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authorMelanie2012-07-12 01:01:43 +0200
committerMelanie2012-07-12 01:01:43 +0200
commit906ac4adc4adc8eef84a584b73323fda25127806 (patch)
treea48eb67fb11bf9170f51258320c1bc60470398a0 /OpenSim
parentRevert "Place instrumentation in the proper place. This needs reverting, too!" (diff)
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Revert "Add instrumentation to log finalizer being called. Suppressed for backup"
This reverts commit ea91a36483f3eba90e16b664715d152f9eca2980.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs17
2 files changed, 6 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 1730723..1734ab7 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2045,7 +2045,6 @@ namespace OpenSim.Region.Framework.Scenes
2045 { 2045 {
2046 part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize()); 2046 part.KeyframeMotion = KeyframeMotion.FromData(backup_group, part.KeyframeMotion.Serialize());
2047 part.KeyframeMotion.UpdateSceneObject(this); 2047 part.KeyframeMotion.UpdateSceneObject(this);
2048 part.SuppressFinalizerLogging = true;
2049 } 2048 }
2050 }); 2049 });
2051 2050
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 4d43943..16a8588 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -149,8 +149,6 @@ namespace OpenSim.Region.Framework.Scenes
149 149
150 #region Fields 150 #region Fields
151 151
152 public bool SuppressFinalizerLogging = false;
153
154 public bool AllowedDrop; 152 public bool AllowedDrop;
155 153
156 public bool DIE_AT_EDGE; 154 public bool DIE_AT_EDGE;
@@ -352,18 +350,15 @@ namespace OpenSim.Region.Framework.Scenes
352 350
353 #endregion Fields 351 #endregion Fields
354 352
355 ~SceneObjectPart() 353// ~SceneObjectPart()
356 { 354// {
357 if (SuppressFinalizerLogging)
358 return;
359
360// Console.WriteLine( 355// Console.WriteLine(
361// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}", 356// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
362// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId); 357// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
363 m_log.DebugFormat( 358// m_log.DebugFormat(
364 "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}", 359// "[SCENE OBJECT PART]: Destructor called for {0}, local id {1}, parent {2} {3}",
365 Name, LocalId, ParentGroup.Name, ParentGroup.LocalId); 360// Name, LocalId, ParentGroup.Name, ParentGroup.LocalId);
366 } 361// }
367 362
368 #region Constructors 363 #region Constructors
369 364