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authorJustin Clark-Casey (justincc)2012-04-25 03:47:26 +0100
committerJustin Clark-Casey (justincc)2012-04-25 03:47:26 +0100
commitaf86e2939c54837d47303668266ca314d405fb37 (patch)
tree9545ce16c893d9e4f709a45677e626510f0af50c /OpenSim
parentrefactor: Combine ScenePresence.Teleport() and TeleportWithMomentum() (diff)
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zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 221e0bd..f094346 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -215,6 +215,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
215 sp.ControllingClient.SendTeleportStart(teleportFlags); 215 sp.ControllingClient.SendTeleportStart(teleportFlags);
216 216
217 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags); 217 sp.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
218 sp.Velocity = Vector3.Zero;
218 sp.Teleport(position); 219 sp.Teleport(position);
219 220
220 foreach (SceneObjectGroup grp in sp.GetAttachments()) 221 foreach (SceneObjectGroup grp in sp.GetAttachments())