diff options
author | mingchen | 2007-06-07 16:29:10 +0000 |
---|---|---|
committer | mingchen | 2007-06-07 16:29:10 +0000 |
commit | 458c6b6f1687a63c7b443a8e76ee31da75c99247 (patch) | |
tree | a96d8c96f7da66344f83fbdc2c15c3e421230e34 /OpenSim | |
parent | Fixed SVN: All Done! Sorry for the delay (3 / 3) (diff) | |
download | opensim-SC-458c6b6f1687a63c7b443a8e76ee31da75c99247.zip opensim-SC-458c6b6f1687a63c7b443a8e76ee31da75c99247.tar.gz opensim-SC-458c6b6f1687a63c7b443a8e76ee31da75c99247.tar.bz2 opensim-SC-458c6b6f1687a63c7b443a8e76ee31da75c99247.tar.xz |
*Added EstateSettings.cs and moved many relevant variables from RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase
*Added a few missed copyright headers
*Fixed a filename typo
Diffstat (limited to '')
9 files changed, 57 insertions, 85 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs b/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs index 7ddfcd2..5dab080 100644 --- a/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs +++ b/OpenSim/OpenSim.RegionServer/Estate/EstateManager.cs | |||
@@ -2,8 +2,13 @@ using System; | |||
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | 4 | ||
5 | using OpenSim.Framework.Types; | ||
6 | |||
5 | namespace OpenSim.RegionServer.Estate | 7 | namespace OpenSim.RegionServer.Estate |
6 | { | 8 | { |
9 | /// <summary> | ||
10 | /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings | ||
11 | /// </summary> | ||
7 | public class EstateManager | 12 | public class EstateManager |
8 | { | 13 | { |
9 | 14 | ||
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj index aa7ce5d..4f16f2c 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -142,15 +142,9 @@ | |||
142 | <Compile Include="Grid.cs"> | 142 | <Compile Include="Grid.cs"> |
143 | <SubType>Code</SubType> | 143 | <SubType>Code</SubType> |
144 | </Compile> | 144 | </Compile> |
145 | <Compile Include="RegionInfoBase.cs"> | ||
146 | <SubType>Code</SubType> | ||
147 | </Compile> | ||
148 | <Compile Include="PacketServer.cs"> | 145 | <Compile Include="PacketServer.cs"> |
149 | <SubType>Code</SubType> | 146 | <SubType>Code</SubType> |
150 | </Compile> | 147 | </Compile> |
151 | <Compile Include="RegionInfo.cs"> | ||
152 | <SubType>Code</SubType> | ||
153 | </Compile> | ||
154 | <Compile Include="AuthenticateSessionsBase.cs"> | 148 | <Compile Include="AuthenticateSessionsBase.cs"> |
155 | <SubType>Code</SubType> | 149 | <SubType>Code</SubType> |
156 | </Compile> | 150 | </Compile> |
@@ -163,13 +157,16 @@ | |||
163 | <Compile Include="RegionServerBase.cs"> | 157 | <Compile Include="RegionServerBase.cs"> |
164 | <SubType>Code</SubType> | 158 | <SubType>Code</SubType> |
165 | </Compile> | 159 | </Compile> |
166 | <Compile Include="Simulator\Avatar.Client.cs"> | 160 | <Compile Include="RegionInfoBase.cs"> |
167 | <SubType>Code</SubType> | 161 | <SubType>Code</SubType> |
168 | </Compile> | 162 | </Compile> |
169 | <Compile Include="Simulator\Entity.cs"> | 163 | <Compile Include="RegionInfo.cs"> |
170 | <SubType>Code</SubType> | 164 | <SubType>Code</SubType> |
171 | </Compile> | 165 | </Compile> |
172 | <Compile Include="Simulator\Avatar.cs"> | 166 | <Compile Include="Simulator\Avatar.Client.cs"> |
167 | <SubType>Code</SubType> | ||
168 | </Compile> | ||
169 | <Compile Include="Simulator\Entity.cs"> | ||
173 | <SubType>Code</SubType> | 170 | <SubType>Code</SubType> |
174 | </Compile> | 171 | </Compile> |
175 | <Compile Include="Simulator\World.PacketHandlers.cs"> | 172 | <Compile Include="Simulator\World.PacketHandlers.cs"> |
@@ -181,25 +178,28 @@ | |||
181 | <Compile Include="Simulator\AvatarAnimations.cs"> | 178 | <Compile Include="Simulator\AvatarAnimations.cs"> |
182 | <SubType>Code</SubType> | 179 | <SubType>Code</SubType> |
183 | </Compile> | 180 | </Compile> |
184 | <Compile Include="Simulator\ParcelManager.cs"> | 181 | <Compile Include="Simulator\WorldBase.cs"> |
185 | <SubType>Code</SubType> | 182 | <SubType>Code</SubType> |
186 | </Compile> | 183 | </Compile> |
187 | <Compile Include="Simulator\WorldBase.cs"> | 184 | <Compile Include="Simulator\Primitive.cs"> |
188 | <SubType>Code</SubType> | 185 | <SubType>Code</SubType> |
189 | </Compile> | 186 | </Compile> |
190 | <Compile Include="Simulator\SceneObject.cs"> | 187 | <Compile Include="Simulator\World.Scripting.cs"> |
191 | <SubType>Code</SubType> | 188 | <SubType>Code</SubType> |
192 | </Compile> | 189 | </Compile> |
193 | <Compile Include="Simulator\World.cs"> | 190 | <Compile Include="Simulator\Primitive2.cs"> |
194 | <SubType>Code</SubType> | 191 | <SubType>Code</SubType> |
195 | </Compile> | 192 | </Compile> |
196 | <Compile Include="Simulator\Primitive.cs"> | 193 | <Compile Include="Simulator\Avatar.cs"> |
197 | <SubType>Code</SubType> | 194 | <SubType>Code</SubType> |
198 | </Compile> | 195 | </Compile> |
199 | <Compile Include="Simulator\World.Scripting.cs"> | 196 | <Compile Include="Simulator\World.cs"> |
200 | <SubType>Code</SubType> | 197 | <SubType>Code</SubType> |
201 | </Compile> | 198 | </Compile> |
202 | <Compile Include="Simulator\Primitive2.cs"> | 199 | <Compile Include="Simulator\SceneObject.cs"> |
200 | <SubType>Code</SubType> | ||
201 | </Compile> | ||
202 | <Compile Include="Simulator\ParcelManager.cs"> | ||
203 | <SubType>Code</SubType> | 203 | <SubType>Code</SubType> |
204 | </Compile> | 204 | </Compile> |
205 | <Compile Include="Estate\EstateManager.cs"> | 205 | <Compile Include="Estate\EstateManager.cs"> |
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index 204796e..702c90c 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -17,26 +17,26 @@ | |||
17 | <include name="AuthenticateSessionsRemote.cs" /> | 17 | <include name="AuthenticateSessionsRemote.cs" /> |
18 | <include name="OpenSimNetworkHandler.cs" /> | 18 | <include name="OpenSimNetworkHandler.cs" /> |
19 | <include name="Grid.cs" /> | 19 | <include name="Grid.cs" /> |
20 | <include name="RegionInfoBase.cs" /> | ||
21 | <include name="PacketServer.cs" /> | 20 | <include name="PacketServer.cs" /> |
22 | <include name="RegionInfo.cs" /> | ||
23 | <include name="AuthenticateSessionsBase.cs" /> | 21 | <include name="AuthenticateSessionsBase.cs" /> |
24 | <include name="VersionInfo.cs" /> | 22 | <include name="VersionInfo.cs" /> |
25 | <include name="AgentAssetUpload.cs" /> | 23 | <include name="AgentAssetUpload.cs" /> |
26 | <include name="RegionServerBase.cs" /> | 24 | <include name="RegionServerBase.cs" /> |
25 | <include name="RegionInfoBase.cs" /> | ||
26 | <include name="RegionInfo.cs" /> | ||
27 | <include name="Simulator/Avatar.Client.cs" /> | 27 | <include name="Simulator/Avatar.Client.cs" /> |
28 | <include name="Simulator/Entity.cs" /> | 28 | <include name="Simulator/Entity.cs" /> |
29 | <include name="Simulator/Avatar.cs" /> | ||
30 | <include name="Simulator/World.PacketHandlers.cs" /> | 29 | <include name="Simulator/World.PacketHandlers.cs" /> |
31 | <include name="Simulator/Avatar.Update.cs" /> | 30 | <include name="Simulator/Avatar.Update.cs" /> |
32 | <include name="Simulator/AvatarAnimations.cs" /> | 31 | <include name="Simulator/AvatarAnimations.cs" /> |
33 | <include name="Simulator/ParcelManager.cs" /> | ||
34 | <include name="Simulator/WorldBase.cs" /> | 32 | <include name="Simulator/WorldBase.cs" /> |
35 | <include name="Simulator/SceneObject.cs" /> | ||
36 | <include name="Simulator/World.cs" /> | ||
37 | <include name="Simulator/Primitive.cs" /> | 33 | <include name="Simulator/Primitive.cs" /> |
38 | <include name="Simulator/World.Scripting.cs" /> | 34 | <include name="Simulator/World.Scripting.cs" /> |
39 | <include name="Simulator/Primitive2.cs" /> | 35 | <include name="Simulator/Primitive2.cs" /> |
36 | <include name="Simulator/Avatar.cs" /> | ||
37 | <include name="Simulator/World.cs" /> | ||
38 | <include name="Simulator/SceneObject.cs" /> | ||
39 | <include name="Simulator/ParcelManager.cs" /> | ||
40 | <include name="Estate/EstateManager.cs" /> | 40 | <include name="Estate/EstateManager.cs" /> |
41 | <include name="CAPS/AdminWebFront.cs" /> | 41 | <include name="CAPS/AdminWebFront.cs" /> |
42 | <include name="Assets/InventoryCache.cs" /> | 42 | <include name="Assets/InventoryCache.cs" /> |
diff --git a/OpenSim/OpenSim.RegionServer/RegionInfo.cs b/OpenSim/OpenSim.RegionServer/RegionInfo.cs index f14fd3f..de1750c 100644 --- a/OpenSim/OpenSim.RegionServer/RegionInfo.cs +++ b/OpenSim/OpenSim.RegionServer/RegionInfo.cs | |||
@@ -232,12 +232,12 @@ namespace OpenSim.RegionServer | |||
232 | attri = configData.GetAttribute("TerrainFile"); | 232 | attri = configData.GetAttribute("TerrainFile"); |
233 | if (attri == "") | 233 | if (attri == "") |
234 | { | 234 | { |
235 | this.TerrainFile = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Default Terrain File", "default.r32"); | 235 | this.estateSettings.terrainFile = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Default Terrain File", "default.r32"); |
236 | configData.SetAttribute("TerrainFile", this.TerrainFile); | 236 | configData.SetAttribute("TerrainFile", this.estateSettings.terrainFile); |
237 | } | 237 | } |
238 | else | 238 | else |
239 | { | 239 | { |
240 | this.TerrainFile = attri; | 240 | this.estateSettings.terrainFile = attri; |
241 | } | 241 | } |
242 | 242 | ||
243 | attri = ""; | 243 | attri = ""; |
@@ -245,12 +245,12 @@ namespace OpenSim.RegionServer | |||
245 | if (attri == "") | 245 | if (attri == "") |
246 | { | 246 | { |
247 | string re = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Terrain Height Multiplier", "60.0"); | 247 | string re = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("GENERAL SETTING: Terrain Height Multiplier", "60.0"); |
248 | this.TerrainMultiplier = Convert.ToDouble(re, CultureInfo.InvariantCulture); | 248 | this.estateSettings.terrainMultiplier = Convert.ToDouble(re, CultureInfo.InvariantCulture); |
249 | configData.SetAttribute("TerrainMultiplier", this.TerrainMultiplier.ToString()); | 249 | configData.SetAttribute("TerrainMultiplier", this.estateSettings.terrainMultiplier.ToString()); |
250 | } | 250 | } |
251 | else | 251 | else |
252 | { | 252 | { |
253 | this.TerrainMultiplier = Convert.ToDouble(attri); | 253 | this.estateSettings.terrainMultiplier = Convert.ToDouble(attri); |
254 | } | 254 | } |
255 | 255 | ||
256 | attri = ""; | 256 | attri = ""; |
diff --git a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs index 8622857..a18c05f 100644 --- a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs +++ b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs | |||
@@ -33,6 +33,7 @@ using System.Web; | |||
33 | using System.IO; | 33 | using System.IO; |
34 | using OpenSim.Framework.Interfaces; | 34 | using OpenSim.Framework.Interfaces; |
35 | using OpenSim.Framework.Utilities; | 35 | using OpenSim.Framework.Utilities; |
36 | using OpenSim.Framework.Types; | ||
36 | using libsecondlife; | 37 | using libsecondlife; |
37 | 38 | ||
38 | namespace OpenSim.RegionServer | 39 | namespace OpenSim.RegionServer |
@@ -44,41 +45,13 @@ namespace OpenSim.RegionServer | |||
44 | public uint RegionLocX; | 45 | public uint RegionLocX; |
45 | public uint RegionLocY; | 46 | public uint RegionLocY; |
46 | public ulong RegionHandle; | 47 | public ulong RegionHandle; |
47 | public ushort RegionWaterHeight = 20; | 48 | |
48 | public bool RegionTerraform = true; | ||
49 | public LLUUID RegionOwner = new LLUUID(); | ||
50 | 49 | ||
51 | public int IPListenPort; | 50 | public int IPListenPort; |
52 | public string IPListenAddr; | 51 | public string IPListenAddr; |
53 | 52 | ||
54 | // Region Information | ||
55 | // Low resolution 'base' textures. No longer used. | ||
56 | public LLUUID TerrainBase0 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975"); // Default | ||
57 | public LLUUID TerrainBase1 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3"); // Default | ||
58 | public LLUUID TerrainBase2 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f"); // Default | ||
59 | public LLUUID TerrainBase3 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2"); // Default | ||
60 | // Higher resolution terrain textures | ||
61 | public LLUUID TerrainDetail0 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
62 | public LLUUID TerrainDetail1 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
63 | public LLUUID TerrainDetail2 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
64 | public LLUUID TerrainDetail3 = new LLUUID("00000000-0000-0000-0000-000000000000"); | ||
65 | // First quad - each point is bilinearly interpolated at each meter of terrain | ||
66 | public float TerrainStartHeight00 = 10.0f; // NW Corner ( I think ) | ||
67 | public float TerrainStartHeight01 = 10.0f; // NE Corner ( I think ) | ||
68 | public float TerrainStartHeight10 = 10.0f; // SW Corner ( I think ) | ||
69 | public float TerrainStartHeight11 = 10.0f; // SE Corner ( I think ) | ||
70 | // Second quad - also bilinearly interpolated. | ||
71 | // Terrain texturing is done that: | ||
72 | // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] | ||
73 | public float TerrainHeightRange00 = 60.0f; | ||
74 | public float TerrainHeightRange01 = 60.0f; | ||
75 | public float TerrainHeightRange10 = 60.0f; | ||
76 | public float TerrainHeightRange11 = 60.0f; | ||
77 | |||
78 | // Terrain Default (Must be in F32 Format!) | ||
79 | public string TerrainFile = "default.r32"; | ||
80 | public double TerrainMultiplier = 60.0; | ||
81 | 53 | ||
54 | public EstateSettings estateSettings; | ||
82 | 55 | ||
83 | public RegionInfoBase() | 56 | public RegionInfoBase() |
84 | { | 57 | { |
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs index 0135e26..65a9a63 100644 --- a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs +++ b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs | |||
@@ -425,14 +425,14 @@ namespace OpenSim.RegionServer.Simulator | |||
425 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); | 425 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); |
426 | handshake.RegionInfo.BillableFactor = 0; | 426 | handshake.RegionInfo.BillableFactor = 0; |
427 | handshake.RegionInfo.IsEstateManager = false; | 427 | handshake.RegionInfo.IsEstateManager = false; |
428 | handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00; | 428 | handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNW; |
429 | handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01; | 429 | handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNE; |
430 | handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10; | 430 | handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSW; |
431 | handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11; | 431 | handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSE; |
432 | handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00; | 432 | handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNW; |
433 | handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01; | 433 | handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNE; |
434 | handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10; | 434 | handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSW; |
435 | handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11; | 435 | handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSE; |
436 | handshake.RegionInfo.SimAccess = 13; | 436 | handshake.RegionInfo.SimAccess = 13; |
437 | handshake.RegionInfo.WaterHeight = m_regionWaterHeight; | 437 | handshake.RegionInfo.WaterHeight = m_regionWaterHeight; |
438 | uint regionFlags = 72458694; | 438 | uint regionFlags = 72458694; |
@@ -442,15 +442,15 @@ namespace OpenSim.RegionServer.Simulator | |||
442 | } | 442 | } |
443 | handshake.RegionInfo.RegionFlags = regionFlags; | 443 | handshake.RegionInfo.RegionFlags = regionFlags; |
444 | handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); | 444 | handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); |
445 | handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); | 445 | handshake.RegionInfo.SimOwner = regionInfo.m_regInfo.MasterAvatarAssignedUUID; |
446 | handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0; | 446 | handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.estateSettings.terrainBase0; |
447 | handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1; | 447 | handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.estateSettings.terrainBase1; |
448 | handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2; | 448 | handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.estateSettings.terrainBase2; |
449 | handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3; | 449 | handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.estateSettings.terrainBase3; |
450 | handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0; | 450 | handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.estateSettings.terrainDetail0; |
451 | handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1; | 451 | handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.estateSettings.terrainDetail1; |
452 | handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2; | 452 | handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.estateSettings.terrainDetail2; |
453 | handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3; | 453 | handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.estateSettings.terrainDetail3; |
454 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); | 454 | handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); |
455 | 455 | ||
456 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); | 456 | OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); |
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs index a9d4eea..6d432f1 100644 --- a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs +++ b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs | |||
@@ -284,7 +284,6 @@ namespace OpenSim.RegionServer.Simulator | |||
284 | { | 284 | { |
285 | end_x -= 4; | 285 | end_x -= 4; |
286 | end_y -= 4; | 286 | end_y -= 4; |
287 | Console.WriteLine("Joining Parcels between (" + start_x + ", " + start_y + ") and (" + end_x + ", " + end_y + ")"); | ||
288 | 287 | ||
289 | //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! | 288 | //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! |
290 | //This should be fixed later -- somewhat "incomplete code" --Ming | 289 | //This should be fixed later -- somewhat "incomplete code" --Ming |
@@ -315,7 +314,6 @@ namespace OpenSim.RegionServer.Simulator | |||
315 | return false; | 314 | return false; |
316 | } | 315 | } |
317 | 316 | ||
318 | Console.WriteLine("Performing Join on parcel: " + startParcel.parcelData.parcelName + " - " + startParcel.parcelData.area + "sqm and " + endParcel.parcelData.parcelName + " - " + endParcel.parcelData.area + "sqm"); | ||
319 | //Same owners! Lets join them | 317 | //Same owners! Lets join them |
320 | //Merge them to startParcel | 318 | //Merge them to startParcel |
321 | parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap())); | 319 | parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap())); |
@@ -573,7 +571,6 @@ namespace OpenSim.RegionServer.Simulator | |||
573 | if (remote_client.AgentID == parcelData.ownerID) | 571 | if (remote_client.AgentID == parcelData.ownerID) |
574 | { | 572 | { |
575 | //Needs later group support | 573 | //Needs later group support |
576 | Console.WriteLine("Request for update - parcel #" + parcelData.localID); | ||
577 | parcelData.authBuyerID = packet.ParcelData.AuthBuyerID; | 574 | parcelData.authBuyerID = packet.ParcelData.AuthBuyerID; |
578 | parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; | 575 | parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; |
579 | parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); | 576 | parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); |
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs b/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs index 1ef91c9..ce2b50d 100644 --- a/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs +++ b/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs | |||
@@ -41,11 +41,8 @@ namespace OpenSim.RegionServer.Simulator | |||
41 | { | 41 | { |
42 | public class SceneObject : Entity | 42 | public class SceneObject : Entity |
43 | { | 43 | { |
44 | private LLUUID rootUUID; | ||
45 | private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>(); | 44 | private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>(); |
46 | private Dictionary<uint, ClientView> m_clientThreads; | 45 | |
47 | private World m_world; | ||
48 | |||
49 | public SceneObject() | 46 | public SceneObject() |
50 | { | 47 | { |
51 | 48 | ||
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.cs index 150a092..b4e4f49 100644 --- a/OpenSim/OpenSim.RegionServer/Simulator/World.cs +++ b/OpenSim/OpenSim.RegionServer/Simulator/World.cs | |||
@@ -463,7 +463,7 @@ namespace OpenSim.RegionServer.Simulator | |||
463 | float[] map = this.localStorage.LoadWorld(); | 463 | float[] map = this.localStorage.LoadWorld(); |
464 | if (map == null) | 464 | if (map == null) |
465 | { | 465 | { |
466 | if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile)) | 466 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) |
467 | { | 467 | { |
468 | Console.WriteLine("No default terrain, procedurally generating..."); | 468 | Console.WriteLine("No default terrain, procedurally generating..."); |
469 | this.Terrain.hills(); | 469 | this.Terrain.hills(); |
@@ -474,8 +474,8 @@ namespace OpenSim.RegionServer.Simulator | |||
474 | { | 474 | { |
475 | try | 475 | try |
476 | { | 476 | { |
477 | this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile); | 477 | this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile); |
478 | this.Terrain *= this.m_regInfo.TerrainMultiplier; | 478 | this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier; |
479 | } | 479 | } |
480 | catch (Exception e) | 480 | catch (Exception e) |
481 | { | 481 | { |