParams;
681 684
682 if (data.EventName == "state") // Hardcoded state change 685 if (data.EventName == "state") // Hardcoded state change
683 {
684// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
685// m_PrimName, m_ScriptName, data.Params[0].ToString());
686 m_State=data.Params[0].ToString();
687 AsyncCommandManager.RemoveScript(m_Engine,
688 m_LocalID, m_ItemID);
689
690 SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
691 m_LocalID);
692 if (part != null)
693 {
694 part.SetScriptEvents(m_ItemID,
695 (int)m_Script.GetStateEventFlags(State));
696 }
697 }
698 else
699 {
700 if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
701 data.EventName == "control") // Don't freeze avies!
702 { 686 {
687 // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
688 // m_PrimName, m_ScriptName, data.Params[0].ToString());
689 m_State=data.Params[0].ToString();
690 AsyncCommandManager.RemoveScript(m_Engine,
691 m_LocalID, m_ItemID);
692
703 SceneObjectPart part = m_Engine.World.GetSceneObjectPart( 693 SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
704 m_LocalID); 694 m_LocalID);
705 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", 695 if (part != null)
706 // m_PrimName, m_ScriptName, data.EventName, m_State); 696 {
707 697 part.SetScriptEvents(m_ItemID,
708 try 698 (int)m_Script.GetStateEventFlags(State));
699 }
700 }
701 else
702 {
703 if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
704 data.EventName == "control") // Don't freeze avies!
709 { 705 {
710 m_CurrentEvent = data.EventName; 706 SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
711 m_EventStart = DateTime.Now; 707 m_LocalID);
712 m_InEvent = true; 708 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
709 // m_PrimName, m_ScriptName, data.EventName, m_State);
713 710
714 m_Script.ExecuteEvent(State, data.EventName, data.Params); 711 try
712 {
713 m_CurrentEvent = data.EventName;
714 m_EventStart = DateTime.Now;
715 m_InEvent = true;
715 716
716 m_InEvent = false; 717 m_Script.ExecuteEvent(State, data.EventName, data.Params);
717 m_CurrentEvent = String.Empty;
718 718
719 if (m_SaveState) 719 m_InEvent = false;
720 { 720 m_CurrentEvent = String.Empty;
721 // This will be the very first event we deliver
722 // (state_entry) in default state
723 //
724 721
725 SaveState(m_Assembly); 722 if (m_SaveState)
723 {
724 // This will be the very first event we deliver
725 // (state_entry) in default state
726 //
726 727
727 m_SaveState = false; 728 SaveState(m_Assembly);
728 }
729 }
730 catch (Exception e)
731 {
732 // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
733 m_InEvent = false;
734 m_CurrentEvent = String.Empty;
735 729
736 if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException)) 730 m_SaveState = false;
731 }
732 }
733 catch (Exception e)
737 { 734 {
738 try 735 // m_log.DebugFormat("[SCRIPT] Exception: {0}", e.Message);
736 m_InEvent = false;
737 m_CurrentEvent = String.Empty;
738
739 if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
739 { 740 {
740 // DISPLAY ERROR INWORLD 741 try
741 string text = FormatException(e); 742 {
742 743 // DISPLAY ERROR INWORLD
743 if (text.Length > 1000) 744 string text = FormatException(e);
744 text = text.Substring(0, 1000); 745
745 m_Engine.World.SimChat(Utils.StringToBytes(text), 746 if (text.Length > 1000)
746 ChatTypeEnum.DebugChannel, 2147483647, 747 text = text.Substring(0, 1000);
747 part.AbsolutePosition, 748 m_Engine.World.SimChat(Utils.StringToBytes(text),
748 part.Name, part.UUID, false); 749 ChatTypeEnum.DebugChannel, 2147483647,
750 part.AbsolutePosition,
751 part.Name, part.UUID, false);
752 }
753 catch (Exception)
754 {
755 }
756 // catch (Exception e2) // LEGIT: User Scripting
757 // {
758 // m_log.Error("[SCRIPT]: "+
759 // "Error displaying error in-world: " +
760 // e2.ToString());
761 // m_log.Error("[SCRIPT]: " +
762 // "Errormessage: Error compiling script:\r\n" +
763 // e.ToString());
764 // }
749 } 765 }
750 catch (Exception) 766 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
751 { 767 {
768 m_InSelfDelete = true;
769 if (part != null && part.ParentGroup != null)
770 m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
771 }
772 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
773 {
774 m_InSelfDelete = true;
775 if (part != null && part.ParentGroup != null)
776 part.Inventory.RemoveInventoryItem(m_ItemID);
752 } 777 }
753 // catch (Exception e2) // LEGIT: User Scripting
754 // {
755 // m_log.Error("[SCRIPT]: "+
756 // "Error displaying error in-world: " +
757 // e2.ToString());
758 // m_log.Error("[SCRIPT]: " +
759 // "Errormessage: Error compiling script:\r\n" +
760 // e.ToString());
761 // }
762 }
763 else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
764 {
765 m_InSelfDelete = true;
766 if (part != null && part.ParentGroup != null)
767 m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
768 }
769 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
770 {
771 m_InSelfDelete = true;
772 if (part != null && part.ParentGroup != null)
773 part.Inventory.RemoveInventoryItem(m_ItemID);
774 } 778 }
775 } 779 }
776 } 780 }
777 }
778 781
779 lock (m_EventQueue) 782 lock (m_EventQueue)
780 {
781 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
782 {
783 m_CurrentResult = m_Engine.QueueEventHandler(this);
784 }
785 else
786 { 783 {
787 m_CurrentResult = null; 784 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
785 {
786 m_CurrentResult = m_Engine.QueueEventHandler(this);
787 }
788 else
789 {
790 m_CurrentResult = null;
791 }
788 } 792 }
789 }
790 793
791 m_DetectParams = null; 794 m_DetectParams = null;
792 795
793 return 0; 796 return 0;
794 } 797 }
795 } 798 }
796 799
797 public int EventTime() 800 public int EventTime()
@@ -1018,5 +1021,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1018 { 1021 {
1019 get { return m_RegionID; } 1022 get { return m_RegionID; }
1020 } 1023 }
1024
1025 public void Suspend()
1026 {
1027 m_Suspended = true;
1028 }
1029
1030 public void Resume()
1031 {
1032 m_Suspended = false;
1033 }
1021 } 1034 }
1022} 1035}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 35d57d8..463b052 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1570,5 +1570,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1570 return new ArrayList(); 1570 return new ArrayList();
1571 } 1571 }
1572 } 1572 }
1573
1574 public void SuspendScript(UUID itemID)
1575 {
1576 IScriptInstance instance = GetInstance(itemID);
1577 if (instance == null)
1578 return;
1579
1580 instance.Suspend();
1581 }
1582
1583 public void ResumeScript(UUID itemID)
1584 {
1585 IScriptInstance instance = GetInstance(itemID);
1586 if (instance == null)
1587 return;
1588
1589 instance.Resume();
1590 }
1573 } 1591 }
1574} 1592}
diff --git a/OpenSim/Server/ServerMain.cs b/OpenSim/Server/ServerMain.cs
index 10cd9c5..d3e65a4 100644
--- a/OpenSim/Server/ServerMain.cs
+++ b/OpenSim/Server/ServerMain.cs
@@ -47,7 +47,7 @@ namespace OpenSim.Server
47 protected static List<IServiceConnector> m_ServiceConnectors = 47 protected static List<IServiceConnector> m_ServiceConnectors =
48 new List<IServiceConnector>(); 48 new List<IServiceConnector>();
49 49
50 static int Main(string[] args) 50 public static int Main(string[] args)
51 { 51 {
52 m_Server = new HttpServerBase("R.O.B.U.S.T.", args); 52 m_Server = new HttpServerBase("R.O.B.U.S.T.", args);
53 53
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs
index 17febf9..79e49a1 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianAssetServiceConnector.cs
@@ -112,59 +112,23 @@ namespace OpenSim.Services.Connectors.SimianGrid
112 112
113 public AssetBase Get(string id) 113 public AssetBase Get(string id)
114 { 114 {
115 AssetBase asset = null;
116
117 // Cache fetch 115 // Cache fetch
118 if (m_cache != null) 116 if (m_cache != null)
119 { 117 {
120 asset = m_cache.Get(id); 118 AssetBase asset = m_cache.Get(id);
121 if (asset != null) 119 if (asset != null)
122 return asset; 120 return asset;
123 } 121 }
124 122
125 Uri url; 123 return GetRemote(id);
126 124 }
127 // Determine if id is an absolute URL or a grid-relative UUID
128 if (!Uri.TryCreate(id, UriKind.Absolute, out url))
129 url = new Uri(m_serverUrl + id);
130
131 try
132 {
133 HttpWebRequest request = UntrustedHttpWebRequest.Create(url);
134
135 using (WebResponse response = request.GetResponse())
136 {
137 using (Stream responseStream = response.GetResponseStream())
138 {
139 string creatorID = response.Headers.GetOne("X-Asset-Creator-Id") ?? String.Empty;
140
141 // Create the asset object
142 asset = new AssetBase(id, String.Empty, SLUtil.ContentTypeToSLAssetType(response.ContentType), creatorID);
143
144 UUID assetID;
145 if (UUID.TryParse(id, out assetID))
146 asset.FullID = assetID;
147
148 // Grab the asset data from the response stream
149 using (MemoryStream stream = new MemoryStream())
150 {
151 responseStream.CopyTo(stream, Int32.MaxValue);
152 asset.Data = stream.ToArray();
153 }
154 }
155 }
156 125
157 // Cache store 126 public AssetBase GetCached(string id)
158 if (m_cache != null && asset != null) 127 {
159 m_cache.Cache(asset); 128 if (m_cache != null)
129 return m_cache.Get(id);
160 130
161 return asset; 131 return null;
162 }
163 catch (Exception ex)
164 {
165 m_log.Warn("[SIMIAN ASSET CONNECTOR]: Asset GET from " + url + " failed: " + ex.Message);
166 return null;
167 }
168 } 132 }
169 133
170 /// <summary> 134 /// <summary>
@@ -245,10 +209,21 @@ namespace OpenSim.Services.Connectors.SimianGrid
245 /// <returns>True if the id was parseable, false otherwise</returns> 209 /// <returns>True if the id was parseable, false otherwise</returns>
246 public bool Get(string id, Object sender, AssetRetrieved handler) 210 public bool Get(string id, Object sender, AssetRetrieved handler)
247 { 211 {
212 // Cache fetch
213 if (m_cache != null)
214 {
215 AssetBase asset = m_cache.Get(id);
216 if (asset != null)
217 {
218 handler(id, sender, asset);
219 return true;
220 }
221 }
222
248 Util.FireAndForget( 223 Util.FireAndForget(
249 delegate(object o) 224 delegate(object o)
250 { 225 {
251 AssetBase asset = Get(id); 226 AssetBase asset = GetRemote(id);
252 handler(id, sender, asset); 227 handler(id, sender, asset);
253 } 228 }
254 ); 229 );
@@ -407,12 +382,52 @@ namespace OpenSim.Services.Connectors.SimianGrid
407 382
408 #endregion IAssetService 383 #endregion IAssetService
409 384
410 public AssetBase GetCached(string id) 385 private AssetBase GetRemote(string id)
411 { 386 {
412 if (m_cache != null) 387 AssetBase asset = null;
413 return m_cache.Get(id); 388 Uri url;
414 389
415 return null; 390 // Determine if id is an absolute URL or a grid-relative UUID
391 if (!Uri.TryCreate(id, UriKind.Absolute, out url))
392 url = new Uri(m_serverUrl + id);
393
394 try
395 {
396 HttpWebRequest request = UntrustedHttpWebRequest.Create(url);
397
398 using (WebResponse response = request.GetResponse())
399 {
400 using (Stream responseStream = response.GetResponseStream())
401 {
402 string creatorID = response.Headers.GetOne("X-Asset-Creator-Id") ?? String.Empty;
403
404 // Create the asset object
405 asset = new AssetBase(id, String.Empty, SLUtil.ContentTypeToSLAssetType(response.ContentType), creatorID);
406
407 UUID assetID;
408 if (UUID.TryParse(id, out assetID))
409 asset.FullID = assetID;
410
411 // Grab the asset data from the response stream
412 using (MemoryStream stream = new MemoryStream())
413 {
414 responseStream.CopyTo(stream, Int32.MaxValue);
415 asset.Data = stream.ToArray();
416 }
417 }
418 }
419
420 // Cache store
421 if (m_cache != null && asset != null)
422 m_cache.Cache(asset);
423
424 return asset;
425 }
426 catch (Exception ex)
427 {
428 m_log.Warn("[SIMIAN ASSET CONNECTOR]: Asset GET from " + url + " failed: " + ex.Message);
429 return null;
430 }
416 } 431 }
417 } 432 }
418} 433}
diff --git a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
index 56e7475..dc68259 100644
--- a/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
+++ b/OpenSim/Services/Connectors/SimianGrid/SimianInventoryServiceConnector.cs
@@ -583,6 +583,14 @@ namespace OpenSim.Services.Connectors.SimianGrid
583 { "Permissions", permissions } 583 { "Permissions", permissions }
584 }; 584 };
585 585
586 // Add different asset type only if it differs from inventory type
587 // (needed for links)
588 string invContentType = SLUtil.SLInvTypeToContentType(item.InvType);
589 string assetContentType = SLUtil.SLAssetTypeToContentType(item.AssetType);
590
591 if (invContentType != assetContentType)
592 extraData["LinkedItemType"] = OSD.FromString(assetContentType);
593
586 NameValueCollection requestArgs = new NameValueCollection 594 NameValueCollection requestArgs = new NameValueCollection
587 { 595 {
588 { "RequestMethod", "AddInventoryItem" }, 596 { "RequestMethod", "AddInventoryItem" },
@@ -593,6 +601,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
593 { "Name", item.Name }, 601 { "Name", item.Name },
594 { "Description", item.Description }, 602 { "Description", item.Description },
595 { "CreatorID", item.CreatorId }, 603 { "CreatorID", item.CreatorId },
604 { "ContentType", invContentType },
596 { "ExtraData", OSDParser.SerializeJsonString(extraData) } 605 { "ExtraData", OSDParser.SerializeJsonString(extraData) }
597 }; 606 };
598 607
@@ -781,6 +790,9 @@ namespace OpenSim.Services.Connectors.SimianGrid
781 invItem.GroupPermissions = perms["GroupMask"].AsUInteger(); 790 invItem.GroupPermissions = perms["GroupMask"].AsUInteger();
782 invItem.NextPermissions = perms["NextOwnerMask"].AsUInteger(); 791 invItem.NextPermissions = perms["NextOwnerMask"].AsUInteger();
783 } 792 }
793
794 if (extraData.ContainsKey("LinkedItemType"))
795 invItem.AssetType = SLUtil.ContentTypeToSLAssetType(extraData["LinkedItemType"].AsString());
784 } 796 }
785 797
786 if (invItem.BasePermissions == 0) 798 if (invItem.BasePermissions == 0)
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index f015db2..b07a072 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -141,6 +141,7 @@ namespace OpenSim.Tests.Common.Mock
141 public event Action<UUID> OnRemoveAvatar; 141 public event Action<UUID> OnRemoveAvatar;
142 142
143 public event CreateNewInventoryItem OnCreateNewInventoryItem; 143 public event CreateNewInventoryItem OnCreateNewInventoryItem;
144 public event LinkInventoryItem OnLinkInventoryItem;
144 public event CreateInventoryFolder OnCreateNewInventoryFolder; 145 public event CreateInventoryFolder OnCreateNewInventoryFolder;
145 public event UpdateInventoryFolder OnUpdateInventoryFolder; 146 public event UpdateInventoryFolder OnUpdateInventoryFolder;
146 public event MoveInventoryFolder OnMoveInventoryFolder; 147 public event MoveInventoryFolder OnMoveInventoryFolder;
diff --git a/OpenSim/Tools/Robust.32BitLaunch/Program.cs b/OpenSim/Tools/Robust.32BitLaunch/Program.cs
new file mode 100644
index 0000000..490414c
--- /dev/null
+++ b/OpenSim/Tools/Robust.32BitLaunch/Program.cs
@@ -0,0 +1,60 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using log4net;
30
31namespace Robust._32BitLaunch
32{
33 class Program
34 {
35 static void Main(string[] args)
36 {
37 log4net.Config.XmlConfigurator.Configure();
38
39 System.Console.WriteLine("32-bit OpenSim executor");
40 System.Console.WriteLine("-----------------------");
41 System.Console.WriteLine("");
42 System.Console.WriteLine("This application is compiled for 32-bit CPU and will run under WOW32 or similar.");
43 System.Console.WriteLine("All 64-bit incompatibilities should be gone.");
44 System.Console.WriteLine("");
45 System.Threading.Thread.Sleep(300);
46 try
47 {
48 global::OpenSim.Server.OpenSimServer.Main(args);
49 }
50 catch (Exception ex)
51 {
52 System.Console.WriteLine("OpenSim threw an exception:");
53 System.Console.WriteLine(ex.ToString());
54 System.Console.WriteLine("");
55 System.Console.WriteLine("Application will now terminate!");
56 System.Console.WriteLine("");
57 }
58 }
59 }
60}
diff --git a/OpenSim/Tools/Robust.32BitLaunch/Properties/AssemblyInfo.cs b/OpenSim/Tools/Robust.32BitLaunch/Properties/AssemblyInfo.cs
new file mode 100644
index 0000000..cf80f47
--- /dev/null
+++ b/OpenSim/Tools/Robust.32BitLaunch/Properties/AssemblyInfo.cs
@@ -0,0 +1,63 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.CompilerServices;
30using System.Runtime.InteropServices;
31
32// General information about an assembly is controlled through the following
33// set of attributes. Change these attribute values to modify the information
34// associated with an assembly.
35[assembly: AssemblyTitle("Robust.32BitLaunch")]
36[assembly: AssemblyDescription("")]
37[assembly: AssemblyConfiguration("")]
38[assembly: AssemblyCompany("http://opensimulator.org")]
39[assembly: AssemblyProduct("Robust.32BitLaunch")]
40[assembly: AssemblyCopyright("Copyright (c) 2008")]
41[assembly: AssemblyTrademark("")]
42[assembly: AssemblyCulture("")]
43
44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type.
47[assembly: ComVisible(false)]
48
49// The following GUID is for the ID of the typelib if this project is exposed to COM
50[assembly: Guid("5072e919-46ab-47e6-8a63-08108324ccdf")]
51
52// Version information for an assembly consists of the following four values:
53//
54// Major Version
55// Minor Version
56// Build Number
57// Revision
58//
59// You can specify all the values or you can default the Build and Revision Numbers
60// by using the '*' as shown below:
61// [assembly: AssemblyVersion("0.6.3.*")]
62[assembly: AssemblyVersion("0.6.3.*")]
63[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.csproj b/OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.csproj
new file mode 100644
index 0000000..f19e082
--- /dev/null
+++ b/OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.csproj
@@ -0,0 +1,62 @@
1<?xml version="1.0" encoding="utf-8"?>
2<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
4 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProductVersion>9.0.30729</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{595D67F3-B413-4A43-8568-5B5930E3B31D}</ProjectGuid>
9 <OutputType>Exe</OutputType>
10 <AppDesignerFolder>Properties</AppDesignerFolder>
11 <RootNamespace>Robust._32BitLaunch</RootNamespace>
12 <AssemblyName>Robust.32BitLaunch</AssemblyName>
13 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
14 <FileAlignment>512</FileAlignment>
15 </PropertyGroup>
16 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
17 <DebugSymbols>true</DebugSymbols>
18 <DebugType>full</DebugType>
19 <Optimize>false</Optimize>
20 <OutputPath>..\..\..\bin\</OutputPath>
21 <DefineConstants>DEBUG;TRACE</DefineConstants>
22 <ErrorReport>prompt</ErrorReport>
23 <WarningLevel>4</WarningLevel>
24 <PlatformTarget>x86</PlatformTarget>
25 </PropertyGroup>
26 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
27 <DebugType>pdbonly</DebugType>
28 <Optimize>true</Optimize>
29 <OutputPath>bin\Release\</OutputPath>
30 <DefineConstants>TRACE</DefineConstants>
31 <ErrorReport>prompt</ErrorReport>
32 <WarningLevel>4</WarningLevel>
33 </PropertyGroup>
34 <ItemGroup>
35 <Reference Include="log4net, Version=1.2.10.0, Culture=neutral, PublicKeyToken=1b44e1d426115821, processorArchitecture=MSIL">
36 <SpecificVersion>False</SpecificVersion>
37 <HintPath>..\..\..\bin\log4net.dll</HintPath>
38 </Reference>
39 <Reference Include="OpenSim.Server, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
40 <SpecificVersion>False</SpecificVersion>
41 <HintPath>..\..\..\bin\OpenSim.Server.exe</HintPath>
42 </Reference>
43 <Reference Include="System" />
44 <Reference Include="System.Core">
45 <RequiredTargetFramework>3.5</RequiredTargetFramework>
46 </Reference>
47 <Reference Include="System.Data" />
48 <Reference Include="System.Xml" />
49 </ItemGroup>
50 <ItemGroup>
51 <Compile Include="Program.cs" />
52 <Compile Include="Properties\AssemblyInfo.cs" />
53 </ItemGroup>
54 <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
55 <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
56 Other similar extension points exist, see Microsoft.Common.targets.
57 <Target Name="BeforeBuild">
58 </Target>
59 <Target Name="AfterBuild">
60 </Target>
61 -->
62</Project> \ No newline at end of file
diff --git a/OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.sln b/OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.sln
new file mode 100644
index 0000000..c7c97b1
--- /dev/null
+++ b/OpenSim/Tools/Robust.32BitLaunch/Robust.32BitLaunch.sln
@@ -0,0 +1,20 @@
1
2Microsoft Visual Studio Solution File, Format Version 10.00
3# Visual C# Express 2008
4Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Robust.32BitLaunch", "Robust.32BitLaunch.csproj", "{595D67F3-B413-4A43-8568-5B5930E3B31D}"
5EndProject
6Global
7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
8 Debug|Any CPU = Debug|Any CPU
9 Release|Any CPU = Release|Any CPU
10 EndGlobalSection
11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
12 {595D67F3-B413-4A43-8568-5B5930E3B31D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
13 {595D67F3-B413-4A43-8568-5B5930E3B31D}.Debug|Any CPU.Build.0 = Debug|Any CPU
14 {595D67F3-B413-4A43-8568-5B5930E3B31D}.Release|Any CPU.ActiveCfg = Release|Any CPU
15 {595D67F3-B413-4A43-8568-5B5930E3B31D}.Release|Any CPU.Build.0 = Release|Any CPU
16 EndGlobalSection
17 GlobalSection(SolutionProperties) = preSolution
18 HideSolutionNode = FALSE
19 EndGlobalSection
20EndGlobal