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author | Dr Scofield | 2009-06-10 11:05:44 +0000 |
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committer | Dr Scofield | 2009-06-10 11:05:44 +0000 |
commit | 854f4f4896c8e01938b0b19989b34227cfd0db9e (patch) | |
tree | cdc48d7e1e286f188586ab5f941f37adb5964ba6 /OpenSim | |
parent | adding lastlogin information to admin_exists_user: will be 0 if the (diff) | |
download | opensim-SC-854f4f4896c8e01938b0b19989b34227cfd0db9e.zip opensim-SC-854f4f4896c8e01938b0b19989b34227cfd0db9e.tar.gz opensim-SC-854f4f4896c8e01938b0b19989b34227cfd0db9e.tar.bz2 opensim-SC-854f4f4896c8e01938b0b19989b34227cfd0db9e.tar.xz |
makes voice setting persistent [re #552]
Diffstat (limited to '')
-rw-r--r-- | OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index d2b81c8..bbb832c 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -634,6 +634,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
634 | { | 634 | { |
635 | parcel.landData.Flags |= (uint) Parcel.ParcelFlags.AllowVoiceChat; | 635 | parcel.landData.Flags |= (uint) Parcel.ParcelFlags.AllowVoiceChat; |
636 | parcel.landData.Flags |= (uint) Parcel.ParcelFlags.UseEstateVoiceChan; | 636 | parcel.landData.Flags |= (uint) Parcel.ParcelFlags.UseEstateVoiceChan; |
637 | ((Scene)newscene).LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData); | ||
637 | } | 638 | } |
638 | } | 639 | } |
639 | 640 | ||
@@ -797,6 +798,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
797 | parcel.landData.Flags &= ~(uint)Parcel.ParcelFlags.AllowVoiceChat; | 798 | parcel.landData.Flags &= ~(uint)Parcel.ParcelFlags.AllowVoiceChat; |
798 | parcel.landData.Flags &= ~(uint)Parcel.ParcelFlags.UseEstateVoiceChan; | 799 | parcel.landData.Flags &= ~(uint)Parcel.ParcelFlags.UseEstateVoiceChan; |
799 | } | 800 | } |
801 | scene.LandChannel.UpdateLandObject(parcel.landData.LocalID, parcel.landData); | ||
800 | } | 802 | } |
801 | } | 803 | } |
802 | 804 | ||