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authorJustin Clarke Casey2008-05-24 21:36:27 +0000
committerJustin Clarke Casey2008-05-24 21:36:27 +0000
commitd53db1d69b342d3f1d707caee111c4c33c2bf6b4 (patch)
tree89e6a07d9f1487c8ef596161286496da3bdf67bb /OpenSim
parent* Fixes endless loop in the Land Module when selecting any object. (diff)
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* Refactor: Make some inner scene dictionaries internal rather than public
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 695cb88..14ffa25 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -56,8 +56,8 @@ namespace OpenSim.Region.Environment.Scenes
56 internal Dictionary<LLUUID, ScenePresence> ScenePresences; 56 internal Dictionary<LLUUID, ScenePresence> ScenePresences;
57 // SceneObjects is not currently populated or used. 57 // SceneObjects is not currently populated or used.
58 //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects; 58 //public Dictionary<LLUUID, SceneObjectGroup> SceneObjects;
59 public Dictionary<LLUUID, EntityBase> Entities; 59 internal Dictionary<LLUUID, EntityBase> Entities;
60 public Dictionary<LLUUID, ScenePresence> RestorePresences; 60 internal Dictionary<LLUUID, ScenePresence> RestorePresences;
61 61
62 public BasicQuadTreeNode QuadTree; 62 public BasicQuadTreeNode QuadTree;
63 63