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authorJustin Clark-Casey (justincc)2011-09-02 22:54:03 +0100
committerJustin Clark-Casey (justincc)2011-09-02 22:54:03 +0100
commitdbcfb25a52282a4cde84a770d4d9894b00c2c8b8 (patch)
treeb5b71ec8b79b357294c8c41674d3c6204cbc9e41 /OpenSim
parentGo back to resetting the State parameter for all parts of a SOG when SOG.Clea... (diff)
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Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since this is done through parts iteration
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 4b39341..0c0b0c5 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -799,8 +799,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
799 // If it's rezzed in world, select it. Much easier to 799 // If it's rezzed in world, select it. Much easier to
800 // find small items. 800 // find small items.
801 // 801 //
802 group.RootPart.CreateSelected = true;
803
804 foreach (SceneObjectPart part in group.Parts) 802 foreach (SceneObjectPart part in group.Parts)
805 { 803 {
806 part.CreateSelected = true; 804 part.CreateSelected = true;