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authorSean Dague2007-11-30 20:16:40 +0000
committerSean Dague2007-11-30 20:16:40 +0000
commitb167507e323a2f0162aa3106ab63d8cf2a5f57ae (patch)
tree420d2bedeb40a9f7b6e4b3da8d98af91d59f15f3 /OpenSim
parent*Refactored the initial raytracer so it doesn't use the Parent reference. (diff)
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Patch for mantis 0000015: Textures don't display in the object
properties window From Justin Casey (IBM)
Diffstat (limited to '')
-rw-r--r--OpenSim/Framework/Communications/Cache/InventoryFolder.cs9
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs23
-rw-r--r--OpenSim/Framework/IClientAPI.cs2
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs22
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs2
5 files changed, 45 insertions, 13 deletions
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
index 3495e55..6161c5a 100644
--- a/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
+++ b/OpenSim/Framework/Communications/Cache/InventoryFolder.cs
@@ -36,6 +36,13 @@ namespace OpenSim.Framework.Communications.Cache
36 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>(); 36 public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
37 public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>(); 37 public Dictionary<LLUUID, InventoryFolderImpl> SubFolders = new Dictionary<LLUUID, InventoryFolderImpl>();
38 38
39 // Accessors
40 public int SubFoldersCount
41 {
42 get { return SubFolders.Count; }
43 }
44
45 // Constructors
39 public InventoryFolderImpl(InventoryFolderBase folderbase) 46 public InventoryFolderImpl(InventoryFolderBase folderbase)
40 { 47 {
41 agentID = folderbase.agentID; 48 agentID = folderbase.agentID;
@@ -132,4 +139,4 @@ namespace OpenSim.Framework.Communications.Cache
132 return itemList; 139 return itemList;
133 } 140 }
134 } 141 }
135} \ No newline at end of file 142}
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
index 117ed36..379ac9d 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -111,6 +111,15 @@ namespace OpenSim.Framework.Communications.Cache
111 } 111 }
112 } 112 }
113 113
114 /// <summary>
115 /// Tell the client about the various child items and folders contained in the requested folder.
116 /// </summary>
117 /// <param name="remoteClient"></param>
118 /// <param name="folderID"></param>
119 /// <param name="ownerID"></param>
120 /// <param name="fetchFolders"></param>
121 /// <param name="fetchItems"></param>
122 /// <param name="sortOrder"></param>
114 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, 123 public void HandleFecthInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID,
115 bool fetchFolders, bool fetchItems, int sortOrder) 124 bool fetchFolders, bool fetchItems, int sortOrder)
116 { 125 {
@@ -118,14 +127,14 @@ namespace OpenSim.Framework.Communications.Cache
118 if (folderID == libraryRoot.folderID) 127 if (folderID == libraryRoot.folderID)
119 { 128 {
120 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID, 129 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, libraryRoot.folderID,
121 libraryRoot.RequestListOfItems()); 130 libraryRoot.RequestListOfItems(), libraryRoot.SubFoldersCount);
122 131
123 return; 132 return;
124 } 133 }
125 134
126 if ((fold = libraryRoot.HasSubFolder(folderID)) != null) 135 if ((fold = libraryRoot.HasSubFolder(folderID)) != null)
127 { 136 {
128 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems()); 137 remoteClient.SendInventoryFolderDetails(libraryRoot.agentID, folderID, fold.RequestListOfItems(), fold.SubFoldersCount);
129 138
130 return; 139 return;
131 } 140 }
@@ -140,16 +149,16 @@ namespace OpenSim.Framework.Communications.Cache
140 if (fetchItems) 149 if (fetchItems)
141 { 150 {
142 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, 151 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID,
143 userProfile.RootFolder.RequestListOfItems()); 152 userProfile.RootFolder.RequestListOfItems(), userProfile.RootFolder.SubFoldersCount);
144 } 153 }
145 } 154 }
146 else 155 else
147 { 156 {
148 InventoryFolderImpl folder = userProfile.RootFolder.HasSubFolder(folderID); 157 InventoryFolderImpl folder = userProfile.RootFolder.HasSubFolder(folderID);
149 if ((folder != null) && fetchItems) 158
159 if (fetchItems && folder != null)
150 { 160 {
151 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, 161 remoteClient.SendInventoryFolderDetails(remoteClient.AgentId, folderID, folder.RequestListOfItems(), folder.SubFoldersCount);
152 folder.RequestListOfItems());
153 } 162 }
154 } 163 }
155 } 164 }
@@ -184,4 +193,4 @@ namespace OpenSim.Framework.Communications.Cache
184 m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive); 193 m_parent.InventoryService.RequestInventoryForUser(userID, userInfo.FolderReceive, userInfo.ItemReceive);
185 } 194 }
186 } 195 }
187} \ No newline at end of file 196}
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 0068761..1427516 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -449,7 +449,7 @@ namespace OpenSim.Framework
449 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, 449 void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
450 LLQuaternion rotation,LLVector3 velocity, LLVector3 rotationalvelocity); 450 LLQuaternion rotation,LLVector3 velocity, LLVector3 rotationalvelocity);
451 451
452 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items); 452 void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, int subFoldersCount);
453 void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item); 453 void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);
454 void SendInventoryItemUpdate(InventoryItemBase Item); 454 void SendInventoryItemUpdate(InventoryItemBase Item);
455 void SendRemoveInventoryItem(LLUUID itemID); 455 void SendRemoveInventoryItem(LLUUID itemID);
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 90002c3..86efac1 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -1031,7 +1031,16 @@ namespace OpenSim.Region.ClientStack
1031 OutPacket(kill, ThrottleOutPacketType.Task); 1031 OutPacket(kill, ThrottleOutPacketType.Task);
1032 } 1032 }
1033 1033
1034 public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) 1034 /// <summary>
1035 /// Send information about the items contained in a folder to the client.
1036 /// </summary>
1037 /// <param name="ownerID">The owner of the folder</param>
1038 /// <param name="folderID">The id of the folder</param>
1039 /// <param name="items">The items contained in the folder identified by folderID</param>
1040 /// <param name="subFoldersCount">The number of subfolders contained in the given folder. This is necessary since
1041 /// the client is expecting inventory packets which incorporate this number into the descendents field, even though
1042 /// we send back no details of the folders themselves (only the items).</param>
1043 public void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, int subFoldersCount)
1035 { 1044 {
1036 Encoding enc = Encoding.ASCII; 1045 Encoding enc = Encoding.ASCII;
1037 uint FULL_MASK_PERMISSIONS = 2147483647; 1046 uint FULL_MASK_PERMISSIONS = 2147483647;
@@ -1041,13 +1050,20 @@ namespace OpenSim.Region.ClientStack
1041 if (items.Count < 40) 1050 if (items.Count < 40)
1042 { 1051 {
1043 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count]; 1052 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[items.Count];
1044 descend.AgentData.Descendents = items.Count; 1053 // In the very first packet, also include the sub folders count so that the total descendents the
1054 // client receives matches its expectations. Subsequent inventory packets need contain only the count
1055 // of the number of items actually in them.
1056 descend.AgentData.Descendents = items.Count + subFoldersCount;
1045 } 1057 }
1046 else 1058 else
1047 { 1059 {
1048 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[40]; 1060 descend.ItemData = new InventoryDescendentsPacket.ItemDataBlock[40];
1049 descend.AgentData.Descendents = 40; 1061 // In the very first packet, also include the sub folders count so that the total descendents the
1062 // client receives matches its expectations. Subsequent inventory packets need contain only the count
1063 // of the number of items actually in them.
1064 descend.AgentData.Descendents = 40 + subFoldersCount;
1050 } 1065 }
1066
1051 int i = 0; 1067 int i = 0;
1052 foreach (InventoryItemBase item in items) 1068 foreach (InventoryItemBase item in items)
1053 { 1069 {
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 56316e6..77a287a 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -301,7 +301,7 @@ namespace SimpleApp
301 { 301 {
302 } 302 }
303 303
304 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) 304 public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items, int subFoldersCount)
305 { 305 {
306 } 306 }
307 307