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author | Melanie | 2010-10-13 08:24:18 +0200 |
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committer | Melanie | 2010-10-13 08:24:18 +0200 |
commit | 3eb68c319e1211bf0d4e251931f23d44ac88e63e (patch) | |
tree | ed49ae8bcb4a933d03cc52b0338d1172341c9192 /OpenSim | |
parent | Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/va... (diff) | |
download | opensim-SC-3eb68c319e1211bf0d4e251931f23d44ac88e63e.zip opensim-SC-3eb68c319e1211bf0d4e251931f23d44ac88e63e.tar.gz opensim-SC-3eb68c319e1211bf0d4e251931f23d44ac88e63e.tar.bz2 opensim-SC-3eb68c319e1211bf0d4e251931f23d44ac88e63e.tar.xz |
change default next owner persm to mod/trans to match SL.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 726bda1..f0740f8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -443,7 +443,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | private uint _ownerMask = (uint)PermissionMask.All; | 443 | private uint _ownerMask = (uint)PermissionMask.All; |
444 | private uint _groupMask = (uint)PermissionMask.None; | 444 | private uint _groupMask = (uint)PermissionMask.None; |
445 | private uint _everyoneMask = (uint)PermissionMask.None; | 445 | private uint _everyoneMask = (uint)PermissionMask.None; |
446 | private uint _nextOwnerMask = (uint)PermissionMask.All; | 446 | private uint _nextOwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer); |
447 | private PrimFlags _flags = PrimFlags.None; | 447 | private PrimFlags _flags = PrimFlags.None; |
448 | private DateTime m_expires; | 448 | private DateTime m_expires; |
449 | private DateTime m_rezzed; | 449 | private DateTime m_rezzed; |
@@ -1668,6 +1668,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1668 | 1668 | ||
1669 | // Move afterwards ResetIDs as it clears the localID | 1669 | // Move afterwards ResetIDs as it clears the localID |
1670 | dupe.LocalId = localID; | 1670 | dupe.LocalId = localID; |
1671 | if(dupe.PhysActor != null) | ||
1672 | dupe.PhysActor.LocalID = localID; | ||
1673 | |||
1671 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. | 1674 | // This may be wrong... it might have to be applied in SceneObjectGroup to the object that's being duplicated. |
1672 | dupe._lastOwnerID = OwnerID; | 1675 | dupe._lastOwnerID = OwnerID; |
1673 | 1676 | ||