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authorTedd Hansen2007-09-12 13:27:04 +0000
committerTedd Hansen2007-09-12 13:27:04 +0000
commita5aedc089671fa326285c590a7bdd6414d2ec5f3 (patch)
tree55e78716eec7e35c094d89646b0288ec58a9120c /OpenSim
parentGUI also contains option for Stand Alone mode. (diff)
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GUI: Added placeholders + info on what to be done
Diffstat (limited to '')
-rw-r--r--OpenSim/Tools/OpenSim.GUI/Main.cs7
-rw-r--r--OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.csproj10
-rw-r--r--OpenSim/Tools/OpenSim.GUI/frmConfiguration.Designer.cs61
-rw-r--r--OpenSim/Tools/OpenSim.GUI/frmConfiguration.cs18
-rw-r--r--OpenSim/Tools/OpenSim.GUI/frmConfiguration.resx129
5 files changed, 225 insertions, 0 deletions
diff --git a/OpenSim/Tools/OpenSim.GUI/Main.cs b/OpenSim/Tools/OpenSim.GUI/Main.cs
index fb2cdae..611ddd9 100644
--- a/OpenSim/Tools/OpenSim.GUI/Main.cs
+++ b/OpenSim/Tools/OpenSim.GUI/Main.cs
@@ -92,6 +92,13 @@ namespace OpenSim.GUI
92 92
93 private void btnStart_Click(object sender, EventArgs e) 93 private void btnStart_Click(object sender, EventArgs e)
94 { 94 {
95
96 //
97 // THIS PART NEEDS TO BE MOVED TO A SEPARATE THREAD OR A TIMER OF SOME SORT
98 // should not block on wait
99 // ALSO - IF SOME SERVICES ARE NOT CONFIGURED, POP UP CONFIGURATION BOX FOR THAT SERVICE!
100 //
101
95 btnStart.Enabled = false; 102 btnStart.Enabled = false;
96 btnStop.Enabled = false; 103 btnStop.Enabled = false;
97 104
diff --git a/OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.csproj b/OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.csproj
index 5228b2b..7ac4290 100644
--- a/OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.csproj
+++ b/OpenSim/Tools/OpenSim.GUI/OpenSim.GUI.csproj
@@ -36,6 +36,12 @@
36 <Reference Include="System.Xml" /> 36 <Reference Include="System.Xml" />
37 </ItemGroup> 37 </ItemGroup>
38 <ItemGroup> 38 <ItemGroup>
39 <Compile Include="frmConfiguration.cs">
40 <SubType>Form</SubType>
41 </Compile>
42 <Compile Include="frmConfiguration.Designer.cs">
43 <DependentUpon>frmConfiguration.cs</DependentUpon>
44 </Compile>
39 <Compile Include="InputTextBoxControl.cs"> 45 <Compile Include="InputTextBoxControl.cs">
40 <SubType>Component</SubType> 46 <SubType>Component</SubType>
41 </Compile> 47 </Compile>
@@ -50,6 +56,10 @@
50 </Compile> 56 </Compile>
51 <Compile Include="Program.cs" /> 57 <Compile Include="Program.cs" />
52 <Compile Include="Properties\AssemblyInfo.cs" /> 58 <Compile Include="Properties\AssemblyInfo.cs" />
59 <EmbeddedResource Include="frmConfiguration.resx">
60 <SubType>Designer</SubType>
61 <DependentUpon>frmConfiguration.cs</DependentUpon>
62 </EmbeddedResource>
53 <EmbeddedResource Include="Main.resx"> 63 <EmbeddedResource Include="Main.resx">
54 <SubType>Designer</SubType> 64 <SubType>Designer</SubType>
55 <DependentUpon>Main.cs</DependentUpon> 65 <DependentUpon>Main.cs</DependentUpon>
diff --git a/OpenSim/Tools/OpenSim.GUI/frmConfiguration.Designer.cs b/OpenSim/Tools/OpenSim.GUI/frmConfiguration.Designer.cs
new file mode 100644
index 0000000..1777fbc
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/frmConfiguration.Designer.cs
@@ -0,0 +1,61 @@
1namespace OpenSim.GUI
2{
3 partial class frmConfiguration
4 {
5 /// <summary>
6 /// Required designer variable.
7 /// </summary>
8 private System.ComponentModel.IContainer components = null;
9
10 /// <summary>
11 /// Clean up any resources being used.
12 /// </summary>
13 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
14 protected override void Dispose(bool disposing)
15 {
16 if (disposing && (components != null))
17 {
18 components.Dispose();
19 }
20 base.Dispose(disposing);
21 }
22
23 #region Windows Form Designer generated code
24
25 /// <summary>
26 /// Required method for Designer support - do not modify
27 /// the contents of this method with the code editor.
28 /// </summary>
29 private void InitializeComponent()
30 {
31 System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(frmConfiguration));
32 this.textBox1 = new System.Windows.Forms.TextBox();
33 this.SuspendLayout();
34 //
35 // textBox1
36 //
37 this.textBox1.Location = new System.Drawing.Point(12, 12);
38 this.textBox1.Multiline = true;
39 this.textBox1.Name = "textBox1";
40 this.textBox1.Size = new System.Drawing.Size(570, 190);
41 this.textBox1.TabIndex = 0;
42 this.textBox1.Text = resources.GetString("textBox1.Text");
43 //
44 // frmConfiguration
45 //
46 this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
47 this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
48 this.ClientSize = new System.Drawing.Size(664, 413);
49 this.Controls.Add(this.textBox1);
50 this.Name = "frmConfiguration";
51 this.Text = "Configuration";
52 this.ResumeLayout(false);
53 this.PerformLayout();
54
55 }
56
57 #endregion
58
59 private System.Windows.Forms.TextBox textBox1;
60 }
61} \ No newline at end of file
diff --git a/OpenSim/Tools/OpenSim.GUI/frmConfiguration.cs b/OpenSim/Tools/OpenSim.GUI/frmConfiguration.cs
new file mode 100644
index 0000000..9acf305
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/frmConfiguration.cs
@@ -0,0 +1,18 @@
1using System;
2using System.Collections.Generic;
3using System.ComponentModel;
4using System.Data;
5using System.Drawing;
6using System.Text;
7using System.Windows.Forms;
8
9namespace OpenSim.GUI
10{
11 public partial class frmConfiguration : Form
12 {
13 public frmConfiguration()
14 {
15 InitializeComponent();
16 }
17 }
18} \ No newline at end of file
diff --git a/OpenSim/Tools/OpenSim.GUI/frmConfiguration.resx b/OpenSim/Tools/OpenSim.GUI/frmConfiguration.resx
new file mode 100644
index 0000000..2002e68
--- /dev/null
+++ b/OpenSim/Tools/OpenSim.GUI/frmConfiguration.resx
@@ -0,0 +1,129 @@
1<?xml version="1.0" encoding="utf-8"?>
2<root>
3 <!--
4 Microsoft ResX Schema
5
6 Version 2.0
7
8 The primary goals of this format is to allow a simple XML format
9 that is mostly human readable. The generation and parsing of the
10 various data types are done through the TypeConverter classes
11 associated with the data types.
12
13 Example:
14
15 ... ado.net/XML headers & schema ...
16 <resheader name="resmimetype">text/microsoft-resx</resheader>
17 <resheader name="version">2.0</resheader>
18 <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
19 <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
20 <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
21 <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
22 <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
23 <value>[base64 mime encoded serialized .NET Framework object]</value>
24 </data>
25 <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
26 <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
27 <comment>This is a comment</comment>
28 </data>
29
30 There are any number of "resheader" rows that contain simple
31 name/value pairs.
32
33 Each data row contains a name, and value. The row also contains a
34 type or mimetype. Type corresponds to a .NET class that support
35 text/value conversion through the TypeConverter architecture.
36 Classes that don't support this are serialized and stored with the
37 mimetype set.
38
39 The mimetype is used for serialized objects, and tells the
40 ResXResourceReader how to depersist the object. This is currently not
41 extensible. For a given mimetype the value must be set accordingly:
42
43 Note - application/x-microsoft.net.object.binary.base64 is the format
44 that the ResXResourceWriter will generate, however the reader can
45 read any of the formats listed below.
46
47 mimetype: application/x-microsoft.net.object.binary.base64
48 value : The object must be serialized with
49 : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
50 : and then encoded with base64 encoding.
51
52 mimetype: application/x-microsoft.net.object.soap.base64
53 value : The object must be serialized with
54 : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
55 : and then encoded with base64 encoding.
56
57 mimetype: application/x-microsoft.net.object.bytearray.base64
58 value : The object must be serialized into a byte array
59 : using a System.ComponentModel.TypeConverter
60 : and then encoded with base64 encoding.
61 -->
62 <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
63 <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
64 <xsd:element name="root" msdata:IsDataSet="true">
65 <xsd:complexType>
66 <xsd:choice maxOccurs="unbounded">
67 <xsd:element name="metadata">
68 <xsd:complexType>
69 <xsd:sequence>
70 <xsd:element name="value" type="xsd:string" minOccurs="0" />
71 </xsd:sequence>
72 <xsd:attribute name="name" use="required" type="xsd:string" />
73 <xsd:attribute name="type" type="xsd:string" />
74 <xsd:attribute name="mimetype" type="xsd:string" />
75 <xsd:attribute ref="xml:space" />
76 </xsd:complexType>
77 </xsd:element>
78 <xsd:element name="assembly">
79 <xsd:complexType>
80 <xsd:attribute name="alias" type="xsd:string" />
81 <xsd:attribute name="name" type="xsd:string" />
82 </xsd:complexType>
83 </xsd:element>
84 <xsd:element name="data">
85 <xsd:complexType>
86 <xsd:sequence>
87 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
88 <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
89 </xsd:sequence>
90 <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
91 <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
92 <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
93 <xsd:attribute ref="xml:space" />
94 </xsd:complexType>
95 </xsd:element>
96 <xsd:element name="resheader">
97 <xsd:complexType>
98 <xsd:sequence>
99 <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
100 </xsd:sequence>
101 <xsd:attribute name="name" type="xsd:string" use="required" />
102 </xsd:complexType>
103 </xsd:element>
104 </xsd:choice>
105 </xsd:complexType>
106 </xsd:element>
107 </xsd:schema>
108 <resheader name="resmimetype">
109 <value>text/microsoft-resx</value>
110 </resheader>
111 <resheader name="version">
112 <value>2.0</value>
113 </resheader>
114 <resheader name="reader">
115 <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
116 </resheader>
117 <resheader name="writer">
118 <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
119 </resheader>
120 <data name="textBox1.Text" xml:space="preserve">
121 <value>What I want here:
122* Region configuration add/disable/modify)
123* OpenSim config: what physics/sql/scriptengine modules
124* Configuration for each of the servers
125* An option of what parts the server will run: "Stand Alone, Grid region, Grid Server, Custom"
126Custom = you can enable/disable one or more services, for example if you only run AssetServer on this machine.
127* User manager (add/remove/lockout/modify) -- maybe a separate form for this?</value>
128 </data>
129</root> \ No newline at end of file