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authorMelanie2012-07-14 09:13:27 +0200
committerMelanie2012-07-14 09:13:27 +0200
commit95f2d8654989807c1bc4fe39cd8715210ac1a9ae (patch)
tree82c8e2a696a056b9ab081c594be0311e17eb45f2 /OpenSim
parentIn collisions report linksets root parts to parts, and not all parts. (diff)
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Reinstate sleeping because less CPU is preferred over reporting accuracy.
Who needs accurate collisions when the sim lags and crashes?
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
index 659180d..2928257 100644
--- a/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/UbitOdePlugin/OdeScene.cs
@@ -1355,7 +1355,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1355 { 1355 {
1356 if (!prm.m_outbounds) 1356 if (!prm.m_outbounds)
1357 { 1357 {
1358// if (d.BodyIsEnabled(prm.Body)) 1358 if (d.BodyIsEnabled(prm.Body))
1359 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback); 1359 d.SpaceCollide2(StaticSpace, prm.collide_geom, IntPtr.Zero, nearCallback);
1360 } 1360 }
1361 } 1361 }