diff options
author | Justin Clark-Casey (justincc) | 2011-04-13 17:46:36 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-04-13 17:46:36 +0100 |
commit | 6613daa82a3bf0d45b0be1b2941646042f9008f4 (patch) | |
tree | aa5d87d431f54ca87edf03d878c59e1c6bf73e41 /OpenSim | |
parent | force mesh proxy for simple box prims with path cut (diff) | |
download | opensim-SC-6613daa82a3bf0d45b0be1b2941646042f9008f4.zip opensim-SC-6613daa82a3bf0d45b0be1b2941646042f9008f4.tar.gz opensim-SC-6613daa82a3bf0d45b0be1b2941646042f9008f4.tar.bz2 opensim-SC-6613daa82a3bf0d45b0be1b2941646042f9008f4.tar.xz |
Add a regression test for rezzing a single object into a scene from user inventory
Diffstat (limited to '')
3 files changed, 145 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 8de31d7..76d7f79 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4290,6 +4290,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4290 | 4290 | ||
4291 | public void SendEstateCovenantInformation(UUID covenant) | 4291 | public void SendEstateCovenantInformation(UUID covenant) |
4292 | { | 4292 | { |
4293 | // m_log.DebugFormat("[LLCLIENTVIEW]: Sending estate covenant asset id of {0} to {1}", covenant, Name); | ||
4294 | |||
4293 | EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); | 4295 | EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket(); |
4294 | EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); | 4296 | EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock(); |
4295 | edata.CovenantID = covenant; | 4297 | edata.CovenantID = covenant; |
@@ -4300,8 +4302,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4300 | OutPacket(einfopack, ThrottleOutPacketType.Task); | 4302 | OutPacket(einfopack, ThrottleOutPacketType.Task); |
4301 | } | 4303 | } |
4302 | 4304 | ||
4303 | public void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner) | 4305 | public void SendDetailedEstateData( |
4306 | UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, | ||
4307 | UUID covenant, string abuseEmail, UUID estateOwner) | ||
4304 | { | 4308 | { |
4309 | // m_log.DebugFormat( | ||
4310 | // "[LLCLIENTVIEW]: Sending detailed estate data to {0} with covenant asset id {1}", Name, covenant); | ||
4311 | |||
4305 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); | 4312 | EstateOwnerMessagePacket packet = new EstateOwnerMessagePacket(); |
4306 | packet.MethodData.Invoice = invoice; | 4313 | packet.MethodData.Invoice = invoice; |
4307 | packet.AgentData.TransactionID = UUID.Random(); | 4314 | packet.AgentData.TransactionID = UUID.Random(); |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs new file mode 100644 index 0000000..ecf70ac --- /dev/null +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -0,0 +1,133 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using Nini.Config; | ||
34 | using NUnit.Framework; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Data; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Serialization; | ||
39 | using OpenSim.Framework.Serialization.External; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
42 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | using OpenSim.Tests.Common; | ||
47 | using OpenSim.Tests.Common.Mock; | ||
48 | using OpenSim.Tests.Common.Setup; | ||
49 | |||
50 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | ||
51 | { | ||
52 | [TestFixture] | ||
53 | public class InventoryAccessModuleTests | ||
54 | { | ||
55 | protected TestScene m_scene; | ||
56 | protected BasicInventoryAccessModule m_iam; | ||
57 | |||
58 | [SetUp] | ||
59 | public void SetUp() | ||
60 | { | ||
61 | m_iam = new BasicInventoryAccessModule(); | ||
62 | |||
63 | IConfigSource config = new IniConfigSource(); | ||
64 | config.AddConfig("Modules"); | ||
65 | config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
66 | |||
67 | m_scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
68 | SceneSetupHelpers.SetupSceneModules(m_scene, config, m_iam); | ||
69 | } | ||
70 | |||
71 | [Test] | ||
72 | public void TestRezObject() | ||
73 | { | ||
74 | TestHelper.InMethod(); | ||
75 | log4net.Config.XmlConfigurator.Configure(); | ||
76 | |||
77 | // Create user | ||
78 | string userFirstName = "Jock"; | ||
79 | string userLastName = "Stirrup"; | ||
80 | string userPassword = "troll"; | ||
81 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
82 | UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword); | ||
83 | |||
84 | // Create asset | ||
85 | SceneObjectGroup object1; | ||
86 | SceneObjectPart part1; | ||
87 | { | ||
88 | string partName = "My Little Dog Object"; | ||
89 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
90 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
91 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
92 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
93 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
94 | |||
95 | part1 | ||
96 | = new SceneObjectPart( | ||
97 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
98 | part1.Name = partName; | ||
99 | |||
100 | object1 = new SceneObjectGroup(part1); | ||
101 | } | ||
102 | |||
103 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
104 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
105 | m_scene.AssetService.Store(asset1); | ||
106 | |||
107 | // Create item | ||
108 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
109 | string item1Name = "My Little Dog"; | ||
110 | InventoryItemBase item1 = new InventoryItemBase(); | ||
111 | item1.Name = item1Name; | ||
112 | item1.AssetID = asset1.FullID; | ||
113 | item1.ID = item1Id; | ||
114 | InventoryFolderBase objsFolder | ||
115 | = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0]; | ||
116 | item1.Folder = objsFolder.ID; | ||
117 | m_scene.AddInventoryItem(item1); | ||
118 | |||
119 | AgentCircuitData acd = new AgentCircuitData(); | ||
120 | acd.AgentID = userId; | ||
121 | TestClient tc = new TestClient(acd, m_scene); | ||
122 | |||
123 | SceneObjectGroup so | ||
124 | = m_iam.RezObject( | ||
125 | tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false); | ||
126 | |||
127 | Assert.That(so, Is.Not.Null); | ||
128 | |||
129 | SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID); | ||
130 | Assert.That(retrievedPart, Is.Not.Null); | ||
131 | } | ||
132 | } | ||
133 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index b6d64ac..ab90e90 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -259,6 +259,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
259 | 259 | ||
260 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) | 260 | private void handleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID) |
261 | { | 261 | { |
262 | // m_log.DebugFormat( | ||
263 | // "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}", | ||
264 | // remoteClient.Name, estateCovenantID); | ||
265 | |||
262 | Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; | 266 | Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID; |
263 | Scene.RegionInfo.RegionSettings.Save(); | 267 | Scene.RegionInfo.RegionSettings.Save(); |
264 | TriggerRegionInfoChange(); | 268 | TriggerRegionInfoChange(); |