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authorUbitUmarov2014-07-26 05:27:36 +0100
committerUbitUmarov2014-07-26 05:27:36 +0100
commit4aa55204a29b7424d9eafb594717d2c5394c26ed (patch)
treebc5c717e331bb13b74127ec11c4509d6e1892c39 /OpenSim
parentadd queue transition code needs review/more testing (diff)
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allow reset default animation to default as core does
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index c1394aa..ecd6a09 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -151,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
151 if (addRemove) 151 if (addRemove)
152 m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero); 152 m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, UUID.Zero);
153 else 153 else
154 m_animations.Remove(animID, true); 154 m_animations.Remove(animID, false);
155 } 155 }
156 if(sendPack) 156 if(sendPack)
157 SendAnimPack(); 157 SendAnimPack();