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author | Melanie | 2011-03-23 00:02:41 +0100 |
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committer | Melanie | 2011-03-23 00:02:41 +0100 |
commit | 78a7c6cace0fb8cfaee695eadb2d10fcbf4e1f38 (patch) | |
tree | fa46cbce8f49a7cce003b661d876b9162e1419f5 /OpenSim | |
parent | Raise the position for lures by 2m to prevent the target avatar getting stuck (diff) | |
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Remove the forced landmark and home poermissions because they are now in the
database
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index c146b72..e8b5af0 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -1041,11 +1041,6 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1041 | flags |= RegionFlags.ResetHomeOnTeleport; | 1041 | flags |= RegionFlags.ResetHomeOnTeleport; |
1042 | 1042 | ||
1043 | 1043 | ||
1044 | // Fudge these to always on, so the menu options activate | ||
1045 | // | ||
1046 | flags |= RegionFlags.AllowLandmark; | ||
1047 | flags |= RegionFlags.AllowSetHome; | ||
1048 | |||
1049 | // TODO: SkipUpdateInterestList | 1044 | // TODO: SkipUpdateInterestList |
1050 | 1045 | ||
1051 | // Omitted | 1046 | // Omitted |